int battle_melee_attack(LPCHARACTER ch, LPCHARACTER victim) { if (test_server&&ch->IsPC()) sys_log(0, "battle_melee_attack : [%s] attack to [%s]", ch->GetName(), victim->GetName()); if (!victim || ch == victim) return BATTLE_NONE; if (test_server&&ch->IsPC()) sys_log(0, "battle_melee_attack : [%s] attack to [%s]", ch->GetName(), victim->GetName()); if (!battle_is_attackable(ch, victim)) return BATTLE_NONE; if (test_server&&ch->IsPC()) sys_log(0, "battle_melee_attack : [%s] attack to [%s]", ch->GetName(), victim->GetName()); // 거리 체크 int distance = DISTANCE_APPROX(ch->GetX() - victim->GetX(), ch->GetY() - victim->GetY()); if (!victim->IsBuilding()) { int max = 300; if (false == ch->IsPC()) { // 몬스터의 경우 몬스터 공격 거리를 사용 max = (int) (ch->GetMobAttackRange() * 1.15f); } else { // PC일 경우 상대가 melee 몹일 경우 몹의 공격 거리가 최대 공격 거리 if (false == victim->IsPC() && BATTLE_TYPE_MELEE == victim->GetMobBattleType()) max = MAX(300, (int) (victim->GetMobAttackRange() * 1.15f)); } if (distance > max) { if (test_server) sys_log(0, "VICTIM_FAR: %s distance: %d max: %d", ch->GetName(), distance, max); return BATTLE_NONE; } } if (timed_event_cancel(ch)) ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("전투가 시작 되어 취소 되었습니다.")); if (timed_event_cancel(victim)) victim->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("전투가 시작 되어 취소 되었습니다.")); ch->SetPosition(POS_FIGHTING); ch->SetVictim(victim); const PIXEL_POSITION & vpos = victim->GetXYZ(); ch->SetRotationToXY(vpos.x, vpos.y); int dam; int ret = battle_hit(ch, victim, dam); return (ret); }
void CParty::SendMessage(LPCHARACTER ch, BYTE bMsg, DWORD dwArg1, DWORD dwArg2) { if (ch->GetParty() != this) { sys_err("%s is not member of this party %p", ch->GetName(), this); return; } switch (bMsg) { case PM_ATTACK: break; case PM_RETURN: { TMemberMap::iterator it = m_memberMap.begin(); while (it != m_memberMap.end()) { TMember & rMember = it->second; ++it; LPCHARACTER pkChr; if ((pkChr = rMember.pCharacter) && ch != pkChr) { DWORD x = dwArg1 + number(-500, 500); DWORD y = dwArg2 + number(-500, 500); pkChr->SetVictim(NULL); pkChr->SetRotationToXY(x, y); if (pkChr->Goto(x, y)) { LPCHARACTER victim = pkChr->GetVictim(); sys_log(0, "%s %p RETURN victim %p", pkChr->GetName(), get_pointer(pkChr), get_pointer(victim)); pkChr->SendMovePacket(FUNC_WAIT, 0, 0, 0, 0); } } } } break; case PM_ATTACKED_BY: // 공격 받았음, 리더에게 도움을 요청 { // 리더가 없을 때 LPCHARACTER pkChrVictim = ch->GetVictim(); if (!pkChrVictim) return; TMemberMap::iterator it = m_memberMap.begin(); while (it != m_memberMap.end()) { TMember & rMember = it->second; ++it; LPCHARACTER pkChr; if ((pkChr = rMember.pCharacter) && ch != pkChr) { if (pkChr->CanBeginFight()) pkChr->BeginFight(pkChrVictim); } } } break; case PM_AGGRO_INCREASE: { LPCHARACTER victim = CHARACTER_MANAGER::instance().Find(dwArg2); if (!victim) return; TMemberMap::iterator it = m_memberMap.begin(); while (it != m_memberMap.end()) { TMember & rMember = it->second; ++it; LPCHARACTER pkChr; if ((pkChr = rMember.pCharacter) && ch != pkChr) { pkChr->UpdateAggrPoint(victim, DAMAGE_TYPE_SPECIAL, dwArg1); } } } break; } }
int battle_melee_attack(LPCHARACTER ch, LPCHARACTER victim) { if (test_server&&ch->IsPC()) sys_log(0, "battle_melee_attack : [%s] attack to [%s]", ch->GetName(), victim->GetName()); if (!victim || ch == victim) return BATTLE_NONE; if (test_server&&ch->IsPC()) sys_log(0, "battle_melee_attack : [%s] attack to [%s]", ch->GetName(), victim->GetName()); if (!battle_is_attackable(ch, victim)) return BATTLE_NONE; if (test_server&&ch->IsPC()) sys_log(0, "battle_melee_attack : [%s] attack to [%s]", ch->GetName(), victim->GetName()); // °Её® ГјЕ© int distance = DISTANCE_APPROX(ch->GetX() - victim->GetX(), ch->GetY() - victim->GetY()); if (!victim->IsBuilding()) { int max = 300; if (false == ch->IsPC()) { // ёуЅєЕНАЗ °жїм ёуЅєЕН °ш°Э °Её®ё¦ »зїл max = (int) (ch->GetMobAttackRange() * 1.15f); } else { // PCАП °жїм »уґл°Ў melee ёчАП °жїм ёчАЗ °ш°Э °Её®°Ў ГЦґл °ш°Э °Её® if (false == victim->IsPC() && BATTLE_TYPE_MELEE == victim->GetMobBattleType()) max = MAX(300, (int) (victim->GetMobAttackRange() * 1.15f)); } if (distance > max) { if (test_server) sys_log(0, "VICTIM_FAR: %s distance: %d max: %d", ch->GetName(), distance, max); return BATTLE_NONE; } } if (timed_event_cancel(ch)) ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("АьЕх°Ў ЅГАЫ µЗѕо ГлјТ µЗѕъЅАґПґЩ.")); if (timed_event_cancel(victim)) victim->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("АьЕх°Ў ЅГАЫ µЗѕо ГлјТ µЗѕъЅАґПґЩ.")); ch->SetPosition(POS_FIGHTING); ch->SetVictim(victim); const PIXEL_POSITION & vpos = victim->GetXYZ(); ch->SetRotationToXY(vpos.x, vpos.y); int dam; int ret = battle_hit(ch, victim, dam); return (ret); }