コード例 #1
0
ファイル: DialogLayer.cpp プロジェクト: Youjk/CardGame
void DialogLayer::onEnter()
{
	Layer::onEnter();
     
    Size winSize = Director::getInstance()->getWinSize();
    Point pCenter = Point(winSize.width / 2, winSize.height / 2);
     
    Size contentSize;
    // 设定好参数,在运行时加载
    if (getContentSize().equals(Size::ZERO)) {
        getSpriteBackGround()->setPosition(winSize.width / 2, winSize.height / 2);
        this->addChild(getSpriteBackGround(), 0, 0);
        contentSize = getSpriteBackGround()->getTexture()->getContentSize();
    } else {
        Scale9Sprite *background = getSprite9BackGround();
        background->setContentSize(getContentSize());
        background->setPosition(winSize.width / 2, winSize.height / 2);
        this->addChild(background, 0, 0);
        contentSize = getContentSize();
    }
     
     
    // 添加按钮,并设置其位置
    this->addChild(getMenuButton());
    float btnWidth = contentSize.width / (getMenuButton()->getChildrenCount() + 1);
     
    Vector<Node*> vecArray = getMenuButton()->getChildren();
    Ref* pObj = NULL;
    int i = 0;
    for(auto& e : vecArray){
        Node* node = dynamic_cast<Node*>(e);
        node->setPosition(Point(winSize.width/2 - contentSize.width/2+btnWidth*(i+1),winSize.height/2-contentSize.height/3));
        i++;
    }

	// 显示对话框标题
	if (getLabelTitle()){
		getLabelTitle()->setPosition(pCenter + Vec2(0, contentSize.height / 2 - 30.0f));
		this->addChild(getLabelTitle());
	}

	// 显示文本内容
	if (getLabelContentText()){
		LabelTTF* ltf = getLabelContentText();
		ltf->setPosition(winSize.width / 2, winSize.height / 2 + 20);
		//ltf->setDimensions(Size(contentSize.width - m_contentPadding * 2, contentSize.height - m_contentPaddingTop));
		ltf->setHorizontalAlignment(kCCTextAlignmentLeft);
		this->addChild(ltf);
	}

	// 弹出效果
	Action* popupLayer = Sequence::create(ScaleTo::create(0.0, 0.0),
		ScaleTo::create(0.06, 1.05),
		ScaleTo::create(0.08, 0.95),
		ScaleTo::create(0.08, 1.0), NULL);
	this->runAction(popupLayer);
}
コード例 #2
0
ファイル: PopLayer.cpp プロジェクト: ZeroYang/huarongdao
void PopLayer::onEnter()
{
    Layer::onEnter();
    
    Size winSize = Director::getInstance()->getVisibleSize();
    Vec2 pCenter(winSize.width / 2, winSize.height / 2);
    
    Size contentSize;
    // 设定好参数,在运行时加载
    if (getContentSize().equals(Size::ZERO)) {
        getSpriteBackGround()->setPosition(Vec2(winSize.width / 2, winSize.height / 2));
        this->addChild(getSpriteBackGround(), 0, 0);
        contentSize = getSpriteBackGround()->getTexture()->getContentSize();
    } else {
        Scale9Sprite *background = getSprite9BackGround();
        background->setContentSize(getContentSize());
        background->setPosition(Vec2(winSize.width / 2, winSize.height / 2));
        this->addChild(background, 0, 0);
        contentSize = getContentSize();
    }
    
    
    // 添加按钮,并设置其位置
    this->addChild(getMenuButton());
    float btnWidth = contentSize.width / (getMenuButton()->getChildrenCount() + 1);
    
    Vector<Node *> array = getMenuButton()->getChildren();
    getMenuButton()->alignItemsHorizontallyWithPadding(50);
    getMenuButton()->setPosition(Vec2(winSize.width / 2, winSize.height / 2 - contentSize.height / 3));
    // 	int i = 0;
    // 	for(auto &bt: array)
    // 	{
    // 		Node* node = dynamic_cast<Node*>(bt);
    // 		node->setPosition(Vec2( winSize.width / 2 - contentSize.width / 2 + btnWidth * (i + 1), winSize.height / 2 - contentSize.height / 3));
    // 		i++;
    // 	}
    
    
    // 显示对话框标题
    if (getLabelTitle()){
        getLabelTitle()->setPosition((pCenter + Vec2(0, contentSize.height / 2 - 35.0f)));
        this->addChild(getLabelTitle());
    }
    
    if(getImgTitle())
    {
        getImgTitle()->setPosition((pCenter + Vec2(0, contentSize.height / 2 - 40.0f)));
        this->addChild(getImgTitle());
    }
    
    // 显示文本内容
    if (getLabelContentText()){
        LabelTTF* ltf = getLabelContentText();
        //ltf->setPosition(Vec2(winSize.width / 2, winSize.height / 2));
        ltf->setPosition(pCenter);
        ltf->setDimensions(Size(contentSize.width - m_contentPadding * 2, contentSize.height - m_contentPaddingTop));
        ltf->setHorizontalAlignment(TextHAlignment::LEFT);
        this->addChild(ltf);
    }
    
    // 弹出效果
    Action* popupLayer = Sequence::create(ScaleTo::create(0.0, 0.0),
                                          ScaleTo::create(0.06, 1.05),
                                          ScaleTo::create(0.08, 0.95),
                                          ScaleTo::create(0.08, 1.0), NULL);
    this->runAction(popupLayer);
}
コード例 #3
0
ファイル: PopupLayer.cpp プロジェクト: coolshou/richer
void PopupLayer::onEnter()
{
    Layer::onEnter();
    
	//Size winSize = Director::getInstance()->getWinSize();
    Point pCenter = ccp(winSize.width / 2, winSize.height / 2);
    
    Size contentSize;
    // 设定好参数,在运行时加载
    if (getContentSize().equals(CCSizeZero)) 
	{
        getSpriteBackGround()->setPosition(ccp(winSize.width / 2, winSize.height / 2));
        this->addChild(getSpriteBackGround(), 0, 0);
        contentSize = getSpriteBackGround()->getTexture()->getContentSize();
    } else {
        Scale9Sprite *background = getSprite9BackGround();
        background->setContentSize(getContentSize());
        background->setPosition(ccp(winSize.width / 2, winSize.height / 2));
        this->addChild(background, 0, 0);
        contentSize = getContentSize();
    }
    
    
    // 添加按钮,并设置其位置
    this->addChild(getMenuButton());
    float btnWidth = contentSize.width / (getMenuButton()->getChildrenCount() + 1);
    
	Vector<Node*> vecArray = getMenuButton()->getChildren();

	int j=0;
	for(auto it=vecArray.begin();it!=vecArray.end();it++)
	{
		Node* node = dynamic_cast<Node*>(*it);
		node->setPosition(Point(winSize.width/2 - contentSize.width/2+btnWidth*(j+1),winSize.height/2-contentSize.height/3));
		j++;
	}

    // 显示对话框标题
    if (getLabelTitle())
	{
        getLabelTitle()->setPosition(ccpAdd(pCenter, ccp(0, contentSize.height / 2 -20)));
		getLabelTitle()->setColor(ccc3(0,0,0));
        this->addChild(getLabelTitle());
    }
    
	switch(pop_type)
	{
	case LOTTERY:
		{
			setLotteryContext(contentSize);
			break;
		}
	case LOTTERY_PUBLISH:
		{
							
			setPublishLotteryContext(contentSize);
			break;
		}
	case LOADGAME:
		{

			setLoadGameContext(contentSize);
			break;
		}
	default:
		{
		     // 显示文本内容
			if (getLabelContentText())
			{
				LabelTTF* ltf = getLabelContentText();
				ltf->setPosition(ccp(winSize.width / 2, winSize.height / 2));
				ltf->setDimensions(CCSizeMake(contentSize.width - m_contentPadding * 2, contentSize.height - m_contentPaddingTop));
				ltf->setHorizontalAlignment(kCCTextAlignmentLeft);
				ltf->setColor(ccc3(0,0,0));
				this->addChild(ltf);
			}
		}
	}




    // 弹出效果
    Action* popupLayer = Sequence::create(ScaleTo::create(0.0, 0.0),
                                          ScaleTo::create(0.15, 1.05),
                                          ScaleTo::create(0.08, 0.95),
                                          ScaleTo::create(0.08, 1.0),
										  NULL);
    this->runAction(popupLayer);

}