void EQLConfig::DeleteLauncher() { launcher_list.Remove(m_name.c_str()); char errbuf[MYSQL_ERRMSG_SIZE]; char *query = 0; char namebuf[128]; database.DoEscapeString(namebuf, m_name.c_str(), m_name.length()&0x3F); //limit len to 64 namebuf[127] = '\0'; if (!database.RunQuery(query, MakeAnyLenString(&query, "DELETE FROM launcher WHERE name='%s'", namebuf), errbuf)) { LogFile->write(EQEMuLog::Error, "Error in DeleteLauncher 1 query: %s", errbuf); safe_delete_array(query); return; } safe_delete_array(query); if (!database.RunQuery(query, MakeAnyLenString(&query, "DELETE FROM launcher_zones WHERE launcher='%s'", namebuf), errbuf)) { LogFile->write(EQEMuLog::Error, "Error in DeleteLauncher 2 query: %s", errbuf); safe_delete_array(query); return; } safe_delete_array(query); }
void EQLConfig::DeleteLauncher() { launcher_list.Remove(m_name.c_str()); char namebuf[128]; database.DoEscapeString(namebuf, m_name.c_str(), m_name.length()&0x3F); //limit len to 64 namebuf[127] = '\0'; std::string query = StringFormat("DELETE FROM launcher WHERE name = '%s'", namebuf); auto results = database.QueryDatabase(query); if (!results.Success()) { return; } query = StringFormat("DELETE FROM launcher_zones WHERE launcher = '%s'", namebuf); results = database.QueryDatabase(query); if (!results.Success()) { return; } }
int main(int argc, char** argv) { RegisterExecutablePlatform(ExePlatformWorld); LogSys.LoadLogSettingsDefaults(); set_exception_handler(); /* Database Version Check */ uint32 Database_Version = CURRENT_BINARY_DATABASE_VERSION; uint32 Bots_Database_Version = CURRENT_BINARY_BOTS_DATABASE_VERSION; if (argc >= 2) { if (strcasecmp(argv[1], "db_version") == 0) { std::cout << "Binary Database Version: " << Database_Version << " : " << Bots_Database_Version << std::endl; return 0; } } // Load server configuration Log(Logs::General, Logs::World_Server, "Loading server configuration.."); if (!WorldConfig::LoadConfig()) { Log(Logs::General, Logs::World_Server, "Loading server configuration failed."); return 1; } Config = WorldConfig::get(); Log(Logs::General, Logs::World_Server, "CURRENT_VERSION: %s", CURRENT_VERSION); if (signal(SIGINT, CatchSignal) == SIG_ERR) { Log(Logs::General, Logs::World_Server, "Could not set signal handler"); return 1; } if (signal(SIGTERM, CatchSignal) == SIG_ERR) { Log(Logs::General, Logs::World_Server, "Could not set signal handler"); return 1; } #ifndef WIN32 if (signal(SIGPIPE, SIG_IGN) == SIG_ERR) { Log(Logs::General, Logs::World_Server, "Could not set signal handler"); return 1; } #endif // add login server config to list if (Config->LoginCount == 0) { if (Config->LoginHost.length()) { loginserverlist.Add(Config->LoginHost.c_str(), Config->LoginPort, Config->LoginAccount.c_str(), Config->LoginPassword.c_str(), Config->LoginLegacy); Log(Logs::General, Logs::World_Server, "Added loginserver %s:%i", Config->LoginHost.c_str(), Config->LoginPort); } } else { LinkedList<LoginConfig*> loginlist = Config->loginlist; LinkedListIterator<LoginConfig*> iterator(loginlist); iterator.Reset(); while (iterator.MoreElements()) { loginserverlist.Add(iterator.GetData()->LoginHost.c_str(), iterator.GetData()->LoginPort, iterator.GetData()->LoginAccount.c_str(), iterator.GetData()->LoginPassword.c_str(), iterator.GetData()->LoginLegacy); Log(Logs::General, Logs::World_Server, "Added loginserver %s:%i", iterator.GetData()->LoginHost.c_str(), iterator.GetData()->LoginPort); iterator.Advance(); } } Log(Logs::General, Logs::World_Server, "Connecting to MySQL..."); if (!database.Connect( Config->DatabaseHost.c_str(), Config->DatabaseUsername.c_str(), Config->DatabasePassword.c_str(), Config->DatabaseDB.c_str(), Config->DatabasePort)) { Log(Logs::General, Logs::World_Server, "Cannot continue without a database connection."); return 1; } guild_mgr.SetDatabase(&database); /* Register Log System and Settings */ database.LoadLogSettings(LogSys.log_settings); LogSys.StartFileLogs(); bool ignore_db = false; if (argc >= 2) { std::string tmp; if (strcasecmp(argv[1], "help") == 0 || strcasecmp(argv[1], "?") == 0 || strcasecmp(argv[1], "/?") == 0 || strcasecmp(argv[1], "-?") == 0 || strcasecmp(argv[1], "-h") == 0 || strcasecmp(argv[1], "-help") == 0) { std::cout << "Worldserver command line commands:" << std::endl; std::cout << "adduser username password flag - adds a user account" << std::endl; std::cout << "flag username flag - sets GM flag on the account" << std::endl; std::cout << "startzone zoneshortname - sets the starting zone" << std::endl; std::cout << "-holdzones - reboots lost zones" << std::endl; return 0; } else if (strcasecmp(argv[1], "-holdzones") == 0) { std::cout << "Reboot Zones mode ON" << std::endl; holdzones = true; } else if (database.GetVariable("disablecommandline", tmp)) { if (tmp.length() == 1) { if (tmp[0] == '1') { std::cerr << "Command line disabled in database... exiting" << std::endl; return 1; } } } else if (strcasecmp(argv[1], "adduser") == 0) { if (argc == 5) { if (Seperator::IsNumber(argv[4])) { if (atoi(argv[4]) >= 0 && atoi(argv[4]) <= 255) { if (database.CreateAccount(argv[2], argv[3], atoi(argv[4])) == 0) { std::cerr << "database.CreateAccount failed." << std::endl; return 1; } else { std::cout << "Account created: Username='******', Password='******', status=" << argv[4] << std::endl; return 0; } } } } std::cout << "Usage: world adduser username password flag" << std::endl; std::cout << "flag = 0, 1 or 2" << std::endl; return 0; } else if (strcasecmp(argv[1], "flag") == 0) { if (argc == 4) { if (Seperator::IsNumber(argv[3])) { if (atoi(argv[3]) >= 0 && atoi(argv[3]) <= 255) { if (database.SetAccountStatus(argv[2], atoi(argv[3]))) { std::cout << "Account flagged: Username='******', status=" << argv[3] << std::endl; return 0; } else { std::cerr << "database.SetAccountStatus failed." << std::endl; return 1; } } } } std::cout << "Usage: world flag username flag" << std::endl; std::cout << "flag = 0-200" << std::endl; return 0; } else if (strcasecmp(argv[1], "startzone") == 0) { if (argc == 3) { if (strlen(argv[2]) < 3) { std::cerr << "Error: zone name too short" << std::endl; return 1; } else if (strlen(argv[2]) > 15) { std::cerr << "Error: zone name too long" << std::endl; return 1; } else { if (database.SetVariable("startzone", argv[2])) { std::cout << "Starting zone changed: '" << argv[2] << "'" << std::endl; return 0; } else { std::cerr << "database.SetVariable failed." << std::endl; return 1; } } } std::cout << "Usage: world startzone zoneshortname" << std::endl; return 0; } else if (strcasecmp(argv[1], "ignore_db") == 0) { ignore_db = true; } else { std::cerr << "Error, unknown command line option" << std::endl; return 1; } } if (!ignore_db) { Log(Logs::General, Logs::World_Server, "Checking Database Conversions.."); database.CheckDatabaseConversions(); } Log(Logs::General, Logs::World_Server, "Loading variables.."); database.LoadVariables(); std::string hotfix_name; if (database.GetVariable("hotfix_name", hotfix_name)) { if (!hotfix_name.empty()) { Log(Logs::General, Logs::Zone_Server, "Current hotfix in use: '%s'", hotfix_name.c_str()); } } Log(Logs::General, Logs::World_Server, "Loading zones.."); database.LoadZoneNames(); Log(Logs::General, Logs::World_Server, "Clearing groups.."); database.ClearGroup(); Log(Logs::General, Logs::World_Server, "Clearing raids.."); database.ClearRaid(); database.ClearRaidDetails(); database.ClearRaidLeader(); Log(Logs::General, Logs::World_Server, "Clearing inventory snapshots.."); database.ClearInvSnapshots(); Log(Logs::General, Logs::World_Server, "Loading items.."); if (!database.LoadItems(hotfix_name)) Log(Logs::General, Logs::World_Server, "Error: Could not load item data. But ignoring"); Log(Logs::General, Logs::World_Server, "Loading skill caps.."); if (!database.LoadSkillCaps(std::string(hotfix_name))) Log(Logs::General, Logs::World_Server, "Error: Could not load skill cap data. But ignoring"); Log(Logs::General, Logs::World_Server, "Loading guilds.."); guild_mgr.LoadGuilds(); //rules: { std::string tmp; if (database.GetVariable("RuleSet", tmp)) { Log(Logs::General, Logs::World_Server, "Loading rule set '%s'", tmp.c_str()); if (!RuleManager::Instance()->LoadRules(&database, tmp.c_str())) { Log(Logs::General, Logs::World_Server, "Failed to load ruleset '%s', falling back to defaults.", tmp.c_str()); } } else { if (!RuleManager::Instance()->LoadRules(&database, "default")) { Log(Logs::General, Logs::World_Server, "No rule set configured, using default rules"); } else { Log(Logs::General, Logs::World_Server, "Loaded default rule set 'default'", tmp.c_str()); } } } if (RuleB(World, ClearTempMerchantlist)) { Log(Logs::General, Logs::World_Server, "Clearing temporary merchant lists.."); database.ClearMerchantTemp(); } RuleManager::Instance()->SaveRules(&database); Log(Logs::General, Logs::World_Server, "Loading EQ time of day.."); TimeOfDay_Struct eqTime; time_t realtime; eqTime = database.LoadTime(realtime); zoneserver_list.worldclock.SetCurrentEQTimeOfDay(eqTime, realtime); Timer EQTimeTimer(600000); EQTimeTimer.Start(600000); Log(Logs::General, Logs::World_Server, "Loading launcher list.."); launcher_list.LoadList(); std::string tmp; database.GetVariable("holdzones", tmp); if (tmp.length() == 1 && tmp[0] == '1') { holdzones = true; } Log(Logs::General, Logs::World_Server, "Reboot zone modes %s", holdzones ? "ON" : "OFF"); Log(Logs::General, Logs::World_Server, "Deleted %i stale player corpses from database", database.DeleteStalePlayerCorpses()); Log(Logs::General, Logs::World_Server, "Loading adventures..."); if (!adventure_manager.LoadAdventureTemplates()) { Log(Logs::General, Logs::World_Server, "Unable to load adventure templates."); } if (!adventure_manager.LoadAdventureEntries()) { Log(Logs::General, Logs::World_Server, "Unable to load adventure templates."); } adventure_manager.Load(); adventure_manager.LoadLeaderboardInfo(); Log(Logs::General, Logs::World_Server, "Purging expired instances"); database.PurgeExpiredInstances(); Timer PurgeInstanceTimer(450000); PurgeInstanceTimer.Start(450000); Log(Logs::General, Logs::World_Server, "Loading char create info..."); database.LoadCharacterCreateAllocations(); database.LoadCharacterCreateCombos(); std::unique_ptr<EQ::Net::ConsoleServer> console; if (Config->TelnetEnabled) { Log(Logs::General, Logs::World_Server, "Console (TCP) listener started."); console.reset(new EQ::Net::ConsoleServer(Config->TelnetIP, Config->TelnetTCPPort)); RegisterConsoleFunctions(console); } std::unique_ptr<EQ::Net::ServertalkServer> server_connection; server_connection.reset(new EQ::Net::ServertalkServer()); EQ::Net::ServertalkServerOptions server_opts; server_opts.port = Config->WorldTCPPort; server_opts.ipv6 = false; server_opts.credentials = Config->SharedKey; server_connection->Listen(server_opts); Log(Logs::General, Logs::World_Server, "Server (TCP) listener started."); server_connection->OnConnectionIdentified("Zone", [&console](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) { LogF(Logs::General, Logs::World_Server, "New Zone Server connection from {2} at {0}:{1}", connection->Handle()->RemoteIP(), connection->Handle()->RemotePort(), connection->GetUUID()); numzones++; zoneserver_list.Add(new ZoneServer(connection, console.get())); }); server_connection->OnConnectionRemoved("Zone", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) { LogF(Logs::General, Logs::World_Server, "Removed Zone Server connection from {0}", connection->GetUUID()); numzones--; zoneserver_list.Remove(connection->GetUUID()); }); server_connection->OnConnectionIdentified("Launcher", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) { LogF(Logs::General, Logs::World_Server, "New Launcher connection from {2} at {0}:{1}", connection->Handle()->RemoteIP(), connection->Handle()->RemotePort(), connection->GetUUID()); launcher_list.Add(connection); }); server_connection->OnConnectionRemoved("Launcher", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) { LogF(Logs::General, Logs::World_Server, "Removed Launcher connection from {0}", connection->GetUUID()); launcher_list.Remove(connection); }); server_connection->OnConnectionIdentified("QueryServ", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) { LogF(Logs::General, Logs::World_Server, "New Query Server connection from {2} at {0}:{1}", connection->Handle()->RemoteIP(), connection->Handle()->RemotePort(), connection->GetUUID()); QSLink.AddConnection(connection); }); server_connection->OnConnectionRemoved("QueryServ", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) { LogF(Logs::General, Logs::World_Server, "Removed Query Server connection from {0}", connection->GetUUID()); QSLink.RemoveConnection(connection); }); server_connection->OnConnectionIdentified("UCS", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) { LogF(Logs::General, Logs::World_Server, "New UCS Server connection from {2} at {0}:{1}", connection->Handle()->RemoteIP(), connection->Handle()->RemotePort(), connection->GetUUID()); UCSLink.SetConnection(connection); }); server_connection->OnConnectionRemoved("UCS", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) { LogF(Logs::General, Logs::World_Server, "Removed Query Server connection from {0}", connection->GetUUID()); UCSLink.SetConnection(nullptr); }); server_connection->OnConnectionIdentified("WebInterface", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) { LogF(Logs::General, Logs::World_Server, "New WebInterface Server connection from {2} at {0}:{1}", connection->Handle()->RemoteIP(), connection->Handle()->RemotePort(), connection->GetUUID()); web_interface.AddConnection(connection); }); server_connection->OnConnectionRemoved("WebInterface", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) { LogF(Logs::General, Logs::World_Server, "Removed WebInterface Server connection from {0}", connection->GetUUID()); web_interface.RemoveConnection(connection); }); EQ::Net::EQStreamManagerOptions opts(9000, false, false); EQ::Net::EQStreamManager eqsm(opts); //register all the patches we have avaliable with the stream identifier. EQStreamIdentifier stream_identifier; RegisterAllPatches(stream_identifier); zoneserver_list.shutdowntimer = new Timer(60000); zoneserver_list.shutdowntimer->Disable(); zoneserver_list.reminder = new Timer(20000); zoneserver_list.reminder->Disable(); Timer InterserverTimer(INTERSERVER_TIMER); // does MySQL pings and auto-reconnect InterserverTimer.Trigger(); uint8 ReconnectCounter = 100; std::shared_ptr<EQStreamInterface> eqs; EQStreamInterface *eqsi; eqsm.OnNewConnection([&stream_identifier](std::shared_ptr<EQ::Net::EQStream> stream) { stream_identifier.AddStream(stream); LogF(Logs::Detail, Logs::World_Server, "New connection from IP {0}:{1}", stream->RemoteEndpoint(), ntohs(stream->GetRemotePort())); }); while (RunLoops) { Timer::SetCurrentTime(); eqs = nullptr; //give the stream identifier a chance to do its work.... stream_identifier.Process(); //check the stream identifier for any now-identified streams while ((eqsi = stream_identifier.PopIdentified())) { //now that we know what patch they are running, start up their client object struct in_addr in; in.s_addr = eqsi->GetRemoteIP(); if (RuleB(World, UseBannedIPsTable)) { //Lieka: Check to see if we have the responsibility for blocking IPs. Log(Logs::Detail, Logs::World_Server, "Checking inbound connection %s against BannedIPs table", inet_ntoa(in)); if (!database.CheckBannedIPs(inet_ntoa(in))) { //Lieka: Check inbound IP against banned IP table. Log(Logs::Detail, Logs::World_Server, "Connection %s PASSED banned IPs check. Processing connection.", inet_ntoa(in)); auto client = new Client(eqsi); // @merth: client->zoneattempt=0; client_list.Add(client); } else { Log(Logs::General, Logs::World_Server, "Connection from %s FAILED banned IPs check. Closing connection.", inet_ntoa(in)); eqsi->Close(); //Lieka: If the inbound IP is on the banned table, close the EQStream. } } if (!RuleB(World, UseBannedIPsTable)) { Log(Logs::Detail, Logs::World_Server, "New connection from %s:%d, processing connection", inet_ntoa(in), ntohs(eqsi->GetRemotePort())); auto client = new Client(eqsi); // @merth: client->zoneattempt=0; client_list.Add(client); } } client_list.Process(); if (PurgeInstanceTimer.Check()) { database.PurgeExpiredInstances(); } if (EQTimeTimer.Check()) { TimeOfDay_Struct tod; zoneserver_list.worldclock.GetCurrentEQTimeOfDay(time(0), &tod); if (!database.SaveTime(tod.minute, tod.hour, tod.day, tod.month, tod.year)) Log(Logs::General, Logs::World_Server, "Failed to save eqtime."); else Log(Logs::Detail, Logs::World_Server, "EQTime successfully saved."); } zoneserver_list.Process(); launcher_list.Process(); LFPGroupList.Process(); adventure_manager.Process(); if (InterserverTimer.Check()) { InterserverTimer.Start(); database.ping(); std::string window_title = StringFormat("World: %s Clients: %i", Config->LongName.c_str(), client_list.GetClientCount()); UpdateWindowTitle(window_title); } EQ::EventLoop::Get().Process(); Sleep(5); } Log(Logs::General, Logs::World_Server, "World main loop completed."); Log(Logs::General, Logs::World_Server, "Shutting down zone connections (if any)."); zoneserver_list.KillAll(); Log(Logs::General, Logs::World_Server, "Zone (TCP) listener stopped."); Log(Logs::General, Logs::World_Server, "Signaling HTTP service to stop..."); LogSys.CloseFileLogs(); return 0; }