コード例 #1
0
// static
void LLFloaterAvatarTextures::onClickDump(void* data)
{
	if (gAgent.isGodlike())
	{
		const LLVOAvatarSelf* avatarp = gAgentAvatarp;
		if (!avatarp) return;
		for (S32 i = 0; i < avatarp->getNumTEs(); i++)
		{
			const LLTextureEntry* te = avatarp->getTE(i);
			if (!te) continue;

			const LLVOAvatarDictionary::TextureEntry* tex_entry = LLVOAvatarDictionary::getInstance()->getTexture((ETextureIndex)(i));
			if (!tex_entry)
				continue;

			if (LLVOAvatar::isIndexLocalTexture((ETextureIndex)i))
			{
				LLUUID id = IMG_DEFAULT_AVATAR;
				LLWearableType::EType wearable_type = LLVOAvatarDictionary::getInstance()->getTEWearableType((ETextureIndex)i);
				if (avatarp->isSelf())
				{
					LLWearable *wearable = gAgentWearables.getWearable(wearable_type, 0);
					if (wearable)
					{
						LLLocalTextureObject *lto = wearable->getLocalTextureObject(i);
						if (lto)
						{
							id = lto->getID();
						}
					}
				}
				if (id != IMG_DEFAULT_AVATAR)
				{
					llinfos << "TE " << i << " name:" << tex_entry->mName << " id:" << id << llendl;
				}
				else
				{
					llinfos << "TE " << i << " name:" << tex_entry->mName << " id:" << "<DEFAULT>" << llendl;
				}
			}
			else
			{
				llinfos << "TE " << i << " name:" << tex_entry->mName << " id:" << te->getID() << llendl;
			}
		}
	}
}
コード例 #2
0
static void update_texture_ctrl(LLVOAvatar* avatarp,
								 LLTextureCtrl* ctrl,
								 ETextureIndex te)
{
	LLUUID id = IMG_DEFAULT_AVATAR;
	const LLVOAvatarDictionary::TextureEntry* tex_entry = LLVOAvatarDictionary::getInstance()->getTexture(te);
	if (tex_entry->mIsLocalTexture)
	{
		if (avatarp->isSelf())
		{
			const LLWearableType::EType wearable_type = tex_entry->mWearableType;
			LLWearable *wearable = gAgentWearables.getWearable(wearable_type, 0);
			if (wearable)
			{
				LLLocalTextureObject *lto = wearable->getLocalTextureObject(te);
				if (lto)
				{
					id = lto->getID();
				}
			}
		}
	}
	else
	{
		id = avatarp->getTE(te)->getID();
	}
	//id = avatarp->getTE(te)->getID();
	if (id == IMG_DEFAULT_AVATAR)
	{
		ctrl->setImageAssetID(LLUUID::null);
		ctrl->setToolTip(tex_entry->mName + " : " + std::string("IMG_DEFAULT_AVATAR"));
	}
	else
	{
		ctrl->setImageAssetID(id);
		ctrl->setToolTip(tex_entry->mName + " : " + id.asString());
	}
}