// static void LLPreviewAnim::auditionAnim( void *userdata ) { LLPreviewAnim* self = (LLPreviewAnim*) userdata; const LLInventoryItem *item = self->getItem(); if(item) { LLUUID itemID=item->getAssetUUID(); LLButton* btn = self->getChild<LLButton>("Anim audition btn"); if (btn) { btn->toggleState(); } if (self->childGetValue("Anim audition btn").asBoolean() ) { self->mPauseRequest = NULL; gAgent.getAvatarObject()->startMotion(item->getAssetUUID()); LLVOAvatar* avatar = gAgent.getAvatarObject(); LLMotion* motion = avatar->findMotion(itemID); if (motion) { motion->setDeactivateCallback(&endAnimCallback, (void *)(new LLHandle<LLFloater>(self->getHandle()))); } } else { gAgent.getAvatarObject()->stopMotion(itemID); gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_STOP); } } }
void LLPreviewAnim::onClose(bool app_quitting) { const LLInventoryItem *item = getItem(); if(item) { gAgentAvatarp->stopMotion(item->getAssetUUID()); gAgent.sendAnimationRequest(item->getAssetUUID(), ANIM_REQUEST_STOP); LLMotion* motion = gAgentAvatarp->findMotion(item->getAssetUUID()); if (motion) { // *TODO: minor memory leak here, user data is never deleted (Use real callbacks) motion->setDeactivateCallback(NULL, (void *)NULL); } } destroy(); }