コード例 #1
0
// static
void LLPreviewGesture::onLoadComplete(LLVFS *vfs,
									   const LLUUID& asset_uuid,
									   LLAssetType::EType type,
									   void* user_data, S32 status)
{
	LLUUID* item_idp = (LLUUID*)user_data;
	LLPreview* preview = LLPreview::find(*item_idp);
	if (preview)
	{
		LLPreviewGesture* self = (LLPreviewGesture*)preview;

		if (0 == status)
		{
			LLVFile file(vfs, asset_uuid, type, LLVFile::READ);
			S32 size = file.getSize();

			char* buffer = new char[size+1];
			file.read((U8*)buffer, size);		/*Flawfinder: ignore*/
			buffer[size] = '\0';

			LLMultiGesture* gesture = new LLMultiGesture();

			LLDataPackerAsciiBuffer dp(buffer, size+1);
			BOOL ok = gesture->deserialize(dp);

			if (ok)
			{
				// Everything has been successful.  Load up the UI.
				self->loadUIFromGesture(gesture);

				self->mStepList->selectFirstItem();

				self->mDirty = FALSE;
				self->refresh();
			}
			else
			{
				llwarns << "Unable to load gesture" << llendl;
			}

			delete gesture;
			gesture = NULL;

			delete [] buffer;
			buffer = NULL;

			self->mAssetStatus = PREVIEW_ASSET_LOADED;
		}
		else
		{
			if( gViewerStats )
			{
				gViewerStats->incStat( LLViewerStats::ST_DOWNLOAD_FAILED );
			}

			if( LL_ERR_ASSET_REQUEST_NOT_IN_DATABASE == status ||
				LL_ERR_FILE_EMPTY == status)
			{
				LLNotifyBox::showXml("GestureMissing");
			}
			else
			{
				LLNotifyBox::showXml("UnableToLoadGesture");
			}

			llwarns << "Problem loading gesture: " << status << llendl;
			self->mAssetStatus = PREVIEW_ASSET_ERROR;
		}
	}
	delete item_idp;
	item_idp = NULL;
}
コード例 #2
0
// static
void LLGestureMgr::onLoadComplete(LLVFS *vfs,
									   const LLUUID& asset_uuid,
									   LLAssetType::EType type,
									   void* user_data, S32 status, LLExtStat ext_status)
{
	LLLoadInfo* info = (LLLoadInfo*)user_data;

	LLUUID item_id = info->mItemID;
	BOOL inform_server = info->mInformServer;
	BOOL deactivate_similar = info->mDeactivateSimilar;

	delete info;
	info = NULL;
	LLGestureMgr& self = LLGestureMgr::instance();
	self.mLoadingCount--;

	if (0 == status)
	{
		LLVFile file(vfs, asset_uuid, type, LLVFile::READ);
		S32 size = file.getSize();

		char* buffer = new char[size+1];
		if (buffer == NULL)
		{
			LL_ERRS() << "Memory Allocation Failed" << LL_ENDL;
			return;
		}

		file.read((U8*)buffer, size);		/* Flawfinder: ignore */
		// ensure there's a trailing NULL so strlen will work.
		buffer[size] = '\0';

		LLMultiGesture* gesture = new LLMultiGesture();

		LLDataPackerAsciiBuffer dp(buffer, size+1);
		BOOL ok = gesture->deserialize(dp);

		if (ok)
		{
			if (deactivate_similar)
			{
				self.deactivateSimilarGestures(gesture, item_id);

				// Display deactivation message if this was the last of the bunch.
				if (self.mLoadingCount == 0
					&& self.mDeactivateSimilarNames.length() > 0)
				{
					// we're done with this set of deactivations
					LLSD args;
					args["NAMES"] = self.mDeactivateSimilarNames;
					LLNotificationsUtil::add("DeactivatedGesturesTrigger", args);
				}
			}

			LLViewerInventoryItem* item = gInventory.getItem(item_id);
			if(item)
			{
				gesture->mName = item->getName();
			}
			else
			{
				// Watch this item and set gesture name when item exists in inventory
				self.setFetchID(item_id);
				self.startFetch();
			}
			self.mActive[item_id] = gesture;

			// Everything has been successful.  Add to the active list.
			gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id);

			if (inform_server)
			{
				// Inform the database of this change
				LLMessageSystem* msg = gMessageSystem;
				msg->newMessage("ActivateGestures");
				msg->nextBlock("AgentData");
				msg->addUUID("AgentID", gAgent.getID());
				msg->addUUID("SessionID", gAgent.getSessionID());
				msg->addU32("Flags", 0x0);
				
				msg->nextBlock("Data");
				msg->addUUID("ItemID", item_id);
				msg->addUUID("AssetID", asset_uuid);
				msg->addU32("GestureFlags", 0x0);

				gAgent.sendReliableMessage();
			}
			callback_map_t::iterator i_cb = self.mCallbackMap.find(item_id);
			
			if(i_cb != self.mCallbackMap.end())
			{
				i_cb->second(gesture);
				self.mCallbackMap.erase(i_cb);
			}

			self.notifyObservers();
		}
		else
		{
			LL_WARNS() << "Unable to load gesture" << LL_ENDL;

			self.mActive.erase(item_id);
			
			delete gesture;
			gesture = NULL;
		}

		delete [] buffer;
		buffer = NULL;
	}
	else
	{
		LLViewerStats::getInstance()->incStat( LLViewerStats::ST_DOWNLOAD_FAILED );

		if( LL_ERR_ASSET_REQUEST_NOT_IN_DATABASE == status ||
			LL_ERR_FILE_EMPTY == status)
		{
			LLDelayedGestureError::gestureMissing( item_id );
		}
		else
		{
			LLDelayedGestureError::gestureFailedToLoad( item_id );
		}

		LL_WARNS() << "Problem loading gesture: " << status << LL_ENDL;
		
		LLGestureMgr::instance().mActive.erase(item_id);			
	}
}
コード例 #3
0
// static
void LLPreviewGesture::onLoadComplete(LLVFS *vfs,
									   const LLUUID& asset_uuid,
									   LLAssetType::EType type,
									   void* user_data, S32 status, LLExtStat ext_status)
{
	LLUUID* item_idp = (LLUUID*)user_data;
	LLPreview* preview = LLPreview::find(*item_idp);
	if (preview)
	{
		LLPreviewGesture* self = (LLPreviewGesture*)preview;

		if (0 == status)
		{
			LLVFile file(vfs, asset_uuid, type, LLVFile::READ);
			S32 size = file.getSize();

			std::vector<char> buffer(size+1);
			file.read((U8*)&buffer[0], size);
			buffer[size] = '\0';

			LLMultiGesture* gesture = new LLMultiGesture();

			LLDataPackerAsciiBuffer dp(&buffer[0], size+1);
			BOOL ok = gesture->deserialize(dp);

			if (ok)
			{
				// Everything has been successful.  Load up the UI.
				self->loadUIFromGesture(gesture);

				self->mStepList->selectFirstItem();

				self->mDirty = FALSE;
				self->refresh();
				self->refreshFromItem(self->getItem()); // to update description and title
			}
			else
			{
				llwarns << "Unable to load gesture" << llendl;
			}

			delete gesture;
			gesture = NULL;

			self->mAssetStatus = PREVIEW_ASSET_LOADED;
		}
		else
		{
			LLViewerStats::getInstance()->incStat( LLViewerStats::ST_DOWNLOAD_FAILED );

			if( LL_ERR_ASSET_REQUEST_NOT_IN_DATABASE == status ||
				LL_ERR_FILE_EMPTY == status)
			{
				LLDelayedGestureError::gestureMissing( *item_idp );
			}
			else
			{
				LLDelayedGestureError::gestureFailedToLoad( *item_idp );
			}

			llwarns << "Problem loading gesture: " << status << llendl;
			self->mAssetStatus = PREVIEW_ASSET_ERROR;
		}
	}
	delete item_idp;
	item_idp = NULL;
}
コード例 #4
0
// static
void LLGestureManager::onLoadComplete(LLVFS *vfs,
									   const LLUUID& asset_uuid,
									   LLAssetType::EType type,
									   void* user_data, S32 status, LLExtStat ext_status)
{
	LLLoadInfo* info = (LLLoadInfo*)user_data;

	LLUUID item_id = info->mItemID;
	BOOL inform_server = info->mInformServer;
	BOOL deactivate_similar = info->mDeactivateSimilar;

	delete info;
	info = NULL;

	gGestureManager.mLoadingCount--;

	if (0 == status)
	{
		LLVFile file(vfs, asset_uuid, type, LLVFile::READ);
		S32 size = file.getSize();

		char* buffer = new char[size+1];
		if (buffer == NULL)
		{
			llerrs << "Memory Allocation Failed" << llendl;
			return;
		}

		file.read((U8*)buffer, size);		/* Flawfinder: ignore */
		// ensure there's a trailing NULL so strlen will work.
		buffer[size] = '\0';

		LLMultiGesture* gesture = new LLMultiGesture();

		LLDataPackerAsciiBuffer dp(buffer, size+1);
		BOOL ok = gesture->deserialize(dp);

		if (ok)
		{
			if (deactivate_similar)
			{
				gGestureManager.deactivateSimilarGestures(gesture, item_id);

				// Display deactivation message if this was the last of the bunch.
				if (gGestureManager.mLoadingCount == 0
					&& gGestureManager.mDeactivateSimilarNames.length() > 0)
				{
					// we're done with this set of deactivations
					LLStringUtil::format_map_t args;
					args["[NAMES]"] = gGestureManager.mDeactivateSimilarNames;
					LLNotifyBox::showXml("DeactivatedGesturesTrigger", args);
				}
			}

			// Everything has been successful.  Add to the active list.
			gGestureManager.mActive[item_id] = gesture;
			gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id);
			if (inform_server)
			{
				// Inform the database of this change
				LLMessageSystem* msg = gMessageSystem;
				msg->newMessage("ActivateGestures");
				msg->nextBlock("AgentData");
				msg->addUUID("AgentID", gAgent.getID());
				msg->addUUID("SessionID", gAgent.getSessionID());
				msg->addU32("Flags", 0x0);
				
				msg->nextBlock("Data");
				msg->addUUID("ItemID", item_id);
				msg->addUUID("AssetID", asset_uuid);
				msg->addU32("GestureFlags", 0x0);

				gAgent.sendReliableMessage();
			}

			gGestureManager.notifyObservers();
		}
		else
		{
			llwarns << "Unable to load gesture" << llendl;

			gGestureManager.mActive.erase(item_id);
			
			delete gesture;
			gesture = NULL;
		}

		delete [] buffer;
		buffer = NULL;
	}
	else
	{
		LLViewerStats::getInstance()->incStat( LLViewerStats::ST_DOWNLOAD_FAILED );

		if( LL_ERR_ASSET_REQUEST_NOT_IN_DATABASE == status ||
			LL_ERR_FILE_EMPTY == status)
		{
			LLDelayedGestureError::gestureMissing( item_id );
		}
		else
		{
			LLDelayedGestureError::gestureFailedToLoad( item_id );
		}

		llwarns << "Problem loading gesture: " << status << llendl;
		
		gGestureManager.mActive.erase(item_id);			
	}
}