void AXTableCell::columnIndexRange(std::pair<unsigned, unsigned>& columnRange) { if (!m_layoutObject || !m_layoutObject->isTableCell()) return; LayoutTableCell* cell = toLayoutTableCell(m_layoutObject); columnRange.first = cell->table()->colToEffCol(cell->col()); columnRange.second = cell->table()->colToEffCol(cell->col() + cell->colSpan()) - columnRange.first; }
void TableSectionPainter::paintCell(const LayoutTableCell& cell, const PaintInfo& paintInfo, const LayoutPoint& paintOffset) { LayoutPoint cellPoint = m_layoutTableSection.flipForWritingModeForChild(&cell, paintOffset); PaintPhase paintPhase = paintInfo.phase; const LayoutTableRow* row = toLayoutTableRow(cell.parent()); if ((paintPhase == PaintPhaseBlockBackground || paintPhase == PaintPhaseChildBlockBackground) && BlockPainter(cell).intersectsPaintRect(paintInfo, paintOffset)) { // We need to handle painting a stack of backgrounds. This stack (from bottom to top) consists of // the column group, column, row group, row, and then the cell. LayoutTableCol* column = m_layoutTableSection.table()->colElement(cell.col()); LayoutTableCol* columnGroup = column ? column->enclosingColumnGroup() : 0; TableCellPainter tableCellPainter(cell); // Column groups and columns first. // FIXME: Columns and column groups do not currently support opacity, and they are being painted "too late" in // the stack, since we have already opened a transparency layer (potentially) for the table row group. // Note that we deliberately ignore whether or not the cell has a layer, since these backgrounds paint "behind" the // cell. if (columnGroup && columnGroup->hasBackground()) tableCellPainter.paintBackgroundsBehindCell(paintInfo, cellPoint, columnGroup, DisplayItem::TableCellBackgroundFromColumnGroup); if (column && column->hasBackground()) tableCellPainter.paintBackgroundsBehindCell(paintInfo, cellPoint, column, DisplayItem::TableCellBackgroundFromColumn); // Paint the row group next. if (m_layoutTableSection.hasBackground()) tableCellPainter.paintBackgroundsBehindCell(paintInfo, cellPoint, &m_layoutTableSection, DisplayItem::TableCellBackgroundFromSection); // Paint the row next, but only if it doesn't have a layer. If a row has a layer, it will be responsible for // painting the row background for the cell. if (row->hasBackground() && !row->hasSelfPaintingLayer()) tableCellPainter.paintBackgroundsBehindCell(paintInfo, cellPoint, row, DisplayItem::TableCellBackgroundFromRow); } if ((!cell.hasSelfPaintingLayer() && !row->hasSelfPaintingLayer())) cell.paint(paintInfo, cellPoint); }