コード例 #1
0
//LLImportObject::LLImportObject(std::string id, std::string parentId)
//	:	LLViewerObject(LLUUID::null, 9, NULL, TRUE),
//		mId(id),
//		mParentId(parentId),
//		mPrimName("Object")
//{
//	importIsAttachment = false;
//}
LLImportObject::LLImportObject(std::string id, LLSD prim)
	:	LLViewerObject(LLUUID::null, 9, NULL, TRUE)
{
	importIsAttachment = false;
	mId = id;
	mParentId = "";
	mPrimName = "Object";
	if(prim.has("parent"))
	{
		mParentId = prim["parent"].asString();
	}
	// Stuff for attach
	if(prim.has("attach"))
	{
		importIsAttachment = true;
		importAttachPoint = (U8)prim["attach"].asInteger();
		importAttachPos = ll_vector3_from_sd(prim["position"]);
		importAttachRot = ll_quaternion_from_sd(prim["rotation"]);
	}
	// Transforms
	setPosition(ll_vector3_from_sd(prim["position"]), FALSE);
	setScale(ll_vector3_from_sd(prim["scale"]), FALSE);
	setRotation(ll_quaternion_from_sd(prim["rotation"]), FALSE);
	// Flags
	setFlags(FLAGS_CAST_SHADOWS, prim["shadows"].asInteger());
	setFlags(FLAGS_PHANTOM, prim["phantom"].asInteger());
	setFlags(FLAGS_USE_PHYSICS, prim["physical"].asInteger());
	// Volume params
	LLVolumeParams volume_params;
	volume_params.fromLLSD(prim["volume"]);
	
	setVolume(volume_params, 0, false);
	// Extra params
	if(prim.has("flexible"))
	{
		LLFlexibleObjectData* wat = new LLFlexibleObjectData();
		wat->fromLLSD(prim["flex"]);
		LLFlexibleObjectData flex = *wat;
		setParameterEntry(LLNetworkData::PARAMS_FLEXIBLE, flex, true);
		setParameterEntryInUse(LLNetworkData::PARAMS_FLEXIBLE, TRUE, true);
	}
	if(prim.has("light"))
	{
		LLLightParams* wat = new LLLightParams();
		wat->fromLLSD(prim["light"]);
		LLLightParams light = *wat;
		setParameterEntry(LLNetworkData::PARAMS_LIGHT, light, true);
		setParameterEntryInUse(LLNetworkData::PARAMS_LIGHT, TRUE, true);
	}
	if(prim.has("sculpt"))
	{
		LLSculptParams *wat = new LLSculptParams();
		wat->fromLLSD(prim["sculpt"]);
		LLSculptParams sculpt = *wat;
		if(sculpt.getSculptType() == 5)//5 is apparently mesh... yeah.
		{
			llinfos << "Oh no mesh, f**k you." << llendl;
			sculpt.setSculptType(0);//f**k you
		}
		setParameterEntry(LLNetworkData::PARAMS_SCULPT, sculpt, true);
		setParameterEntryInUse(LLNetworkData::PARAMS_SCULPT, TRUE, true);
	}
	// Textures
	LLSD textures = prim["textures"];
	LLSD::array_iterator array_iter = textures.beginArray();
	LLSD::array_iterator array_end = textures.endArray();
	int i = 0;
	for( ; array_iter != array_end; ++array_iter)
	{
		LLTextureEntry* wat = new LLTextureEntry();
		wat->fromLLSD(*array_iter);
		LLTextureEntry te = *wat;
		delete wat; //clean up yo memory
		mTextures.push_back(te.getID());
		setTE(i, te);
		i++;
	}
	mTextures.unique();
	if(prim.has("name"))
	{
		mPrimName = prim["name"].asString();
	}
	if(prim.has("description"))
	{
		mPrimDescription = prim["description"].asString();
	}
}
コード例 #2
0
// This function takes a pointer to a viewerobject and applies the prim definition that prim_llsd has
void LLObjectBackup::xmlToPrim(LLSD prim_llsd, LLViewerObject* object)
{
	LLUUID id = object->getID();
	mExpectingUpdate = object->getID();
	LLSelectMgr::getInstance()->selectObjectAndFamily(object);

	if (prim_llsd.has("name"))
	{
		LLSelectMgr::getInstance()->selectionSetObjectName(prim_llsd["name"]);
	}

	if (prim_llsd.has("description"))
	{
		LLSelectMgr::getInstance()->selectionSetObjectDescription(prim_llsd["description"]);
	}

	if (prim_llsd.has("parent"))
	{
		//we are not the root node.
		LLVector3 pos = prim_llsd["position"];
		LLQuaternion rot = ll_quaternion_from_sd(prim_llsd["rotation"]);
		object->setPositionRegion(pos * mRootRot + mRootPos + mGroupOffset);
		object->setRotation(rot * mRootRot);
	}
	else
	{
		object->setPositionRegion(mRootPos + mGroupOffset);
		LLQuaternion rot=ll_quaternion_from_sd(prim_llsd["rotation"]);
		object->setRotation(rot);
	}

	object->setScale(prim_llsd["scale"]);

	/*if (prim_llsd.has("shadows"))
		if (prim_llsd["shadows"].asInteger() == 1)
			object->setFlags(FLAGS_CAST_SHADOWS, true);*/

	if (prim_llsd.has("phantom"))
		if (prim_llsd["phantom"].asInteger() == 1)
			object->setFlags(FLAGS_PHANTOM, true);

	if (prim_llsd.has("physical"))
		if (prim_llsd["physical"].asInteger() == 1)
			object->setFlags(FLAGS_USE_PHYSICS, true);

	// Volume params
	LLVolumeParams volume_params = object->getVolume()->getParams();
	volume_params.fromLLSD(prim_llsd["volume"]);
	object->updateVolume(volume_params);

	if (prim_llsd.has("sculpt"))
	{
		LLSculptParams* sculpt = new LLSculptParams();
		sculpt->fromLLSD(prim_llsd["sculpt"]);

		// TODO: check if map is valid and only set texture if map is valid and changes

		if (mAssetMap[sculpt->getSculptTexture()].notNull())
		{
			LLUUID replacment = mAssetMap[sculpt->getSculptTexture()];
			sculpt->setSculptTexture(replacment);
		}

		object->setParameterEntry(LLNetworkData::PARAMS_SCULPT,(LLNetworkData&)(*sculpt), true);
	}
		
	if (prim_llsd.has("light"))
	{
		LLLightParams* light = new LLLightParams();
		light->fromLLSD(prim_llsd["light"]);
		object->setParameterEntry(LLNetworkData::PARAMS_LIGHT,(LLNetworkData&)(*light), true);
	}

	if (prim_llsd.has("flexible"))
	{
		LLFlexibleObjectData* flex = new LLFlexibleObjectData();
		flex->fromLLSD(prim_llsd["flexible"]);
		object->setParameterEntry(LLNetworkData::PARAMS_FLEXIBLE,(LLNetworkData&)(*flex), true);
	}

	// Textures
	LL_INFOS("ObjectBackup") << "Processing textures for prim" << LL_ENDL;
	LLSD te_llsd = prim_llsd["textures"];
	LLSD::array_iterator text_it;
	U8 i = 0;

	for (text_it = te_llsd.beginArray(); text_it != te_llsd.endArray(); text_it++)
	{
	    LLSD the_te = (*text_it);
	    LLTextureEntry te;
	    te.fromLLSD(the_te);

		if (mAssetMap[te.getID()].notNull())
		{
			LLUUID replacment = mAssetMap[te.getID()];
			te.setID(replacment);
		}

	    object->setTE(i++, te);
	}

	LL_INFOS("ObjectBackup") << "Textures done !" << LL_ENDL;

	//bump the iterator now so the callbacks hook together nicely
	//if (mPrimImportIter != mThisGroup.endMap())
	//	mPrimImportIter++;

	object->sendTEUpdate();	
	object->sendShapeUpdate();
	LLSelectMgr::getInstance()->sendMultipleUpdate(UPD_SCALE | UPD_POSITION);

	LLSelectMgr::getInstance()->deselectAll();
}
コード例 #3
0
ファイル: exporttracker.cpp プロジェクト: N3X15/Luna-Viewer
LLSD JCExportTracker::subserialize(LLViewerObject* linkset)
{
	//Chalice - Changed to support exporting linkset groups.
	LLViewerObject* object = linkset;
	//if(!linkset)return LLSD();
	
	// Create an LLSD object that will hold the entire tree structure that can be serialized to a file
	LLSD llsd;

	//if (!node)
	//	return llsd;

	//object = root_object = node->getObject();
	
	if (!object)
		return llsd;
	if(!(!object->isAvatar() && object->permYouOwner() && object->permModify() && object->permCopy() && object->permTransfer() && !gAgent.getGodLevel()))
		return llsd;
	// Build a list of everything that we'll actually be exporting
	LLDynamicArray<LLViewerObject*> export_objects;
	
	// Add the root object to the export list
	export_objects.put(object);
	
	// Iterate over all of this objects children
	LLViewerObject::child_list_t child_list = object->getChildren();
	
	for (LLViewerObject::child_list_t::iterator i = child_list.begin(); i != child_list.end(); ++i)
	{
		LLViewerObject* child = *i;
		if(!child->isAvatar())
		{
			// Put the child objects on the export list
			export_objects.put(child);
		}
	}
		
	S32 object_index = 0;
	
	while ((object_index < export_objects.count()))
	{
		object = export_objects.get(object_index++);
		LLUUID id = object->getID();
	
		llinfos << "Exporting prim " << object->getID().asString() << llendl;
	
		// Create an LLSD object that represents this prim. It will be injected in to the overall LLSD
		// tree structure
		LLSD prim_llsd;
	
		if (object_index == 1)
		{
			LLVOAvatar* avatar = find_avatar_from_object(object);
			if (avatar)
			{
				LLViewerJointAttachment* attachment = avatar->getTargetAttachmentPoint(object);
				U8 attachment_id = 0;
				
				if (attachment)
				{
					for (LLVOAvatar::attachment_map_t::iterator iter = avatar->mAttachmentPoints.begin();
										iter != avatar->mAttachmentPoints.end(); ++iter)
					{
						if (iter->second == attachment)
						{
							attachment_id = iter->first;
							break;
						}
					}
				}
				else
				{
					// interpret 0 as "default location"
					attachment_id = 0;
				}
				
				prim_llsd["Attachment"] = attachment_id;
				prim_llsd["attachpos"] = object->getPosition().getValue();
				prim_llsd["attachrot"] = ll_sd_from_quaternion(object->getRotation());
			}
			
			prim_llsd["position"] = LLVector3(0, 0, 0).getValue();
			prim_llsd["rotation"] = ll_sd_from_quaternion(object->getRotation());
		}
		else
		{
			prim_llsd["position"] = object->getPosition().getValue();
			prim_llsd["rotation"] = ll_sd_from_quaternion(object->getRotation());
		}
		//prim_llsd["name"] = "";//node->mName;
		//prim_llsd["description"] = "";//node->mDescription;
		// Transforms
		prim_llsd["scale"] = object->getScale().getValue();
		// Flags
		prim_llsd["shadows"] = object->flagCastShadows();
		prim_llsd["phantom"] = object->flagPhantom();
		prim_llsd["physical"] = (BOOL)(object->mFlags & FLAGS_USE_PHYSICS);
		LLVolumeParams params = object->getVolume()->getParams();
		prim_llsd["volume"] = params.asLLSD();
		if (object->isFlexible())
		{
			LLFlexibleObjectData* flex = (LLFlexibleObjectData*)object->getParameterEntry(LLNetworkData::PARAMS_FLEXIBLE);
			prim_llsd["flexible"] = flex->asLLSD();
		}
		if (object->getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT))
		{
			LLLightParams* light = (LLLightParams*)object->getParameterEntry(LLNetworkData::PARAMS_LIGHT);
			prim_llsd["light"] = light->asLLSD();
		}
		if (object->getParameterEntryInUse(LLNetworkData::PARAMS_SCULPT))
		{
			LLSculptParams* sculpt = (LLSculptParams*)object->getParameterEntry(LLNetworkData::PARAMS_SCULPT);
			prim_llsd["sculpt"] = sculpt->asLLSD();
		}

		// Textures
		LLSD te_llsd;
		U8 te_count = object->getNumTEs();
		
		for (U8 i = 0; i < te_count; i++)
		{
			te_llsd.append(object->getTE(i)->asLLSD());
		}

		if(export_textures)
		{
			std::string path = asset_dir + gDirUtilp->getDirDelimiter();
			for (U8 i = 0; i < te_count; i++)
			{
				LLUUID asset_id = object->getTE(i)->getID();
				JCAssetInfo* info = new JCAssetInfo;
				info->path = path + asset_id.asString() + ".j2c";
				info->name = "Prim Texture";
				//gAssetStorage->getAssetData(asset_id, LLAssetType::AT_TEXTURE, JCAssetExportCallback, info,1);
				if(requested_textures.count(asset_id) == 0)
				{
					requested_textures.insert(asset_id);
					LLViewerImage* img = gImageList.getImage(asset_id, MIPMAP_TRUE, FALSE);
					img->setBoostLevel(LLViewerImageBoostLevel::BOOST_MAX_LEVEL);
					img->setLoadedCallback( JCExportTracker::onFileLoadedForSave, 
									0, TRUE, FALSE, info );
					llinfos << "Requesting texture " << asset_id.asString() << llendl;
				}
			}
		}

		//JCExportTracker::mirror(asset, obj, asset_dir, asset->getUUID().asString());
		
		prim_llsd["textures"] = te_llsd;

		prim_llsd["id"] = object->getID().asString();
		if(export_properties)
		{
			////cmdline_printchat(llformat("yes %d",export_properties));
			propertyqueries += 1;
			gMessageSystem->newMessageFast(_PREHASH_ObjectSelect);
			gMessageSystem->nextBlockFast(_PREHASH_AgentData);
			gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
			gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());

			gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
            gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, object->getLocalID());
            
            gMessageSystem->sendReliable(gAgent.getRegionHost());

			if(export_inventory)
			{
				object->registerInventoryListener(sInstance,NULL);
				object->dirtyInventory();
				object->requestInventory();
				invqueries += 1;
			}
		}//else //cmdline_printchat(llformat("no %d",export_properties));
		totalprims += 1;

		// Changed to use link numbers zero-indexed.
		llsd[object_index - 1] = prim_llsd;
	}
	return llsd;
}
コード例 #4
0
LLSD LLObjectBackup::primsToLLSD(LLViewerObject::child_list_t child_list, bool is_attachment)
{
	LLViewerObject* object;
	LLSD llsd;
	char localid[16];

	for (LLViewerObject::child_list_t::iterator i = child_list.begin(); i != child_list.end(); ++i)
	{
		object = (*i);
		LLUUID id = object->getID();

		LL_INFOS("ObjectBackup") << "Exporting prim " << object->getID().asString() << LL_ENDL;

		// Create an LLSD object that represents this prim. It will be injected in to the overall LLSD
		// tree structure
		LLSD prim_llsd;

		if (!object->isRoot())
		{
			// Parent id
			snprintf(localid, sizeof(localid), "%u", object->getSubParent()->getLocalID());
			prim_llsd["parent"] = localid;
		}

		// Name and description
		LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->findNode(object);
		if (node)
		{
			prim_llsd["name"] = node->mName;
			prim_llsd["description"] = node->mDescription;
		}

		// Transforms
		if (is_attachment)
		{
			prim_llsd["position"] = object->getPositionEdit().getValue();
			prim_llsd["rotation"] = ll_sd_from_quaternion(object->getRotationEdit());
		}
		else
		{
			prim_llsd["position"] = object->getPosition().getValue();
			prim_llsd["rotation"] = ll_sd_from_quaternion(object->getRotation());
		}
		prim_llsd["scale"] = object->getScale().getValue();

		// Flags
		prim_llsd["shadows"] = FALSE;
		prim_llsd["phantom"] = object->flagPhantom();
		prim_llsd["physical"] = object->flagUsePhysics();

		// Volume params
		LLVolumeParams params = object->getVolume()->getParams();
		prim_llsd["volume"] = params.asLLSD();

		// Extra paramsb6fab961-af18-77f8-cf08-f021377a7244
		if (object->isFlexible())
		{
			// Flexible
			LLFlexibleObjectData* flex = (LLFlexibleObjectData*)object->getParameterEntry(LLNetworkData::PARAMS_FLEXIBLE);
			prim_llsd["flexible"] = flex->asLLSD();
		}
		if (object->getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT))
		{
			// Light
			LLLightParams* light = (LLLightParams*)object->getParameterEntry(LLNetworkData::PARAMS_LIGHT);
			prim_llsd["light"] = light->asLLSD();
		}
		if (object->getParameterEntryInUse(LLNetworkData::PARAMS_SCULPT))
		{
			// Sculpt
			LLSculptParams* sculpt = (LLSculptParams*)object->getParameterEntry(LLNetworkData::PARAMS_SCULPT);
			prim_llsd["sculpt"] = sculpt->asLLSD();

			LLUUID sculpt_texture = sculpt->getSculptTexture();
			if (sculpt_texture == validateTextureID(sculpt_texture))
			{
				bool alreadyseen = false;
				std::list<LLUUID>::iterator iter;
				for (iter = mTexturesList.begin(); iter != mTexturesList.end(); iter++) 
				{
					if ((*iter) == sculpt_texture)
						alreadyseen = true;
				}
				if (alreadyseen == false)
				{
					LL_INFOS("ObjectBackup") << "Found a sculpt texture, adding to list " << sculpt_texture << LL_ENDL;
					mTexturesList.push_back(sculpt_texture);
				}
			}
			else
			{
				LL_WARNS("ObjectBackup") << "Incorrect permission to export a sculpt texture." << LL_ENDL;
				LLObjectBackup::getInstance()->mExportState = EXPORT_FAILED;
			}
		}

		// Textures
		LLSD te_llsd;
		LLSD this_te_llsd;
		LLUUID t_id;
		U8 te_count = object->getNumTEs();
		for (U8 i = 0; i < te_count; i++)
		{
			bool alreadyseen = false;
			t_id = validateTextureID(object->getTE(i)->getID());
			this_te_llsd = object->getTE(i)->asLLSD();
			this_te_llsd["imageid"] = t_id;
			te_llsd.append(this_te_llsd);
			// Do not export Linden textures even though they don't taint creation.
			if (t_id != LL_TEXTURE_PLYWOOD && 
			    t_id != LL_TEXTURE_BLANK && 
			    t_id != LL_TEXTURE_TRANSPARENT &&
			    t_id != LL_TEXTURE_INVISIBLE &&
			    t_id != LL_TEXTURE_MEDIA)
 			{
				std::list<LLUUID>::iterator iter;
				for (iter = mTexturesList.begin(); iter != mTexturesList.end(); iter++) 
				{
					if ((*iter) == t_id)
						alreadyseen = true;
				}
				if (alreadyseen == false)
					mTexturesList.push_back(t_id);
			}
		}
		prim_llsd["textures"] = te_llsd;

		// The keys in the primitive maps do not have to be localids, they can be any
		// string. We simply use localids because they are a unique identifier
		snprintf(localid, sizeof(localid), "%u", object->getLocalID());
		llsd[(const char*)localid] = prim_llsd;
	}
	updateExportNumbers();
	return llsd;
}
コード例 #5
0
void ImportTracker::send_extras(LLSD& prim)
{	
	LLMessageSystem* msg = gMessageSystem;
	msg->newMessageFast(_PREHASH_ObjectExtraParams);
	msg->nextBlockFast(_PREHASH_AgentData);
	msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
	msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
	
	LLPrimitive obj;
	
	if (prim.has("flexible"))
	{
		LLFlexibleObjectData flexi;
		flexi.fromLLSD(prim["flexible"]);
		U8 tmp[MAX_OBJECT_PARAMS_SIZE];
		LLDataPackerBinaryBuffer dpb(tmp, MAX_OBJECT_PARAMS_SIZE);
		
		if (flexi.pack(dpb))
		{
			U32 datasize = (U32)dpb.getCurrentSize();
			
			msg->nextBlockFast(_PREHASH_ObjectData);
			msg->addU32Fast(_PREHASH_ObjectLocalID, prim["LocalID"].asInteger());

			msg->addU16Fast(_PREHASH_ParamType, 0x10);
			msg->addBOOLFast(_PREHASH_ParamInUse, true);

			msg->addU32Fast(_PREHASH_ParamSize, datasize);
			msg->addBinaryDataFast(_PREHASH_ParamData, tmp, datasize);
		}
	}
	
	if (prim.has("light"))
	{
		LLLightParams light;
		light.fromLLSD(prim["light"]);
		
		U8 tmp[MAX_OBJECT_PARAMS_SIZE];
		LLDataPackerBinaryBuffer dpb(tmp, MAX_OBJECT_PARAMS_SIZE);
		
		if (light.pack(dpb))
		{
			U32 datasize = (U32)dpb.getCurrentSize();
			
			msg->nextBlockFast(_PREHASH_ObjectData);
			msg->addU32Fast(_PREHASH_ObjectLocalID, prim["LocalID"].asInteger());

			msg->addU16Fast(_PREHASH_ParamType, 0x20);
			msg->addBOOLFast(_PREHASH_ParamInUse, true);

			msg->addU32Fast(_PREHASH_ParamSize, datasize);
			msg->addBinaryDataFast(_PREHASH_ParamData, tmp, datasize);
		}
	}

	if (prim.has("sculpt"))
	{
		LLSculptParams sculpt;
		sculpt.fromLLSD(prim["sculpt"]);
		
		U8 tmp[MAX_OBJECT_PARAMS_SIZE];
		LLDataPackerBinaryBuffer dpb(tmp, MAX_OBJECT_PARAMS_SIZE);
		
		if (sculpt.pack(dpb))
		{
			U32 datasize = (U32)dpb.getCurrentSize();
			
			msg->nextBlockFast(_PREHASH_ObjectData);
			msg->addU32Fast(_PREHASH_ObjectLocalID, prim["LocalID"].asInteger());

			msg->addU16Fast(_PREHASH_ParamType, 0x30);
			msg->addBOOLFast(_PREHASH_ParamInUse, true);

			msg->addU32Fast(_PREHASH_ParamSize, datasize);
			msg->addBinaryDataFast(_PREHASH_ParamData, tmp, datasize);
		}
	}
	
	msg->sendReliable(gAgent.getRegion()->getHost());
}
コード例 #6
0
LLSD LLObjectBackup::primsToLLSD(LLViewerObject::child_list_t child_list,
								 bool is_attachment)
{
	LLViewerObject* object;
	LLSD llsd;
	char localid[16];
	LLUUID t_id;

	for (LLViewerObject::child_list_t::iterator i = child_list.begin();
		 i != child_list.end(); ++i)
	{
		object = (*i);
		LLUUID id = object->getID();

		LL_INFOS() << "Exporting prim " << object->getID().asString() << LL_ENDL;

		// Create an LLSD object that represents this prim. It will be injected
		// in to the overall LLSD tree structure
		LLSD prim_llsd;

		if (!object->isRoot())
		{
			// Parent id
			snprintf(localid, sizeof(localid), "%u",
					 object->getSubParent()->getLocalID());
			prim_llsd["parent"] = localid;
		}

		// Name and description
		LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->findNode(object);
		if (node)
		{
			prim_llsd["name"] = node->mName;
			prim_llsd["description"] = node->mDescription;
		}

		// Transforms
		if (is_attachment)
		{
			prim_llsd["position"] = object->getPositionEdit().getValue();
			prim_llsd["rotation"] = ll_sd_from_quaternion(object->getRotationEdit());
		}
		else
		{
			prim_llsd["position"] = object->getPosition().getValue();
			prim_llsd["rotation"] = ll_sd_from_quaternion(object->getRotation());
		}
		prim_llsd["scale"] = object->getScale().getValue();

		// Flags
		prim_llsd["phantom"] = object->flagPhantom();		// legacy
		prim_llsd["physical"] = object->flagUsePhysics();	// legacy
		prim_llsd["flags"] = (S32)object->getFlags();		// new way

		// Extra physics flags
		if (mGotExtraPhysics)
		{
			LLSD& physics = prim_llsd["ExtraPhysics"];
			physics["PhysicsShapeType"] = object->getPhysicsShapeType();
			physics["Gravity"] = object->getPhysicsGravity();
			physics["Friction"] = object->getPhysicsFriction();
			physics["Density"] = object->getPhysicsDensity();
			physics["Restitution"] = object->getPhysicsRestitution();
		}

		// Click action
		if (S32 action = object->getClickAction()) // Non-zero
			prim_llsd["clickaction"] = action;

		// Prim material
		prim_llsd["material"] = object->getMaterial();

		// Volume params
		LLVolumeParams params = object->getVolume()->getParams();
		prim_llsd["volume"] = params.asLLSD();

		// Extra paramsb6fab961-af18-77f8-cf08-f021377a7244

		if (object->isFlexible())
		{
			// Flexible
			LLFlexibleObjectData* flex;
			flex = (LLFlexibleObjectData*)object->getParameterEntry(LLNetworkData::PARAMS_FLEXIBLE);
			prim_llsd["flexible"] = flex->asLLSD();
		}

		if (object->getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT))
		{
			// Light
			LLLightParams* light;
			light = (LLLightParams*)object->getParameterEntry(LLNetworkData::PARAMS_LIGHT);
			prim_llsd["light"] = light->asLLSD();
		}
		if (object->getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE))
		{
			// Light image
			LLLightImageParams* light_param;
			light_param = (LLLightImageParams*)object->getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
			t_id = validateTextureID(light_param->getLightTexture());
			if (mTexturesList.count(t_id) == 0)
			{
				LL_INFOS() << "Found a light texture, adding to list " << t_id
						<< LL_ENDL;
				mTexturesList.insert(t_id);
			}
			prim_llsd["light_texture"] = light_param->asLLSD();
		}

		if (object->getParameterEntryInUse(LLNetworkData::PARAMS_SCULPT))
		{
			// Sculpt
			LLSculptParams* sculpt;
			sculpt = (LLSculptParams*)object->getParameterEntry(LLNetworkData::PARAMS_SCULPT);
			prim_llsd["sculpt"] = sculpt->asLLSD();
			if ((sculpt->getSculptType() & LL_SCULPT_TYPE_MASK) != LL_SCULPT_TYPE_MESH)
			{
				LLUUID sculpt_texture = sculpt->getSculptTexture();
				if (sculpt_texture == validateTextureID(sculpt_texture))
				{
					if (mTexturesList.count(sculpt_texture) == 0)
					{
						LL_INFOS() << "Found a sculpt texture, adding to list "
								<< sculpt_texture << LL_ENDL;
						mTexturesList.insert(sculpt_texture);
					}
				}
				else
				{
					LL_WARNS() << "Incorrect permission to export a sculpt texture."
							<< LL_ENDL;
					mExportState = EXPORT_FAILED;
				}
			}
		}

		// Textures and materials
		LLSD te_llsd;
		LLSD this_te_llsd;
		LLSD te_mat_llsd;
		LLSD this_te_mat_llsd;
		bool has_materials = false;
		for (U8 i = 0, count = object->getNumTEs(); i < count; ++i)
		{
			LLTextureEntry* te = object->getTE(i);
			if (!te) continue;	// Paranoia

			// Normal texture/diffuse map
			t_id = validateTextureID(te->getID());
			this_te_llsd = te->asLLSD();
			this_te_llsd["imageid"] = t_id;
			te_llsd.append(this_te_llsd);
			// Do not export non-existent default textures
			if (t_id != LL_TEXTURE_BLANK && t_id != LL_TEXTURE_INVISIBLE)
			{
				if (mTexturesList.count(t_id) == 0)
				{
					mTexturesList.insert(t_id);
				}
			}

			// Materials
			LLMaterial* mat = te->getMaterialParams().get();
			if (mat)
			{
				has_materials = true;
				this_te_mat_llsd = mat->asLLSD();

				t_id = validateTextureID(mat->getNormalID());
				this_te_mat_llsd["NormMap"] = t_id;
				if (mTexturesList.count(t_id) == 0)
				{
					mTexturesList.insert(t_id);
				}

				t_id = validateTextureID(mat->getSpecularID());
				this_te_mat_llsd["SpecMap"] = t_id;
				if (mTexturesList.count(t_id) == 0)
				{
					mTexturesList.insert(t_id);
				}

				te_mat_llsd.append(this_te_mat_llsd);
			}
		}
		prim_llsd["textures"] = te_llsd;
		if (has_materials)
		{
			prim_llsd["materials"] = te_mat_llsd;
		}

		// The keys in the primitive maps do not have to be localids, they can
		// be any string. We simply use localids because they are a unique
		// identifier
		snprintf(localid, sizeof(localid), "%u", object->getLocalID());
		llsd[(const char*)localid] = prim_llsd;
	}

	updateExportNumbers();

	return llsd;
}
コード例 #7
0
// This function takes a pointer to a viewerobject and applies the prim
// definition that prim_llsd has
void LLObjectBackup::xmlToPrim(LLSD prim_llsd, LLViewerObject* object)
{
	LLUUID id = object->getID();
	mExpectingUpdate = object->getID();
	LLSelectMgr::getInstance()->selectObjectAndFamily(object);

	if (prim_llsd.has("name"))
	{
		LLSelectMgr::getInstance()->selectionSetObjectName(prim_llsd["name"]);
	}

	if (prim_llsd.has("description"))
	{
		LLSelectMgr::getInstance()->selectionSetObjectDescription(prim_llsd["description"]);
	}

	if (prim_llsd.has("material"))
	{
		LLSelectMgr::getInstance()->selectionSetMaterial(prim_llsd["material"].asInteger());
	}

	if (prim_llsd.has("clickaction"))
	{
		LLSelectMgr::getInstance()->selectionSetClickAction(prim_llsd["clickaction"].asInteger());
	}

	if (prim_llsd.has("parent"))
	{
		//we are not the root node.
		LLVector3 pos = LLVector3(prim_llsd["position"]);
		LLQuaternion rot = ll_quaternion_from_sd(prim_llsd["rotation"]);
		object->setPositionRegion(pos * mRootRot + mRootPos + mGroupOffset);
		object->setRotation(rot * mRootRot);
	}
	else
	{
		object->setPositionRegion(mRootPos + mGroupOffset);
		LLQuaternion rot=ll_quaternion_from_sd(prim_llsd["rotation"]);
		object->setRotation(rot);
	}

	object->setScale(LLVector3(prim_llsd["scale"]));

	if (prim_llsd.has("flags"))
	{
		U32 flags = (U32)prim_llsd["flags"].asInteger();
		object->setFlags(flags, true);
	}
	else	// Kept for backward compatibility
	{
		/*if (prim_llsd.has("shadows"))
			if (prim_llsd["shadows"].asInteger() == 1)
				object->setFlags(FLAGS_CAST_SHADOWS, true);*/

		if (prim_llsd.has("phantom") && prim_llsd["phantom"].asInteger() == 1)
		{
				object->setFlags(FLAGS_PHANTOM, true);
		}

		if (prim_llsd.has("physical") &&
			prim_llsd["physical"].asInteger() == 1)
		{
			object->setFlags(FLAGS_USE_PHYSICS, true);
		}
	}

	if (mGotExtraPhysics && prim_llsd.has("ExtraPhysics"))
	{
		const LLSD& physics = prim_llsd["ExtraPhysics"];
		object->setPhysicsShapeType(physics["PhysicsShapeType"].asInteger());
		F32 gravity = physics.has("Gravity") ? physics["Gravity"].asReal()
											 : physics["GravityMultiplier"].asReal();
		object->setPhysicsGravity(gravity);
		object->setPhysicsFriction(physics["Friction"].asReal());
		object->setPhysicsDensity(physics["Density"].asReal());
		object->setPhysicsRestitution(physics["Restitution"].asReal());
		object->updateFlags(true);
	}

	// Volume params
	LLVolumeParams volume_params = object->getVolume()->getParams();
	volume_params.fromLLSD(prim_llsd["volume"]);
	object->updateVolume(volume_params);

	if (prim_llsd.has("sculpt"))
	{
		LLSculptParams sculpt;
		sculpt.fromLLSD(prim_llsd["sculpt"]);

		// TODO: check if map is valid and only set texture if map is valid and
		// changes
		LLUUID t_id = sculpt.getSculptTexture();
		if (mAssetMap.count(t_id))
		{
			sculpt.setSculptTexture(mAssetMap[t_id], sculpt.getSculptType());
		}

		object->setParameterEntry(LLNetworkData::PARAMS_SCULPT, sculpt, true);
	}
		
	if (prim_llsd.has("light"))
	{
		LLLightParams light;
		light.fromLLSD(prim_llsd["light"]);
		object->setParameterEntry(LLNetworkData::PARAMS_LIGHT, light, true);
	}
	if (prim_llsd.has("light_texture"))
	{
		// Light image
		LLLightImageParams lightimg;
		lightimg.fromLLSD(prim_llsd["light_texture"]);
		LLUUID t_id = lightimg.getLightTexture();
		if (mAssetMap.count(t_id))
		{
			lightimg.setLightTexture(mAssetMap[t_id]);
		}
		object->setParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE, lightimg,
								  true);
	}

	if (prim_llsd.has("flexible"))
	{
		LLFlexibleObjectData flex;
		flex.fromLLSD(prim_llsd["flexible"]);
		object->setParameterEntry(LLNetworkData::PARAMS_FLEXIBLE, flex, true);
	}

	// Textures
	// Check both for "textures" and "texture" since the second (buggy) case
	// has already been seen in some exported prims XML files...
	LL_INFOS() << "Processing textures for prim" << id << LL_ENDL;
	LLSD& te_llsd = prim_llsd.has("textures") ? prim_llsd["textures"]
											  : prim_llsd["texture"];
	U8 i = 0;
	for (LLSD::array_iterator it =  te_llsd.beginArray();
		 it != te_llsd.endArray(); ++it)
	{
	    LLSD the_te = *it;
	    LLTextureEntry te;
	    te.fromLLSD(the_te);
		LLUUID t_id = te.getID();
		if (mAssetMap.count(t_id))
		{
			te.setID(mAssetMap[t_id]);
		}

	    object->setTE(i++, te);
	}
	LL_INFOS() << "Textures done !" << LL_ENDL;

	// Materials
	if (prim_llsd.has("materials"))
	{
		LL_INFOS() << "Processing materials for prim " << id << LL_ENDL;
		te_llsd = prim_llsd["materials"];
		i = 0;
		for (LLSD::array_iterator it = te_llsd.beginArray();
			 it != te_llsd.endArray(); ++it)
		{
		    LLSD the_mat = *it;
			LLMaterialPtr mat = new LLMaterial(the_mat);

			LLUUID t_id = mat->getNormalID();
			if (id.notNull() && mAssetMap.count(t_id))
			{
				mat->setNormalID(mAssetMap[t_id]);
			}

			t_id = mat->getSpecularID();
			if (id.notNull() && mAssetMap.count(t_id))
			{
				mat->setSpecularID(mAssetMap[t_id]);
			}

			LLMaterialMgr::getInstance()->put(id, i++, *mat);
		}
		LL_INFOS() << "Materials done !" << LL_ENDL;
	}

	object->sendRotationUpdate();
	object->sendTEUpdate();	
	object->sendShapeUpdate();
	LLSelectMgr::getInstance()->sendMultipleUpdate(UPD_SCALE | UPD_POSITION);

	LLSelectMgr::getInstance()->deselectAll();
}
コード例 #8
0
LLSD primbackup::prims_to_llsd(LLViewerObject::child_list_t child_list)
{

	LLViewerObject* object;
	LLSD llsd;

	char localid[16];

	for (LLViewerObject::child_list_t::iterator i = child_list.begin(); i != child_list.end(); ++i)
	{
		object=(*i);
		LLUUID id = object->getID();

		llinfos << "Exporting prim " << object->getID().asString() << llendl;

		// Create an LLSD object that represents this prim. It will be injected in to the overall LLSD
		// tree structure
		LLSD prim_llsd;

		if (!object->isRoot())
		{

			// Parent id
			snprintf(localid, sizeof(localid), "%u", object->getSubParent()->getLocalID());
			prim_llsd["parent"] = localid;
		}

		// Transforms
		prim_llsd["position"] = object->getPosition().getValue();
		prim_llsd["scale"] = object->getScale().getValue();
		prim_llsd["rotation"] = ll_sd_from_quaternion(object->getRotation());

		// Flags
		prim_llsd["shadows"] = object->flagCastShadows();
		prim_llsd["phantom"] = object->flagPhantom();
		prim_llsd["physical"] = (BOOL)(object->mFlags & FLAGS_USE_PHYSICS);

		// Volume params
		LLVolumeParams params = object->getVolume()->getParams();
		prim_llsd["volume"] = params.asLLSD();

		// Extra paramsb6fab961-af18-77f8-cf08-f021377a7244
		if (object->isFlexible())
		{
			// Flexible
			LLFlexibleObjectData* flex = (LLFlexibleObjectData*)object->getParameterEntry(LLNetworkData::PARAMS_FLEXIBLE);
			prim_llsd["flexible"] = flex->asLLSD();
		}
		if (object->getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT))
		{
			// Light
			LLLightParams* light = (LLLightParams*)object->getParameterEntry(LLNetworkData::PARAMS_LIGHT);
			prim_llsd["light"] = light->asLLSD();
		}
		if (object->getParameterEntryInUse(LLNetworkData::PARAMS_SCULPT))
		{
			// Sculpt
			LLSculptParams* sculpt = (LLSculptParams*)object->getParameterEntry(LLNetworkData::PARAMS_SCULPT);
			prim_llsd["sculpt"] = sculpt->asLLSD();
			
			LLUUID sculpt_texture=sculpt->getSculptTexture();
			bool alreadyseen=false;
			std::list<LLUUID>::iterator iter;
			for(iter = textures.begin(); iter != textures.end() ; iter++) 
			{
				if( (*iter)==sculpt_texture)
					alreadyseen=true;
			}
			if(alreadyseen==false)
			{
				llinfos << "Found a sculpt texture, adding to list "<<sculpt_texture<<llendl;
				textures.push_back(sculpt_texture);
			}
		}

		// Textures
		LLSD te_llsd;
		U8 te_count = object->getNumTEs();
		for (U8 i = 0; i < te_count; i++)
		{
			bool alreadyseen=false;
			te_llsd.append(object->getTE(i)->asLLSD());
			std::list<LLUUID>::iterator iter;
			for(iter = textures.begin(); iter != textures.end() ; iter++) 
			{
				if( (*iter)==object->getTE(i)->getID())
					alreadyseen=true;
			}
			if(alreadyseen==false)
				textures.push_back(object->getTE(i)->getID());
		}
		prim_llsd["textures"] = te_llsd;

		// The keys in the primitive maps do not have to be localids, they can be any
		// string. We simply use localids because they are a unique identifier
		snprintf(localid, sizeof(localid), "%u", object->getLocalID());
		llsd[(const char*)localid] = prim_llsd;
	}

	updateexportnumbers();

	return llsd;
}