static void update_texture_ctrl(LLVOAvatar* avatarp, LLTextureCtrl* ctrl, ETextureIndex te) { LLUUID id = IMG_DEFAULT_AVATAR; const LLVOAvatarDictionary::TextureEntry* tex_entry = LLVOAvatarDictionary::getInstance()->getTexture(te); if (tex_entry->mIsLocalTexture) { if (avatarp->isSelf()) { const LLWearableType::EType wearable_type = tex_entry->mWearableType; LLWearable *wearable = gAgentWearables.getWearable(wearable_type, 0); if (wearable) { LLLocalTextureObject *lto = wearable->getLocalTextureObject(te); if (lto) { id = lto->getID(); } } } } else { id = avatarp->getTE(te)->getID(); } //id = avatarp->getTE(te)->getID(); if (id == IMG_DEFAULT_AVATAR) { ctrl->setImageAssetID(LLUUID::null); ctrl->setToolTip(tex_entry->mName + " : " + std::string("IMG_DEFAULT_AVATAR")); } else { ctrl->setImageAssetID(id); ctrl->setToolTip(tex_entry->mName + " : " + id.asString()); } }
void LLWearable::setTexturesToDefaults() { for( S32 te = 0; te < TEX_NUM_INDICES; te++ ) { if (LLVOAvatarDictionary::getTEWearableType((ETextureIndex) te) == mType) { LLUUID id = LLVOAvatarDictionary::getDefaultTextureImageID((ETextureIndex) te); LLViewerFetchedTexture * image = LLViewerTextureManager::getFetchedTexture( id ); if( mTEMap.find(te) == mTEMap.end() ) { mTEMap[te] = new LLLocalTextureObject(image, id); createLayers(te); } else { // Local Texture Object already created, just set image and UUID LLLocalTextureObject *lto = mTEMap[te]; lto->setID(id); lto->setImage(image); } } } }