void LLFloaterExperiencePicker::drawFrustum() { if(mFrustumOrigin.get()) { LLView * frustumOrigin = mFrustumOrigin.get(); LLRect origin_rect; frustumOrigin->localRectToOtherView(frustumOrigin->getLocalRect(), &origin_rect, this); // draw context cone connecting color picker with color swatch in parent floater LLRect local_rect = getLocalRect(); if (hasFocus() && frustumOrigin->isInVisibleChain() && mContextConeOpacity > 0.001f) { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLEnable(GL_CULL_FACE); gGL.begin(LLRender::QUADS); { gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity); gGL.vertex2i(origin_rect.mLeft, origin_rect.mTop); gGL.vertex2i(origin_rect.mRight, origin_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity); gGL.vertex2i(local_rect.mRight, local_rect.mTop); gGL.vertex2i(local_rect.mLeft, local_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity); gGL.vertex2i(local_rect.mLeft, local_rect.mTop); gGL.vertex2i(local_rect.mLeft, local_rect.mBottom); gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity); gGL.vertex2i(origin_rect.mLeft, origin_rect.mBottom); gGL.vertex2i(origin_rect.mLeft, origin_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity); gGL.vertex2i(local_rect.mRight, local_rect.mBottom); gGL.vertex2i(local_rect.mRight, local_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity); gGL.vertex2i(origin_rect.mRight, origin_rect.mTop); gGL.vertex2i(origin_rect.mRight, origin_rect.mBottom); gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity); gGL.vertex2i(local_rect.mLeft, local_rect.mBottom); gGL.vertex2i(local_rect.mRight, local_rect.mBottom); gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity); gGL.vertex2i(origin_rect.mRight, origin_rect.mBottom); gGL.vertex2i(origin_rect.mLeft, origin_rect.mBottom); } gGL.end(); } if (gFocusMgr.childHasMouseCapture(getDragHandle())) { mContextConeOpacity = lerp(mContextConeOpacity, gSavedSettings.getF32("PickerContextOpacity"), LLCriticalDamp::getInterpolant(mContextConeFadeTime)); } else { mContextConeOpacity = lerp(mContextConeOpacity, 0.f, LLCriticalDamp::getInterpolant(mContextConeFadeTime)); } } }
//static // spawn_x and spawn_y are top left corner of view in screen GL coordinates void LLUI::positionViewNearMouse(LLView* view, S32 spawn_x, S32 spawn_y) { const S32 CURSOR_HEIGHT = 16; // Approximate "normal" cursor size const S32 CURSOR_WIDTH = 8; LLView* parent = view->getParent(); S32 mouse_x; S32 mouse_y; LLUI::getMousePositionScreen(&mouse_x, &mouse_y); // If no spawn location provided, use mouse position if (spawn_x == S32_MAX || spawn_y == S32_MAX) { spawn_x = mouse_x + CURSOR_WIDTH; spawn_y = mouse_y - CURSOR_HEIGHT; } LLRect virtual_window_rect = parent->getLocalRect(); LLRect mouse_rect; const S32 MOUSE_CURSOR_PADDING = 1; mouse_rect.setLeftTopAndSize(mouse_x - MOUSE_CURSOR_PADDING, mouse_y + MOUSE_CURSOR_PADDING, CURSOR_WIDTH + MOUSE_CURSOR_PADDING * 2, CURSOR_HEIGHT + MOUSE_CURSOR_PADDING * 2); S32 local_x, local_y; // convert screen coordinates to tooltip view-local coordinates parent->screenPointToLocal(spawn_x, spawn_y, &local_x, &local_y); // Start at spawn position (using left/top) view->setOrigin( local_x, local_y - view->getRect().getHeight()); // Make sure we're on-screen and not overlapping the mouse view->translateIntoRectWithExclusion( virtual_window_rect, mouse_rect ); }