コード例 #1
0
int Draw_Text_GDI(char *text, int x,int y,COLORREF color, LPDIRECTDRAWSURFACE7 lpdds)
{
// this function draws the sent text on the sent surface 
// using color index as the color in the palette

HDC xdc; // the working dc

// get the dc from surface
if (FAILED(lpdds->GetDC(&xdc)))
   return(0);

// set the colors for the text up
SetTextColor(xdc,color);

// set background mode to transparent so black isn't copied
SetBkMode(xdc, TRANSPARENT);

// draw the text a
TextOut(xdc,x,y,text,strlen(text));

// release the dc
lpdds->ReleaseDC(xdc);

// return success
return(1);
} // end Draw_Text_GDI
コード例 #2
0
//-----------------------------------------------------------------------------
// Name: dx_CopieBitmap(...)
// Desc: Copie le contenu d'un bitmap dans le buffer d'affichage
//-----------------------------------------------------------------------------
bool dx_CopieBitmap (HBITMAP pBitmap, uint16 pPosX, uint16 pTailleX,
                     uint16 pPosY, uint16 pTailleY)
{
    HDC           hdcImage;
    HDC           hdc;
    BITMAP        bm;

    if (pBitmap == NULL) return false;

    SurfaceBack->Restore();

    hdcImage = CreateCompatibleDC (NULL);
    SelectObject (hdcImage, pBitmap);
    GetObject (pBitmap, sizeof(bm), &bm);

    pTailleX = pTailleX == 0 ? bm.bmWidth  : pTailleX;
    pTailleY = pTailleY == 0 ? bm.bmHeight : pTailleY;

    SurfaceBack->GetDC(&hdc);

    BitBlt (hdc, pPosX, pPosY, pTailleX, pTailleY, hdcImage, 0, 0, SRCCOPY);

    SurfaceBack->ReleaseDC(hdc);

    DeleteDC (hdcImage);

    return true;
}
コード例 #3
0
bool dx_NombreGDI (uint32 pNombre, uint16 pPosX, uint16 pPosY, COLORREF pCouleur)
{
    // this function draws the sent text on the sent surface
    // using color index as the color in the palette

    HDC xdc; // the working dc

    // get the dc from surface
    if (FAILED (SurfaceBack->GetDC (&xdc))) return false;

    char pTexte[128];

    _itoa (pNombre, pTexte, 10);

    WCHAR Texte[128] = {0};
    MultiByteToWideChar (GetACP(), 0, pTexte, -1, Texte, 128);


    SetTextColor (xdc, pCouleur);       // set the colors for the text
    SetBkMode    (xdc, TRANSPARENT); // set background mode to transparent so black isn't copied
    TextOut      (xdc, pPosX, pPosY, Texte, strlen (pTexte)); // draw the text

    SurfaceBack->ReleaseDC (xdc); // release the dc

    return true;
}
コード例 #4
0
ファイル: Main.cpp プロジェクト: scirelli/testForDX7
////FUNCTIONS//////////////////
//-----------------------------------------------------------------------------
// Name: Main()
// Desc: Whwere all work is done
//-----------------------------------------------------------------------------
bool main()
{
    static SCCOLOR col;
    static UCHAR* back_buf;
    static HDC hDC;
    static int iFrames=0;
    static int x=0;

    col.b = col.r = col.g = 255;

    if(GetKeyStatus(VK_ESCAPE) == true)
        return(0);

    //Clear the surface
    if(!ClrS(lpddsSecondary,wndRect))//can't be within a lock-Unlock block or u can't blt
        return(0);

    //Write text to the Secondary surface remember to Release the DC
    ddReturnVal = lpddsSecondary->GetDC(&hDC);
    if (DDFailedCheck(ddReturnVal, "GetDC() failed", cpErrorBuf ))
    {
        if(ddReturnVal == DDERR_SURFACELOST)
        {
            lpddsSecondary->Restore();
            lpddsSecondary->GetDC(&hDC);
        }
        else
        {
            MessageBox(main_window_handle, cpErrorBuf, "main()", MB_ICONEXCLAMATION);
            return(0);
        }
    }

    static char buffer[1024];
    SetBkColor(hDC,RGB(0,0,0));
    SetBkMode(hDC,OPAQUE);
    sprintf(buffer, "Time elapsed(s)= %d", (int)(gametimer.GetStartElapsedTime()*0.001) );//0.00001666666f
    static DWORD starttime=GetTickCount();
    if( gametimer.Elapsed(starttime,(60/0.001)) )
        sprintf(buffer,"TIME!"," 1 minute");
    SetTextColor(hDC,RGB(255,255,255));
    iFrames++;
    static int FramesPerSec=0;
    FramesPerSec = iFrames/( ((int)(gametimer.GetStartElapsedTime()*0.001)+1) );
    sprintf(buffer, "Frames/s = %d", FramesPerSec);
    TextOut(hDC, 100,100, buffer, strlen(buffer));

    sprintf(buffer, "X= %d", x);
    TextOut(hDC, 100,140, buffer, strlen(buffer));
    ddReturnVal = lpddsSecondary->ReleaseDC(hDC);
    if (DDFailedCheck(ddReturnVal, "ReleaseDC() failed", cpErrorBuf ))
    {
        MessageBox(main_window_handle, cpErrorBuf, "main()", MB_ICONEXCLAMATION);
        return(0);
    }

    //Lock the surface for drawing
    if(!Lock(lpddsSecondary))
        return(0);

    back_buf = (UCHAR*)ddsd.lpSurface;

    //test drawing pixels
    DrawPixel(ddsd,x+200,100,col);
    DrawPixel(ddsd,x+200,101,col);
    DrawPixel(ddsd,x+200,102,col);
    DrawPixel(ddsd,x+200,103,col);
    DrawPixel(ddsd,x+200,104,col);
    DrawPixel(ddsd,x+200,105,col);
    DrawPixel(ddsd,x+200,106,col);
    DrawPixel(ddsd,x+200,107,col);
    DrawPixel(ddsd,x+200,108,col);
    x++;
    if(x>780)
        x=0;

    //test bitmap class
    for (int y=0; y < bitmap1.GetHeight(); y++)
    {
        // copy the line
        memcpy(&back_buf[100+(y+200)*ddsd.lPitch], // dest address
               &bitmap1.GetImageData()[y*bitmap1.GetWidth()*2],   // src address
               bitmap1.GetWidth()*2);                         // bytes to copy
    } // end for y

    //Unlock the surface
    if(!UnLock(lpddsSecondary))
        return(0);

    if(!Lock(Temp))
        return(0);
    back_buf = (UCHAR*)ddsd.lpSurface;
    for (int y=0; y < bitmap2.GetHeight(); y++)
    {
        // copy the line
        memcpy(&back_buf[y*ddsd.lPitch], // dest address
               &bitmap2.GetImageData()[y*bitmap2.GetWidth()*2],   // src address
               bitmap2.GetWidth()*2);                         // bytes to copy
    } // end for y
    if(!UnLock(Temp))
        return(0);
    static RECT temprect= {200,200,520,400};
    static RECT sorc_rect= {0,0,320,200};
    ddReturnVal = lpddsSecondary->Blt(&temprect/*dest rect*/,Temp, //pointer to source surface
                                      &sorc_rect, //pointer to the source rectangle
                                      DDBLT_WAIT | DDBLT_KEYSRC,NULL);
    if (DDFailedCheck(ddReturnVal, "Blt failed", cpErrorBuf ))
    {
        MessageBox(main_window_handle, cpErrorBuf, "Main()", MB_ICONEXCLAMATION);
        return(0);
    }


    static RECT temprect2;
    temprect2.top=200;
    temprect2.left=500;
    temprect2.right=sprite.GetWidth()+500;
    temprect2.bottom=sprite.GetHeight()+200;
    static int i=0;
    ddReturnVal = lpddsSecondary->Blt(&temprect2/*dest rect*/,sprite.GetFrame(i), //pointer to source surface
                                      NULL, //pointer to the source rectangle
                                      DDBLT_WAIT | DDBLT_KEYSRC,NULL/*ddbltfx struct*/);
    if (DDFailedCheck(ddReturnVal, "Blt failed", cpErrorBuf ))
    {
        MessageBox(main_window_handle, cpErrorBuf, "Main()", MB_ICONEXCLAMATION);
        return(0);
    }
    static DWORD start = GetTickCount();
    if(gametimer.Elapsed(start,120))
    {
        i++;
        start = GetTickCount();
    }
    if(i>13)
        i=0;

    static int size=0;
    temprect2.top=500+size;
    temprect2.left=300+size;
    temprect2.bottom=500+myface.GetWidth()+size;
    temprect2.right=300+myface.GetWidth()+size;
    ddReturnVal = lpddsSecondary->Blt(&temprect2/*dest rect*/,myface.GetFrame(0), //pointer to source surface
                                      NULL, //pointer to the source rectangle
                                      DDBLT_WAIT | DDBLT_KEYSRC,NULL/*ddbltfx struct*/);
    if (DDFailedCheck(ddReturnVal, "Blt failed", cpErrorBuf ))
    {
        MessageBox(main_window_handle, cpErrorBuf, "Main()", MB_ICONEXCLAMATION);
        return(0);
    }

    static int what=0;
    what++;
    size= sin(what)+cos(what+5);

    static int j=0;
    static DWORD start2=GetTickCount();
    if(gametimer.Elapsed(start2,50))
    {
        j++;
        start2=GetTickCount();
    }
    if(j>=3)j=0;
    temprect2.top=500;
    temprect2.left=100;
    temprect2.bottom=500+ship.GetHeight();
    temprect2.right=100+ship.GetWidth();
    ddReturnVal = lpddsSecondary->Blt(&temprect2/*dest rect*/,ship.GetFrame(j), //pointer to source surface
                                      NULL, //pointer to the source rectangle
                                      DDBLT_WAIT | DDBLT_KEYSRC,NULL/*ddbltfx struct*/);
    if (DDFailedCheck(ddReturnVal, "Blt failed", cpErrorBuf ))
    {
        MessageBox(main_window_handle, cpErrorBuf, "Main()", MB_ICONEXCLAMATION);
        return(0);
    }

    temprect2.top=400;
    temprect2.left=500;
    temprect2.bottom=400+recttest.GetHeight()+50;
    temprect2.right=500+recttest.GetWidth()+50;

    ddReturnVal = lpddsSecondary->Blt(&temprect2/*dest rect*/,recttest.GetFrame(0), //pointer to source surface
                                      &recttest.GetRect(), //pointer to the source rectangle
                                      DDBLT_WAIT | DDBLT_KEYSRC,NULL/*ddbltfx struct*/);
    if (DDFailedCheck(ddReturnVal, "Blt failed", cpErrorBuf ))
    {
        MessageBox(main_window_handle, cpErrorBuf, "Main()", MB_ICONEXCLAMATION);
        return(0);
    }

    temprect2.top=485;
    temprect2.left=160;
    temprect2.bottom=485+ship2.GetHeight();
    temprect2.right=160+ship2.GetWidth();
    static int k=0;
    static DWORD start3;
    if(gametimer.Elapsed(start3,0))
    {
        k++;
        start3=GetTickCount();
    }
    if(k>=11)k=0;

    ddReturnVal = lpddsSecondary->Blt(&temprect2/*dest rect*/,ship2.GetFrame(0), //pointer to source surface
                                      &ship2.GetRect(), //pointer to the source rectangle
                                      DDBLT_WAIT | DDBLT_KEYSRC,NULL/*ddbltfx struct*/);
    if (DDFailedCheck(ddReturnVal, "Blt failed", cpErrorBuf ))
    {
        MessageBox(main_window_handle, cpErrorBuf, "Main()", MB_ICONEXCLAMATION);
        return(0);
    }

    Flip();

    return(1);
}
コード例 #5
0
ファイル: CGImageCache.cpp プロジェクト: Sdw195/Transcendence
ALERROR CGImageCache::LoadBitmapImage (DWORD dwImageUNID, DWORD dwTransparencyUNID, DWORD dwDepthUNID, int *retiIndex)

//	LoadBitmapImage
//
//	Loads an image into the cache. This should only be called once
//	when the cache is initialized or when an image is first requested.

	{
	ALERROR error;
	HRESULT result;
	HBITMAP hBitmap;
	DDSURFACEDESC ddsd;
	BITMAP bm;
	LPDIRECTDRAWSURFACE7 pSurface;
	HDC hDC, hBitmapDC;
	HBITMAP hOldBitmap;
	HBITMAP hDepth;
	CGChannelStruct *pTrans = NULL;

	//	Load the bitmap from the image db

	if (error = m_pMediaDb->LoadBitmap(dwImageUNID, &hBitmap))
		return error;

	//	Get some info from bitmap

	GetObject(hBitmap, sizeof(bm), &bm);

	//	Create a surface of the proper size

	utlMemSet(&ddsd, sizeof(ddsd), 0);
	ddsd.dwSize = sizeof(ddsd);
	ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
	ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
	ddsd.dwWidth = bm.bmWidth;
	ddsd.dwHeight = bm.bmHeight;

	if (m_pScreen->GetDD()->CreateSurface(&ddsd, &pSurface, NULL) != DD_OK)
		{
		DeleteObject(hBitmap);
		return ERR_FAIL;
		}

	if (result = pSurface->GetDC(&hDC) != DD_OK)
		{
		pSurface->Release();
		DeleteObject(hBitmap);
		return ERR_FAIL;
		}

	//	Blt the bitmap onto the surface

	hBitmapDC = CreateCompatibleDC(NULL);
	hOldBitmap = (HBITMAP)SelectObject(hBitmapDC, hBitmap);

	BitBlt(hDC,
			0,
			0,
			bm.bmWidth,
			bm.bmHeight,
			hBitmapDC,
			0,
			0,
			SRCCOPY);

	SelectObject(hBitmapDC, hOldBitmap);
	DeleteDC(hBitmapDC);
	DeleteObject(hBitmap);

	pSurface->ReleaseDC(hDC);

	//	Load the transparency bitmap

	if (dwTransparencyUNID)
		{
		HBITMAP hTransparency;

		if (error = m_pMediaDb->LoadBitmap(dwTransparencyUNID, &hTransparency))
			{
			pSurface->Release();
			return error;
			}

		//	Convert this bitmap into an 8-bit map

		error = ConvertToChannel(hTransparency, &pTrans);
		DeleteObject(hTransparency);
		if (error)
			{
			pSurface->Release();
			return error;
			}
		}

	//	Load the depth bitmap

	if (dwDepthUNID)
		{
		if (error = m_pMediaDb->LoadBitmap(dwDepthUNID, &hDepth))
			{
			if (pTrans)
				MemFree(pTrans);
			pSurface->Release();
			return error;
			}
		}
	else
		hDepth = NULL;

	//	Add the surface to our cache

	if (error = AddImage(dwImageUNID, pSurface, pTrans, hDepth, retiIndex))
		{
		if (hDepth)
			DeleteObject(hDepth);
		if (pTrans)
			MemFree(pTrans);
		pSurface->Release();
		return ERR_FAIL;
		}

	return NOERROR;
	}
コード例 #6
0
ファイル: textures.cpp プロジェクト: svagionitis/Hover
HRESULT CTextureHolder::CopyBitmapToSurface(){

    // Get a DDraw object to create a temporary surface
    LPDIRECTDRAW7 pDD;
    m_pddsSurface->GetDDInterface( (VOID**)&pDD );

    // Get the bitmap structure (to extract width, height, and bpp)
    BITMAP bm;
    GetObject( m_hbmBitmap, sizeof(BITMAP), &bm );

    // Setup the new surface desc
    DDSURFACEDESC2 ddsd;
    ddsd.dwSize = sizeof(ddsd);
    m_pddsSurface->GetSurfaceDesc( &ddsd );
    ddsd.dwFlags          = DDSD_CAPS|DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|
                            DDSD_TEXTURESTAGE;
    ddsd.ddsCaps.dwCaps   = DDSCAPS_TEXTURE|DDSCAPS_SYSTEMMEMORY;
    ddsd.ddsCaps.dwCaps2  = 0L;
    ddsd.dwWidth          = bm.bmWidth;
    ddsd.dwHeight         = bm.bmHeight;

    // Create a new surface for the texture
    LPDIRECTDRAWSURFACE7 pddsTempSurface;
    HRESULT hr;
    if( FAILED( hr = pDD->CreateSurface( &ddsd, &pddsTempSurface, NULL ) ) )
    {
        pDD->Release();
        return hr;
    }

    // Get a DC for the bitmap
    HDC hdcBitmap = CreateCompatibleDC( NULL );
    if( NULL == hdcBitmap )
    {
        pddsTempSurface->Release();
        pDD->Release();
        return hr; // bug? return E_FAIL?
    }
    SelectObject( hdcBitmap, m_hbmBitmap );

    // Handle palettized textures. Need to attach a palette
    if( ddsd.ddpfPixelFormat.dwRGBBitCount == 8 )
    {
        LPDIRECTDRAWPALETTE  pPalette;
        DWORD dwPaletteFlags = DDPCAPS_8BIT|DDPCAPS_ALLOW256;
        DWORD pe[256];
        WORD  wNumColors     = GetDIBColorTable( hdcBitmap, 0, 256, (RGBQUAD*)pe );

        // Create the color table
        for( WORD i=0; i<wNumColors; i++ )
        {
            pe[i] = RGB( GetBValue(pe[i]), GetGValue(pe[i]), GetRValue(pe[i]) );

            // Handle textures with transparent pixels
            if( m_dwFlags & (D3DTEXTR_TRANSPARENTWHITE|D3DTEXTR_TRANSPARENTBLACK) )
            {
                // Set alpha for opaque pixels
                if( m_dwFlags & D3DTEXTR_TRANSPARENTBLACK )
                {
                    if( pe[i] != 0x00000000 )
                        pe[i] |= 0xff000000;
                }
                else if( m_dwFlags & D3DTEXTR_TRANSPARENTWHITE )
                {
                    if( pe[i] != 0x00ffffff )
                        pe[i] |= 0xff000000;
                }
            }
        }
        // Add DDPCAPS_ALPHA flag for textures with transparent pixels
        if( m_dwFlags & (D3DTEXTR_TRANSPARENTWHITE|D3DTEXTR_TRANSPARENTBLACK) )
            dwPaletteFlags |= DDPCAPS_ALPHA;

        // Create & attach a palette
        pDD->CreatePalette( dwPaletteFlags, (PALETTEENTRY*)pe, &pPalette, NULL );
        pddsTempSurface->SetPalette( pPalette );
        m_pddsSurface->SetPalette( pPalette );
        SAFE_RELEASE( pPalette );
    }

    // Copy the bitmap image to the surface.
    HDC hdcSurface;
    if( SUCCEEDED( pddsTempSurface->GetDC( &hdcSurface ) ) )
    {
        BitBlt( hdcSurface, 0, 0, bm.bmWidth, bm.bmHeight, hdcBitmap, 0, 0,
                SRCCOPY );
        pddsTempSurface->ReleaseDC( hdcSurface );
    }
    DeleteDC( hdcBitmap );

    // Copy the temp surface to the real texture surface
    m_pddsSurface->Blt( NULL, pddsTempSurface, NULL, DDBLT_WAIT, NULL );

    // Done with the temp surface
    pddsTempSurface->Release();

    // For textures with real alpha (not palettized), set transparent bits
    if( ddsd.ddpfPixelFormat.dwRGBAlphaBitMask )
    {
        if( m_dwFlags & (D3DTEXTR_TRANSPARENTWHITE|D3DTEXTR_TRANSPARENTBLACK) )
        {
            // Lock the texture surface
            DDSURFACEDESC2 ddsd;
            ddsd.dwSize = sizeof(ddsd);
            while( m_pddsSurface->Lock( NULL, &ddsd, 0, NULL ) ==
                   DDERR_WASSTILLDRAWING );

            DWORD dwAlphaMask = ddsd.ddpfPixelFormat.dwRGBAlphaBitMask;
            DWORD dwRGBMask   = ( ddsd.ddpfPixelFormat.dwRBitMask |
                                  ddsd.ddpfPixelFormat.dwGBitMask |
                                  ddsd.ddpfPixelFormat.dwBBitMask );
            DWORD dwColorkey  = 0x00000000; // Colorkey on black
            if( m_dwFlags & D3DTEXTR_TRANSPARENTWHITE )
                dwColorkey = dwRGBMask;     // Colorkey on white

            // Add an opaque alpha value to each non-colorkeyed pixel
            for( DWORD y=0; y<ddsd.dwHeight; y++ )
            {
                WORD*  p16 =  (WORD*)((BYTE*)ddsd.lpSurface + y*ddsd.lPitch);
                DWORD* p32 = (DWORD*)((BYTE*)ddsd.lpSurface + y*ddsd.lPitch);

                for( DWORD x=0; x<ddsd.dwWidth; x++ )
                {
                    if( ddsd.ddpfPixelFormat.dwRGBBitCount == 16 )
                    {
                        if( ( *p16 &= dwRGBMask ) != dwColorkey )
                            *p16 |= dwAlphaMask;
                        p16++;
                    }
                    if( ddsd.ddpfPixelFormat.dwRGBBitCount == 32 )
                    {
                        if( ( *p32 &= dwRGBMask ) != dwColorkey )
                            *p32 |= dwAlphaMask;
                        p32++;
                    }
                }
            }
            m_pddsSurface->Unlock( NULL );
        }
				else if( m_bHasMyAlpha ){
					
					DDSURFACEDESC2 ddsd;
					ddsd.dwSize = sizeof(ddsd);
					while( m_pddsSurface->Lock( NULL, &ddsd, 0, NULL ) ==
						DDERR_WASSTILLDRAWING );
					
					DWORD dwRGBMask   = ( ddsd.ddpfPixelFormat.dwRBitMask |
						ddsd.ddpfPixelFormat.dwGBitMask |
						ddsd.ddpfPixelFormat.dwBBitMask );

					DWORD rMask = ddsd.ddpfPixelFormat.dwRBitMask;
					DWORD gMask = ddsd.ddpfPixelFormat.dwGBitMask;
					DWORD bMask = ddsd.ddpfPixelFormat.dwBBitMask;
					DWORD aMask = ddsd.ddpfPixelFormat.dwRGBAlphaBitMask;

					DWORD rShift = GetShift( rMask );
					DWORD gShift = GetShift( gMask );
					DWORD bShift = GetShift( bMask );
					DWORD aShift = GetShift( aMask );

					DWORD maxRVal = rMask >> rShift;
					DWORD maxGVal = gMask >> gShift;
					DWORD maxBVal = bMask >> bShift;
					DWORD maxAVal = aMask >> aShift;

					DWORD rVal, gVal, bVal, aVal;
					FLOAT min, max;
					
					// Add an opaque alpha value to each non-colorkeyed pixel
					for( DWORD y=0; y<ddsd.dwHeight; y++ ){

						WORD*  p16 =  (WORD*)((BYTE*)ddsd.lpSurface + y*ddsd.lPitch);
						DWORD* p32 = (DWORD*)((BYTE*)ddsd.lpSurface + y*ddsd.lPitch);
						
						for( DWORD x=0; x<ddsd.dwWidth; x++ ){

							if( ddsd.ddpfPixelFormat.dwRGBBitCount == 32 ){
								
								*p32 &= dwRGBMask; // set alpha to zero

								if( *p32 == 0 ){} // black is 100% transparent, so leave alpha at 0%

								else if( *p32 == dwRGBMask ){ // white is opaque, so set alpha to 100%
									*p32 |= aMask;
								}

								else{ // set alpha to equal intensity of brightest hue

									rVal = ( *p32 & rMask ) >> rShift;
									gVal = ( *p32 & gMask ) >> gShift;
									bVal = ( *p32 & bMask ) >> bShift;

									max = max( (FLOAT)rVal / maxRVal, max( (FLOAT)gVal / maxGVal, (FLOAT)bVal / maxBVal ) );
//									min = min( (FLOAT)rVal / maxRVal, min( (FLOAT)gVal / maxGVal, (FLOAT)bVal / maxBVal ) );
									
									aVal = max * 255;

									//if( rVal == gVal && gVal == bVal ){ // white fading to black
									//	*p32 = dwRGBMask; // set color to white
									//}

									// maximize luminosity and saturation
									rVal /= max;
									gVal /= max;
									bVal /= max;

									*p32 = ( aVal << aShift ) | ( rVal << rShift ) | ( gVal << gShift ) | ( bVal << bShift );
								}
								p32++;
							}
							else if( ddsd.ddpfPixelFormat.dwRGBBitCount == 16 ){
								
								*p16 &= dwRGBMask; // set alpha to zero

								if( *p16 == 0 ){} // black is 100% transparent, so leave alpha at 0%

								else if( *p16 == dwRGBMask ){ // white is opaque, so set alpha to 100%
									*p16 |= aMask;
								}

								else{ // set alpha to equal intensity of brightest hue

									rVal = ( *p16 & rMask ) >> rShift;
									gVal = ( *p16 & gMask ) >> gShift;
									bVal = ( *p16 & bMask ) >> bShift;

									aVal = STATSTEXTURE_ALPHA * max( (FLOAT)rVal / maxRVal, max( (FLOAT)gVal / maxGVal, (FLOAT)bVal / maxBVal ) );

									if( aVal < STATSTEXTURE_ALPHA ){ // semi-tranparent white
										*p16 = dwRGBMask;
									}

									*p16 |= aVal << aShift;
								}
								p16++;
							}

						}
					}