QuadType bind() { if(!isEnabled()) return QUAD_NONE; gPostGaussianBlurProgram.bind(); mPassLoc = gPostGaussianBlurProgram.getUniformLocation("horizontalPass"); return QUAD_NORMAL; }
void LLPostProcess::applyGaussBlurShader(void) { int pass_count = tweaks.getGaussBlurPasses(); if(!pass_count || gPostGaussianBlurProgram.mProgramObject == 0) return; gPostGaussianBlurProgram.bind(); gGL.getTexUnit(0)->bind(mSceneRenderTexture); GLint horiz_pass = gPostGaussianBlurProgram.getUniformLocation("horizontalPass"); for(int i = 0;i<pass_count;++i) { for(int j = 0;j<2;++j) { if(i || j) copyFrameBuffer(); glUniform1iARB(horiz_pass, j); drawOrthoQuad(QUAD_NORMAL); } } gPostGaussianBlurProgram.unbind(); }