void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recv_data*/) { DEBUG_LOG("WORLD: CMSG_LOOT_MONEY"); Loot* pLoot = sLootMgr.GetLoot(_player); if (!pLoot) { sLog.outError("HandleLootMoneyOpcode> Cannot retrieve loot for player %s", _player->GetGuidStr().c_str()); return; } pLoot->SendGold(_player); }