void GameStart::showHistorySorceNumber() { // Game Data int sorceNumber = 100; LabelAtlas * labelNumber = LabelAtlas::create(String::createWithFormat("%d",sorceNumber)->_string,"fh_shuzi.png",22,32,48); labelNumber->setAnchorPoint(Vec2(0.0, 0.5)); labelNumber->setPosition(Vec2(visibleSize.width / 2 + 50, visibleSize.height / 2 - 150)); addChild(labelNumber); }
void GameShopLayer::showGoldNumber() { // GameData int goldNumber = 1000; LabelAtlas * goldLabel = LabelAtlas::create(String::createWithFormat("%d", goldNumber)->_string, "gameShop/sc_shuzi.png",14,19,48); goldLabel->setAnchorPoint(Vec2(0.0, 0.5)); goldLabel->setPosition(Vec2(visibleSize.width / 2 - 120, visibleSize.height / 2 + 157)); addChild(goldLabel); }
void GameStart::showCurrcertSorceNumber() { // GameData int currcertSorce = GameData::getInstance()->getCurrcertSorce(); LabelAtlas * CurrcertSorce = LabelAtlas::create(String::createWithFormat("%d", currcertSorce)->_string, "yx_shuzi.png", 18, 24, 48); CurrcertSorce->setAnchorPoint(Vec2(0.0, 0.5)); CurrcertSorce->setPosition(Vec2(visibleSize.width / 2 + 120, visibleSize.height / 2 + 330)); addChild(CurrcertSorce); }
// on "init" you need to initialize your instance bool HelloWorld::init() { if ( !Layer::init() ) { return false; } Size visibleSize = Director::getInstance()->getVisibleSize(); MenuItemFont* pIncrease = MenuItemFont::create("increase 20",CC_CALLBACK_1(HelloWorld::increaseCallback,this)); pIncrease->setAnchorPoint(Vec2(0.0f,1.0f)); pIncrease->setPosition(0.0f,visibleSize.height - 0.0f); MenuItemFont* pReduce = MenuItemFont::create("reduce 20",CC_CALLBACK_1(HelloWorld::reduceCallback,this)); pReduce->setAnchorPoint(Vec2(0.0f,1.0f)); pReduce->setPosition(0.0f,visibleSize.height - 40.0f); MenuItemFont* pGoto = MenuItemFont::create("goto 100",CC_CALLBACK_1(HelloWorld::gotoCallback,this)); pGoto->setAnchorPoint(Vec2(0.0f,1.0f)); pGoto->setPosition(0.0f,visibleSize.height - 80.0f); Menu* pMenu = Menu::create(pIncrease,pReduce,pGoto, NULL); pMenu->setPosition(Vec2(0.0f,0.0f)); this->addChild(pMenu, 1); LabelAtlas* pNumber = LabelAtlas::create("","number.png",55,84,'0'); pNumber->setAnchorPoint(Vec2(0.5f,0.5f)); pNumber->setPosition(Vec2(visibleSize.width/2.0f, visibleSize.height/2.0f)); this->addChild(pNumber); m_numberCount.setLabelAtlas(pNumber); //如果是从cocostudio导出的话请调用NumberCount::setTextAtlas //将数字每一步的增量初始化为3 m_numberCount.setNumberDelta(3); //将数字增加时间间隔设置为0.1秒 m_numberCount.setTimeDelta(0.1f); //将数字初始化为100 m_numberCount.setNumber(100,false); return true; }