コード例 #1
0
ファイル: lggbeammaps.cpp プロジェクト: gabeharms/firestorm
void lggBeamMaps::fireCurrentBeams(LLPointer<LLHUDEffectSpiral> mBeam, const LLColor4U& rgb)
{
	if (mScale == 0.0f)
	{
		return;
	}

	static LLCachedControl<std::string> colorf(gSavedSettings, "FSBeamColorFile");
	bool colorsDisabled = (colorf().empty());
	
	for (std::vector<lggBeamData>::iterator it = mDots.begin(); it != mDots.end(); ++it)
	{
		LLColor4U myColor = rgb;
		if (colorsDisabled)
		{
			myColor = (*it).c;
		}

		F32 distanceAdjust = dist_vec(mBeam->getPositionGlobal(), gAgent.getPositionGlobal());
		F32 pulse = (F32)(.75f + sinf(gFrameTimeSeconds * 1.0f) * 0.25f);
		LLVector3d offset = (*it).p;
		offset.mdV[VY] *= -1.f;
		offset *= pulse * mScale * distanceAdjust * 0.1f;
		
		LLVector3 beamLine = LLVector3( mBeam->getPositionGlobal() - gAgent.getPositionGlobal());
		LLVector3 beamLineFlat = beamLine;
		beamLineFlat.mV[VZ]= 0.0f;

		LLVector3 newDirFlat = LLVector3::x_axis;
		beamLine.normalize();
		beamLineFlat.normalize();
		LLQuaternion change;
		change.shortestArc(newDirFlat, beamLineFlat);
		offset.rotVec(change);
		newDirFlat.rotVec(change);
		change.shortestArc(newDirFlat, beamLine);
		offset.rotVec(change);

		LLPointer<LLHUDEffectSpiral> myBeam = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_BEAM);
		myBeam->setPositionGlobal(mBeam->getPositionGlobal() + offset + (LLVector3d(beamLine) * sinf(gFrameTimeSeconds * 2.0f) * 0.2f));
		
		myBeam->setColor(myColor);
		myBeam->setTargetObject(mBeam->getTargetObject());
		myBeam->setSourceObject(mBeam->getSourceObject());
		myBeam->setNeedsSendToSim(mBeam->getNeedsSendToSim());
		myBeam->setDuration(mDuration * 1.2f);
	}
}
コード例 #2
0
void lggBeamMaps::fireCurrentBeams(LLPointer<LLHUDEffectSpiral> mBeam, LLColor4U rgb)
{
	if (scale == 0.0f)
	{
		return;
	}

	static LLCachedControl<std::string> colorf(gSavedSettings, "FSBeamColorFile");
	bool colorsDisabled = std::string(colorf) == "===OFF===";
	
	for(int i = 0; i < (int)dots.size(); i++)
	{
		LLColor4U myColor = rgb;
		if (colorsDisabled) myColor = dots[i].c;

		F32 distanceAdjust = dist_vec(mBeam->getPositionGlobal(),gAgent.getPositionGlobal()) ;
		F32 pulse = (F32)(.75f+sinf(gFrameTimeSeconds*1.0f)*0.25f);
		LLVector3d offset = dots[i].p;
		offset.mdV[VY] *= -1;
		offset *= pulse * scale * distanceAdjust * 0.1;
		
		//llinfos << "dist is " << distanceAdjust << "scale is " << scale << llendl;
		LLVector3 beamLine = LLVector3( mBeam->getPositionGlobal() - gAgent.getPositionGlobal());
		LLVector3 beamLineFlat = beamLine;
		beamLineFlat.mV[VZ]= 0.0f;

		LLVector3 newDirFlat = LLVector3::x_axis;
		beamLine.normalize();
		beamLineFlat.normalize();
		LLQuaternion change;
		change.shortestArc(newDirFlat,beamLineFlat);
		offset.rotVec(change);
		newDirFlat.rotVec(change);
		change.shortestArc(newDirFlat,beamLine);
		offset.rotVec(change);

		LLPointer<LLHUDEffectSpiral> myBeam =  (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_BEAM);
		myBeam->setPositionGlobal(mBeam->getPositionGlobal() + offset + (LLVector3d(beamLine) * sinf(gFrameTimeSeconds*2.0f) * 0.2f));
		
		myBeam->setColor(myColor);
		myBeam->setTargetObject(mBeam->getTargetObject());
		myBeam->setSourceObject(mBeam->getSourceObject());
		myBeam->setNeedsSendToSim(mBeam->getNeedsSendToSim());
		myBeam->setDuration(duration* 1.2f);
	}
}
コード例 #3
0
ファイル: llhudeffecttrail.cpp プロジェクト: Boy/rainbow
void LLHUDEffectSpiral::triggerLocal()
{
	mKillTime = mTimer.getElapsedTimeF32() + mDuration;

	BOOL show_beam = gSavedSettings.getBOOL("ShowSelectionBeam");

	LLColor4 color;
	color.setVec(mColor);

	if (!mPartSourcep)
	{
		if (!mTargetObject.isNull() && !mSourceObject.isNull())
		{
			if (show_beam)
			{
				LLPointer<LLViewerPartSourceBeam> psb = new LLViewerPartSourceBeam;
				psb->setColor(color);
				psb->setSourceObject(mSourceObject);
				psb->setTargetObject(mTargetObject);
				psb->setOwnerUUID(gAgent.getID());
				LLViewerPartSim::getInstance()->addPartSource(psb);
				mPartSourcep = psb;
			}
		}
		else
		{
			if (!mSourceObject.isNull() && !mPositionGlobal.isExactlyZero())
			{
				if (show_beam)
				{
					LLPointer<LLViewerPartSourceBeam> psb = new LLViewerPartSourceBeam;
					psb->setSourceObject(mSourceObject);
					psb->setTargetObject(NULL);
					psb->setColor(color);
					psb->mLKGTargetPosGlobal = mPositionGlobal;
					psb->setOwnerUUID(gAgent.getID());
					LLViewerPartSim::getInstance()->addPartSource(psb);
					mPartSourcep = psb;
				}
			}
			else
			{
				LLVector3 pos;
				if (mSourceObject)
				{
					pos = mSourceObject->getPositionAgent();
				}
				else
				{
					pos = gAgent.getPosAgentFromGlobal(mPositionGlobal);
				}
				LLPointer<LLViewerPartSourceSpiral> pss = new LLViewerPartSourceSpiral(pos);
				if (!mSourceObject.isNull())
				{
					pss->setSourceObject(mSourceObject);
				}
				pss->setColor(color);
				pss->setOwnerUUID(gAgent.getID());
				LLViewerPartSim::getInstance()->addPartSource(pss);
				mPartSourcep = pss;
			}
		}
	}
	else
	{
		LLPointer<LLViewerPartSource>& ps = mPartSourcep;
		if (mPartSourcep->getType() == LLViewerPartSource::LL_PART_SOURCE_BEAM)
		{
			LLViewerPartSourceBeam *psb = (LLViewerPartSourceBeam *)ps.get();
			psb->setSourceObject(mSourceObject);
			psb->setTargetObject(mTargetObject);
			psb->setColor(color);
			if (mTargetObject.isNull())
			{
				psb->mLKGTargetPosGlobal = mPositionGlobal;
			}
		}
		else
		{
			LLViewerPartSourceSpiral *pss = (LLViewerPartSourceSpiral *)ps.get();
			pss->setSourceObject(mSourceObject);
		}
	}

	mbInit = TRUE;
}