bool Store::executeOnRender(Player* player, StoreOffer* offer) { if (offer->renderEvent != -1) { // onRender(player, offer) LuaScriptInterface* scriptInterface = offer->scriptInterface; if (!scriptInterface->reserveScriptEnv()) { std::cout << "[Error - Store::executeOnRender] Call stack overflow" << std::endl; return false; } ScriptEnvironment* env = scriptInterface->getScriptEnv(); env->setScriptId(offer->renderEvent, scriptInterface); lua_State* L = scriptInterface->getLuaState(); scriptInterface->pushFunction(offer->renderEvent); LuaScriptInterface::pushUserdata<Player>(L, player); LuaScriptInterface::setMetatable(L, -1, "Player"); LuaScriptInterface::pushUserdata<StoreOffer>(L, offer); LuaScriptInterface::setMetatable(L, -1, "StoreOffer"); return scriptInterface->callFunction(2); } return false; }
bool Store::executeOnBuy(Player* player, StoreOffer* offer, const std::string& param) { if (offer->buyEvent != -1) { // onBuy(player, offer, param) LuaScriptInterface* scriptInterface = offer->scriptInterface; if (!scriptInterface->reserveScriptEnv()) { std::cout << "[Error - Store::executeOnBuy] Call stack overflow" << std::endl; return false; } ScriptEnvironment* env = scriptInterface->getScriptEnv(); env->setScriptId(offer->buyEvent, scriptInterface); lua_State* L = scriptInterface->getLuaState(); scriptInterface->pushFunction(offer->buyEvent); LuaScriptInterface::pushUserdata<Player>(L, player); LuaScriptInterface::setMetatable(L, -1, "Player"); LuaScriptInterface::pushUserdata<StoreOffer>(L, offer); LuaScriptInterface::setMetatable(L, -1, "StoreOffer"); if (param.size() == 0) { lua_pushnil(L); } else { LuaScriptInterface::pushString(L, param); } return scriptInterface->callFunction(3); } return false; }
void Monster::onCreatureSay(Creature* creature, SpeakClasses type, const std::string& text) { Creature::onCreatureSay(creature, type, text); if (mType->info.creatureSayEvent != -1) { // onCreatureSay(self, creature, type, message) LuaScriptInterface* scriptInterface = mType->info.scriptInterface; if (!scriptInterface->reserveScriptEnv()) { std::cout << "[Error - Monster::onCreatureSay] Call stack overflow" << std::endl; return; } ScriptEnvironment* env = scriptInterface->getScriptEnv(); env->setScriptId(mType->info.creatureSayEvent, scriptInterface); lua_State* L = scriptInterface->getLuaState(); scriptInterface->pushFunction(mType->info.creatureSayEvent); LuaScriptInterface::pushUserdata<Monster>(L, this); LuaScriptInterface::setMetatable(L, -1, "Monster"); LuaScriptInterface::pushUserdata<Creature>(L, creature); LuaScriptInterface::setCreatureMetatable(L, -1, creature); lua_pushnumber(L, type); LuaScriptInterface::pushString(L, text); scriptInterface->callVoidFunction(4); } }
void Monster::onCreatureAppear(Creature* creature, bool isLogin) { Creature::onCreatureAppear(creature, isLogin); if (mType->info.creatureAppearEvent != -1) { // onCreatureAppear(self, creature) LuaScriptInterface* scriptInterface = mType->info.scriptInterface; if (!scriptInterface->reserveScriptEnv()) { std::cout << "[Error - Monster::onCreatureAppear] Call stack overflow" << std::endl; return; } ScriptEnvironment* env = scriptInterface->getScriptEnv(); env->setScriptId(mType->info.creatureAppearEvent, scriptInterface); lua_State* L = scriptInterface->getLuaState(); scriptInterface->pushFunction(mType->info.creatureAppearEvent); LuaScriptInterface::pushUserdata<Monster>(L, this); LuaScriptInterface::setMetatable(L, -1, "Monster"); LuaScriptInterface::pushUserdata<Creature>(L, creature); LuaScriptInterface::setCreatureMetatable(L, -1, creature); if (scriptInterface->callFunction(2)) { return; } } if (creature == this) { //We just spawned lets look around to see who is there. if (isSummon()) { isMasterInRange = canSee(getMaster()->getPosition()); } updateTargetList(); updateIdleStatus(); } else { onCreatureEnter(creature); } }
void Monster::onRemoveCreature(Creature* creature, bool isLogout) { Creature::onRemoveCreature(creature, isLogout); if (mType->info.creatureDisappearEvent != -1) { // onCreatureDisappear(self, creature) LuaScriptInterface* scriptInterface = mType->info.scriptInterface; if (!scriptInterface->reserveScriptEnv()) { std::cout << "[Error - Monster::onCreatureDisappear] Call stack overflow" << std::endl; return; } ScriptEnvironment* env = scriptInterface->getScriptEnv(); env->setScriptId(mType->info.creatureDisappearEvent, scriptInterface); lua_State* L = scriptInterface->getLuaState(); scriptInterface->pushFunction(mType->info.creatureDisappearEvent); LuaScriptInterface::pushUserdata<Monster>(L, this); LuaScriptInterface::setMetatable(L, -1, "Monster"); LuaScriptInterface::pushUserdata<Creature>(L, creature); LuaScriptInterface::setCreatureMetatable(L, -1, creature); if (scriptInterface->callFunction(2)) { return; } } if (creature == this) { if (spawn) { spawn->startSpawnCheck(); } setIdle(true); } else { onCreatureLeave(creature); } }
void Monster::onThink(uint32_t interval) { Creature::onThink(interval); if (mType->info.thinkEvent != -1) { // onThink(self, interval) LuaScriptInterface* scriptInterface = mType->info.scriptInterface; if (!scriptInterface->reserveScriptEnv()) { std::cout << "[Error - Monster::onThink] Call stack overflow" << std::endl; return; } ScriptEnvironment* env = scriptInterface->getScriptEnv(); env->setScriptId(mType->info.thinkEvent, scriptInterface); lua_State* L = scriptInterface->getLuaState(); scriptInterface->pushFunction(mType->info.thinkEvent); LuaScriptInterface::pushUserdata<Monster>(L, this); LuaScriptInterface::setMetatable(L, -1, "Monster"); lua_pushnumber(L, interval); if (scriptInterface->callFunction(2)) { return; } } if (!isInSpawnRange(position)) { g_game.internalTeleport(this, masterPos); setIdle(true); } else { updateIdleStatus(); if (!isIdle) { addEventWalk(); if (isSummon()) { if (!attackedCreature) { if (getMaster() && getMaster()->getAttackedCreature()) { //This happens if the monster is summoned during combat selectTarget(getMaster()->getAttackedCreature()); } else if (getMaster() != followCreature) { //Our master has not ordered us to attack anything, lets follow him around instead. setFollowCreature(getMaster()); } } else if (attackedCreature == this) { setFollowCreature(nullptr); } else if (followCreature != attackedCreature) { //This happens just after a master orders an attack, so lets follow it aswell. setFollowCreature(attackedCreature); } } else if (!targetList.empty()) { if (!followCreature || !hasFollowPath) { searchTarget(); } else if (isFleeing()) { if (attackedCreature && !canUseAttack(getPosition(), attackedCreature)) { searchTarget(TARGETSEARCH_ATTACKRANGE); } } } onThinkTarget(interval); onThinkYell(interval); onThinkDefense(interval); } } }
void Monster::onCreatureMove(Creature* creature, const Tile* newTile, const Position& newPos, const Tile* oldTile, const Position& oldPos, bool teleport) { Creature::onCreatureMove(creature, newTile, newPos, oldTile, oldPos, teleport); if (mType->info.creatureMoveEvent != -1) { // onCreatureMove(self, creature, oldPosition, newPosition) LuaScriptInterface* scriptInterface = mType->info.scriptInterface; if (!scriptInterface->reserveScriptEnv()) { std::cout << "[Error - Monster::onCreatureMove] Call stack overflow" << std::endl; return; } ScriptEnvironment* env = scriptInterface->getScriptEnv(); env->setScriptId(mType->info.creatureMoveEvent, scriptInterface); lua_State* L = scriptInterface->getLuaState(); scriptInterface->pushFunction(mType->info.creatureMoveEvent); LuaScriptInterface::pushUserdata<Monster>(L, this); LuaScriptInterface::setMetatable(L, -1, "Monster"); LuaScriptInterface::pushUserdata<Creature>(L, creature); LuaScriptInterface::setCreatureMetatable(L, -1, creature); LuaScriptInterface::pushPosition(L, oldPos); LuaScriptInterface::pushPosition(L, newPos); if (scriptInterface->callFunction(4)) { return; } } if (creature == this) { if (isSummon()) { isMasterInRange = canSee(getMaster()->getPosition()); } updateTargetList(); updateIdleStatus(); } else { bool canSeeNewPos = canSee(newPos); bool canSeeOldPos = canSee(oldPos); if (canSeeNewPos && !canSeeOldPos) { onCreatureEnter(creature); } else if (!canSeeNewPos && canSeeOldPos) { onCreatureLeave(creature); } if (canSeeNewPos && isSummon() && getMaster() == creature) { isMasterInRange = true; //Follow master again } updateIdleStatus(); if (!isSummon()) { if (followCreature) { const Position& followPosition = followCreature->getPosition(); const Position& position = getPosition(); int32_t offset_x = Position::getDistanceX(followPosition, position); int32_t offset_y = Position::getDistanceY(followPosition, position); if ((offset_x > 1 || offset_y > 1) && mType->info.changeTargetChance > 0) { Direction dir = getDirectionTo(position, followPosition); const Position& checkPosition = getNextPosition(dir, position); Tile* tile = g_game.map.getTile(checkPosition); if (tile) { Creature* topCreature = tile->getTopCreature(); if (topCreature && followCreature != topCreature && isOpponent(topCreature)) { selectTarget(topCreature); } } } } else if (isOpponent(creature)) { //we have no target lets try pick this one selectTarget(creature); } } } }