コード例 #1
0
ファイル: LuaMobileTest.cpp プロジェクト: Marott1/Core3
	void checkLootGroupEntryRecursive(String& entryName, Vector<String>* parentGroups) {
		if (entryName.isEmpty())
			return;

		//Check for infinite recursion
		for (int i = 0; i < parentGroups->size(); i++) {
			String parentName = parentGroups->get(i);

			EXPECT_FALSE( parentName == entryName ) << "Loot group " << std::string(parentName.toCharArray()) << " failed recursion check.";

			if (parentName == entryName)
				return;
		}

		if (lootGroupMap->lootGroupExists(entryName)) {

			LootGroupTemplate* lootGroupTemplate = lootGroupMap->getLootGroupTemplate(entryName);

			for (int j = 0; j < lootGroupTemplate->size(); j++) {

				String entry = lootGroupTemplate->getLootGroupEntryAt(j);

				parentGroups->add(entryName);

				checkLootGroupEntryRecursive(entry, parentGroups);
			}

		} else {
			Reference<LootItemTemplate*> itemTemplate = lootGroupMap->getLootItemTemplate( entryName );
			EXPECT_TRUE( itemTemplate != NULL ) << "Item template " << std::string(entryName.toCharArray()) << " from " << std::string(parentGroups->get(parentGroups->size() - 1).toCharArray()) << " was not found in LootGroupMap";
		}
	}
コード例 #2
0
ファイル: LuaMobileTest.cpp プロジェクト: Marott1/Core3
TEST_F(LuaMobileTest, LuaLootGroupsTest) {

	// Verify loot group map loaded
	ASSERT_EQ(LootGroupMap::ERROR_CODE, 0);

	// Test Loot Items
	HashTableIterator<String, Reference<LootItemTemplate*> > itemIter = lootGroupMap->itemTemplates.iterator();
	while (itemIter.hasNext()) {

		LootItemTemplate* lootItemTemplate = itemIter.next();
		String itemTemplateName( lootItemTemplate->getTemplateName().toCharArray() );

		// Make sure that no loot items have the same name as a loot group
		EXPECT_FALSE( lootGroupMap->lootGroupExists(itemTemplateName) ) << "Loot item " << std::string(itemTemplateName.toCharArray()) << " has the same name as a loot group.";

		// Verify that directObjectTemplate is valid
		String directObjectTemplate = lootItemTemplate->getDirectObjectTemplate();
		SharedObjectTemplate* templateObject = templateManager->getTemplate(directObjectTemplate.hashCode());
		EXPECT_TRUE( templateObject != NULL && templateObject->isSharedTangibleObjectTemplate() ) << "directObjectTemplate is invalid in loot item " << std::string(itemTemplateName.toCharArray());
	}

	// Test Loot Groups
	HashTableIterator<String, Reference<LootGroupTemplate*> > iter = lootGroupMap->groupTemplates.iterator();
	while (iter.hasNext()) {

		LootGroupTemplate* lootGroupTemplate = iter.next();
		String groupTemplateName( lootGroupTemplate->getTemplateName().toCharArray() );

		// Verify that group is not empty
		EXPECT_TRUE( lootGroupTemplate->getLootGroupEntryForRoll(-1).length() > 0 ) << "No entries in loot group: " << std::string(groupTemplateName.toCharArray());

		// Check loot group to make sure their chances total correctly
		EXPECT_GT( lootGroupTemplate->getLootGroupEntryForRoll(10000000).length(), 0 ) << "Item total chance is less than 10000000: " << std::string(groupTemplateName.toCharArray());
		EXPECT_EQ( lootGroupTemplate->getLootGroupEntryForRoll(10000001).length(), 0 ) << "Item total chance is greater than 10000000: " << std::string(groupTemplateName.toCharArray());

		// Check that all loot group entries are valid
		for( int i = 0; i < lootGroupTemplate->size(); i++ ){

			Vector<String> parentGroups;
			parentGroups.add(groupTemplateName);

			String entryName = lootGroupTemplate->getLootGroupEntryAt(i);

			checkLootGroupEntryRecursive(entryName, &parentGroups);
		}

	}

}
コード例 #3
0
TEST_F(LuaMobileTest, LuaLootGroupsTest) {

	LootGroupMap* lootGroupMap = LootGroupMap::instance();
	ASSERT_EQ(lootGroupMap->initialize(), 0);

	//Make sure that no loot items have the same name as a loot group
	HashTableIterator<String, Reference<LootItemTemplate*> > itemIter = lootGroupMap->itemTemplates.iterator();
	while (itemIter.hasNext()) {

		LootItemTemplate* lootItemTemplate = itemIter.next();
		String itemTemplateName( lootItemTemplate->getTemplateName().toCharArray() );

		EXPECT_FALSE( lootGroupMap->lootGroupExists(itemTemplateName) ) << "Loot item " << std::string(itemTemplateName.toCharArray()) << " has the same name as a loot group.";
	}

	HashTableIterator<String, Reference<LootGroupTemplate*> > iter = lootGroupMap->groupTemplates.iterator();
	while (iter.hasNext()) {

		LootGroupTemplate* lootGroupTemplate = iter.next();
		String groupTemplateName( lootGroupTemplate->getTemplateName().toCharArray() );

		// Check non-empty loot groups to make sure their chances total correctly
		if( lootGroupTemplate->getLootGroupEntryForRoll(-1).length() > 0  ){
			EXPECT_GT( lootGroupTemplate->getLootGroupEntryForRoll(10000000).length(), 0 ) << "Item total chance is less than 10000000: " << std::string(groupTemplateName.toCharArray());
			EXPECT_EQ( lootGroupTemplate->getLootGroupEntryForRoll(10000001).length(), 0 ) << "Item total chance is greater than 10000000: " << std::string(groupTemplateName.toCharArray());
		}

		// Check that all loot group entries are valid
		for( int i = 0; i < lootGroupTemplate->size(); i++ ){

			Vector<String> parentGroups;
			parentGroups.add(groupTemplateName);

			String entryName = lootGroupTemplate->getLootGroupEntryAt(i);

			checkLootGroupEntryRecursive(lootGroupMap, entryName, &parentGroups);
		}

	}

}