コード例 #1
0
BOOL WriteWAVData( LPDIRECTSOUNDBUFFER8 lpDSB, LPBYTE lpWaveData, DWORD dwWriteBytes )
	{
	HRESULT dsval;

	if (lpDSB && lpWaveData && dwWriteBytes)
		{
		LPVOID lpAudioPtr1, lpAudioPtr2;
		DWORD dwAudioBytes1, dwAudioBytes2;

		dsval = lpDSB->Lock(0, dwWriteBytes, &lpAudioPtr1, &dwAudioBytes1, &lpAudioPtr2, &dwAudioBytes2, 0);

		if (dsval == DS_OK)
			{
			CopyMemory(lpAudioPtr1, lpWaveData, dwAudioBytes1);

			if( dwAudioBytes2 != 0)
				CopyMemory(lpAudioPtr2, lpWaveData + dwAudioBytes1, dwAudioBytes2);

			lpDSB->Unlock(lpAudioPtr1, dwAudioBytes1, lpAudioPtr2, dwAudioBytes2);
			return TRUE;
			}
		}

	return FALSE;
	}
コード例 #2
0
ファイル: dsoundplay.cpp プロジェクト: JensenSung/Mcast
/**
 * @brief Main play routine - fill the buffer to be replayed by DirectSound subsystem.
 * @details This routine copies the received playback data from the 'userspace' to the
 * DirectSound provided buffer. This buffer will be then replayed by the DirectSound subsystem if such need
 * arises. 
 * @param[in] p_buffer - pointer to the secondary buffer into which data will be replayed.
 * @param[in] p_fifo - pointer to the FIFO queue from which data will be fetched.
 * @param[in] idx - index of the part of the DirectSound chunk into which copy data.
 * @return returns S_OK on success, any other result indicates a failure.
 */
static HRESULT fill_buffer(LPDIRECTSOUNDBUFFER8 p_buffer, fifo_circular_buffer * p_fifo, size_t idx)
{
    LPVOID lpvWrite1;
    DWORD dwLength1;
    HRESULT hr;
    DWORD dwOffset;
    dwOffset = idx * 1024;
    hr = p_buffer->Lock(dwOffset, // Offset at which to start lock.
            1024, // Size of lock;
            (LPVOID*)&lpvWrite1, // Gets address of first part of lock.
            &dwLength1, // Gets size of first part of lock.
            NULL, /* Second part not needed as we will never wrap around - we lock equal buffer chunks */
            NULL,
            0); // Flag.
    if (SUCCEEDED(hr))
    {
        size_t size;
        size = 1024;
        /* Copy as many items as you can, no more than chunk size, into the buffer */
        if (fifo_circular_buffer_get_items_count(p_fifo)>0)
        {
            fifo_circular_buffer_fetch_item(p_fifo, (uint8_t*)lpvWrite1, &size);
        }
        hr = p_buffer->Unlock(lpvWrite1, dwLength1, NULL, 0);
    }
    else
    {
        debug_outputln("%4.4u %s : 0x%8.8x", __FILE__, __LINE__, hr);
    }
    return hr;
}
コード例 #3
0
ファイル: DirectSound.cpp プロジェクト: u-stone/code-database
BOOL HowToUseStreamBuffer(LPDIRECTSOUNDBUFFER8 lpDsb, DWORD dwOffset, LPBYTE lpbSoundData, DWORD dwSoundBytes)
{
	LPVOID lpvPtr1;
	DWORD dwBytes1;
	LPVOID lpvPtr2;
	DWORD dwBytes2;
	HRESULT hr;

	//获得锁定内存的首地址
	hr = lpDsb->Lock(dwOffset, dwSoundBytes, &lpvPtr1, &dwBytes1, &lpvPtr2, &dwBytes2, 0);
	//如果缓存丢失,要重新装载并重试锁定
	if (DSERR_BUFFERLOST == hr){
		lpDsb->Restore();
		hr = lpDsb->Lock(dwOffset, dwSoundBytes, &lpvPtr1, &dwBytes1, &lpvPtr2, &dwBytes2, 0);
	}
	if (SUCCEEDED(hr)){
		CopyMemory(lpvPtr1, lpbSoundData, dwBytes1);
		if (NULL != lpvPtr2){
			CopyMemory(lpvPtr2, lpbSoundData+dwBytes1, dwBytes2);
		}
		hr = lpDsb->Unlock(lpvPtr1, dwBytes1, lpvPtr2, dwBytes2);
		if (SUCCEEDED(hr)){
			return TRUE;
		}
	}
	//Lock, Unlock, or Restore failed
	return FALSE;
}
コード例 #4
0
ファイル: oggDlg_ds.cpp プロジェクト: otoboku/oggYSEDbgm
void COggDlg::Closeds()
{
//	fade1=1;
	if(m_dsb){
		m_dsb->Stop();
		if(m_dsb3d != NULL){m_dsb3d->Release();m_dsb3d =NULL;}
		if(m_dsb != NULL){m_dsb->Release();m_dsb =NULL;}
	}
}
コード例 #5
0
ファイル: DirectSound.cpp プロジェクト: u-stone/code-database
//设置声音特效
HRESULT SetEcho(LPDIRECTSOUNDBUFFER8 pDSBuffer){
	HRESULT hr;
	DWORD  dwResult[1];

	DSEFFECTDESC dsEffect;
	memset(&dsEffect, 0, sizeof(DSEFFECTDESC));
	dsEffect.dwSize = sizeof(DSEFFECTDESC);
	dsEffect.dwFlags = 0;
	dsEffect.guidDSFXClass = GUID_DSFX_STANDARD_ECHO;

	if (SUCCEEDED(hr = pDSBuffer->SetFX(1, &dsEffect, dwResult))){
		switch (dwResult[0])
		{
		case DSFXR_LOCHARDWARE:
			cout << "Effect was placed in hardware" << endl;
			break;
		case DSFXR_LOCSOFTWARE:
			cout << "Effect was placed in software" << endl;
			break;
		case DSFXR_UNALLOCATED:
			cout << "Effect was not allocated in hardware or software" << endl;
			break;
		}
	}
	return hr;
}
コード例 #6
0
int GlobalSoundManager::getAvailableBufferIndex(SoundPriority priority) {
  int available_buffer = -1; // index of a buffer that could be overwritten if no
                             // empty one is found
  for (int buffer = 0; buffer < NUMBER_OF_SOUND_BUFFERS; ++buffer) {
    if (sound_buffers_[buffer] == NULL) return buffer;
    if (sound_buffer_priority_[buffer] <= priority) {
      available_buffer = buffer;
    }
  }

  if (available_buffer < 0) return -1;

  LPDIRECTSOUNDBUFFER8 buffer = sound_buffers_[available_buffer];
  buffer->Stop();
  buffer->Release();
  sound_buffers_[available_buffer] = NULL;
  sound_buffer_priority_[available_buffer] = SOUNDPRIORITY_AMBIENT;
  return available_buffer;
}
コード例 #7
0
ファイル: DirectSound.cpp プロジェクト: u-stone/code-database
//设置播放通知,一般用处有二:
//1. 通知程序写入下一段声音数据
//2. 通知做某一个操作
HRESULT SetStopNotification(HANDLE hEvent, LPDIRECTSOUNDBUFFER8 lpDsbSecondary){
	LPDIRECTSOUNDNOTIFY8 lpDsNotify;
	DSBPOSITIONNOTIFY PositionNotify;
	HRESULT hr;

	if (SUCCEEDED(hr = 
		lpDsbSecondary->QueryInterface(IID_IDirectSoundNotify8, (LPVOID*)lpDsNotify)
		)){
	        PositionNotify.dwOffset = DSBPN_OFFSETSTOP;
			PositionNotify.hEventNotify = hEvent;
			hr = lpDsNotify->SetNotificationPositions(1, &PositionNotify);
			lpDsNotify->Release();
	}
	return hr;
}
コード例 #8
0
ファイル: dsoundplay.cpp プロジェクト: JensenSung/Mcast
/**
 * @brief Configures the replay buffer so that at appropriate positions of replay, a notification is sent.
 * @details 
 * @param[in] p_secondary_buffer
 * @param[in] notify_array
 * @param[in] notify_array_count
 * @return 
 */
static HRESULT set_play_notifications(LPDIRECTSOUNDBUFFER8 p_secondary_buffer, 
 DSBPOSITIONNOTIFY * notify_array, 
 size_t notify_array_count)
{
    HRESULT hr;
    LPDIRECTSOUNDNOTIFY8 p_notify_itf = NULL;
    hr = p_secondary_buffer->QueryInterface(IID_IDirectSoundNotify8, (LPVOID*)&p_notify_itf);
    if (SUCCEEDED(hr))
    { 
        hr = p_notify_itf->SetNotificationPositions(notify_array_count, notify_array);
        p_notify_itf->Release();
        debug_outputln("%4.4u %s : 0x%8.8x %u", __LINE__, __FILE__, hr, notify_array_count);
        for (size_t idx = 0; idx < notify_array_count; ++idx)
        {
            debug_outputln("%4.4u %s : 0x%8.8x %u", __LINE__, __FILE__, notify_array[idx].hEventNotify, notify_array[idx].dwOffset);
        }    
    }
    return hr;
}
コード例 #9
0
ファイル: oggDlg_ds.cpp プロジェクト: otoboku/oggYSEDbgm
BOOL COggDlg::ReleaseDXSound(void)
{
	if(m_ds){
		Closeds();
		if(m_dsb3d != NULL){m_dsb3d->Release();m_dsb3d =NULL;}
		if(m_dsb != NULL) {m_dsb->Release();m_dsb=NULL;}
		if (m_dsb1 != NULL) { m_dsb1->Release(); m_dsb1 = NULL; }
		if(m_lpDS3DBuffer != NULL){m_lpDS3DBuffer->Release();}
		m_dsb =NULL;
		m_lpDS3DBuffer= NULL;
		if(m_p!=NULL){m_p->Release();m_p=NULL;}

		if(m_ds){
			m_ds->Release();
			m_ds = NULL;
		}
	}
	return TRUE;
}
コード例 #10
0
ファイル: oggDlg_ds.cpp プロジェクト: otoboku/oggYSEDbgm
UINT HandleNotifications(LPVOID)
{
	DWORD hr = DS_OK;
	DWORD hRet = 0;
	thn=FALSE;
	thn1=FALSE;
	char* pdsb1;
	char* pdsb2;
	syukai=0;
//	char bufwav2[OUTPUT_BUFFER_SIZE];
	HANDLE ev[] = {(HANDLE)og->timer};
//	ULONG PlayCursor,WriteCursor=OUTPUT_BUFFER_SIZE*4,oldw=OUTPUT_BUFFER_SIZE*4;
	ULONG PlayCursor,WriteCursor=0,oldw=OUTPUT_BUFFER_SIZE*2,oldw2;
	m_dsb->SetCurrentPosition(0);
	if(mode==-10){
		oldw=OUTPUT_BUFFER_SIZE*2;
		og->timer.SetEvent();
	}
	fade1=0;
	for(;;){
		DWORD  dwDataLen = WAVDALen/10;
		if(syukai==2) {thn=TRUE;AfxEndThread(0);}
		if(syukai==1) {syukai2=1;continue;}
//		int ik;
//		for(ik=0;ik<60;ik++){
//		if(syukai)
			::WaitForMultipleObjects(1, ev, FALSE, 40);
//		else
			//Sleep(1);
			if (sek == 1) {
				if (m_dsb)m_dsb->Stop();
				oldw = 0;
				if ((mode >= 10 && mode <= 20) || mode < -10) {
					playwavadpcm(bufwav3, oldw, OUTPUT_BUFFER_SIZE / 12 * wavch * 2, 0);//データ獲得
				}
				else if (mode == -10) {
					playwavmp3(bufwav3, oldw, OUTPUT_BUFFER_SIZE / 12 * wavch * 2, 0);//データ獲得
				}
				else if (mode == -3) {
					playwavkpi(bufwav3, oldw, OUTPUT_BUFFER_SIZE / 12 * wavch * 2, 0);//データ獲得
				}
				else if (mode == -8) {
					playwavflac(bufwav3, oldw, OUTPUT_BUFFER_SIZE / 12 * wavch * 2, 0);//データ獲得
				}
				else if (mode == -9) {
					playwavm4a(bufwav3, oldw, OUTPUT_BUFFER_SIZE / 12 * wavch * 2, 0);//データ獲得
				}
				else {
					playwavds2(bufwav3, oldw, OUTPUT_BUFFER_SIZE / 12 * wavch * 2, 0);//データ獲得
				}
				oldw = OUTPUT_BUFFER_SIZE / 12 * wavch * 2; WriteCursor = OUTPUT_BUFFER_SIZE / 12 * wavch * 2;
				if(m_dsb)m_dsb->SetCurrentPosition(0);
				if(m_dsb)m_dsb->Play(0,0,DSBPLAY_LOOPING);
				sek=FALSE;
				//break;
			}
			if(thn1) {thn=TRUE;AfxEndThread(0);}
//		}
		if(ps==1) continue;
		if(m_dsb)m_dsb->GetCurrentPosition(&PlayCursor, &WriteCursor);//再生位置取得
		int len1=0,len2=0,len3,len4;
//		oldw = ((oldw / (wavch * 2)) * (wavch * 2));
		len1=(int)WriteCursor-(int)oldw;//書き込み範囲取得10
		len2=0;
		if (len1 == 0 && len2 == 0) continue;
		if(len1<0){
			len1=OUTPUT_BUFFER_SIZE*OUTPUT_BUFFER_NUM-oldw; len2= WriteCursor;}
		if(len2<0)
			len2=0;
		//len1 = (len1 / (wavsam / 8)) * (wavsam / 8);
		//len2 = (len2 / (wavsam / 8)) * (wavsam / 8);
		len4=len1+len2;
		if((mode>=10 && mode<=20) || mode<-10)
			playwavadpcm(bufwav3,oldw,len1,len2);//データ獲得
		else if(mode==-10)
			len4=playwavmp3(bufwav3,oldw,len1,len2);//データ獲得
		else if(mode==-3)
			len4=playwavkpi(bufwav3,oldw,len1,len2);//データ獲得
		else if (mode == -8)
			playwavflac(bufwav3, oldw, len1, len2);//データ獲得
		else if (mode == -9)
			playwavm4a(bufwav3, oldw, len1, len2);//データ獲得
		else
			playwavds2(bufwav3,oldw,len1,len2);//データ獲得

		if(m_dsb){
			m_dsb->Lock(oldw,len4,(LPVOID *)&pdsb1,(DWORD*)&len3,(LPVOID *)&pdsb2,(DWORD*)&len4,0);
			thn=FALSE;
			Sleep(20);
			thn=FALSE;
			memcpy(pdsb1,bufwav3+oldw,len3);
			if(len4!=0)memcpy(pdsb2,bufwav3,len4);
			if(m_dsb)m_dsb->Unlock(pdsb1,len3,pdsb2,len4);
			oldw2=oldw+len3;
			if(len4!=0)oldw2=len4;
			oldw=WriteCursor;
//			oldw+=(len3+len4);
//			oldw%=OUTPUT_BUFFER_SIZE*OUTPUT_BUFFER_NUM;
		}
		if(fade1){
//			if(m_dsb){
//				m_dsb->Lock(0,OUTPUT_BUFFER_SIZE*OUTPUT_BUFFER_NUM,(LPVOID *)&pdsb1,(DWORD*)&len3,(LPVOID *)&pdsb2,(DWORD*)&len4,0);
//				ZeroMemory(pdsb1,len3);
//				if(len4!=0)ZeroMemory(pdsb2,len4);
//				m_dsb->Unlock(pdsb1,len3,pdsb2,len4);
//			}
//			Sleep(750);
			oldw=oldw2-(wavbit);
			if(((int)oldw)<=0)oldw=wavbit;
			int flgn=0;
			playf = 1;
			thn = FALSE;
			if(m_dsb && thn==FALSE){
				m_dsb->GetCurrentPosition(&PlayCursor, &WriteCursor);
				if(oldw<=PlayCursor) flgn=1;
//				DWORD time=timeGetTime()+3000;
				for(;;){
//					if(time<timeGetTime()) break;
					DoEvent();
					if(m_dsb)m_dsb->GetCurrentPosition(&PlayCursor, &WriteCursor);
					if(oldw>PlayCursor){flgn=0; continue;}
					if(oldw<=PlayCursor && flgn==0) break;
				}
			}
//			m_dsb->SetVolume(DSBVOLUME_MIN);
//			m_dsb->Stop();
			og->OnPause();
			playf=0;
			thn=TRUE;

			AfxEndThread(0);
//			for(int y=0;y<11;y++){
//				CloseHandle(hNotifyEvent[y]);hNotifyEvent[y] = (HANDLE)NULL;
//			}
			return 0;
		}
	}

} //handlenotifications()
コード例 #11
0
ファイル: oggDlg_ds.cpp プロジェクト: otoboku/oggYSEDbgm
/*
void DoEvent()
{
	MSG msg;
	for(;;){
		if(PeekMessage(&msg,NULL,0,0,PM_REMOVE))
		{
			TranslateMessage(&msg);
			DispatchMessage(&msg);
		}else return;
	}
}
*/
void COggDlg::Vol(int vol)
{
	m_dsb->SetVolume(vol);
}