コード例 #1
0
ファイル: gamescene.cpp プロジェクト: mdcl23/Runners
void GameScene::setMap(const Landscape& lc)
{
    for (int yi = 0; yi < lc.height; yi++)
    {
        for (int xi = 0; xi < lc.width; xi++)
        {
            this->addTile(QPoint(xi, yi), lc.getTile(xi, yi));
        }
    }
}
コード例 #2
0
ファイル: dijkstra.cpp プロジェクト: mdcl23/Runners
adjacency_list_t make_graph(Landscape landscape)
{

    int cnt = 0;

    adjacency_list_t adjacency_list(landscape.width*landscape.height);

    for(int i = 0; i < landscape.height; i++)
    {
        for(int j = 0; j < landscape.width; j++)
        {
            if (landscape.getTile(j, i).walkSpeed() == 0) {
                cnt++;
                continue;
            }

            if(i == 0)
            {
                /////////////////////////////////
                for(int i1 = 0; i1 < 2; i1++)
                {

                    for(int j1 = -1; j1 < 2; j1++)
                    {
                        if( (j == 0 && j1 == -1) || (j == landscape.width-1 && j1 == 1) )
                        {
                            continue;
                        }

                        double weight = 1;
                        if (isDiagonal(i1, j1)) {
                            weight = 1./sqrt(2.);
                        }

                        if( !( (i1 == 0) && (j1 == 0) ) )
                        {
                            if (landscape.getTile(j+j1, i+i1).walkSpeed() != 0) {
                                adjacency_list[cnt].push_back(neighbor(cnt + j1 + landscape.width*i1, weight));
                            }
                        }
                    }
                }
                //////////////////////////////////
            }
            else if(i == landscape.height - 1)
            {
                /////////////////////////////////
                for(int i1 = -1; i1 < 1; i1++)
                {
                    for(int j1 = -1; j1 < 2; j1++)
                    {
                        double weight = 1;
                        if (isDiagonal(i1, j1)) {
                            weight = 1./sqrt(2.);
                        }

                        if( (j == 0 && j1 == -1) || (j == landscape.width-1 && j1 == 1) )
                        {
                            continue;
                        }
                        if( !( (i1 == 0) && (j1 == 0) ) )
                        {
                            if ( landscape.getTile(j+j1, i+i1).walkSpeed() != 0 )
                            {
                                adjacency_list[cnt].push_back(neighbor(cnt + j1 + landscape.width*i1, weight));
                            }
                        }
                    }
                }
                //////////////////////////////////
            }
            else
            {
                /////////////////////////////////
                for(int i1 = -1; i1 < 2; i1++)
                {
                    for(int j1 = -1; j1 < 2; j1++)
                    {
                        double weight = 1;
                        if (isDiagonal(i1, j1)) {
                            weight = 1./sqrt(2.);
                        }

                        if( (j == 0 && j1 == -1) || (j == landscape.width-1 && j1 == 1) )
                        {
                            continue;
                        }

                        if( !( (i1 == 0) && (j1 == 0) ) )
                        {
                            if ( landscape.getTile(j+j1, i+i1).walkSpeed() != 0)
                            {
                                adjacency_list[cnt].push_back(neighbor(cnt + j1 + landscape.width*i1, weight));
                            }
                        }
                    }
                }
                //////////////////////////////////

            }

        cnt++;

        }

    }

    //print_neighbour(adjacency_list, cnt);

    return adjacency_list;

}