コード例 #1
0
void LandscapePropertyControl::SaveHeightmapToPng(DAVA::BaseObject *object, void *userData, void *callerData)
{
	LandscapeNode *landscape = GetLandscape();
	if (!landscape)
		return;

    Heightmap * heightmap = landscape->GetHeightmap();
    String heightmapPath = landscape->GetHeightmapPathname();
    heightmapPath = FileSystem::ReplaceExtension(heightmapPath, ".png");
    heightmap->SaveToImage(heightmapPath);
}
コード例 #2
0
void LandscapePropertyControl::ReadFrom(SceneNode * sceneNode)
{
	NodesPropertyControl::ReadFrom(sceneNode);

    LandscapeNode *landscape = dynamic_cast<LandscapeNode*> (sceneNode);
	DVASSERT(landscape);

    propertyList->AddSection("property.landscape.landscape", GetHeaderState("property.landscape.landscape", true));
    
    propertyList->AddFloatProperty("property.landscape.size", PropertyList::PROPERTY_IS_EDITABLE);
    propertyList->AddFloatProperty("property.landscape.height", PropertyList::PROPERTY_IS_EDITABLE); 
    Vector3 size(445.0f, 445.0f, 50.f);
    AABBox3 bbox = landscape->GetBoundingBox();
    AABBox3 emptyBox;
    if((emptyBox.min != bbox.min) && (emptyBox.max != bbox.max))
    {
        AABBox3 transformedBox;
        bbox.GetTransformedBox(landscape->GetWorldTransform(), transformedBox);
        size = transformedBox.max - transformedBox.min;
    }
    propertyList->SetFloatPropertyValue("property.landscape.size", size.x);
    propertyList->SetFloatPropertyValue("property.landscape.height", size.z);

    propertyList->AddComboProperty("property.landscape.tilemode", tiledModes);
    propertyList->SetComboPropertyIndex("property.landscape.tilemode", landscape->GetTiledShaderMode());

    propertyList->AddFilepathProperty("property.landscape.heightmap", ".png;.heightmap", false, PropertyList::PROPERTY_IS_EDITABLE);
    propertyList->SetFilepathPropertyValue("property.landscape.heightmap", landscape->GetHeightmapPathname());
    
    
    propertyList->AddSubsection("property.landscape.subsection.textures");
    AddFilepathProperty(String("property.landscape.texture.color"), String(".png;.pvr"), LandscapeNode::TEXTURE_COLOR);
    AddFilepathProperty(String("property.landscape.texture.tile0"), String(".png;.pvr"), LandscapeNode::TEXTURE_TILE0);
    AddFilepathProperty(String("property.landscape.texture.tile1"), String(".png;.pvr"), LandscapeNode::TEXTURE_TILE1);
    AddFilepathProperty(String("property.landscape.texture.tile2"), String(".png;.pvr"), LandscapeNode::TEXTURE_TILE2);
    AddFilepathProperty(String("property.landscape.texture.tile3"), String(".png;.pvr"), LandscapeNode::TEXTURE_TILE3);
    AddFilepathProperty(String("property.landscape.texture.tilemask"), String(".png;.pvr"), LandscapeNode::TEXTURE_TILE_MASK);
    AddFilepathProperty(String("property.landscape.texture.tiledtexture"), String(".png;.pvr"), LandscapeNode::TEXTURE_TILE_FULL);
    propertyList->AddMessageProperty(String("property.landscape.generatefulltiled"), 
                                     Message(this, &LandscapePropertyControl::GenerateFullTiledTexture));

    propertyList->AddSubsection("property.landscape.subsection.build_mask");
    propertyList->AddFilepathProperty("property.landscape.lightmap", String(".png;.pvr"), true, PropertyList::PROPERTY_IS_EDITABLE);
    propertyList->AddFilepathProperty("property.landscape.alphamask", String(".png;.pvr"), true, PropertyList::PROPERTY_IS_EDITABLE);
    propertyList->SetFilepathPropertyValue("property.landscape.lightmap", String(""));
    propertyList->SetFilepathPropertyValue("property.landscape.alphamask", String(""));

    
    propertyList->AddBoolProperty("property.landscape.showgrid", PropertyList::PROPERTY_IS_EDITABLE);
    bool showGrid =  (0 != (landscape->GetDebugFlags() & SceneNode::DEBUG_DRAW_GRID));
    propertyList->SetBoolPropertyValue("property.landscape.showgrid", showGrid);
    

	propertyList->AddIntProperty("lightmap.size");
	propertyList->SetIntPropertyValue("lightmap.size", currentSceneNode->GetCustomProperties()->GetInt32("lightmap.size", 1024));

    propertyList->AddFloatProperty("property.landscape.texture0.tilex");
    propertyList->SetFloatPropertyValue("property.landscape.texture0.tilex", landscape->GetTextureTiling(LandscapeNode::TEXTURE_TILE0).x);
    propertyList->AddFloatProperty("property.landscape.texture0.tiley");
    propertyList->SetFloatPropertyValue("property.landscape.texture0.tiley", landscape->GetTextureTiling(LandscapeNode::TEXTURE_TILE0).y);
    
    propertyList->AddFloatProperty("property.landscape.texture1.tilex");
    propertyList->SetFloatPropertyValue("property.landscape.texture1.tilex", landscape->GetTextureTiling(LandscapeNode::TEXTURE_TILE1).x);
    propertyList->AddFloatProperty("property.landscape.texture1.tiley");
    propertyList->SetFloatPropertyValue("property.landscape.texture1.tiley", landscape->GetTextureTiling(LandscapeNode::TEXTURE_TILE1).y);

    propertyList->AddFloatProperty("property.landscape.texture2.tilex");
    propertyList->SetFloatPropertyValue("property.landscape.texture2.tilex", landscape->GetTextureTiling(LandscapeNode::TEXTURE_TILE2).x);
    propertyList->AddFloatProperty("property.landscape.texture2.tiley");
    propertyList->SetFloatPropertyValue("property.landscape.texture2.tiley", landscape->GetTextureTiling(LandscapeNode::TEXTURE_TILE2).y);
    
    propertyList->AddFloatProperty("property.landscape.texture3.tilex");
    propertyList->SetFloatPropertyValue("property.landscape.texture3.tilex", landscape->GetTextureTiling(LandscapeNode::TEXTURE_TILE3).x);
    propertyList->AddFloatProperty("property.landscape.texture3.tiley");
    propertyList->SetFloatPropertyValue("property.landscape.texture3.tiley", landscape->GetTextureTiling(LandscapeNode::TEXTURE_TILE3).y);
    
    ControlsFactory::AddFogSubsection(propertyList, landscape->IsFogEnabled(), landscape->GetFogDensity(), landscape->GetFogColor());
}
コード例 #3
0
void LandscapePropertyControl::ReadFrom(SceneNode * sceneNode)
{
	NodesPropertyControl::ReadFrom(sceneNode);

	LandscapeNode *landscape = GetLandscape();
	if (!landscape)
		return;

    propertyList->AddSection("property.landscape.landscape", GetHeaderState("property.landscape.landscape", true));
    
    propertyList->AddFloatProperty("property.landscape.size", PropertyList::PROPERTY_IS_EDITABLE);
    propertyList->AddFloatProperty("property.landscape.height", PropertyList::PROPERTY_IS_EDITABLE); 
    Vector3 size(445.0f, 445.0f, 50.f);
    AABBox3 bbox = landscape->GetBoundingBox();
    AABBox3 emptyBox;
    if((emptyBox.min != bbox.min) && (emptyBox.max != bbox.max))
    {
        AABBox3 transformedBox;
        bbox.GetTransformedBox(*landscape->GetWorldTransformPtr(), transformedBox);
        size = transformedBox.max - transformedBox.min;
    }
    propertyList->SetFloatPropertyValue("property.landscape.size", size.x);
    propertyList->SetFloatPropertyValue("property.landscape.height", size.z);

    propertyList->AddComboProperty("property.landscape.tilemode", tiledModes);
    propertyList->SetComboPropertyIndex("property.landscape.tilemode", landscape->GetTiledShaderMode());

    propertyList->AddFilepathProperty("property.landscape.heightmap", ".png;.heightmap", false, PropertyList::PROPERTY_IS_EDITABLE);
    propertyList->SetFilepathPropertyValue("property.landscape.heightmap", landscape->GetHeightmapPathname());
    
    
    propertyList->AddSubsection("property.landscape.subsection.textures");
    AddFilepathProperty(String("property.landscape.texture.color"), TextureDescriptor::GetSupportedTextureExtensions(), LandscapeNode::TEXTURE_COLOR);
    AddFilepathProperty(String("property.landscape.texture.tile0"), TextureDescriptor::GetSupportedTextureExtensions(), LandscapeNode::TEXTURE_TILE0);
    AddFilepathProperty(String("property.landscape.texture.tile1"), TextureDescriptor::GetSupportedTextureExtensions(), LandscapeNode::TEXTURE_TILE1);
    AddFilepathProperty(String("property.landscape.texture.tile2"), TextureDescriptor::GetSupportedTextureExtensions(), LandscapeNode::TEXTURE_TILE2);
    AddFilepathProperty(String("property.landscape.texture.tile3"), TextureDescriptor::GetSupportedTextureExtensions(), LandscapeNode::TEXTURE_TILE3);
    AddFilepathProperty(String("property.landscape.texture.tilemask"), TextureDescriptor::GetSupportedTextureExtensions(), LandscapeNode::TEXTURE_TILE_MASK);
    AddFilepathProperty(String("property.landscape.texture.tiledtexture"), TextureDescriptor::GetSupportedTextureExtensions(), LandscapeNode::TEXTURE_TILE_FULL);

    propertyList->AddColorProperty("property.landscape.texture.tilecolor0");
    propertyList->SetColorPropertyValue("property.landscape.texture.tilecolor0", landscape->GetTileColor(LandscapeNode::TEXTURE_TILE0));
    
    propertyList->AddColorProperty("property.landscape.texture.tilecolor1");
    propertyList->SetColorPropertyValue("property.landscape.texture.tilecolor1", landscape->GetTileColor(LandscapeNode::TEXTURE_TILE1));
    
    propertyList->AddColorProperty("property.landscape.texture.tilecolor2");
    propertyList->SetColorPropertyValue("property.landscape.texture.tilecolor2", landscape->GetTileColor(LandscapeNode::TEXTURE_TILE2));
    
    propertyList->AddColorProperty("property.landscape.texture.tilecolor3");
    propertyList->SetColorPropertyValue("property.landscape.texture.tilecolor3", landscape->GetTileColor(LandscapeNode::TEXTURE_TILE3));

    propertyList->AddMessageProperty(String("property.landscape.generatefulltiled"),
                                     Message(this, &LandscapePropertyControl::GenerateFullTiledTexture));

    propertyList->AddMessageProperty(String("property.landscape.saveheightmaptopng"),
                                     Message(this, &LandscapePropertyControl::SaveHeightmapToPng));


    propertyList->AddBoolProperty("property.landscape.showgrid", PropertyList::PROPERTY_IS_EDITABLE);
    
    // RETURN TO THIS CODE LATER
    // bool showGrid =  (0 != (landscape->GetDebugFlags() & DebugRenderComponent::DEBUG_DRAW_GRID));
    bool showGrid = false;
    propertyList->SetBoolPropertyValue("property.landscape.showgrid", showGrid);
    

	propertyList->AddIntProperty("lightmap.size");
	propertyList->SetIntPropertyValue("lightmap.size", currentSceneNode->GetCustomProperties()->GetInt32("lightmap.size", 1024));

    propertyList->AddFloatProperty("property.landscape.texture0.tilex");
    propertyList->SetFloatPropertyValue("property.landscape.texture0.tilex", landscape->GetTextureTiling(LandscapeNode::TEXTURE_TILE0).x);
    propertyList->AddFloatProperty("property.landscape.texture0.tiley");
    propertyList->SetFloatPropertyValue("property.landscape.texture0.tiley", landscape->GetTextureTiling(LandscapeNode::TEXTURE_TILE0).y);
    
    propertyList->AddFloatProperty("property.landscape.texture1.tilex");
    propertyList->SetFloatPropertyValue("property.landscape.texture1.tilex", landscape->GetTextureTiling(LandscapeNode::TEXTURE_TILE1).x);
    propertyList->AddFloatProperty("property.landscape.texture1.tiley");
    propertyList->SetFloatPropertyValue("property.landscape.texture1.tiley", landscape->GetTextureTiling(LandscapeNode::TEXTURE_TILE1).y);

    propertyList->AddFloatProperty("property.landscape.texture2.tilex");
    propertyList->SetFloatPropertyValue("property.landscape.texture2.tilex", landscape->GetTextureTiling(LandscapeNode::TEXTURE_TILE2).x);
    propertyList->AddFloatProperty("property.landscape.texture2.tiley");
    propertyList->SetFloatPropertyValue("property.landscape.texture2.tiley", landscape->GetTextureTiling(LandscapeNode::TEXTURE_TILE2).y);
    
    propertyList->AddFloatProperty("property.landscape.texture3.tilex");
    propertyList->SetFloatPropertyValue("property.landscape.texture3.tilex", landscape->GetTextureTiling(LandscapeNode::TEXTURE_TILE3).x);
    propertyList->AddFloatProperty("property.landscape.texture3.tiley");
    propertyList->SetFloatPropertyValue("property.landscape.texture3.tiley", landscape->GetTextureTiling(LandscapeNode::TEXTURE_TILE3).y);
    
    ControlsFactory::AddFogSubsection(propertyList, landscape->IsFogEnabled(), landscape->GetFogDensity(), landscape->GetFogColor());
}