コード例 #1
0
void LuaTable::addField_String(std::string name, LuaString str)
{
  LuaTableField_String fs;
  fs.name = name;
  fs.value = str.get();
  
  strings.push_back(fs);
}
コード例 #2
0
void LuaTable::addIndex_String(int index, LuaString str)
{
  LuaTableIndex_String fs;
  fs.index = index;
  fs.value = str.get();
  
  i_strings.push_back(fs);
}
コード例 #3
0
/**
  Sets the value of the element as a string value
*/
void LuaTableElement::set(LuaString str) {
  type = STRING;
  string_value = str.get();
}