BOOL LLViewerCamera::areVertsVisible(LLViewerObject* volumep, BOOL all_verts) { S32 i, num_faces; LLDrawable* drawablep = volumep->mDrawable; if (!drawablep) { return FALSE; } LLVolume* volume = volumep->getVolume(); if (!volume) { return FALSE; } LLVOVolume* vo_volume = (LLVOVolume*) volumep; vo_volume->updateRelativeXform(); LLMatrix4 mat = vo_volume->getRelativeXform(); LLMatrix4 render_mat(vo_volume->getRenderRotation(), LLVector4(vo_volume->getRenderPosition())); LLMatrix4a render_mata; render_mata.loadu(render_mat); LLMatrix4a mata; mata.loadu(mat); num_faces = volume->getNumVolumeFaces(); for (i = 0; i < num_faces; i++) { const LLVolumeFace& face = volume->getVolumeFace(i); for (U32 v = 0; v < face.mNumVertices; v++) { const LLVector4a& src_vec = face.mPositions[v]; LLVector4a vec; mata.affineTransform(src_vec, vec); if (drawablep->isActive()) { LLVector4a t = vec; render_mata.affineTransform(t, vec); } BOOL in_frustum = pointInFrustum(LLVector3(vec.getF32ptr())) > 0; if (( !in_frustum && all_verts) || (in_frustum && !all_verts)) { return !all_verts; } } } return all_verts; }
void LLDrawPoolAvatar::updateRiggedVertexBuffers(LLVOAvatar* avatar) { LLFastTimer t(FTM_RIGGED_VBO); //update rigged vertex buffers for (U32 type = 0; type < NUM_RIGGED_PASSES; ++type) { for (U32 i = 0; i < mRiggedFace[type].size(); ++i) { LLFace* face = mRiggedFace[type][i]; LLDrawable* drawable = face->getDrawable(); if (!drawable) { continue; } LLVOVolume* vobj = drawable->getVOVolume(); if (!vobj) { continue; } LLVolume* volume = vobj->getVolume(); S32 te = face->getTEOffset(); if (!volume || volume->getNumVolumeFaces() <= te) { continue; } LLUUID mesh_id = volume->getParams().getSculptID(); if (mesh_id.isNull()) { continue; } const LLMeshSkinInfo* skin = gMeshRepo.getSkinInfo(mesh_id, vobj); if (!skin) { continue; } stop_glerror(); const LLVolumeFace& vol_face = volume->getVolumeFace(te); updateRiggedFaceVertexBuffer(avatar, face, skin, volume, vol_face); } } }
BOOL LLViewerCamera::areVertsVisible(LLViewerObject* volumep, BOOL all_verts) { S32 i, num_faces; LLDrawable* drawablep = volumep->mDrawable; if (!drawablep) { return FALSE; } LLVolume* volume = volumep->getVolume(); if (!volume) { BOOL inside = pointInFrustum(volumep->getRenderPosition()); return (inside > 0); } LLVOVolume* vo_volume = (LLVOVolume*) volumep; vo_volume->updateRelativeXform(); LLMatrix4 mat = vo_volume->getRelativeXform(); LLMatrix4 render_mat(vo_volume->getRenderRotation(), LLVector4(vo_volume->getRenderPosition())); num_faces = volume->getNumVolumeFaces(); for (i = 0; i < num_faces; i++) { const LLVolumeFace& face = volume->getVolumeFace(i); for (U32 v = 0; v < face.mVertices.size(); v++) { LLVector4 vec = LLVector4(face.mVertices[v].mPosition) * mat; if (drawablep->isActive()) { vec = vec * render_mat; } BOOL in_frustum = pointInFrustum(LLVector3(vec)) > 0; if (( !in_frustum && all_verts) || (in_frustum && !all_verts)) { return !all_verts; } } } return all_verts; }
void LLPanelPrimMediaControls::updateShape() { LLViewerMediaImpl* media_impl = getTargetMediaImpl(); LLViewerObject* objectp = getTargetObject(); if(!media_impl || gFloaterTools->getVisible()) { setVisible(FALSE); return; } LLPluginClassMedia* media_plugin = NULL; if(media_impl->hasMedia()) { media_plugin = media_impl->getMediaPlugin(); } LLParcel *parcel = LLViewerParcelMgr::getInstance()->getAgentParcel(); bool can_navigate = parcel->getMediaAllowNavigate(); bool enabled = false; bool is_zoomed = (mCurrentZoom != ZOOM_NONE) && (mTargetObjectID == mZoomObjectID) && (mTargetObjectFace == mZoomObjectFace); // There is no such thing as "has_focus" being different from normal controls set // anymore (as of user feedback from bri 10/09). So we cheat here and force 'has_focus' // to 'true' (or, actually, we use a setting) bool has_focus = (gSavedSettings.getBOOL("PrimMediaControlsUseHoverControlSet")) ? media_impl->hasFocus() : true; setVisible(enabled); if (objectp) { bool mini_controls = false; LLMediaEntry *media_data = objectp->getTE(mTargetObjectFace)->getMediaData(); if (media_data && NULL != dynamic_cast<LLVOVolume*>(objectp)) { // Don't show the media controls if we do not have permissions enabled = dynamic_cast<LLVOVolume*>(objectp)->hasMediaPermission(media_data, LLVOVolume::MEDIA_PERM_CONTROL); mini_controls = (LLMediaEntry::MINI == media_data->getControls()); } const bool is_hud = objectp->isHUDAttachment(); // // Set the state of the buttons // // XXX RSP: TODO: FIXME: clean this up so that it is clearer what mode we are in, // and that only the proper controls get made visible/enabled according to that mode. mBackCtrl->setVisible(has_focus); mFwdCtrl->setVisible(has_focus); mReloadCtrl->setVisible(has_focus); mStopCtrl->setVisible(false); mHomeCtrl->setVisible(has_focus); mZoomCtrl->setVisible(!is_zoomed); mUnzoomCtrl->setVisible(is_zoomed); mOpenCtrl->setVisible(true); mMediaAddressCtrl->setVisible(has_focus && !mini_controls); mMediaPlaySliderPanel->setVisible(has_focus && !mini_controls); mVolumeCtrl->setVisible(false); mWhitelistIcon->setVisible(!mini_controls && (media_data)?media_data->getWhiteListEnable():false); // Disable zoom if HUD mZoomCtrl->setEnabled(!is_hud); mUnzoomCtrl->setEnabled(!is_hud); mSecureLockIcon->setVisible(false); mCurrentURL = media_impl->getCurrentMediaURL(); mBackCtrl->setEnabled((media_impl != NULL) && media_impl->canNavigateBack() && can_navigate); mFwdCtrl->setEnabled((media_impl != NULL) && media_impl->canNavigateForward() && can_navigate); mStopCtrl->setEnabled(has_focus && can_navigate); mHomeCtrl->setEnabled(has_focus && can_navigate); LLPluginClassMediaOwner::EMediaStatus result = ((media_impl != NULL) && media_impl->hasMedia()) ? media_plugin->getStatus() : LLPluginClassMediaOwner::MEDIA_NONE; mVolumeCtrl->setVisible(has_focus); mVolumeCtrl->setEnabled(has_focus); mVolumeSliderCtrl->setEnabled(has_focus && shouldVolumeSliderBeVisible()); mVolumeSliderCtrl->setVisible(has_focus && shouldVolumeSliderBeVisible()); if(media_plugin && media_plugin->pluginSupportsMediaTime()) { mReloadCtrl->setEnabled(false); mReloadCtrl->setVisible(false); mMediaStopCtrl->setVisible(has_focus); mHomeCtrl->setVisible(has_focus); mBackCtrl->setVisible(false); mFwdCtrl->setVisible(false); mMediaAddressCtrl->setVisible(false); mMediaAddressCtrl->setEnabled(false); mMediaPlaySliderPanel->setVisible(has_focus && !mini_controls); mMediaPlaySliderPanel->setEnabled(has_focus && !mini_controls); mSkipFwdCtrl->setVisible(has_focus && !mini_controls); mSkipFwdCtrl->setEnabled(has_focus && !mini_controls); mSkipBackCtrl->setVisible(has_focus && !mini_controls); mSkipBackCtrl->setEnabled(has_focus && !mini_controls); mVolumeCtrl->setVisible(has_focus); mVolumeCtrl->setEnabled(has_focus); mVolumeSliderCtrl->setEnabled(has_focus && shouldVolumeSliderBeVisible()); mVolumeSliderCtrl->setVisible(has_focus && shouldVolumeSliderBeVisible()); mWhitelistIcon->setVisible(false); mSecureLockIcon->setVisible(false); if (mMediaPanelScroll) { mMediaPanelScroll->setVisible(false); mScrollUpCtrl->setVisible(false); mScrollDownCtrl->setVisible(false); mScrollRightCtrl->setVisible(false); mScrollDownCtrl->setVisible(false); } F32 volume = media_impl->getVolume(); // movie's url changed if(mCurrentURL!=mPreviousURL) { mMovieDuration = media_plugin->getDuration(); mPreviousURL = mCurrentURL; } if(mMovieDuration == 0) { mMovieDuration = media_plugin->getDuration(); mMediaPlaySliderCtrl->setValue(0); mMediaPlaySliderCtrl->setEnabled(false); } // TODO: What if it's not fully loaded if(mUpdateSlider && mMovieDuration!= 0) { F64 current_time = media_plugin->getCurrentTime(); F32 percent = current_time / mMovieDuration; mMediaPlaySliderCtrl->setValue(percent); mMediaPlaySliderCtrl->setEnabled(true); } // video vloume if(volume <= 0.0) { mMuteBtn->setToggleState(true); } else if (volume >= 1.0) { mMuteBtn->setToggleState(false); } else { mMuteBtn->setToggleState(false); } switch(result) { case LLPluginClassMediaOwner::MEDIA_PLAYING: mPlayCtrl->setEnabled(FALSE); mPlayCtrl->setVisible(FALSE); mPauseCtrl->setEnabled(TRUE); mPauseCtrl->setVisible(has_focus); break; case LLPluginClassMediaOwner::MEDIA_PAUSED: default: mPauseCtrl->setEnabled(FALSE); mPauseCtrl->setVisible(FALSE); mPlayCtrl->setEnabled(TRUE); mPlayCtrl->setVisible(has_focus); break; } } else // web based { if(media_plugin) { mCurrentURL = media_plugin->getLocation(); } else { mCurrentURL.clear(); } mPlayCtrl->setVisible(FALSE); mPauseCtrl->setVisible(FALSE); mMediaStopCtrl->setVisible(FALSE); mMediaAddressCtrl->setVisible(has_focus && !mini_controls); mMediaAddressCtrl->setEnabled(has_focus && !mini_controls); mMediaPlaySliderPanel->setVisible(FALSE); mMediaPlaySliderPanel->setEnabled(FALSE); mSkipFwdCtrl->setVisible(FALSE); mSkipFwdCtrl->setEnabled(FALSE); mSkipBackCtrl->setVisible(FALSE); mSkipBackCtrl->setEnabled(FALSE); if(media_impl->getVolume() <= 0.0) { mMuteBtn->setToggleState(true); } else { mMuteBtn->setToggleState(false); } if (mMediaPanelScroll) { mMediaPanelScroll->setVisible(has_focus); mScrollUpCtrl->setVisible(has_focus); mScrollDownCtrl->setVisible(has_focus); mScrollRightCtrl->setVisible(has_focus); mScrollDownCtrl->setVisible(has_focus); } // TODO: get the secure lock bool from media plug in std::string prefix = std::string("https://"); std::string test_prefix = mCurrentURL.substr(0, prefix.length()); LLStringUtil::toLower(test_prefix); if(test_prefix == prefix) { mSecureLockIcon->setVisible(has_focus); } if(mCurrentURL!=mPreviousURL) { setCurrentURL(); mPreviousURL = mCurrentURL; } if(result == LLPluginClassMediaOwner::MEDIA_LOADING) { mReloadCtrl->setEnabled(FALSE); mReloadCtrl->setVisible(FALSE); mStopCtrl->setEnabled(TRUE); mStopCtrl->setVisible(has_focus); } else { mReloadCtrl->setEnabled(TRUE); mReloadCtrl->setVisible(has_focus); mStopCtrl->setEnabled(FALSE); mStopCtrl->setVisible(FALSE); } } if(media_plugin) { // // Handle progress bar // if(LLPluginClassMediaOwner::MEDIA_LOADING == media_plugin->getStatus()) { mMediaProgressPanel->setVisible(true); mMediaProgressBar->setPercent(media_plugin->getProgressPercent()); } else { mMediaProgressPanel->setVisible(false); } } if(media_impl) { // // Handle Scrolling // switch (mScrollState) { case SCROLL_UP: media_impl->scrollWheel(0, -1, MASK_NONE); break; case SCROLL_DOWN: media_impl->scrollWheel(0, 1, MASK_NONE); break; case SCROLL_LEFT: media_impl->scrollWheel(1, 0, MASK_NONE); // media_impl->handleKeyHere(KEY_LEFT, MASK_NONE); break; case SCROLL_RIGHT: media_impl->scrollWheel(-1, 0, MASK_NONE); // media_impl->handleKeyHere(KEY_RIGHT, MASK_NONE); break; case SCROLL_NONE: default: break; } } setVisible(enabled); // // Calculate position and shape of the controls // std::vector<LLVector3>::iterator vert_it; std::vector<LLVector3>::iterator vert_end; std::vector<LLVector3> vect_face; LLVolume* volume = objectp->getVolume(); if (volume) { const LLVolumeFace& vf = volume->getVolumeFace(mTargetObjectFace); const LLVector3* ext = vf.mExtents; LLVector3 center = (ext[0]+ext[1])*0.5f; LLVector3 size = (ext[1]-ext[0])*0.5f; LLVector3 vert[] = { center + size.scaledVec(LLVector3(1,1,1)), center + size.scaledVec(LLVector3(-1,1,1)), center + size.scaledVec(LLVector3(1,-1,1)), center + size.scaledVec(LLVector3(-1,-1,1)), center + size.scaledVec(LLVector3(1,1,-1)), center + size.scaledVec(LLVector3(-1,1,-1)), center + size.scaledVec(LLVector3(1,-1,-1)), center + size.scaledVec(LLVector3(-1,-1,-1)), }; LLVOVolume* vo = (LLVOVolume*) objectp; for (U32 i = 0; i < 8; i++) { vect_face.push_back(vo->volumePositionToAgent(vert[i])); } } vert_it = vect_face.begin(); vert_end = vect_face.end(); glh::matrix4f mat; if (!is_hud) { mat = glh_get_current_projection() * glh_get_current_modelview(); } else { glh::matrix4f proj, modelview; if (get_hud_matrices(proj, modelview)) mat = proj * modelview; } LLVector3 min = LLVector3(1,1,1); LLVector3 max = LLVector3(-1,-1,-1); for(; vert_it != vert_end; ++vert_it) { // project silhouette vertices into screen space glh::vec3f screen_vert = glh::vec3f(vert_it->mV); mat.mult_matrix_vec(screen_vert); // add to screenspace bounding box update_min_max(min, max, LLVector3(screen_vert.v)); } // convert screenspace bbox to pixels (in screen coords) LLRect window_rect = gViewerWindow->getWorldViewRectScaled(); LLCoordGL screen_min; screen_min.mX = llround((F32)window_rect.getWidth() * (min.mV[VX] + 1.f) * 0.5f); screen_min.mY = llround((F32)window_rect.getHeight() * (min.mV[VY] + 1.f) * 0.5f); LLCoordGL screen_max; screen_max.mX = llround((F32)window_rect.getWidth() * (max.mV[VX] + 1.f) * 0.5f); screen_max.mY = llround((F32)window_rect.getHeight() * (max.mV[VY] + 1.f) * 0.5f); // grow panel so that screenspace bounding box fits inside "media_region" element of panel LLRect media_panel_rect; // Get the height of the controls (less the volume slider) S32 controls_height = mMediaControlsStack->getRect().getHeight() - mVolumeSliderCtrl->getRect().getHeight(); getParent()->screenRectToLocal(LLRect(screen_min.mX, screen_max.mY, screen_max.mX, screen_min.mY), &media_panel_rect); media_panel_rect.mTop += controls_height; // keep all parts of panel on-screen // Area of the top of the world view to avoid putting the controls window_rect.mTop -= mTopWorldViewAvoidZone; // Don't include "spacing" bookends on left & right of the media controls window_rect.mLeft -= mLeftBookend->getRect().getWidth(); window_rect.mRight += mRightBookend->getRect().getWidth(); // Don't include the volume slider window_rect.mBottom -= mVolumeSliderCtrl->getRect().getHeight(); media_panel_rect.intersectWith(window_rect); // clamp to minimum size, keeping rect inside window S32 centerX = media_panel_rect.getCenterX(); S32 centerY = media_panel_rect.getCenterY(); // Shrink screen rect by min width and height, to ensure containment window_rect.stretch(-mMinWidth/2, -mMinHeight/2); window_rect.clampPointToRect(centerX, centerY); media_panel_rect.setCenterAndSize(centerX, centerY, llmax(mMinWidth, media_panel_rect.getWidth()), llmax(mMinHeight, media_panel_rect.getHeight())); // Finally set the size of the panel setShape(media_panel_rect, true); // Test mouse position to see if the cursor is stationary LLCoordWindow cursor_pos_window; getWindow()->getCursorPosition(&cursor_pos_window); // If last pos is not equal to current pos, the mouse has moved // We need to reset the timer, and make sure the panel is visible if(cursor_pos_window.mX != mLastCursorPos.mX || cursor_pos_window.mY != mLastCursorPos.mY || mScrollState != SCROLL_NONE) { mInactivityTimer.start(); mLastCursorPos = cursor_pos_window; } if(isMouseOver() || hasFocus()) { // Never fade the controls if the mouse is over them or they have keyboard focus. mFadeTimer.stop(); } else if(!mClearFaceOnFade && (mInactivityTimer.getElapsedTimeF32() < mInactiveTimeout)) { // Mouse is over the object, but has not been stationary for long enough to fade the UI mFadeTimer.stop(); } else if(! mFadeTimer.getStarted() ) { // we need to start fading the UI (and we have not already started) mFadeTimer.reset(); mFadeTimer.start(); } else { // I don't think this is correct anymore. This is done in draw() after the fade has completed. // setVisible(FALSE); } } }
void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) { if (avatar->isSelf() && !gAgent.needsRenderAvatar() || !gMeshRepo.meshRezEnabled()) { return; } stop_glerror(); for (U32 i = 0; i < mRiggedFace[type].size(); ++i) { LLFace* face = mRiggedFace[type][i]; LLDrawable* drawable = face->getDrawable(); if (!drawable) { continue; } LLVOVolume* vobj = drawable->getVOVolume(); if (!vobj) { continue; } LLVolume* volume = vobj->getVolume(); S32 te = face->getTEOffset(); if (!volume || volume->getNumVolumeFaces() <= te || !volume->isMeshAssetLoaded()) { continue; } LLUUID mesh_id = volume->getParams().getSculptID(); if (mesh_id.isNull()) { continue; } const LLMeshSkinInfo* skin = gMeshRepo.getSkinInfo(mesh_id, vobj); if (!skin) { continue; } stop_glerror(); const LLVolumeFace& vol_face = volume->getVolumeFace(te); updateRiggedFaceVertexBuffer(avatar, face, skin, volume, vol_face, vobj); stop_glerror(); U32 data_mask = LLFace::getRiggedDataMask(type); LLVertexBuffer* buff = face->getVertexBuffer(); if (buff) { if (sShaderLevel > 0) { //upload matrix palette to shader LLMatrix4 mat[64]; for (U32 i = 0; i < skin->mJointNames.size(); ++i) { LLJoint* joint = avatar->getJoint(skin->mJointNames[i]); if (joint) { mat[i] = skin->mInvBindMatrix[i]; mat[i] *= joint->getWorldMatrix(); } } stop_glerror(); LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv("matrixPalette", skin->mJointNames.size(), FALSE, (GLfloat*) mat[0].mMatrix); stop_glerror(); } else { data_mask &= ~LLVertexBuffer::MAP_WEIGHT4; } buff->setBuffer(data_mask); U16 start = face->getGeomStart(); U16 end = start + face->getGeomCount()-1; S32 offset = face->getIndicesStart(); U32 count = face->getIndicesCount(); if (glow) { glColor4f(0,0,0,face->getTextureEntry()->getGlow()); } gGL.getTexUnit(sDiffuseChannel)->bind(face->getTexture()); if (normal_channel > -1) { LLDrawPoolBump::bindBumpMap(face, normal_channel); } if (face->mTextureMatrix) { glMatrixMode(GL_TEXTURE); glLoadMatrixf((F32*) face->mTextureMatrix->mMatrix); buff->drawRange(LLRender::TRIANGLES, start, end, count, offset); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); } else { buff->drawRange(LLRender::TRIANGLES, start, end, count, offset); } } } }
bool Setup() { axis = new Axis(Device); accessSqlite(); //LLProfileParams profileParams = LLProfileParams( // LL_PCODE_PROFILE_SQUARE, //Curve // 0.f, //Begin // 1.0f, //End // 0.0f); //Hollow //LLPathParams pathParams = LLPathParams( // LL_PCODE_PATH_LINE, //curve // 0.f, //begin // 1.0f, //end // 1.f, //scaleX // 1.f, //scaleY // 0.f, //shearX // 0.f, //shearY // 0.f, //twistEnd // 0.f, //twistBegin // 0.f, //radiusOffset // 0.f, //taperX // 0.f, //taperY // 1.f, //revolutions // 0.f); //skew for(int i=0; i<profileParams.size(); i++) { LLVolumeParams volumeParams = LLVolumeParams( profileParams[ i ], pathParams[ i ], 0, //LLUUID LL_SCULPT_TYPE_NONE); LLVolume* volume = new LLVolume( volumeParams, 4.f, //detail false, //generate_single_face FALSE); //is_unique S32 numFaces = volume->getNumFaces(); for(S32 j=0; j<numFaces; j++) { LLVolumeFace volumeFace = volume->getVolumeFace(j); obj.push_back( Object(Device, &volumeFace, positions[i], rotations[i], scales[i])); } } //创建纹理 D3DXCreateTextureFromFile( Device, "testTex.jpg", &Tex); //HRESULT D3DXCreateFont( // Device, //LPDIRECT3DDEVICE9 pDevice, // 50, //INT Height, // 20, //UINT Width, // 500, //UINT Weight, // 0, //UINT MipLevels, // false, //BOOL Italic, // DEFAULT_CHARSET, //DWORD CharSet, // 0, //DWORD OutputPrecision, // 0, //DWORD Quality, // 0, //DWORD PitchAndFamily, // "Arial", //LPCTSTR pFacename, // &font //LPD3DXFONT * ppFont //); //RECT rect = {-1, 0, Width, Height}; /* Set projection matrix */ D3DXMATRIX proj; //正射投影 //D3DXMatrixOrthoLH(&proj, // 5, //width of the view volume // 5, //height of the view volume // 1.0f, //z-near // 1000.f); //z-far //透视投影 D3DXMatrixPerspectiveFovLH( &proj, D3DX_PI * 0.25, (float)Width/(float)Height, 1.0f, 1000.0f); Device->SetTransform(D3DTS_PROJECTION, &proj); return true; }
BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f, const LLMatrix4& mat_vert_in, const LLMatrix3& mat_normal_in, BOOL global_volume) { LLMemType mt1(LLMemType::MTYPE_DRAWABLE); //get bounding box if (mDrawablep->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION #if MESH_ENABLED | LLDrawable::REBUILD_RIGGED #endif //MESH_ENABLED )) { //VECTORIZE THIS LLMatrix4a mat_vert; mat_vert.loadu(mat_vert_in); LLMatrix4a mat_normal; mat_normal.loadu(mat_normal_in); //if (mDrawablep->isState(LLDrawable::REBUILD_VOLUME)) //{ //vertex buffer no longer valid // mVertexBuffer = NULL; // mLastVertexBuffer = NULL; //} //VECTORIZE THIS LLVector4a min,max; if (f >= volume.getNumVolumeFaces()) { llwarns << "Generating bounding box for invalid face index!" << llendl; f = 0; } const LLVolumeFace &face = volume.getVolumeFace(f); min = face.mExtents[0]; max = face.mExtents[1]; llassert(less_than_max_mag(min)); llassert(less_than_max_mag(max)); //min, max are in volume space, convert to drawable render space LLVector4a center; LLVector4a t; t.setAdd(min, max); t.mul(0.5f); mat_vert.affineTransform(t, center); LLVector4a size; size.setSub(max, min); size.mul(0.5f); llassert(less_than_max_mag(min)); llassert(less_than_max_mag(max)); if (!global_volume) { //VECTORIZE THIS LLVector4a scale; scale.load3(mDrawablep->getVObj()->getScale().mV); size.mul(scale); } mat_normal.mMatrix[0].normalize3fast(); mat_normal.mMatrix[1].normalize3fast(); mat_normal.mMatrix[2].normalize3fast(); LLVector4a v[4]; //get 4 corners of bounding box mat_normal.rotate(size,v[0]); //VECTORIZE THIS LLVector4a scale; scale.set(-1.f, -1.f, 1.f); scale.mul(size); mat_normal.rotate(scale, v[1]); scale.set(1.f, -1.f, -1.f); scale.mul(size); mat_normal.rotate(scale, v[2]); scale.set(-1.f, 1.f, -1.f); scale.mul(size); mat_normal.rotate(scale, v[3]); LLVector4a& newMin = mExtents[0]; LLVector4a& newMax = mExtents[1]; newMin = newMax = center; llassert(less_than_max_mag(center)); for (U32 i = 0; i < 4; i++) { LLVector4a delta; delta.setAbs(v[i]); LLVector4a min; min.setSub(center, delta); LLVector4a max; max.setAdd(center, delta); newMin.setMin(newMin,min); newMax.setMax(newMax,max); llassert(less_than_max_mag(newMin)); llassert(less_than_max_mag(newMax)); } if (!mDrawablep->isActive()) { LLVector4a offset; offset.load3(mDrawablep->getRegion()->getOriginAgent().mV); newMin.add(offset); newMax.add(offset); llassert(less_than_max_mag(newMin)); llassert(less_than_max_mag(newMax)); } t.setAdd(newMin, newMax); t.mul(0.5f); llassert(less_than_max_mag(t)); //VECTORIZE THIS mCenterLocal.set(t.getF32ptr()); llassert(less_than_max_mag(newMin)); llassert(less_than_max_mag(newMax)); t.setSub(newMax,newMin); mBoundingSphereRadius = t.getLength3().getF32()*0.5f; updateCenterAgent(); } return TRUE; }
BOOL LLFace::getGeometryVolume(const LLVolume& volume, const S32 &f, const LLMatrix4& mat_vert_in, const LLMatrix3& mat_norm_in, const U16 &index_offset, bool force_rebuild) { llassert(verify()); const LLVolumeFace &vf = volume.getVolumeFace(f); S32 num_vertices = (S32)vf.mNumVertices; S32 num_indices = (S32) vf.mNumIndices; if (mVertexBuffer.notNull()) { if (num_indices + (S32) mIndicesIndex > mVertexBuffer->getNumIndices()) { llwarns << "Index buffer overflow!" << llendl; llwarns << "Indices Count: " << mIndicesCount << " VF Num Indices: " << num_indices << " Indices Index: " << mIndicesIndex << " VB Num Indices: " << mVertexBuffer->getNumIndices() << llendl; llwarns << "Last Indices Count: " << mLastIndicesCount << " Last Indices Index: " << mLastIndicesIndex << " Face Index: " << f << " Pool Type: " << mPoolType << llendl; return FALSE; } if (num_vertices + mGeomIndex > mVertexBuffer->getNumVerts()) { llwarns << "Vertex buffer overflow!" << llendl; return FALSE; } } LLStrider<LLVector3> vertices; LLStrider<LLVector2> tex_coords; LLStrider<LLVector2> tex_coords2; LLStrider<LLVector3> normals; LLStrider<LLColor4U> colors; LLStrider<LLVector3> binormals; LLStrider<U16> indicesp; #if MESH_ENABLED LLStrider<LLVector4> weights; #endif //MESH_ENABLED BOOL full_rebuild = force_rebuild || mDrawablep->isState(LLDrawable::REBUILD_VOLUME); BOOL global_volume = mDrawablep->getVOVolume()->isVolumeGlobal(); LLVector3 scale; if (global_volume) { scale.setVec(1,1,1); } else { scale = mVObjp->getScale(); } bool rebuild_pos = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_POSITION); bool rebuild_color = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_COLOR); bool rebuild_tcoord = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_TCOORD); bool rebuild_normal = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL); bool rebuild_binormal = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_BINORMAL); #if MESH_ENABLED bool rebuild_weights = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_WEIGHT4); #endif //MESH_ENABLED const LLTextureEntry *tep = mVObjp->getTE(f); if (!tep) rebuild_color = FALSE; // can't get color when tep is NULL U8 bump_code = tep ? tep->getBumpmap() : 0; BOOL is_static = mDrawablep->isStatic(); BOOL is_global = is_static; LLVector3 center_sum(0.f, 0.f, 0.f); if (is_global) { setState(GLOBAL); } else { clearState(GLOBAL); } LLColor4U color = (tep ? LLColor4U(tep->getColor()) : LLColor4U::white); if (rebuild_color) // FALSE if tep == NULL { if (tep) { GLfloat alpha[4] = { 0.00f, 0.25f, 0.5f, 0.75f }; if (getPoolType() != LLDrawPool::POOL_ALPHA && (LLPipeline::sRenderDeferred || (LLPipeline::sRenderBump && tep->getShiny()))) { color.mV[3] = U8 (alpha[tep->getShiny()] * 255); } } } // INDICES if (full_rebuild) { mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex); for (U32 i = 0; i < (U32) num_indices; i++) { indicesp[i] = vf.mIndices[i] + index_offset; } //mVertexBuffer->setBuffer(0); } LLMatrix4a mat_normal; mat_normal.loadu(mat_norm_in); //if it's not fullbright and has no normals, bake sunlight based on face normal //bool bake_sunlight = !getTextureEntry()->getFullbright() && // !mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL); F32 r = 0, os = 0, ot = 0, ms = 0, mt = 0, cos_ang = 0, sin_ang = 0; if (rebuild_tcoord) { bool do_xform; if (tep) { r = tep->getRotation(); os = tep->mOffsetS; ot = tep->mOffsetT; ms = tep->mScaleS; mt = tep->mScaleT; cos_ang = cos(r); sin_ang = sin(r); if (cos_ang != 1.f || sin_ang != 0.f || os != 0.f || ot != 0.f || ms != 1.f || mt != 1.f) { do_xform = true; } else { do_xform = false; } } else { do_xform = false; } //bump setup LLVector4a binormal_dir( -sin_ang, cos_ang, 0.f ); LLVector4a bump_s_primary_light_ray(0.f, 0.f, 0.f); LLVector4a bump_t_primary_light_ray(0.f, 0.f, 0.f); LLQuaternion bump_quat; if (mDrawablep->isActive()) { bump_quat = LLQuaternion(mDrawablep->getRenderMatrix()); } if (bump_code) { mVObjp->getVolume()->genBinormals(f); F32 offset_multiple; switch( bump_code ) { case BE_NO_BUMP: offset_multiple = 0.f; break; case BE_BRIGHTNESS: case BE_DARKNESS: if( mTexture.notNull() && mTexture->hasGLTexture()) { // Offset by approximately one texel S32 cur_discard = mTexture->getDiscardLevel(); S32 max_size = llmax( mTexture->getWidth(), mTexture->getHeight() ); max_size <<= cur_discard; const F32 ARTIFICIAL_OFFSET = 2.f; offset_multiple = ARTIFICIAL_OFFSET / (F32)max_size; } else { offset_multiple = 1.f/256; } break; default: // Standard bumpmap textures. Assumed to be 256x256 offset_multiple = 1.f / 256; break; } F32 s_scale = 1.f; F32 t_scale = 1.f; if( tep ) { tep->getScale( &s_scale, &t_scale ); } // Use the nudged south when coming from above sun angle, such // that emboss mapping always shows up on the upward faces of cubes when // it's noon (since a lot of builders build with the sun forced to noon). LLVector3 sun_ray = gSky.mVOSkyp->mBumpSunDir; LLVector3 moon_ray = gSky.getMoonDirection(); LLVector3& primary_light_ray = (sun_ray.mV[VZ] > 0) ? sun_ray : moon_ray; bump_s_primary_light_ray.load3((offset_multiple * s_scale * primary_light_ray).mV); bump_t_primary_light_ray.load3((offset_multiple * t_scale * primary_light_ray).mV); } U8 texgen = getTextureEntry()->getTexGen(); if (rebuild_tcoord && texgen != LLTextureEntry::TEX_GEN_DEFAULT) { //planar texgen needs binormals mVObjp->getVolume()->genBinormals(f); } U8 tex_mode = 0; if (isState(TEXTURE_ANIM)) { LLVOVolume* vobj = (LLVOVolume*) (LLViewerObject*) mVObjp; tex_mode = vobj->mTexAnimMode; if (!tex_mode) { clearState(TEXTURE_ANIM); } else { os = ot = 0.f; r = 0.f; cos_ang = 1.f; sin_ang = 0.f; ms = mt = 1.f; do_xform = false; } if (getVirtualSize() >= MIN_TEX_ANIM_SIZE) { //don't override texture transform during tc bake tex_mode = 0; } } LLVector4a scalea; scalea.load3(scale.mV); bool do_bump = bump_code && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1); bool do_tex_mat = tex_mode && mTextureMatrix; if (!do_bump) { //not in atlas or not bump mapped, might be able to do a cheap update mVertexBuffer->getTexCoord0Strider(tex_coords, mGeomIndex); if (texgen != LLTextureEntry::TEX_GEN_PLANAR) { if (!do_tex_mat) { if (!do_xform) { tex_coords.assignArray((U8*) vf.mTexCoords, sizeof(vf.mTexCoords[0]), num_vertices); } else { for (S32 i = 0; i < num_vertices; i++) { LLVector2 tc(vf.mTexCoords[i]); xform(tc, cos_ang, sin_ang, os, ot, ms, mt); *tex_coords++ = tc; } } } else { //do tex mat, no texgen, no atlas, no bump for (S32 i = 0; i < num_vertices; i++) { LLVector2 tc(vf.mTexCoords[i]); //LLVector4a& norm = vf.mNormals[i]; //LLVector4a& center = *(vf.mCenter); LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f); tmp = tmp * *mTextureMatrix; tc.mV[0] = tmp.mV[0]; tc.mV[1] = tmp.mV[1]; *tex_coords++ = tc; } } } else { //no bump, no atlas, tex gen planar if (do_tex_mat) { for (S32 i = 0; i < num_vertices; i++) { LLVector2 tc(vf.mTexCoords[i]); LLVector4a& norm = vf.mNormals[i]; LLVector4a& center = *(vf.mCenter); LLVector4a vec = vf.mPositions[i]; vec.mul(scalea); planarProjection(tc, norm, center, vec); LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f); tmp = tmp * *mTextureMatrix; tc.mV[0] = tmp.mV[0]; tc.mV[1] = tmp.mV[1]; *tex_coords++ = tc; } } else { for (S32 i = 0; i < num_vertices; i++) { LLVector2 tc(vf.mTexCoords[i]); LLVector4a& norm = vf.mNormals[i]; LLVector4a& center = *(vf.mCenter); LLVector4a vec = vf.mPositions[i]; vec.mul(scalea); planarProjection(tc, norm, center, vec); xform(tc, cos_ang, sin_ang, os, ot, ms, mt); *tex_coords++ = tc; } } } //mVertexBuffer->setBuffer(0); } else { //either bump mapped or in atlas, just do the whole expensive loop mVertexBuffer->getTexCoord0Strider(tex_coords, mGeomIndex); std::vector<LLVector2> bump_tc; for (S32 i = 0; i < num_vertices; i++) { LLVector2 tc(vf.mTexCoords[i]); LLVector4a& norm = vf.mNormals[i]; LLVector4a& center = *(vf.mCenter); if (texgen != LLTextureEntry::TEX_GEN_DEFAULT) { LLVector4a vec = vf.mPositions[i]; vec.mul(scalea); switch (texgen) { case LLTextureEntry::TEX_GEN_PLANAR: planarProjection(tc, norm, center, vec); break; case LLTextureEntry::TEX_GEN_SPHERICAL: sphericalProjection(tc, norm, center, vec); break; case LLTextureEntry::TEX_GEN_CYLINDRICAL: cylindricalProjection(tc, norm, center, vec); break; default: break; } } if (tex_mode && mTextureMatrix) { LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f); tmp = tmp * *mTextureMatrix; tc.mV[0] = tmp.mV[0]; tc.mV[1] = tmp.mV[1]; } else { xform(tc, cos_ang, sin_ang, os, ot, ms, mt); } *tex_coords++ = tc; if (do_bump) { bump_tc.push_back(tc); } } //mVertexBuffer->setBuffer(0); if (do_bump) { mVertexBuffer->getTexCoord1Strider(tex_coords2, mGeomIndex); for (S32 i = 0; i < num_vertices; i++) { LLVector4a tangent; tangent.setCross3(vf.mBinormals[i], vf.mNormals[i]); LLMatrix4a tangent_to_object; tangent_to_object.setRows(tangent, vf.mBinormals[i], vf.mNormals[i]); LLVector4a t; tangent_to_object.rotate(binormal_dir, t); LLVector4a binormal; mat_normal.rotate(t, binormal); //VECTORIZE THIS if (mDrawablep->isActive()) { LLVector3 t; t.set(binormal.getF32ptr()); t *= bump_quat; binormal.load3(t.mV); } binormal.normalize3fast(); LLVector2 tc = bump_tc[i]; tc += LLVector2( bump_s_primary_light_ray.dot3(tangent).getF32(), bump_t_primary_light_ray.dot3(binormal).getF32() ); *tex_coords2++ = tc; } //mVertexBuffer->setBuffer(0); } } } if (rebuild_pos) { llassert(num_vertices > 0); mVertexBuffer->getVertexStrider(vertices, mGeomIndex); LLMatrix4a mat_vert; mat_vert.loadu(mat_vert_in); LLVector4a* src = vf.mPositions; LLVector4a position; for (S32 i = 0; i < num_vertices; i++) { mat_vert.affineTransform(src[i], position); vertices[i].set(position.getF32ptr()); } //mVertexBuffer->setBuffer(0); } if (rebuild_normal) { mVertexBuffer->getNormalStrider(normals, mGeomIndex); for (S32 i = 0; i < num_vertices; i++) { LLVector4a normal; mat_normal.rotate(vf.mNormals[i], normal); normal.normalize3fast(); normals[i].set(normal.getF32ptr()); } //mVertexBuffer->setBuffer(0); } if (rebuild_binormal) { mVertexBuffer->getBinormalStrider(binormals, mGeomIndex); for (S32 i = 0; i < num_vertices; i++) { LLVector4a binormal; mat_normal.rotate(vf.mBinormals[i], binormal); binormal.normalize3fast(); binormals[i].set(binormal.getF32ptr()); } //mVertexBuffer->setBuffer(0); } #if MESH_ENABLED if (rebuild_weights && vf.mWeights) { mVertexBuffer->getWeight4Strider(weights, mGeomIndex); weights.assignArray((U8*) vf.mWeights, sizeof(vf.mWeights[0]), num_vertices); //mVertexBuffer->setBuffer(0); } #endif //MESH_ENABLED if (rebuild_color) { mVertexBuffer->getColorStrider(colors, mGeomIndex); for (S32 i = 0; i < num_vertices; i++) { colors[i] = color; } //mVertexBuffer->setBuffer(0); } if (rebuild_tcoord) { mTexExtents[0].setVec(0,0); mTexExtents[1].setVec(1,1); xform(mTexExtents[0], cos_ang, sin_ang, os, ot, ms, mt); xform(mTexExtents[1], cos_ang, sin_ang, os, ot, ms, mt); F32 es = vf.mTexCoordExtents[1].mV[0] - vf.mTexCoordExtents[0].mV[0] ; F32 et = vf.mTexCoordExtents[1].mV[1] - vf.mTexCoordExtents[0].mV[1] ; mTexExtents[0][0] *= es ; mTexExtents[1][0] *= es ; mTexExtents[0][1] *= et ; mTexExtents[1][1] *= et ; } mLastVertexBuffer = mVertexBuffer; mLastGeomCount = mGeomCount; mLastGeomIndex = mGeomIndex; mLastIndicesCount = mIndicesCount; mLastIndicesIndex = mIndicesIndex; return TRUE; }
void LLPanelMediaHUD::updateShape() { const S32 MIN_HUD_WIDTH=200; const S32 MIN_HUD_HEIGHT=120; LLPluginClassMedia* media_plugin = NULL; if(mMediaImpl.notNull() && mMediaImpl->hasMedia()) { media_plugin = mMediaImpl->getMediaPlugin(); } // Early out for no media plugin if(media_plugin == NULL) { setVisible(FALSE); return; } LLParcel *parcel = LLViewerParcelMgr::getInstance()->getAgentParcel(); bool can_navigate = parcel->getMediaAllowNavigate(); // LLObjectSelectionHandle selection = LLViewerMediaFocus::getInstance()->getSelection(); LLSelectNode* nodep = mMediaFocus ? LLSelectMgr::getInstance()->getSelection()->getFirstNode() : LLSelectMgr::getInstance()->getHoverNode(); if(! nodep) { return; } setVisible(FALSE); LLViewerObject* objectp = nodep->getObject(); if (objectp) { // Set the state of the buttons LLButton* back_btn = getChild<LLButton>("back"); LLButton* fwd_btn = getChild<LLButton>("fwd"); LLButton* reload_btn = getChild<LLButton>("reload"); LLButton* play_btn = getChild<LLButton>("play"); LLButton* pause_btn = getChild<LLButton>("pause"); LLButton* stop_btn = getChild<LLButton>("stop"); LLButton* media_stop_btn = getChild<LLButton>("media_stop"); LLButton* home_btn = getChild<LLButton>("home"); LLButton* close_btn = getChild<LLButton>("close"); LLButton* open_btn = getChild<LLButton>("new_window"); LLPanel* media_focused_panel = getChild<LLPanel>("media_focused_controls"); LLPanel* media_hover_panel = getChild<LLPanel>("media_hover_controls"); back_btn->setVisible(true); fwd_btn->setVisible(true); reload_btn->setVisible(true); stop_btn->setVisible(false); home_btn->setVisible(true); close_btn->setVisible(true); open_btn->setVisible(true); if(mMediaFocus) { back_btn->setEnabled(mMediaImpl->canNavigateBack() && can_navigate); fwd_btn->setEnabled(mMediaImpl->canNavigateForward() && can_navigate); stop_btn->setEnabled(can_navigate); home_btn->setEnabled(can_navigate); LLPluginClassMediaOwner::EMediaStatus result = media_plugin->getStatus(); if(media_plugin->pluginSupportsMediaTime()) { reload_btn->setEnabled(FALSE); reload_btn->setVisible(FALSE); media_stop_btn->setVisible(TRUE); home_btn->setVisible(FALSE); back_btn->setEnabled(TRUE); fwd_btn->setEnabled(TRUE); switch(result) { case LLPluginClassMediaOwner::MEDIA_PLAYING: play_btn->setEnabled(FALSE); play_btn->setVisible(FALSE); pause_btn->setEnabled(TRUE); pause_btn->setVisible(TRUE); media_stop_btn->setEnabled(TRUE); break; case LLPluginClassMediaOwner::MEDIA_PAUSED: default: pause_btn->setEnabled(FALSE); pause_btn->setVisible(FALSE); play_btn->setEnabled(TRUE); play_btn->setVisible(TRUE); media_stop_btn->setEnabled(FALSE); break; } } else { play_btn->setVisible(FALSE); pause_btn->setVisible(FALSE); media_stop_btn->setVisible(FALSE); if(result == LLPluginClassMediaOwner::MEDIA_LOADING) { reload_btn->setEnabled(FALSE); reload_btn->setVisible(FALSE); stop_btn->setEnabled(TRUE); stop_btn->setVisible(TRUE); } else { reload_btn->setEnabled(TRUE); reload_btn->setVisible(TRUE); stop_btn->setEnabled(FALSE); stop_btn->setVisible(FALSE); } } } media_focused_panel->setVisible(mMediaFocus); media_hover_panel->setVisible(!mMediaFocus); if(media_plugin == NULL) // Handle Scrolling switch (mScrollState) { case SCROLL_UP: media_plugin->scrollEvent(0, -1, MASK_NONE); break; case SCROLL_DOWN: media_plugin->scrollEvent(0, 1, MASK_NONE); break; case SCROLL_LEFT: mMediaImpl->handleKeyHere(KEY_LEFT, MASK_NONE); break; case SCROLL_RIGHT: mMediaImpl->handleKeyHere(KEY_RIGHT, MASK_NONE); break; case SCROLL_NONE: default: break; } LLBBox screen_bbox; setVisible(TRUE); glh::matrix4f mat = glh_get_current_projection()*glh_get_current_modelview(); std::vector<LLVector3>::iterator vert_it; std::vector<LLVector3>::iterator vert_end; std::vector<LLVector3> vect_face; LLVolume* volume = objectp->getVolume(); if (volume) { const LLVolumeFace& vf = volume->getVolumeFace(nodep->getLastSelectedTE()); const LLVector3* ext = vf.mExtents; LLVector3 center = (ext[0]+ext[1])*0.5f; LLVector3 size = (ext[1]-ext[0])*0.5f; LLVector3 vert[] = { center + size.scaledVec(LLVector3(1,1,1)), center + size.scaledVec(LLVector3(-1,1,1)), center + size.scaledVec(LLVector3(1,-1,1)), center + size.scaledVec(LLVector3(-1,-1,1)), center + size.scaledVec(LLVector3(1,1,-1)), center + size.scaledVec(LLVector3(-1,1,-1)), center + size.scaledVec(LLVector3(1,-1,-1)), center + size.scaledVec(LLVector3(-1,-1,-1)), }; LLVOVolume* vo = (LLVOVolume*) objectp; for (U32 i = 0; i < 8; i++) { vect_face.push_back(vo->volumePositionToAgent(vert[i])); } } vert_it = vect_face.begin(); vert_end = vect_face.end(); LLVector3 min = LLVector3(1,1,1); LLVector3 max = LLVector3(-1,-1,-1); for(; vert_it != vert_end; ++vert_it) { // project silhouette vertices into screen space glh::vec3f screen_vert = glh::vec3f(vert_it->mV); mat.mult_matrix_vec(screen_vert); // add to screenspace bounding box update_min_max(min, max, LLVector3(screen_vert.v)); } LLCoordGL screen_min; screen_min.mX = llround((F32)gViewerWindow->getWindowWidth() * (min.mV[VX] + 1.f) * 0.5f); screen_min.mY = llround((F32)gViewerWindow->getWindowHeight() * (min.mV[VY] + 1.f) * 0.5f); LLCoordGL screen_max; screen_max.mX = llround((F32)gViewerWindow->getWindowWidth() * (max.mV[VX] + 1.f) * 0.5f); screen_max.mY = llround((F32)gViewerWindow->getWindowHeight() * (max.mV[VY] + 1.f) * 0.5f); // grow panel so that screenspace bounding box fits inside "media_region" element of HUD LLRect media_hud_rect; getParent()->screenRectToLocal(LLRect(screen_min.mX, screen_max.mY, screen_max.mX, screen_min.mY), &media_hud_rect); LLView* media_region = getChild<LLView>("media_region"); media_hud_rect.mLeft -= media_region->getRect().mLeft; media_hud_rect.mBottom -= media_region->getRect().mBottom; media_hud_rect.mTop += getRect().getHeight() - media_region->getRect().mTop; media_hud_rect.mRight += getRect().getWidth() - media_region->getRect().mRight; LLRect old_hud_rect = media_hud_rect; // keep all parts of HUD on-screen media_hud_rect.intersectWith(getParent()->getLocalRect()); // If we had to clip the rect, don't display the border childSetVisible("bg_image", false); // clamp to minimum size, keeping centered media_hud_rect.setCenterAndSize(media_hud_rect.getCenterX(), media_hud_rect.getCenterY(), llmax(MIN_HUD_WIDTH, media_hud_rect.getWidth()), llmax(MIN_HUD_HEIGHT, media_hud_rect.getHeight())); userSetShape(media_hud_rect); // Test mouse position to see if the cursor is stationary LLCoordWindow cursor_pos_window; getWindow()->getCursorPosition(&cursor_pos_window); // If last pos is not equal to current pos, the mouse has moved // We need to reset the timer, and make sure the panel is visible if(cursor_pos_window.mX != mLastCursorPos.mX || cursor_pos_window.mY != mLastCursorPos.mY || mScrollState != SCROLL_NONE) { mMouseMoveTimer.start(); mLastCursorPos = cursor_pos_window; } // Mouse has been stationary, but not for long enough to fade the UI if(mMouseMoveTimer.getElapsedTimeF32() < mMouseInactiveTime) { // If we have started fading, reset the alpha values if(mFadeTimer.getStarted()) { F32 alpha = 1.0f; setAlpha(alpha); mFadeTimer.stop(); } } // If we need to start fading the UI (and we have not already started) else if(! mFadeTimer.getStarted()) { mFadeTimer.reset(); mFadeTimer.start(); } } }