コード例 #1
0
void ChooseServerForm::PositionColumns() {
    ListControl *plstc = (ListControl *)GetControlPtr(kidcServerList);
    Rect rcList;
    plstc->GetRect(&rcList);
    Font *pfnt = plstc->GetFont();

    LabelControl *plblPlayers = (LabelControl *)GetControlPtr(kidcNumPlayers);
    int cxNumPlayers = pfnt->GetTextExtent(plblPlayers->GetText());
    int xNumPlayers = rcList.right - cxNumPlayers;
    LabelControl *plblStatus = (LabelControl *)GetControlPtr(kidcServerStatus);
    int cxStatus = pfnt->GetTextExtent(plblStatus->GetText());
    int xStatus = xNumPlayers - 40 - cxStatus;
    int xLocation = rcList.left + (xStatus - rcList.left) / 2;
    int xName = rcList.left;
    
    plstc->SetTabStops(xName - rcList.left, xLocation - rcList.left,
            xStatus + cxStatus / 2 - rcList.left,
            xNumPlayers + cxNumPlayers / 2 - rcList.left);
    plstc->SetTabFlags(0, 0, kfLstTabCenterOn, kfLstTabCenterOn);

    word ids[] = { kidcServerName, kidcServerLocation, kidcServerStatus,
            kidcNumPlayers };
    int ax[] = { xName, xLocation, xStatus, xNumPlayers };

    for (int i = 0; i < ARRAYSIZE(ids); i++) {
        LabelControl *plbl = (LabelControl *)GetControlPtr(ids[i]);
        Rect rcCtl;
        plbl->GetRect(&rcCtl);
        plbl->SetPosition(ax[i], rcCtl.top);
    }
}
コード例 #2
0
void DownloadMissionPackForm::PositionColumns() {
    // Calc tab stops in the list
    // S  Title # Players Downloads
    // S is + for installed, or ! for upgrade
    // Title is the title. Make this as wide as possible
    // # Players is as close to Downloads as is reasonable
    // # Missions is right aligned

    ListControl *plstc = (ListControl *)GetControlPtr(kidcMissionPackList);
    Font *pfnt = plstc->GetFont();
    LabelControl *plbl = (LabelControl *)GetControlPtr(kidcStatus);
#if 1
    plbl->SetText("");
    int cxPlus = pfnt->GetTextExtent("+");
#else
    int cxPlus = pfnt->GetTextExtent(plbl->GetText());
#endif
    plbl = (LabelControl *)GetControlPtr(kidcTitle);
    int cxTitle = pfnt->GetTextExtent(plbl->GetText());
    plbl = (LabelControl *)GetControlPtr(kidcNumPlayers);
    int cxNumPlayers = pfnt->GetTextExtent(plbl->GetText());
    int cxAsterisk = pfnt->GetTextExtent("*");
    plbl = (LabelControl *)GetControlPtr(kidcNumMissions);
    int cxNumMissions = pfnt->GetTextExtent(plbl->GetText());

    Rect rcList;
    plstc->GetRect(&rcList);

    int xStatus = 2;
    int xTitle = (rcList.Width() / 4 - cxTitle) / 2;
    int xNumMissions = rcList.Width() - cxAsterisk - cxNumMissions;
    int xNumPlayers = xNumMissions - 10 - cxNumPlayers; 
    // Calc the top of the list (past the arrow) for better column
    // label hittesting
    Size sizArrow;
    ListControl::s_ptbmScrollUpUp->GetSize(&sizArrow);
    int yListTop = rcList.top + sizArrow.cy;

    // Set the label positions
    // Enable the labels for hittesting

    Rect rc;
    plbl = (LabelControl *)GetControlPtr(kidcStatus);
    plbl->GetRect(&rc);
    rc.left = rcList.left + xStatus;
    rc.right = xTitle;
    rc.bottom += (yListTop - rc.bottom) / 2;
    plbl->SetRect(&rc);
    plbl->SetFlags(plbl->GetFlags() | kfLblHitTest);
    rcStatus_ = rc;

    plbl = (LabelControl *)GetControlPtr(kidcTitle);
    plbl->GetRect(&rc);
    rc.Offset(rcList.left + xTitle - rc.left, 0);
    rc.right += rc.Width();
    rc.bottom += (yListTop - rc.bottom) / 2;
    plbl->SetRect(&rc);
    plbl->SetFlags(plbl->GetFlags() | kfLblHitTest);
    rcTitle_ = rc;
    
    plbl = (LabelControl *)GetControlPtr(kidcNumPlayers);
    plbl->GetRect(&rc);
    rc.Offset(rcList.left + xNumPlayers - rc.left, 0);
    rc.bottom += (yListTop - rc.bottom) / 2;
    plbl->SetRect(&rc);
    plbl->SetFlags(plbl->GetFlags() | kfLblHitTest);
    rcNumPlayers_ = rc;

    plbl = (LabelControl *)GetControlPtr(kidcNumMissions);
    plbl->GetRect(&rc);
    rc.Offset(rcList.left + xNumMissions - rc.left, 0);
    rc.bottom += (yListTop - rc.bottom) / 2;
    plbl->SetRect(&rc);
    plbl->SetFlags(plbl->GetFlags() | kfLblHitTest);
    rcNumMissions_ = rc;

    // Remember the tab settings for later use

    x0_ = 0;
    x1_ = cxPlus + 4;
    x2_ = xNumPlayers + cxNumPlayers / 2;
    x3_ = xNumMissions + cxNumMissions / 2;
}