// online status void LLAvatarTracker::setBuddyOnline(const LLUUID& id, bool is_online) { LLRelationship* info = get_ptr_in_map(mBuddyInfo, id); if(info) { info->online(is_online); addChangedMask(LLFriendObserver::ONLINE, id); LL_DEBUGS() << "Set buddy " << id << (is_online ? " Online" : " Offline") << LL_ENDL; } else { LL_WARNS() << "!! No buddy info found for " << id << ", setting to " << (is_online ? "Online" : "Offline") << LL_ENDL; } }
// online status void LLAvatarTracker::setBuddyOnline(const LLUUID& id, bool is_online) { LLRelationship* info = get_ptr_in_map(mBuddyInfo, id); if(info) { info->online(is_online); mModifyMask |= LLFriendObserver::ONLINE; lldebugs << "Set buddy " << id << (is_online ? " Online" : " Offline") << llendl; } else { llwarns << "!! No buddy info found for " << id << ", setting to " << (is_online ? "Online" : "Offline") << llendl; } }
// online status void LLAvatarTracker::setBuddyOnline(const LLUUID& id, bool is_online) { LLRelationship* info = get_ptr_in_map(mBuddyInfo, id); if(info) { info->online(is_online); addChangedMask(LLFriendObserver::ONLINE, id); LL_DEBUGS() << "Set buddy " << id << (is_online ? " Online" : " Offline") << LL_ENDL; } else { //<FS:LO> Fix possible log spam with a large friendslist when SL messes up. //LL_WARNS() << "!! No buddy info found for " << id LL_DEBUGS() << "!! No buddy info found for " << id << ", setting to " << (is_online ? "Online" : "Offline") << LL_ENDL; //</FS:LO> } }