コード例 #1
0
SceneObject* CreatureManagerImplementation::spawnLair(unsigned int lairTemplate, int difficultyLevel, int difficulty, float x, float z, float y, float size) {
	LairTemplate* lairTmpl = creatureTemplateManager->getLairTemplate(lairTemplate);

	if (lairTmpl == NULL || lairTmpl->getBuildingType() != LairTemplate::LAIR)
		return NULL;

 	String buildingToSpawn;

 	Vector<String>* mobiles = lairTmpl->getWeightedMobiles();

 	if (mobiles->size() == 0)
 		return NULL;

 	buildingToSpawn = lairTmpl->getBuilding((uint32)difficulty);

 	if (buildingToSpawn.isEmpty()) {
 		error("error spawning " + buildingToSpawn);
 		return NULL;
 	}

 	ManagedReference<LairObject*> building = zoneServer->createObject(buildingToSpawn.hashCode(), 0).castTo<LairObject*>();

 	if (building == NULL) {
 		error("error spawning " + buildingToSpawn);
 		return NULL;
 	}

 	Locker blocker(building);

 	building->setFaction(lairTmpl->getFaction());
 	building->setPvpStatusBitmask(CreatureFlag::ATTACKABLE);
 	building->setOptionsBitmask(0, false);
 	building->setMaxCondition(difficultyLevel * (900 + System::random(200)));
 	building->setConditionDamage(0, false);
 	building->initializePosition(x, z, y);
 	building->setDespawnOnNoPlayersInRange(true);

 	ManagedReference<LairObserver*> lairObserver = new LairObserver();
 	lairObserver->deploy();
 	lairObserver->setLairTemplate(lairTmpl);
 	lairObserver->setDifficulty(difficulty);
 	lairObserver->setObserverType(ObserverType::LAIR);
 	lairObserver->setSize(size);

 	building->registerObserver(ObserverEventType::OBJECTDESTRUCTION, lairObserver);
 	building->registerObserver(ObserverEventType::DAMAGERECEIVED, lairObserver);
 	building->registerObserver(ObserverEventType::AIMESSAGE, lairObserver);
 	building->registerObserver(ObserverEventType::OBJECTREMOVEDFROMZONE, lairObserver);

 	zone->transferObject(building, -1, false);

	lairObserver->checkForNewSpawns(building, NULL, true);

 	return building;
}
コード例 #2
0
SceneObject* CreatureManagerImplementation::spawn(unsigned int lairTemplate, int difficultyLevel, int difficulty, float x, float z, float y, float size) {
	LairTemplate* lairTmpl = creatureTemplateManager->getLairTemplate(lairTemplate);

	if (lairTmpl == NULL)
		return NULL;

	if (lairTmpl->getBuildingType() == LairTemplate::LAIR)
		return spawnLair(lairTemplate, difficultyLevel, difficulty, x, z, y, size);
	else if (lairTmpl->getBuildingType() == LairTemplate::THEATER)
		return spawnTheater(lairTemplate, difficulty, x, z, y, size);
	else if (lairTmpl->getBuildingType() == LairTemplate::NONE)
		return spawnDynamicSpawn(lairTemplate, difficulty, x, z, y, size);

	return NULL;
}
コード例 #3
0
SceneObject* CreatureManagerImplementation::spawnTheater(unsigned int lairTemplate, int difficulty, float x, float z, float y, float size) {
	LairTemplate* lairTmpl = creatureTemplateManager->getLairTemplate(lairTemplate);

	if (lairTmpl == NULL || lairTmpl->getBuildingType() != LairTemplate::THEATER)
		return NULL;

 	Vector<String>* mobiles = lairTmpl->getWeightedMobiles();

 	if (mobiles->size() == 0)
 		return NULL;

 	String buildingToSpawn = lairTmpl->getBuilding((uint32)difficulty);

 	if (buildingToSpawn.isEmpty()) {
 		error("error spawning " + buildingToSpawn);
 		return NULL;
 	}

 	ManagedReference<PoiBuilding*> building = zoneServer->createObject(buildingToSpawn.hashCode(), 0).castTo<PoiBuilding*>();

 	if (building == NULL) {
 		error("error spawning " + buildingToSpawn);
 		return NULL;
 	}

 	Locker blocker(building);

 	building->initializePosition(x, z, y);
 	building->setDespawnOnNoPlayersInRange(true);

 	ManagedReference<DynamicSpawnObserver*> theaterObserver = new DynamicSpawnObserver();
 	theaterObserver->deploy();
 	theaterObserver->setLairTemplate(lairTmpl);
 	theaterObserver->setDifficulty(difficulty);
 	theaterObserver->setObserverType(ObserverType::LAIR);
 	theaterObserver->setSize(size);

 	building->registerObserver(ObserverEventType::CREATUREDESPAWNED, theaterObserver);
 	building->registerObserver(ObserverEventType::OBJECTREMOVEDFROMZONE, theaterObserver);


 	zone->transferObject(building, -1, false);

 	theaterObserver->spawnInitialMobiles(building);

 	return building;
}
コード例 #4
0
SceneObject* CreatureManagerImplementation::spawnDynamicSpawn(unsigned int lairTemplate, int difficulty, float x, float z, float y, float size) {
	LairTemplate* lairTmpl = creatureTemplateManager->getLairTemplate(lairTemplate);

	if (lairTmpl == NULL || lairTmpl->getBuildingType() != LairTemplate::NONE)
		return NULL;

	Vector<String>* mobiles = lairTmpl->getWeightedMobiles();

	if (mobiles->size() == 0)
		return NULL;

	ManagedReference<ActiveArea*> area = zoneServer->createObject(String("object/active_area.iff").hashCode(), 0).castTo<ActiveArea*>();

	if (area == NULL) {
		error("error creating active area");
		return NULL;
	}

	Locker blocker(area);

	area->initializePosition(x, z, y);
	area->setRadius(64);
	area->setNoSpawnArea(true);
	area->setNoBuildArea(true);

	ManagedReference<DynamicSpawnObserver*> dynamicObserver = new DynamicSpawnObserver();
	dynamicObserver->deploy();
	dynamicObserver->setLairTemplate(lairTmpl);
	dynamicObserver->setDifficulty(difficulty);
	dynamicObserver->setObserverType(ObserverType::LAIR);
	dynamicObserver->setSize(size);

	area->registerObserver(ObserverEventType::CREATUREDESPAWNED, dynamicObserver);

	zone->transferObject(area, -1, false);

	dynamicObserver->spawnInitialMobiles(area);

	return area;
}
コード例 #5
0
SceneObject* CreatureManagerImplementation::spawnDynamicSpawn(unsigned int lairTemplate, int difficulty, float x, float z, float y, float size) {
	LairTemplate* lairTmpl = creatureTemplateManager->getLairTemplate(lairTemplate);

	if (lairTmpl == NULL || lairTmpl->getBuildingType() != LairTemplate::NONE)
		return NULL;

	Vector<String>* mobiles = lairTmpl->getWeightedMobiles();

	if (mobiles->size() == 0)
		return NULL;

	ManagedReference<TheaterObject*> theater = zoneServer->createObject(STRING_HASHCODE("object/intangible/theater/base_theater.iff"), 0).castTo<TheaterObject*>();

	if (theater == NULL) {
		error("error creating intangible theater");
		return NULL;
	}

	Locker blocker(theater);

	theater->initializePosition(x, z, y);
	theater->setDespawnOnNoPlayersInRange(true);

	ManagedReference<DynamicSpawnObserver*> dynamicObserver = new DynamicSpawnObserver();
	dynamicObserver->deploy();
	dynamicObserver->setLairTemplate(lairTmpl);
	dynamicObserver->setDifficulty(difficulty);
	dynamicObserver->setObserverType(ObserverType::LAIR);
	dynamicObserver->setSize(size);

	theater->registerObserver(ObserverEventType::CREATUREDESPAWNED, dynamicObserver);
	theater->registerObserver(ObserverEventType::OBJECTREMOVEDFROMZONE, dynamicObserver);

	zone->transferObject(theater, -1, false);

	theater->createChildObjects();
	dynamicObserver->spawnInitialMobiles(theater);

	return theater;
}
コード例 #6
0
ファイル: LuaMobileTest.cpp プロジェクト: Marott1/Core3
TEST_F(LuaMobileTest, LuaMobileTemplatesTest) {
	CreatureTemplateManager::DEBUG_MODE = 1;

	// Verify that all mobiles load
	ASSERT_EQ(CreatureTemplateManager::instance()->loadTemplates(), 0);

	// Verify loot group map loaded
	ASSERT_EQ(LootGroupMap::ERROR_CODE, 0);

	// Verify factions load
	FactionManager::instance()->loadData();
	ASSERT_FALSE(FactionManager::instance()->getFactionMap()->isEmpty());

	// Load Templates
	ASSERT_TRUE( TemplateManager::instance() != NULL );
	if( TemplateManager::instance()->loadedTemplatesCount == 0 ){
		TemplateManager::instance()->loadLuaTemplates();
		ASSERT_EQ(TemplateManager::ERROR_CODE, 0);
	}
	// verify DNA manager loads
	DnaManager::instance()->loadSampleData();
	ASSERT_TRUE( DnaManager::instance() != NULL);


	// Test Creature Templates
	HashTableIterator<uint32, Reference<CreatureTemplate*> > creatureIterator = CreatureTemplateManager::instance()->iterator();
	while (creatureIterator.hasNext()) {
		CreatureTemplate* creature = creatureIterator.next();
		std::string templateName( creature->getTemplateName().toCharArray() );
		//Verify non-empty objectName is a valid string
		String objName = creature->getObjectName();
		if (!objName.isEmpty()) {
			std::string name = objName.toCharArray();
			EXPECT_TRUE( mobNames.contains(objName) ) << "Mobile " << templateName << " has invalid objectName: "  << name;
		}

		// Check configured templates
		Vector<String> objTemps = creature->getTemplates();
		EXPECT_FALSE( objTemps.isEmpty() ) << "Mobile " << templateName << " does not have any templates configured";
		int objectType = 0;
		for( int j=0; j< objTemps.size(); j++ ){
			SharedObjectTemplate* templateData = templateManager->getTemplate(objTemps.get(j).hashCode());
			std::string objName = objTemps.get(j).toCharArray();
			EXPECT_TRUE( templateData != NULL ) << "Mobile " << templateName << " has invalid template configured: " << objName;

			// Check Template Genetics math to find invalid mobs
			if (templateData != NULL) {
				SharedCreatureObjectTemplate* creoData = dynamic_cast<SharedCreatureObjectTemplate*> (templateData);
				if (creoData != NULL) {
				}
			}

			if (objectType == 0) {
				objectType = templateData->getGameObjectType();
			}
		}
		// Verify that control device template is valid
		String controlDeviceTemplate = creature->getControlDeviceTemplate();
		if (!controlDeviceTemplate.isEmpty()) {
			SharedObjectTemplate* controlDeviceTemplateData = templateManager->getTemplate(controlDeviceTemplate.hashCode());
			EXPECT_TRUE( controlDeviceTemplateData != NULL ) << "Control device template " << controlDeviceTemplate.toCharArray() << " from " << templateName << " does not exist.";
			EXPECT_TRUE( controlDeviceTemplate.beginsWith("object/intangible/pet/") ) << "Control device template " << controlDeviceTemplate.toCharArray() << " from " << templateName << " is not a pet/droid control device template.";
		}

		// Verify that faction is valid
		String faction = creature->getFaction();
		if (!faction.isEmpty()) {
			EXPECT_TRUE( FactionManager::instance()->isFaction(faction) ) << "Faction, " << faction.toCharArray() << ", from mobile template " << templateName << " does not exist.";
		}

		// Verify level
		int level = creature->getLevel();
		EXPECT_TRUE( level > 0 ) << "Level is not a positive value on mobile: " << templateName;

		// Verify hit chance
		float hitChance = creature->getChanceHit();
		EXPECT_TRUE( hitChance > 0 ) << "ChanceHit is not a positive value on mobile: " << templateName;

		// Verify xp
		int xp = creature->getBaseXp();
		EXPECT_TRUE( xp >= 0 ) << "Xp has a negative value on mobile: " << templateName;

		// Verify damage
		int minDamage = creature->getDamageMin();
		int maxDamage = creature->getDamageMax();
		EXPECT_TRUE( minDamage > 0 ) << "Min damage is not a positive value on mobile: " << templateName;
		EXPECT_TRUE( maxDamage >= minDamage ) << "Max damage is lower than min damage on mobile: " << templateName;

		// Verify HAM
		int minHam = creature->getBaseHAM();
		int maxHam = creature->getBaseHAMmax();
		EXPECT_TRUE( minHam > 0 ) << "Base ham is not a positive value on mobile: " << templateName;
		EXPECT_TRUE( maxHam >= minHam ) << "Base ham max is lower than base ham on mobile: " << templateName;

		// Verify armor
		int armor = creature->getArmor();
		EXPECT_TRUE( armor >= 0 && armor <= 3 ) << "Armor is not a valid value on mobile: " << templateName;

		// Verify resists
		float kinetic = creature->getKinetic();
		EXPECT_TRUE( kinetic >= -1 && kinetic <= 200 ) << "Kinetic resist is not a valid value on mobile: " << templateName;
		float energy = creature->getEnergy();
		EXPECT_TRUE( energy >= -1 && energy <= 200 ) << "Energy resist is not a valid value on mobile: " << templateName;
		float electricity = creature->getElectricity();
		EXPECT_TRUE( electricity >= -1 && electricity <= 200 ) << "Electricity resist is not a valid value on mobile: " << templateName;
		float stun = creature->getStun();
		EXPECT_TRUE( stun >= -1 && stun <= 200 ) << "Stun resist is not a valid value on mobile: " << templateName;
		float blast = creature->getBlast();
		EXPECT_TRUE( blast >= -1 && blast <= 200 ) << "Blast resist is not a valid value on mobile: " << templateName;
		float heat = creature->getHeat();
		EXPECT_TRUE( heat >= -1 && heat <= 200 ) << "Heat resist is not a valid value on mobile: " << templateName;
		float cold = creature->getCold();
		EXPECT_TRUE( cold >= -1 && cold <= 200 ) << "Cold resist is not a valid value on mobile: " << templateName;
		float acid = creature->getAcid();
		EXPECT_TRUE( acid >= -1 && acid <= 200 ) << "Acid resist is not a valid value on mobile: " << templateName;
		float lightSaber = creature->getLightSaber();
		EXPECT_TRUE( lightSaber >= -1 && lightSaber <= 200 ) << "LightSaber resist is not a valid value on mobile: " << templateName;

		// Verify creature resources
		String meat = creature->getMeatType();
		float meatMax = creature->getMeatMax();
		if (!meat.isEmpty()) {
			String meatResources = "meat_domesticated,meat_wild,meat_herbivore,meat_carnivore,meat_reptilian,meat_avian,meat_insect";
			StringTokenizer tokenizer(meatResources);
			tokenizer.setDelimeter(",");
			bool match = false;
			String token;
			while (tokenizer.hasMoreTokens()) {
				tokenizer.getStringToken(token);
				if (meat == token)
					match = true;
			}
			EXPECT_TRUE( match ) << "Meat type on mobile " << templateName << " is not a valid meat resource";
			EXPECT_TRUE( meatMax > 0 ) << "Meat amount on mobile " << templateName << " is zero.";
		} else {
			EXPECT_TRUE( meatMax == 0 ) << "MeatAmount is not zero yet has no type defined on mobile " << templateName;
		}

		String hide = creature->getHideType();
		float hideMax = creature->getHideMax();
		if (!hide.isEmpty()) {
			String hideResources = "hide_bristley,hide_leathery,hide_scaley,hide_wooly";
			StringTokenizer tokenizer(hideResources);
			tokenizer.setDelimeter(",");
			bool match = false;
			String token;
			while (tokenizer.hasMoreTokens()) {
				tokenizer.getStringToken(token);
				if (hide == token)
					match = true;
			}
			EXPECT_TRUE( match ) << "Hide type on mobile " << templateName << " is not a valid hide resource";
			EXPECT_TRUE( hideMax > 0 ) << "Hide amount on mobile " << templateName << " is zero.";
		} else {
			EXPECT_TRUE( hideMax == 0 ) << "HideAmount is not zero yet has no type defined on mobile " << templateName;
		}

		String bone = creature->getBoneType();
		float boneMax = creature->getBoneMax();
		if (!bone.isEmpty()) {
			String boneResources = "bone_avian,bone_mammal";
			StringTokenizer tokenizer(boneResources);
			tokenizer.setDelimeter(",");
			bool match = false;
			String token;
			while (tokenizer.hasMoreTokens()) {
				tokenizer.getStringToken(token);
				if (bone == token)
					match = true;
			}
			EXPECT_TRUE( match ) << "Bone type on mobile " << templateName << " is not a valid bone resource";
			EXPECT_TRUE( boneMax > 0 ) << "Bone amount on mobile " << templateName << " is zero.";
		} else {
			EXPECT_TRUE( boneMax == 0 ) << "BoneAmount is not zero yet has no type defined on mobile " << templateName;
		}

		String milk = creature->getMilkType();
		float milkMax = creature->getMilk();
		if (!milk.isEmpty()) {
			String milkResources = "milk_domesticated,milk_wild";
			StringTokenizer tokenizer(milkResources);
			tokenizer.setDelimeter(",");
			bool match = false;
			String token;
			while (tokenizer.hasMoreTokens()) {
				tokenizer.getStringToken(token);
				if (milk == token)
					match = true;
			}
			EXPECT_TRUE( match ) << "Milk type on mobile " << templateName << " is not a valid milk resource";
			EXPECT_TRUE( milkMax > 0 ) << "Milk amount on mobile " << templateName << " is zero.";
		} else {
			EXPECT_TRUE( milkMax == 0 ) << "Milk is not zero yet has no type defined on mobile " << templateName;
		}

		// Verify taming chance
		float tamingChance = creature->getTame();
		EXPECT_TRUE( tamingChance >= 0 && tamingChance <= 1 ) << "Taming chance is not a valid value on mobile: " << templateName;

		// Verify diet on creatures
		if (boneMax > 0 || hideMax > 0 || meatMax > 0 || milkMax > 0 || tamingChance > 0) {
			uint32 diet = creature->getDiet();
			EXPECT_TRUE( diet != 0 ) << "Diet is NONE on creature type mobile " << templateName;
		}

		// Verify scale
		float scale = creature->getScale();
		EXPECT_TRUE( scale > 0 ) << "Scale is not a positive value on mobile: " << templateName;

		// Verify PACK mobs have a social group
		uint32 creatureBitmask = creature->getCreatureBitmask();
		String socialGroup = creature->getSocialGroup();
		if (creatureBitmask & CreatureFlag::PACK) {
			EXPECT_FALSE( socialGroup.isEmpty() ) << "Social group is empty on pack mobile: " << templateName;
		}

		// Verify loot group percentages
		LootGroupCollection* groupCollection = creature->getLootGroups();
		if( groupCollection->count() > 0 ){


			for( int i = 0; i < groupCollection->count(); i++ ){

				LootGroupCollectionEntry* collectionEntry = groupCollection->get(i);
				LootGroups* groups = collectionEntry->getLootGroups();
				if( groups->count() > 0){

					int totalChance = 0;
					for( int j = 0; j < groups->count(); j++ ){

						LootGroupEntry* lootGroup = groups->get(j);
						totalChance += lootGroup->getLootChance();

						// Verify loot group is configured correctly
						LootGroupTemplate* foundGroup = lootGroupMap->getLootGroupTemplate( lootGroup->getLootGroupName() );
						std::string groupName( lootGroup->getLootGroupName().toCharArray() );
						EXPECT_TRUE( foundGroup != NULL ) << "Loot group " << groupName << " from " << templateName << " was not found in LootGroupMap";

					}

					EXPECT_EQ( 10000000, totalChance ) << "Loot groups total chance is incorrect " << templateName;
				}
			}
		}

		// Verify weapon groups exist
		Vector<String> weapons = creature->getWeapons();
		for (int i = 0; i < weapons.size(); i++) {
			String weaponGroup = weapons.get(i);
			std::string groupName( weaponGroup.toCharArray() );
			Vector<String> group = CreatureTemplateManager::instance()->getWeapons(weaponGroup);
			EXPECT_TRUE( group.size() > 0 ) << "Weapon group " << groupName << " from " << templateName << " was not found in weaponMap";
		}

		// Verify conversation template exist, and the mob has converse option bit
		uint32 convoTemplate = creature->getConversationTemplate();
		uint32 optionsBitmask = creature->getOptionsBitmask();
		if (convoTemplate != 0) {
			ConversationTemplate* convoTemp = CreatureTemplateManager::instance()->getConversationTemplate(convoTemplate);
			EXPECT_TRUE( convoTemp != NULL ) << "Conversation template from " << templateName << " was not found.";
			EXPECT_TRUE( optionsBitmask & OptionBitmask::CONVERSE ) << templateName << " has a convo template but not the CONVERSE options bit.";
		}
		// Verify that mobs with converse option bit have a convo template
		if (optionsBitmask & OptionBitmask::CONVERSE) {
			EXPECT_TRUE( convoTemplate != 0 ) << templateName << " has the CONVERSE options bit but not a convo template.";
		}

		// Verify that outfits exist
		String outfit = creature->getOutfit();
		if (!outfit.isEmpty()) {
			MobileOutfitGroup* outfitGroup = CreatureTemplateManager::instance()->getMobileOutfitGroup(outfit);
			EXPECT_TRUE( outfitGroup != NULL ) << "Outfit group " << outfit.toCharArray() << " from " << templateName << " was not found.";
		}

		// Verify attacks are valid commands
		CreatureAttackMap* cam = creature->getAttacks();
		for (int i = 0; i < cam->size(); i++) {
			String commandName = cam->getCommand(i);

			EXPECT_TRUE( commandName.isEmpty() || commandConfigManager->contains(commandName) ) << "Attack: " << commandName.toCharArray() << " is not a valid command in mobile template: " << templateName;
		}

		// Very attackable npcs
		uint32 pvpBitmask = creature->getPvpBitmask();
		if ((pvpBitmask & CreatureFlag::ATTACKABLE) && objectType == 1025) {
			// Verify attackable npcs have attacks
			EXPECT_TRUE( cam->size() > 0 ) << "Attackable npc " << templateName << " does not have attacks.";
		}
	}

	// Test Lair Templates
	HashTableIterator<uint32, Reference<LairTemplate*> > lairIterator = CreatureTemplateManager::instance()->lairTemplateIterator();
	while (lairIterator.hasNext()) {
		LairTemplate* lair = lairIterator.next();
		std::string templateName( lair->getName().toCharArray() );

		// Verify that mobiles exist and that their weighting is positive
		VectorMap<String, int>* mobiles = lair->getMobiles();
		for (int i = 0; i < mobiles->size(); i++) {
			int weighting = mobiles->elementAt(i).getValue();
			String mobile = mobiles->elementAt(i).getKey();
			std::string mobName = mobile.toCharArray();
			EXPECT_TRUE( CreatureTemplateManager::instance()->getTemplate(mobile) != NULL ) << "Mobile " << mobName << " in lair template " << templateName << " does not exist";
			EXPECT_TRUE( weighting > 0 ) << "Mobile " << mobName << " in lair template " << templateName << " has a non positive weighting";
		}

		// Verify that boss mobiles exist and that their count is positive
		VectorMap<String, int>* bossMobiles = lair->getBossMobiles();
		for (int i = 0; i < bossMobiles->size(); i++) {
			int count = bossMobiles->elementAt(i).getValue();
			String bossMob = bossMobiles->elementAt(i).getKey();
			std::string bossName = bossMob.toCharArray();
			EXPECT_TRUE( CreatureTemplateManager::instance()->getTemplate(bossMob) != NULL ) << "Boss mobile " << bossName << " in lair template " << templateName << " does not exist";
			EXPECT_TRUE( count > 0 ) << "Boss mobile " << bossName << " in lair template " << templateName << " has a non positive spawn count";
		}

		// Verify spawn limit is positive
		int limit = lair->getSpawnLimit();
		EXPECT_TRUE( limit > 0 ) << "Spawn limit in lair template " << templateName << " is not positive";

		// Verify any configured buildings exist
		int buildingCount = 0;
		for(int i=0; i<=4; i++){

			Vector<String>* buildings = lair->getBuildings( i );
			if( buildings == NULL )
				continue;

			buildingCount += buildings->size();

			for( int j=0; j < buildings->size(); j++ ){
				String buildingTemplate = buildings->get(j);
				std::string buildingStr = buildingTemplate.toCharArray();
				SharedObjectTemplate* templateObject = templateManager->getTemplate(buildingTemplate.hashCode());
				EXPECT_TRUE( templateObject != NULL && templateObject->isSharedTangibleObjectTemplate() ) << "Building template " << buildingStr << " in lair template " << templateName << " does not exist";
				if( lair->getBuildingType() == LairTemplate::LAIR ){
					EXPECT_TRUE( buildingTemplate.beginsWith( "object/tangible/lair/") ) << "Building template " << buildingStr << " in lair template " << templateName << " is not a child of object/tangible/lair/";
				}
				if( lair->getBuildingType() == LairTemplate::THEATER ){
					EXPECT_TRUE( buildingTemplate.beginsWith( "object/building/poi/") ) << "Building template " << buildingStr << " in lair template " << templateName << " is not a child of object/building/poi/";
				}
			}
		}

		// Verify mission buildings exist and are lairs
		String missionBuilding = lair->getMissionBuilding(10);
		if (!missionBuilding.isEmpty()) {
			std::string buildingStr = missionBuilding.toCharArray();
			SharedObjectTemplate* templateObject = templateManager->getTemplate(missionBuilding.hashCode());
			EXPECT_TRUE( templateObject != NULL && templateObject->isSharedTangibleObjectTemplate() ) << "Mission building template " << buildingStr << " in lair template " << templateName << " does not exist";
			EXPECT_TRUE( missionBuilding.beginsWith( "object/tangible/lair/") ) << "Mission building template " << buildingStr << " in lair template " << templateName << " is not a child of object/tangible/lair/";
		}

		if( lair->getBuildingType() == LairTemplate::THEATER ){
			EXPECT_TRUE( buildingCount > 0 ) << "There are no buildings configured in theater type lair template " << templateName;
		}
		if( lair->getBuildingType() == LairTemplate::NONE ){
			EXPECT_TRUE( buildingCount == 0 ) << "There are buildings configured in 'none' type lair template " << templateName;
		}
		if( lair->getBuildingType() == LairTemplate::LAIR ){
			EXPECT_TRUE( buildingCount > 0 ) << "There are no buildings configured in lair type lair template " << templateName;
		}

	}

	// Test Spawn Groups
	HashTableIterator<uint32, Reference<SpawnGroup*> > spawnIterator = CreatureTemplateManager::instance()->spawnGroupIterator();
	while (spawnIterator.hasNext()) {
		SpawnGroup* group = spawnIterator.next();
		std::string templateName( group->getTemplateName().toCharArray() );

		Vector<String> lairTemplates;

		// Verify spawn list
		Vector<Reference<LairSpawn*> >* spawnList = group->getSpawnList();
		for (int i = 0; i < spawnList->size(); i++) {
			LairSpawn* spawn = spawnList->get(i);
			std::string lairName( spawn->getLairTemplateName().toCharArray() );

			// Verify lair template exists and isn't duplicated in the group
			String lairTemplateName = spawn->getLairTemplateName();
			Reference<LairTemplate*> lairTemplate = CreatureTemplateManager::instance()->getLairTemplate(lairTemplateName.hashCode());
			EXPECT_TRUE( lairTemplate != NULL ) << "Lair template " << lairName << " in spawn group " << templateName << " does not exist.";
			EXPECT_FALSE( lairTemplates.contains(lairTemplateName) ) << "Lair template " << lairName << " is duplicated in spawn group " << templateName;
			lairTemplates.add(lairTemplateName);

			// Verify spawn limit is at least -1
			float spawnLimit = spawn->getSpawnLimit();
			EXPECT_TRUE( spawnLimit >= -1 ) << "SpawnLimit for lairTemplate " << lairName << " in spawn group " << templateName << " is less than -1.";

			// Verify difficulties
			int minDiff = spawn->getMinDifficulty();
			int maxDiff = spawn->getMaxDifficulty();
			EXPECT_TRUE( minDiff > 0 ) << "MinDifficulty for lairTemplate " << lairName << " in spawn group " << templateName << " is not positive.";
			EXPECT_TRUE( maxDiff >= minDiff ) << "MaxDifficulty for lairTemplate " << lairName << " in spawn group " << templateName << " is less than min difficulty.";

			// Verify number to spawn is not negative
			int numberToSpawn = spawn->getNumberToSpawn();
			EXPECT_TRUE( numberToSpawn >= 0 ) << "NumberToSpawn for lairTemplate " << lairName << " in spawn group " << templateName << " is negative.";

			// Verify weighting is positive
			int weighting = spawn->getWeighting();
			EXPECT_TRUE( weighting > 0 ) << "Weighting for lairTemplate " << lairName << " in spawn group " << templateName << " is not positive.";

			// Verify size is at least 1
			float size = spawn->getSize();
			EXPECT_TRUE( size >= 1 ) << "Size for lairTemplate " << lairName << " in spawn group " << templateName << " is less than 1.";
		}
	}

	// Test Destroy Mission Spawn Groups
	HashTableIterator<uint32, Reference<SpawnGroup*> > missionIterator = CreatureTemplateManager::instance()->destroyMissionGroupIterator();
	while (missionIterator.hasNext()) {
		SpawnGroup* group = missionIterator.next();
		std::string templateName( group->getTemplateName().toCharArray() );

		Vector<String> lairTemplates;

		// Verify spawn list
		Vector<Reference<LairSpawn*> >* spawnList = group->getSpawnList();
		for (int i = 0; i < spawnList->size(); i++) {
			LairSpawn* spawn = spawnList->get(i);
			std::string lairName( spawn->getLairTemplateName().toCharArray() );

			// Verify lair template exists
			String lairTemplateName = spawn->getLairTemplateName();
			Reference<LairTemplate*> lairTemplate = CreatureTemplateManager::instance()->getLairTemplate(lairTemplateName.hashCode());
			EXPECT_TRUE( lairTemplate != NULL ) << "Lair template " << lairName << " in destroy mission spawn group " << templateName << " does not exist.";
			EXPECT_FALSE( lairTemplates.contains(lairTemplateName) ) << "Lair template " << lairName << " is duplicated in destroy mission spawn group " << templateName;
			lairTemplates.add(lairTemplateName);

			if (lairTemplate != NULL) {
				// Verify that lair template has a valid mission building or is of type LAIR
				String missionBuilding = lairTemplate->getMissionBuilding(10);
				if (!missionBuilding.isEmpty()) {
					std::string buildingStr = missionBuilding.toCharArray();
					SharedObjectTemplate* templateObject = templateManager->getTemplate(missionBuilding.hashCode());
					EXPECT_TRUE( templateObject != NULL && templateObject->isSharedTangibleObjectTemplate() ) << "Mission building template " << buildingStr << " in lair template " << lairName << ", part of destroy mission group " << templateName << " does not exist";
					EXPECT_TRUE( missionBuilding.beginsWith( "object/tangible/lair/") ) << "Mission building template " << buildingStr << " in lair template " << lairName << ", part of destroy mission group " << templateName << " is not a child of object/tangible/lair/";
				} else {
					EXPECT_TRUE( lairTemplate->getBuildingType() == LairTemplate::LAIR ) << "Lair template " << lairName << ", part of destroy mission group " << templateName << " is not of type LAIR";
				}
			}

			// Verify difficulties
			int minDiff = spawn->getMinDifficulty();
			int maxDiff = spawn->getMaxDifficulty();
			EXPECT_TRUE( minDiff > 0 ) << "MinDifficulty for lairTemplate " << lairName << " in destroy mission spawn group " << templateName << " is not positive.";
			EXPECT_TRUE( maxDiff >= minDiff ) << "MaxDifficulty for lairTemplate " << lairName << " in destroy mission spawn group " << templateName << " is less than min difficulty.";

			// Verify size is at least 1
			float size = spawn->getSize();
			EXPECT_TRUE( size >= 1 ) << "Size for lairTemplate " << lairName << " in destroy mission spawn group " << templateName << " is less than 1.";
		}
	}
}
void DestroyMissionObjectiveImplementation::spawnLair() {
	ManagedReference<MissionObject* > mission = this->mission.get();

	ManagedReference<MissionSpawnActiveArea* > spawnActiveArea = this->spawnActiveArea;

	if (spawnActiveArea == NULL)
		return;

	if (lairObject != NULL && lairObject->getZone() != NULL)
		return;

	Zone* zone = spawnActiveArea->getZone();

	Locker locker(spawnActiveArea);

	spawnActiveArea->destroyObjectFromWorld(true);

	Vector3 pos = findValidSpawnPosition(zone);

	ManagedReference<WaypointObject*> waypoint = mission->getWaypointToMission();

	if (waypoint == NULL) {
		waypoint = mission->createWaypoint();
	}

	waypoint->setPosition(pos.getX(), 0, pos.getY());
	mission->updateMissionLocation();

	mission->setStartPosition(pos.getX(), pos.getY());

	//TODO: find correct string id
	ManagedReference<CreatureObject*> player = getPlayerOwner();

	if (player != NULL) {
		player->sendSystemMessage("Transmission Received: Mission Target has been located.  Mission waypoint has been updated to exact location");
	}

	LairTemplate* lair = CreatureTemplateManager::instance()->getLairTemplate(lairTemplate.hashCode());

	if (lair == NULL) {
		error("incorrect lair template in destroy mission objective " + lairTemplate);
		abort();
		return;
	}

	if (lairObject == NULL) {
		String buildingToSpawn = lair->getMissionBuilding(difficulty);

	 	if (buildingToSpawn.isEmpty()) {
	 		error("error spawning " + buildingToSpawn);
	 		abort();
	 		return;
	 	}

		lairObject = zone->getZoneServer()->createObject(buildingToSpawn.hashCode(), 0).castTo<LairObject*>();

	 	if (lairObject == NULL) {
	 		error("error spawning " + buildingToSpawn);
	 		abort();
	 		return;
	 	}

	 	Locker locker(lairObject);

	 	lairObject->setFaction(lair->getFaction());
	 	lairObject->setPvpStatusBitmask(CreatureFlag::ATTACKABLE);
	 	lairObject->setOptionsBitmask(0, false);
	 	lairObject->setMaxCondition(difficultyLevel * (900 + System::random(200)));
	 	lairObject->setConditionDamage(0, false);
	 	lairObject->initializePosition(pos.getX(), pos.getZ(), pos.getY());
	 	lairObject->setDespawnOnNoPlayersInRange(false);

		ManagedReference<MissionObserver*> observer = new MissionObserver(_this.get());
		addObserver(observer, true);

		lairObject->registerObserver(ObserverEventType::OBJECTDESTRUCTION, observer);

	 	ManagedReference<DestroyMissionLairObserver*> lairObserver = new DestroyMissionLairObserver();
	 	lairObserver->deploy();
	 	lairObserver->setLairTemplate(lair);
	 	lairObserver->setDifficulty(difficulty);
	 	lairObserver->setObserverType(ObserverType::LAIR);
	 	lairObserver->setSize(mission->getSize());

	 	lairObject->registerObserver(ObserverEventType::OBJECTDESTRUCTION, lairObserver);
	 	lairObject->registerObserver(ObserverEventType::DAMAGERECEIVED, lairObserver);
	 	lairObject->registerObserver(ObserverEventType::AIMESSAGE, lairObserver);
	 	lairObject->registerObserver(ObserverEventType::OBJECTREMOVEDFROMZONE, lairObserver);

		zone->transferObject(lairObject, -1, true);

		lairObserver->checkForNewSpawns(lairObject, NULL, true);
	}

	if (lairObject != NULL && lairObject->getZone() == NULL) {
		zone->transferObject(lairObject, -1, true);
	}
}