SceneObject* CreatureManagerImplementation::spawnLair(unsigned int lairTemplate, int difficultyLevel, int difficulty, float x, float z, float y, float size) { LairTemplate* lairTmpl = creatureTemplateManager->getLairTemplate(lairTemplate); if (lairTmpl == NULL || lairTmpl->getBuildingType() != LairTemplate::LAIR) return NULL; String buildingToSpawn; Vector<String>* mobiles = lairTmpl->getWeightedMobiles(); if (mobiles->size() == 0) return NULL; buildingToSpawn = lairTmpl->getBuilding((uint32)difficulty); if (buildingToSpawn.isEmpty()) { error("error spawning " + buildingToSpawn); return NULL; } ManagedReference<LairObject*> building = zoneServer->createObject(buildingToSpawn.hashCode(), 0).castTo<LairObject*>(); if (building == NULL) { error("error spawning " + buildingToSpawn); return NULL; } Locker blocker(building); building->setFaction(lairTmpl->getFaction()); building->setPvpStatusBitmask(CreatureFlag::ATTACKABLE); building->setOptionsBitmask(0, false); building->setMaxCondition(difficultyLevel * (900 + System::random(200))); building->setConditionDamage(0, false); building->initializePosition(x, z, y); building->setDespawnOnNoPlayersInRange(true); ManagedReference<LairObserver*> lairObserver = new LairObserver(); lairObserver->deploy(); lairObserver->setLairTemplate(lairTmpl); lairObserver->setDifficulty(difficulty); lairObserver->setObserverType(ObserverType::LAIR); lairObserver->setSize(size); building->registerObserver(ObserverEventType::OBJECTDESTRUCTION, lairObserver); building->registerObserver(ObserverEventType::DAMAGERECEIVED, lairObserver); building->registerObserver(ObserverEventType::AIMESSAGE, lairObserver); building->registerObserver(ObserverEventType::OBJECTREMOVEDFROMZONE, lairObserver); zone->transferObject(building, -1, false); lairObserver->checkForNewSpawns(building, NULL, true); return building; }
SceneObject* CreatureManagerImplementation::spawn(unsigned int lairTemplate, int difficultyLevel, int difficulty, float x, float z, float y, float size) { LairTemplate* lairTmpl = creatureTemplateManager->getLairTemplate(lairTemplate); if (lairTmpl == NULL) return NULL; if (lairTmpl->getBuildingType() == LairTemplate::LAIR) return spawnLair(lairTemplate, difficultyLevel, difficulty, x, z, y, size); else if (lairTmpl->getBuildingType() == LairTemplate::THEATER) return spawnTheater(lairTemplate, difficulty, x, z, y, size); else if (lairTmpl->getBuildingType() == LairTemplate::NONE) return spawnDynamicSpawn(lairTemplate, difficulty, x, z, y, size); return NULL; }
SceneObject* CreatureManagerImplementation::spawnTheater(unsigned int lairTemplate, int difficulty, float x, float z, float y, float size) { LairTemplate* lairTmpl = creatureTemplateManager->getLairTemplate(lairTemplate); if (lairTmpl == NULL || lairTmpl->getBuildingType() != LairTemplate::THEATER) return NULL; Vector<String>* mobiles = lairTmpl->getWeightedMobiles(); if (mobiles->size() == 0) return NULL; String buildingToSpawn = lairTmpl->getBuilding((uint32)difficulty); if (buildingToSpawn.isEmpty()) { error("error spawning " + buildingToSpawn); return NULL; } ManagedReference<PoiBuilding*> building = zoneServer->createObject(buildingToSpawn.hashCode(), 0).castTo<PoiBuilding*>(); if (building == NULL) { error("error spawning " + buildingToSpawn); return NULL; } Locker blocker(building); building->initializePosition(x, z, y); building->setDespawnOnNoPlayersInRange(true); ManagedReference<DynamicSpawnObserver*> theaterObserver = new DynamicSpawnObserver(); theaterObserver->deploy(); theaterObserver->setLairTemplate(lairTmpl); theaterObserver->setDifficulty(difficulty); theaterObserver->setObserverType(ObserverType::LAIR); theaterObserver->setSize(size); building->registerObserver(ObserverEventType::CREATUREDESPAWNED, theaterObserver); building->registerObserver(ObserverEventType::OBJECTREMOVEDFROMZONE, theaterObserver); zone->transferObject(building, -1, false); theaterObserver->spawnInitialMobiles(building); return building; }
SceneObject* CreatureManagerImplementation::spawnDynamicSpawn(unsigned int lairTemplate, int difficulty, float x, float z, float y, float size) { LairTemplate* lairTmpl = creatureTemplateManager->getLairTemplate(lairTemplate); if (lairTmpl == NULL || lairTmpl->getBuildingType() != LairTemplate::NONE) return NULL; Vector<String>* mobiles = lairTmpl->getWeightedMobiles(); if (mobiles->size() == 0) return NULL; ManagedReference<ActiveArea*> area = zoneServer->createObject(String("object/active_area.iff").hashCode(), 0).castTo<ActiveArea*>(); if (area == NULL) { error("error creating active area"); return NULL; } Locker blocker(area); area->initializePosition(x, z, y); area->setRadius(64); area->setNoSpawnArea(true); area->setNoBuildArea(true); ManagedReference<DynamicSpawnObserver*> dynamicObserver = new DynamicSpawnObserver(); dynamicObserver->deploy(); dynamicObserver->setLairTemplate(lairTmpl); dynamicObserver->setDifficulty(difficulty); dynamicObserver->setObserverType(ObserverType::LAIR); dynamicObserver->setSize(size); area->registerObserver(ObserverEventType::CREATUREDESPAWNED, dynamicObserver); zone->transferObject(area, -1, false); dynamicObserver->spawnInitialMobiles(area); return area; }
SceneObject* CreatureManagerImplementation::spawnDynamicSpawn(unsigned int lairTemplate, int difficulty, float x, float z, float y, float size) { LairTemplate* lairTmpl = creatureTemplateManager->getLairTemplate(lairTemplate); if (lairTmpl == NULL || lairTmpl->getBuildingType() != LairTemplate::NONE) return NULL; Vector<String>* mobiles = lairTmpl->getWeightedMobiles(); if (mobiles->size() == 0) return NULL; ManagedReference<TheaterObject*> theater = zoneServer->createObject(STRING_HASHCODE("object/intangible/theater/base_theater.iff"), 0).castTo<TheaterObject*>(); if (theater == NULL) { error("error creating intangible theater"); return NULL; } Locker blocker(theater); theater->initializePosition(x, z, y); theater->setDespawnOnNoPlayersInRange(true); ManagedReference<DynamicSpawnObserver*> dynamicObserver = new DynamicSpawnObserver(); dynamicObserver->deploy(); dynamicObserver->setLairTemplate(lairTmpl); dynamicObserver->setDifficulty(difficulty); dynamicObserver->setObserverType(ObserverType::LAIR); dynamicObserver->setSize(size); theater->registerObserver(ObserverEventType::CREATUREDESPAWNED, dynamicObserver); theater->registerObserver(ObserverEventType::OBJECTREMOVEDFROMZONE, dynamicObserver); zone->transferObject(theater, -1, false); theater->createChildObjects(); dynamicObserver->spawnInitialMobiles(theater); return theater; }
TEST_F(LuaMobileTest, LuaMobileTemplatesTest) { CreatureTemplateManager::DEBUG_MODE = 1; // Verify that all mobiles load ASSERT_EQ(CreatureTemplateManager::instance()->loadTemplates(), 0); // Verify loot group map loaded ASSERT_EQ(LootGroupMap::ERROR_CODE, 0); // Verify factions load FactionManager::instance()->loadData(); ASSERT_FALSE(FactionManager::instance()->getFactionMap()->isEmpty()); // Load Templates ASSERT_TRUE( TemplateManager::instance() != NULL ); if( TemplateManager::instance()->loadedTemplatesCount == 0 ){ TemplateManager::instance()->loadLuaTemplates(); ASSERT_EQ(TemplateManager::ERROR_CODE, 0); } // verify DNA manager loads DnaManager::instance()->loadSampleData(); ASSERT_TRUE( DnaManager::instance() != NULL); // Test Creature Templates HashTableIterator<uint32, Reference<CreatureTemplate*> > creatureIterator = CreatureTemplateManager::instance()->iterator(); while (creatureIterator.hasNext()) { CreatureTemplate* creature = creatureIterator.next(); std::string templateName( creature->getTemplateName().toCharArray() ); //Verify non-empty objectName is a valid string String objName = creature->getObjectName(); if (!objName.isEmpty()) { std::string name = objName.toCharArray(); EXPECT_TRUE( mobNames.contains(objName) ) << "Mobile " << templateName << " has invalid objectName: " << name; } // Check configured templates Vector<String> objTemps = creature->getTemplates(); EXPECT_FALSE( objTemps.isEmpty() ) << "Mobile " << templateName << " does not have any templates configured"; int objectType = 0; for( int j=0; j< objTemps.size(); j++ ){ SharedObjectTemplate* templateData = templateManager->getTemplate(objTemps.get(j).hashCode()); std::string objName = objTemps.get(j).toCharArray(); EXPECT_TRUE( templateData != NULL ) << "Mobile " << templateName << " has invalid template configured: " << objName; // Check Template Genetics math to find invalid mobs if (templateData != NULL) { SharedCreatureObjectTemplate* creoData = dynamic_cast<SharedCreatureObjectTemplate*> (templateData); if (creoData != NULL) { } } if (objectType == 0) { objectType = templateData->getGameObjectType(); } } // Verify that control device template is valid String controlDeviceTemplate = creature->getControlDeviceTemplate(); if (!controlDeviceTemplate.isEmpty()) { SharedObjectTemplate* controlDeviceTemplateData = templateManager->getTemplate(controlDeviceTemplate.hashCode()); EXPECT_TRUE( controlDeviceTemplateData != NULL ) << "Control device template " << controlDeviceTemplate.toCharArray() << " from " << templateName << " does not exist."; EXPECT_TRUE( controlDeviceTemplate.beginsWith("object/intangible/pet/") ) << "Control device template " << controlDeviceTemplate.toCharArray() << " from " << templateName << " is not a pet/droid control device template."; } // Verify that faction is valid String faction = creature->getFaction(); if (!faction.isEmpty()) { EXPECT_TRUE( FactionManager::instance()->isFaction(faction) ) << "Faction, " << faction.toCharArray() << ", from mobile template " << templateName << " does not exist."; } // Verify level int level = creature->getLevel(); EXPECT_TRUE( level > 0 ) << "Level is not a positive value on mobile: " << templateName; // Verify hit chance float hitChance = creature->getChanceHit(); EXPECT_TRUE( hitChance > 0 ) << "ChanceHit is not a positive value on mobile: " << templateName; // Verify xp int xp = creature->getBaseXp(); EXPECT_TRUE( xp >= 0 ) << "Xp has a negative value on mobile: " << templateName; // Verify damage int minDamage = creature->getDamageMin(); int maxDamage = creature->getDamageMax(); EXPECT_TRUE( minDamage > 0 ) << "Min damage is not a positive value on mobile: " << templateName; EXPECT_TRUE( maxDamage >= minDamage ) << "Max damage is lower than min damage on mobile: " << templateName; // Verify HAM int minHam = creature->getBaseHAM(); int maxHam = creature->getBaseHAMmax(); EXPECT_TRUE( minHam > 0 ) << "Base ham is not a positive value on mobile: " << templateName; EXPECT_TRUE( maxHam >= minHam ) << "Base ham max is lower than base ham on mobile: " << templateName; // Verify armor int armor = creature->getArmor(); EXPECT_TRUE( armor >= 0 && armor <= 3 ) << "Armor is not a valid value on mobile: " << templateName; // Verify resists float kinetic = creature->getKinetic(); EXPECT_TRUE( kinetic >= -1 && kinetic <= 200 ) << "Kinetic resist is not a valid value on mobile: " << templateName; float energy = creature->getEnergy(); EXPECT_TRUE( energy >= -1 && energy <= 200 ) << "Energy resist is not a valid value on mobile: " << templateName; float electricity = creature->getElectricity(); EXPECT_TRUE( electricity >= -1 && electricity <= 200 ) << "Electricity resist is not a valid value on mobile: " << templateName; float stun = creature->getStun(); EXPECT_TRUE( stun >= -1 && stun <= 200 ) << "Stun resist is not a valid value on mobile: " << templateName; float blast = creature->getBlast(); EXPECT_TRUE( blast >= -1 && blast <= 200 ) << "Blast resist is not a valid value on mobile: " << templateName; float heat = creature->getHeat(); EXPECT_TRUE( heat >= -1 && heat <= 200 ) << "Heat resist is not a valid value on mobile: " << templateName; float cold = creature->getCold(); EXPECT_TRUE( cold >= -1 && cold <= 200 ) << "Cold resist is not a valid value on mobile: " << templateName; float acid = creature->getAcid(); EXPECT_TRUE( acid >= -1 && acid <= 200 ) << "Acid resist is not a valid value on mobile: " << templateName; float lightSaber = creature->getLightSaber(); EXPECT_TRUE( lightSaber >= -1 && lightSaber <= 200 ) << "LightSaber resist is not a valid value on mobile: " << templateName; // Verify creature resources String meat = creature->getMeatType(); float meatMax = creature->getMeatMax(); if (!meat.isEmpty()) { String meatResources = "meat_domesticated,meat_wild,meat_herbivore,meat_carnivore,meat_reptilian,meat_avian,meat_insect"; StringTokenizer tokenizer(meatResources); tokenizer.setDelimeter(","); bool match = false; String token; while (tokenizer.hasMoreTokens()) { tokenizer.getStringToken(token); if (meat == token) match = true; } EXPECT_TRUE( match ) << "Meat type on mobile " << templateName << " is not a valid meat resource"; EXPECT_TRUE( meatMax > 0 ) << "Meat amount on mobile " << templateName << " is zero."; } else { EXPECT_TRUE( meatMax == 0 ) << "MeatAmount is not zero yet has no type defined on mobile " << templateName; } String hide = creature->getHideType(); float hideMax = creature->getHideMax(); if (!hide.isEmpty()) { String hideResources = "hide_bristley,hide_leathery,hide_scaley,hide_wooly"; StringTokenizer tokenizer(hideResources); tokenizer.setDelimeter(","); bool match = false; String token; while (tokenizer.hasMoreTokens()) { tokenizer.getStringToken(token); if (hide == token) match = true; } EXPECT_TRUE( match ) << "Hide type on mobile " << templateName << " is not a valid hide resource"; EXPECT_TRUE( hideMax > 0 ) << "Hide amount on mobile " << templateName << " is zero."; } else { EXPECT_TRUE( hideMax == 0 ) << "HideAmount is not zero yet has no type defined on mobile " << templateName; } String bone = creature->getBoneType(); float boneMax = creature->getBoneMax(); if (!bone.isEmpty()) { String boneResources = "bone_avian,bone_mammal"; StringTokenizer tokenizer(boneResources); tokenizer.setDelimeter(","); bool match = false; String token; while (tokenizer.hasMoreTokens()) { tokenizer.getStringToken(token); if (bone == token) match = true; } EXPECT_TRUE( match ) << "Bone type on mobile " << templateName << " is not a valid bone resource"; EXPECT_TRUE( boneMax > 0 ) << "Bone amount on mobile " << templateName << " is zero."; } else { EXPECT_TRUE( boneMax == 0 ) << "BoneAmount is not zero yet has no type defined on mobile " << templateName; } String milk = creature->getMilkType(); float milkMax = creature->getMilk(); if (!milk.isEmpty()) { String milkResources = "milk_domesticated,milk_wild"; StringTokenizer tokenizer(milkResources); tokenizer.setDelimeter(","); bool match = false; String token; while (tokenizer.hasMoreTokens()) { tokenizer.getStringToken(token); if (milk == token) match = true; } EXPECT_TRUE( match ) << "Milk type on mobile " << templateName << " is not a valid milk resource"; EXPECT_TRUE( milkMax > 0 ) << "Milk amount on mobile " << templateName << " is zero."; } else { EXPECT_TRUE( milkMax == 0 ) << "Milk is not zero yet has no type defined on mobile " << templateName; } // Verify taming chance float tamingChance = creature->getTame(); EXPECT_TRUE( tamingChance >= 0 && tamingChance <= 1 ) << "Taming chance is not a valid value on mobile: " << templateName; // Verify diet on creatures if (boneMax > 0 || hideMax > 0 || meatMax > 0 || milkMax > 0 || tamingChance > 0) { uint32 diet = creature->getDiet(); EXPECT_TRUE( diet != 0 ) << "Diet is NONE on creature type mobile " << templateName; } // Verify scale float scale = creature->getScale(); EXPECT_TRUE( scale > 0 ) << "Scale is not a positive value on mobile: " << templateName; // Verify PACK mobs have a social group uint32 creatureBitmask = creature->getCreatureBitmask(); String socialGroup = creature->getSocialGroup(); if (creatureBitmask & CreatureFlag::PACK) { EXPECT_FALSE( socialGroup.isEmpty() ) << "Social group is empty on pack mobile: " << templateName; } // Verify loot group percentages LootGroupCollection* groupCollection = creature->getLootGroups(); if( groupCollection->count() > 0 ){ for( int i = 0; i < groupCollection->count(); i++ ){ LootGroupCollectionEntry* collectionEntry = groupCollection->get(i); LootGroups* groups = collectionEntry->getLootGroups(); if( groups->count() > 0){ int totalChance = 0; for( int j = 0; j < groups->count(); j++ ){ LootGroupEntry* lootGroup = groups->get(j); totalChance += lootGroup->getLootChance(); // Verify loot group is configured correctly LootGroupTemplate* foundGroup = lootGroupMap->getLootGroupTemplate( lootGroup->getLootGroupName() ); std::string groupName( lootGroup->getLootGroupName().toCharArray() ); EXPECT_TRUE( foundGroup != NULL ) << "Loot group " << groupName << " from " << templateName << " was not found in LootGroupMap"; } EXPECT_EQ( 10000000, totalChance ) << "Loot groups total chance is incorrect " << templateName; } } } // Verify weapon groups exist Vector<String> weapons = creature->getWeapons(); for (int i = 0; i < weapons.size(); i++) { String weaponGroup = weapons.get(i); std::string groupName( weaponGroup.toCharArray() ); Vector<String> group = CreatureTemplateManager::instance()->getWeapons(weaponGroup); EXPECT_TRUE( group.size() > 0 ) << "Weapon group " << groupName << " from " << templateName << " was not found in weaponMap"; } // Verify conversation template exist, and the mob has converse option bit uint32 convoTemplate = creature->getConversationTemplate(); uint32 optionsBitmask = creature->getOptionsBitmask(); if (convoTemplate != 0) { ConversationTemplate* convoTemp = CreatureTemplateManager::instance()->getConversationTemplate(convoTemplate); EXPECT_TRUE( convoTemp != NULL ) << "Conversation template from " << templateName << " was not found."; EXPECT_TRUE( optionsBitmask & OptionBitmask::CONVERSE ) << templateName << " has a convo template but not the CONVERSE options bit."; } // Verify that mobs with converse option bit have a convo template if (optionsBitmask & OptionBitmask::CONVERSE) { EXPECT_TRUE( convoTemplate != 0 ) << templateName << " has the CONVERSE options bit but not a convo template."; } // Verify that outfits exist String outfit = creature->getOutfit(); if (!outfit.isEmpty()) { MobileOutfitGroup* outfitGroup = CreatureTemplateManager::instance()->getMobileOutfitGroup(outfit); EXPECT_TRUE( outfitGroup != NULL ) << "Outfit group " << outfit.toCharArray() << " from " << templateName << " was not found."; } // Verify attacks are valid commands CreatureAttackMap* cam = creature->getAttacks(); for (int i = 0; i < cam->size(); i++) { String commandName = cam->getCommand(i); EXPECT_TRUE( commandName.isEmpty() || commandConfigManager->contains(commandName) ) << "Attack: " << commandName.toCharArray() << " is not a valid command in mobile template: " << templateName; } // Very attackable npcs uint32 pvpBitmask = creature->getPvpBitmask(); if ((pvpBitmask & CreatureFlag::ATTACKABLE) && objectType == 1025) { // Verify attackable npcs have attacks EXPECT_TRUE( cam->size() > 0 ) << "Attackable npc " << templateName << " does not have attacks."; } } // Test Lair Templates HashTableIterator<uint32, Reference<LairTemplate*> > lairIterator = CreatureTemplateManager::instance()->lairTemplateIterator(); while (lairIterator.hasNext()) { LairTemplate* lair = lairIterator.next(); std::string templateName( lair->getName().toCharArray() ); // Verify that mobiles exist and that their weighting is positive VectorMap<String, int>* mobiles = lair->getMobiles(); for (int i = 0; i < mobiles->size(); i++) { int weighting = mobiles->elementAt(i).getValue(); String mobile = mobiles->elementAt(i).getKey(); std::string mobName = mobile.toCharArray(); EXPECT_TRUE( CreatureTemplateManager::instance()->getTemplate(mobile) != NULL ) << "Mobile " << mobName << " in lair template " << templateName << " does not exist"; EXPECT_TRUE( weighting > 0 ) << "Mobile " << mobName << " in lair template " << templateName << " has a non positive weighting"; } // Verify that boss mobiles exist and that their count is positive VectorMap<String, int>* bossMobiles = lair->getBossMobiles(); for (int i = 0; i < bossMobiles->size(); i++) { int count = bossMobiles->elementAt(i).getValue(); String bossMob = bossMobiles->elementAt(i).getKey(); std::string bossName = bossMob.toCharArray(); EXPECT_TRUE( CreatureTemplateManager::instance()->getTemplate(bossMob) != NULL ) << "Boss mobile " << bossName << " in lair template " << templateName << " does not exist"; EXPECT_TRUE( count > 0 ) << "Boss mobile " << bossName << " in lair template " << templateName << " has a non positive spawn count"; } // Verify spawn limit is positive int limit = lair->getSpawnLimit(); EXPECT_TRUE( limit > 0 ) << "Spawn limit in lair template " << templateName << " is not positive"; // Verify any configured buildings exist int buildingCount = 0; for(int i=0; i<=4; i++){ Vector<String>* buildings = lair->getBuildings( i ); if( buildings == NULL ) continue; buildingCount += buildings->size(); for( int j=0; j < buildings->size(); j++ ){ String buildingTemplate = buildings->get(j); std::string buildingStr = buildingTemplate.toCharArray(); SharedObjectTemplate* templateObject = templateManager->getTemplate(buildingTemplate.hashCode()); EXPECT_TRUE( templateObject != NULL && templateObject->isSharedTangibleObjectTemplate() ) << "Building template " << buildingStr << " in lair template " << templateName << " does not exist"; if( lair->getBuildingType() == LairTemplate::LAIR ){ EXPECT_TRUE( buildingTemplate.beginsWith( "object/tangible/lair/") ) << "Building template " << buildingStr << " in lair template " << templateName << " is not a child of object/tangible/lair/"; } if( lair->getBuildingType() == LairTemplate::THEATER ){ EXPECT_TRUE( buildingTemplate.beginsWith( "object/building/poi/") ) << "Building template " << buildingStr << " in lair template " << templateName << " is not a child of object/building/poi/"; } } } // Verify mission buildings exist and are lairs String missionBuilding = lair->getMissionBuilding(10); if (!missionBuilding.isEmpty()) { std::string buildingStr = missionBuilding.toCharArray(); SharedObjectTemplate* templateObject = templateManager->getTemplate(missionBuilding.hashCode()); EXPECT_TRUE( templateObject != NULL && templateObject->isSharedTangibleObjectTemplate() ) << "Mission building template " << buildingStr << " in lair template " << templateName << " does not exist"; EXPECT_TRUE( missionBuilding.beginsWith( "object/tangible/lair/") ) << "Mission building template " << buildingStr << " in lair template " << templateName << " is not a child of object/tangible/lair/"; } if( lair->getBuildingType() == LairTemplate::THEATER ){ EXPECT_TRUE( buildingCount > 0 ) << "There are no buildings configured in theater type lair template " << templateName; } if( lair->getBuildingType() == LairTemplate::NONE ){ EXPECT_TRUE( buildingCount == 0 ) << "There are buildings configured in 'none' type lair template " << templateName; } if( lair->getBuildingType() == LairTemplate::LAIR ){ EXPECT_TRUE( buildingCount > 0 ) << "There are no buildings configured in lair type lair template " << templateName; } } // Test Spawn Groups HashTableIterator<uint32, Reference<SpawnGroup*> > spawnIterator = CreatureTemplateManager::instance()->spawnGroupIterator(); while (spawnIterator.hasNext()) { SpawnGroup* group = spawnIterator.next(); std::string templateName( group->getTemplateName().toCharArray() ); Vector<String> lairTemplates; // Verify spawn list Vector<Reference<LairSpawn*> >* spawnList = group->getSpawnList(); for (int i = 0; i < spawnList->size(); i++) { LairSpawn* spawn = spawnList->get(i); std::string lairName( spawn->getLairTemplateName().toCharArray() ); // Verify lair template exists and isn't duplicated in the group String lairTemplateName = spawn->getLairTemplateName(); Reference<LairTemplate*> lairTemplate = CreatureTemplateManager::instance()->getLairTemplate(lairTemplateName.hashCode()); EXPECT_TRUE( lairTemplate != NULL ) << "Lair template " << lairName << " in spawn group " << templateName << " does not exist."; EXPECT_FALSE( lairTemplates.contains(lairTemplateName) ) << "Lair template " << lairName << " is duplicated in spawn group " << templateName; lairTemplates.add(lairTemplateName); // Verify spawn limit is at least -1 float spawnLimit = spawn->getSpawnLimit(); EXPECT_TRUE( spawnLimit >= -1 ) << "SpawnLimit for lairTemplate " << lairName << " in spawn group " << templateName << " is less than -1."; // Verify difficulties int minDiff = spawn->getMinDifficulty(); int maxDiff = spawn->getMaxDifficulty(); EXPECT_TRUE( minDiff > 0 ) << "MinDifficulty for lairTemplate " << lairName << " in spawn group " << templateName << " is not positive."; EXPECT_TRUE( maxDiff >= minDiff ) << "MaxDifficulty for lairTemplate " << lairName << " in spawn group " << templateName << " is less than min difficulty."; // Verify number to spawn is not negative int numberToSpawn = spawn->getNumberToSpawn(); EXPECT_TRUE( numberToSpawn >= 0 ) << "NumberToSpawn for lairTemplate " << lairName << " in spawn group " << templateName << " is negative."; // Verify weighting is positive int weighting = spawn->getWeighting(); EXPECT_TRUE( weighting > 0 ) << "Weighting for lairTemplate " << lairName << " in spawn group " << templateName << " is not positive."; // Verify size is at least 1 float size = spawn->getSize(); EXPECT_TRUE( size >= 1 ) << "Size for lairTemplate " << lairName << " in spawn group " << templateName << " is less than 1."; } } // Test Destroy Mission Spawn Groups HashTableIterator<uint32, Reference<SpawnGroup*> > missionIterator = CreatureTemplateManager::instance()->destroyMissionGroupIterator(); while (missionIterator.hasNext()) { SpawnGroup* group = missionIterator.next(); std::string templateName( group->getTemplateName().toCharArray() ); Vector<String> lairTemplates; // Verify spawn list Vector<Reference<LairSpawn*> >* spawnList = group->getSpawnList(); for (int i = 0; i < spawnList->size(); i++) { LairSpawn* spawn = spawnList->get(i); std::string lairName( spawn->getLairTemplateName().toCharArray() ); // Verify lair template exists String lairTemplateName = spawn->getLairTemplateName(); Reference<LairTemplate*> lairTemplate = CreatureTemplateManager::instance()->getLairTemplate(lairTemplateName.hashCode()); EXPECT_TRUE( lairTemplate != NULL ) << "Lair template " << lairName << " in destroy mission spawn group " << templateName << " does not exist."; EXPECT_FALSE( lairTemplates.contains(lairTemplateName) ) << "Lair template " << lairName << " is duplicated in destroy mission spawn group " << templateName; lairTemplates.add(lairTemplateName); if (lairTemplate != NULL) { // Verify that lair template has a valid mission building or is of type LAIR String missionBuilding = lairTemplate->getMissionBuilding(10); if (!missionBuilding.isEmpty()) { std::string buildingStr = missionBuilding.toCharArray(); SharedObjectTemplate* templateObject = templateManager->getTemplate(missionBuilding.hashCode()); EXPECT_TRUE( templateObject != NULL && templateObject->isSharedTangibleObjectTemplate() ) << "Mission building template " << buildingStr << " in lair template " << lairName << ", part of destroy mission group " << templateName << " does not exist"; EXPECT_TRUE( missionBuilding.beginsWith( "object/tangible/lair/") ) << "Mission building template " << buildingStr << " in lair template " << lairName << ", part of destroy mission group " << templateName << " is not a child of object/tangible/lair/"; } else { EXPECT_TRUE( lairTemplate->getBuildingType() == LairTemplate::LAIR ) << "Lair template " << lairName << ", part of destroy mission group " << templateName << " is not of type LAIR"; } } // Verify difficulties int minDiff = spawn->getMinDifficulty(); int maxDiff = spawn->getMaxDifficulty(); EXPECT_TRUE( minDiff > 0 ) << "MinDifficulty for lairTemplate " << lairName << " in destroy mission spawn group " << templateName << " is not positive."; EXPECT_TRUE( maxDiff >= minDiff ) << "MaxDifficulty for lairTemplate " << lairName << " in destroy mission spawn group " << templateName << " is less than min difficulty."; // Verify size is at least 1 float size = spawn->getSize(); EXPECT_TRUE( size >= 1 ) << "Size for lairTemplate " << lairName << " in destroy mission spawn group " << templateName << " is less than 1."; } } }
void DestroyMissionObjectiveImplementation::spawnLair() { ManagedReference<MissionObject* > mission = this->mission.get(); ManagedReference<MissionSpawnActiveArea* > spawnActiveArea = this->spawnActiveArea; if (spawnActiveArea == NULL) return; if (lairObject != NULL && lairObject->getZone() != NULL) return; Zone* zone = spawnActiveArea->getZone(); Locker locker(spawnActiveArea); spawnActiveArea->destroyObjectFromWorld(true); Vector3 pos = findValidSpawnPosition(zone); ManagedReference<WaypointObject*> waypoint = mission->getWaypointToMission(); if (waypoint == NULL) { waypoint = mission->createWaypoint(); } waypoint->setPosition(pos.getX(), 0, pos.getY()); mission->updateMissionLocation(); mission->setStartPosition(pos.getX(), pos.getY()); //TODO: find correct string id ManagedReference<CreatureObject*> player = getPlayerOwner(); if (player != NULL) { player->sendSystemMessage("Transmission Received: Mission Target has been located. Mission waypoint has been updated to exact location"); } LairTemplate* lair = CreatureTemplateManager::instance()->getLairTemplate(lairTemplate.hashCode()); if (lair == NULL) { error("incorrect lair template in destroy mission objective " + lairTemplate); abort(); return; } if (lairObject == NULL) { String buildingToSpawn = lair->getMissionBuilding(difficulty); if (buildingToSpawn.isEmpty()) { error("error spawning " + buildingToSpawn); abort(); return; } lairObject = zone->getZoneServer()->createObject(buildingToSpawn.hashCode(), 0).castTo<LairObject*>(); if (lairObject == NULL) { error("error spawning " + buildingToSpawn); abort(); return; } Locker locker(lairObject); lairObject->setFaction(lair->getFaction()); lairObject->setPvpStatusBitmask(CreatureFlag::ATTACKABLE); lairObject->setOptionsBitmask(0, false); lairObject->setMaxCondition(difficultyLevel * (900 + System::random(200))); lairObject->setConditionDamage(0, false); lairObject->initializePosition(pos.getX(), pos.getZ(), pos.getY()); lairObject->setDespawnOnNoPlayersInRange(false); ManagedReference<MissionObserver*> observer = new MissionObserver(_this.get()); addObserver(observer, true); lairObject->registerObserver(ObserverEventType::OBJECTDESTRUCTION, observer); ManagedReference<DestroyMissionLairObserver*> lairObserver = new DestroyMissionLairObserver(); lairObserver->deploy(); lairObserver->setLairTemplate(lair); lairObserver->setDifficulty(difficulty); lairObserver->setObserverType(ObserverType::LAIR); lairObserver->setSize(mission->getSize()); lairObject->registerObserver(ObserverEventType::OBJECTDESTRUCTION, lairObserver); lairObject->registerObserver(ObserverEventType::DAMAGERECEIVED, lairObserver); lairObject->registerObserver(ObserverEventType::AIMESSAGE, lairObserver); lairObject->registerObserver(ObserverEventType::OBJECTREMOVEDFROMZONE, lairObserver); zone->transferObject(lairObject, -1, true); lairObserver->checkForNewSpawns(lairObject, NULL, true); } if (lairObject != NULL && lairObject->getZone() == NULL) { zone->transferObject(lairObject, -1, true); } }