void geometryReplicatorGeometryOverride::updateDG() { if (!fPath.isValid()) { MFnDependencyNode fnThisNode(fThisNode); MObject messageAttr = fnThisNode.attribute("message"); MPlug messagePlug(fThisNode, messageAttr); MPlugArray connections; if (messagePlug.connectedTo(connections, false, true)) { for (unsigned int i = 0; i < connections.length(); ++i) { MObject node = connections[i].node(); if (node.hasFn(MFn::kMesh) || node.hasFn(MFn::kNurbsSurface) || node.hasFn(MFn::kNurbsCurve) || node.hasFn(MFn::kBezierCurve)) { MDagPath path; MDagPath::getAPathTo(node, path); fPath = path; fType = path.apiType(); break; } } } } }
MStatus sgCurveEditBrush_context::getShapeNode( MDagPath& path ) { MStatus status; if ( path.apiType() == MFn::kNurbsCurve ) { return MS::kSuccess; } unsigned int numShapes; status = path.numberOfShapesDirectlyBelow( numShapes ); CHECK_MSTATUS_AND_RETURN_IT( status ); for ( unsigned int i = 0; i < numShapes; ++i ) { status = path.extendToShapeDirectlyBelow( i ); CHECK_MSTATUS_AND_RETURN_IT( status ); if ( !path.hasFn( MFn::kNurbsCurve ) ) { path.pop(); continue; } MFnDagNode fnNode( path, &status ); CHECK_MSTATUS_AND_RETURN_IT( status ); if ( !fnNode.isIntermediateObject() ) { return MS::kSuccess; } path.pop(); } return MS::kFailure; }
//--------------------------------------------- void IV_makeSelection(void* data) //--------------------------------------------- { BPT_InsertVtx* nodePtr = (BPT_InsertVtx*) data; MEventMessage::removeCallback(nodePtr->eID); MDagPath meshPath; nodePtr->getMeshPath(meshPath); if( !(meshPath.apiType() == MFn::kInvalid) && nodePtr->validIndices.length() != 0) //zur Sicherheit, sollte aber eigentlich nicht mueueglich sein { MFnSingleIndexedComponent compFn; MFn::Type type = MFn::kInvalid; if(nodePtr->validIndices[0] == 1) type = MFn::kMeshEdgeComponent; else if(nodePtr->validIndices[0] == 2) type = MFn::kMeshPolygonComponent; else if(nodePtr->validIndices[0] == 3) type = MFn::kMeshVertComponent; assert(type != MFn::kInvalid); //flag wieder entfernen nodePtr->validIndices.remove(0); MSelectionList compList, current; MObject comps = compFn.create(type); compFn.addElements(nodePtr->validIndices); compList.add(meshPath,comps); compList.add(nodePtr->thisMObject()); // MGlobal::getActiveSelectionList(current); MGlobal::setActiveSelectionList(compList, MGlobal::kAddToList); // MGlobal::setActiveSelectionList(current,MGlobal::kAddToList); } }
bool GDExporter::GetSelectedMeshTransformPath(MDagPath &transformPath) { MSelectionList currSelection; MGlobal::getActiveSelectionList(currSelection); unsigned int selectionCount = currSelection.length(); MFnMesh* exportingMesh = 0; for(unsigned int selectionIndex = 0; selectionIndex < selectionCount; ++selectionIndex ) { MDagPath currPath; currSelection.getDagPath(selectionIndex, currPath); if( currPath.apiType() != MFn::kTransform ) continue; MFnTransform currTransform(currPath); unsigned int childCount = currTransform.childCount(); for(unsigned int childIndex = 0; childIndex < childCount; ++childIndex) { MObject childObject = currTransform.child(childIndex); if( childObject.apiType() == MFn::kMesh ) { MFnMesh childMesh(childObject); if( childMesh.isIntermediateObject() ) continue; currTransform.getPath(transformPath); return true; } } } return false; }
bool CXRayObjectExport::initializeSetsAndLookupTables( bool exportAll ) // // Description : // Creates a list of all sets in Maya, a list of mesh objects, // and polygon/vertex lookup tables that will be used to // determine which sets are referenced by the poly components. // { int i=0,j=0, length; MStatus stat; // Initialize class data. // Note: we cannot do this in the constructor as it // only gets called upon registry of the plug-in. // numSets = 0; sets = NULL; lastSets = NULL; lastMaterials = NULL; objectId = 0; objectCount = 0; polygonTable = NULL; vertexTable = NULL; polygonTablePtr = NULL; vertexTablePtr = NULL; objectGroupsTablePtr = NULL; objectNodeNamesArray.clear(); transformNodeNameArray.clear(); ////////////////////////////////////////////////////////////////// // // Find all sets in Maya and store the ones we care about in // the 'sets' array. Also make note of the number of sets. // ////////////////////////////////////////////////////////////////// // Get all of the sets in maya and put them into // a selection list // MStringArray result; MGlobal::executeCommand( "ls -sets", result ); MSelectionList * setList = new MSelectionList(); length = result.length(); for ( i=0; i<length; i++ ) { setList->add( result[i] ); } // Extract each set as an MObject and add them to the // sets array. // We may be excluding groups, matierials, or ptGroups // in which case we can ignore those sets. // MObject mset; sets = new MObjectArray(); length = setList->length(); for ( i=0; i<length; i++ ) { setList->getDependNode( i, mset ); MFnSet fnSet( mset, &stat ); if ( stat ) { if ( MFnSet::kRenderableOnly == fnSet.restriction(&stat) ) { sets->append( mset ); } } } xr_delete(setList); numSets = sets->length(); ////////////////////////////////////////////////////////////////// // // Do a dag-iteration and for every mesh found, create facet and // vertex look-up tables. These tables will keep track of which // sets each component belongs to. // // If exportAll is false then iterate over the activeSelection // list instead of the entire DAG. // // These arrays have a corrisponding entry in the name // stringArray. // ////////////////////////////////////////////////////////////////// MIntArray vertexCounts; MIntArray polygonCounts; if ( exportAll ) { MItDag dagIterator( MItDag::kBreadthFirst, MFn::kInvalid, &stat); if ( MS::kSuccess != stat) { fprintf(stderr,"Failure in DAG iterator setup.\n"); return false; } objectNames = new MStringArray(); for ( ; !dagIterator.isDone(); dagIterator.next() ) { MDagPath dagPath; stat = dagIterator.getPath( dagPath ); if ( stat ) { // skip over intermediate objects // MFnDagNode dagNode( dagPath, &stat ); if (dagNode.isIntermediateObject()) { continue; } if (( dagPath.hasFn(MFn::kMesh)) && ( dagPath.hasFn(MFn::kTransform))) { // We want only the shape, // not the transform-extended-to-shape. continue; } else if ( dagPath.hasFn(MFn::kMesh)) { // We have a mesh so create a vertex and polygon table // for this object. // MFnMesh fnMesh( dagPath ); int vtxCount = fnMesh.numVertices(); int polygonCount = fnMesh.numPolygons(); // we do not need this call anymore, we have the shape. // dagPath.extendToShape(); MString name = dagPath.fullPathName(); objectNames->append( name ); objectNodeNamesArray.append( fnMesh.name() ); vertexCounts.append( vtxCount ); polygonCounts.append( polygonCount ); objectCount++; } } } }else{ MSelectionList slist; MGlobal::getActiveSelectionList( slist ); MItSelectionList iter( slist ); MStatus status; objectNames = new MStringArray(); // We will need to interate over a selected node's heirarchy // in the case where shapes are grouped, and the group is selected. MItDag dagIterator( MItDag::kDepthFirst, MFn::kInvalid, &status); for ( ; !iter.isDone(); iter.next() ){ MDagPath objectPath; stat = iter.getDagPath( objectPath ); // reset iterator's root node to be the selected node. status = dagIterator.reset (objectPath.node(), MItDag::kDepthFirst, MFn::kInvalid ); // DAG iteration beginning at at selected node for ( ; !dagIterator.isDone(); dagIterator.next() ){ MDagPath dagPath; MObject component = MObject::kNullObj; status = dagIterator.getPath(dagPath); if (!status){ fprintf(stderr,"Failure getting DAG path.\n"); freeLookupTables(); return false; } // skip over intermediate objects // MFnDagNode dagNode( dagPath, &stat ); if (dagNode.isIntermediateObject()) continue; if (( dagPath.hasFn(MFn::kMesh)) && ( dagPath.hasFn(MFn::kTransform))){ // We want only the shape, // not the transform-extended-to-shape. continue; }else if ( dagPath.hasFn(MFn::kMesh)){ // We have a mesh so create a vertex and polygon table // for this object. // MFnMesh fnMesh( dagPath ); int vtxCount = fnMesh.numVertices(); int polygonCount = fnMesh.numPolygons(); // we do not need this call anymore, we have the shape. // dagPath.extendToShape(); MString name = dagPath.fullPathName(); objectNames->append( name ); objectNodeNamesArray.append( fnMesh.name() ); vertexCounts.append( vtxCount ); polygonCounts.append( polygonCount ); objectCount++; } } } } // Now we know how many objects we are dealing with // and we have counts of the vertices/polygons for each // object so create the maya group look-up table. // if( objectCount > 0 ) { // To export Maya groups we traverse the hierarchy starting at // each objectNodeNamesArray[i] going towards the root collecting transform // nodes as we go. length = objectNodeNamesArray.length(); for( i=0; i<length; i++ ) { MIntArray transformNodeNameIndicesArray; recFindTransformDAGNodes( objectNodeNamesArray[i], transformNodeNameIndicesArray ); } if( transformNodeNameArray.length() > 0 ) { objectGroupsTablePtr = xr_alloc<bool*>(objectCount);// (bool**) malloc( sizeof(bool*)*objectCount ); length = transformNodeNameArray.length(); for ( i=0; i<objectCount; i++ ) { // objectGroupsTablePtr[i] = (bool*)calloc( length, sizeof(bool) ); objectGroupsTablePtr[i] = xr_alloc<bool>(length); ZeroMemory(objectGroupsTablePtr[i],length*sizeof(bool)); // XXX nitrocaster: remove this 'cause malloc failure shouldn't be handled there if ( objectGroupsTablePtr[i] == NULL ) { Log("! calloc returned NULL (objectGroupsTablePtr)"); return false; } } } // else{ // Log("! Can't find transform for node."); // return false; // } } // Create the vertex/polygon look-up tables. // if ( objectCount > 0 ) { vertexTablePtr = xr_alloc<bool*>(objectCount); //(bool**) malloc( sizeof(bool*)*objectCount ); polygonTablePtr = xr_alloc<bool*>(objectCount); //(bool**) malloc( sizeof(bool*)*objectCount ); for ( i=0; i<objectCount; i++ ) { // vertexTablePtr[i] = (bool*)calloc( vertexCounts[i]*numSets, sizeof(bool) ); vertexTablePtr[i] = xr_alloc<bool>(vertexCounts[i]*numSets); ZeroMemory(vertexTablePtr[i],vertexCounts[i]*numSets*sizeof(bool)); // XXX nitrocaster: remove this 'cause malloc failure shouldn't be handled there if ( vertexTablePtr[i] == NULL ) { Log("! calloc returned NULL (vertexTable)"); return false; } // polygonTablePtr[i] = (bool*)calloc( polygonCounts[i]*numSets, sizeof(bool) ); polygonTablePtr[i] = xr_alloc<bool>(polygonCounts[i]*numSets); ZeroMemory(polygonTablePtr[i],polygonCounts[i]*numSets*sizeof(bool)); // XXX nitrocaster: remove this 'cause malloc failure shouldn't be handled there if ( polygonTablePtr[i] == NULL ) { Log("! calloc returned NULL (polygonTable)"); return false; } } } // If we found no meshes then return // if ( objectCount == 0 ) { return false; } ////////////////////////////////////////////////////////////////// // // Go through all of the set members (flattened lists) and mark // in the lookup-tables, the sets that each mesh component belongs // to. // // ////////////////////////////////////////////////////////////////// bool flattenedList = true; MDagPath object; MObject component; MSelectionList memberList; for ( i=0; i<numSets; i++ ) { MFnSet fnSet( (*sets)[i] ); memberList.clear(); stat = fnSet.getMembers( memberList, flattenedList ); if (MS::kSuccess != stat) { fprintf(stderr,"Error in fnSet.getMembers()!\n"); } int m, numMembers; numMembers = memberList.length(); for ( m=0; m<numMembers; m++ ) { if ( memberList.getDagPath(m,object,component) ) { if ( (!component.isNull()) && (object.apiType() == MFn::kMesh) ) { if (component.apiType() == MFn::kMeshVertComponent) { MItMeshVertex viter( object, component ); for ( ; !viter.isDone(); viter.next() ) { int compIdx = viter.index(); MString name = object.fullPathName(); // Figure out which object vertexTable // to get. // int o, numObjectNames; numObjectNames = objectNames->length(); for ( o=0; o<numObjectNames; o++ ) { if ( (*objectNames)[o] == name ) { // Mark set i as true in the table // vertexTable = vertexTablePtr[o]; *(vertexTable + numSets*compIdx + i) = true; break; } } } } else if (component.apiType() == MFn::kMeshPolygonComponent) { MItMeshPolygon piter( object, component ); for ( ; !piter.isDone(); piter.next() ) { int compIdx = piter.index(); MString name = object.fullPathName(); // Figure out which object polygonTable // to get. // int o, numObjectNames; numObjectNames = objectNames->length(); for ( o=0; o<numObjectNames; o++ ) { if ( (*objectNames)[o] == name ) { // Mark set i as true in the table // // Check for bad components in the set // if ( compIdx >= polygonCounts[o] ) { Msg("! Bad polygon index '%d' found. Polygon skipped",compIdx); break; } polygonTable = polygonTablePtr[o]; *(polygonTable + numSets*compIdx + i) = true; break; } } } } } else { // There are no components, therefore we can mark // all polygons as members of the given set. // if (object.hasFn(MFn::kMesh)) { MFnMesh fnMesh( object, &stat ); if ( MS::kSuccess != stat) { fprintf(stderr,"Failure in MFnMesh initialization.\n"); return false; } // We are going to iterate over all the polygons. // MItMeshPolygon piter( object, MObject::kNullObj, &stat ); if ( MS::kSuccess != stat) { fprintf(stderr, "Failure in MItMeshPolygon initialization.\n"); return false; } for ( ; !piter.isDone(); piter.next() ) { int compIdx = piter.index(); MString name = object.fullPathName(); // Figure out which object polygonTable to get. // int o, numObjectNames; numObjectNames = objectNames->length(); for ( o=0; o<numObjectNames; o++ ) { if ( (*objectNames)[o] == name ) { // Check for bad components in the set // if ( compIdx >= polygonCounts[o] ) { Msg("! Bad polygon index '%d' found. Polygon skipped",compIdx); break; } // Mark set i as true in the table // polygonTable = polygonTablePtr[o]; *(polygonTable + numSets*compIdx + i) = true; break; } } } // end of piter.next() loop } // end of condition if (object.hasFn(MFn::kMesh)) } // end of else condifion if (!component.isNull()) } // end of memberList.getDagPath(m,object,component) } // end of memberList loop } // end of for-loop for sets // Go through all of the group members and mark in the // lookup-table, the group that each shape belongs to. length = objectNodeNamesArray.length(); if (objectGroupsTablePtr){ for( i=0; i<length; i++ ) { MIntArray groupTableIndicesArray; bool *objectGroupTable = objectGroupsTablePtr[i]; int length2; recFindTransformDAGNodes( objectNodeNamesArray[i], groupTableIndicesArray ); length2 = groupTableIndicesArray.length(); for( j=0; j<length2; j++ ) { int groupIdx = groupTableIndicesArray[j]; objectGroupTable[groupIdx] = true; } } } return true; }
void DMPDSExporter::fillSubSkeleton( DMPParameters* param, const MDagPath& subSkelDag ) { if (subSkelDag.apiType() != MFn::kJoint) { return; // early out. } MStatus status; // try to retrieve the root path, otherwise ignore it. MDagPath rootJntDag, tmpJointPath; tmpJointPath = subSkelDag; rootJntDag = tmpJointPath; while (tmpJointPath.length() > 0) { tmpJointPath.pop(); if (tmpJointPath.hasFn(MFn::kJoint) && (tmpJointPath.length() > 0)) { rootJntDag = tmpJointPath; } } // check whether we have processed this joint. for (unsigned int i = 0; i < mSkelData.skeleton.subSkeletons.size(); ++i) { if (mSkelData.skeleton.subSkeletons[i].name == rootJntDag.partialPathName().asUTF8()) { return; } } DMPSkeletonData::SubSkeletonStruct newSkel; newSkel.name = rootJntDag.partialPathName().asUTF8(); //set the skeleton to the desired neutral pose if (param->neutralPoseType == DMPParameters::NPT_SkinBindPose) { MGlobal::executeCommand("select " + rootJntDag.fullPathName(),true); //disable constraints, IK, etc... MGlobal::executeCommand("doEnableNodeItems false all",true); // Note: we reset to the bind pose MGlobal::executeCommand("dagPose -r -g -bp",true); } // build animation clip info, for animation exporting. if (param->bExportSkelAnimation) { for (unsigned int i = 0; i < param->clipList.size(); ++i) { // convert to realtime speed(seconds); float sampleRate; float clipStart; float clipEnd; if (param->animSampleType == DMPParameters::AST_Frame) { sampleRate = param->samplerRate / param->fps; clipStart = (param->clipList[i].start - 1.0f) / param->fps; // include the first clip; clipEnd = param->clipList[i].end / param->fps; } else { sampleRate = param->samplerRate; clipStart = param->clipList[i].start; clipEnd = param->clipList[i].end; } DMPSkeletonData::TransformAnimation newAnim; newAnim.name = param->clipList[i].clipName.asUTF8(); newAnim.startTime = clipStart; newAnim.endTime = clipEnd; newSkel.animations.push_back(newAnim); } } fillBones(&newSkel, "", param, rootJntDag); mSkelData.skeleton.subSkeletons.push_back(newSkel); }
void DMPDSExporter::fillBones( DMPSkeletonData::SubSkeletonStruct* subSkel, string parent, DMPParameters* param, MDagPath& jointDag ) { MStatus status; if (jointDag.apiType() != MFn::kJoint) { return; // early out. } DMPSkeletonData::BoneStruct newBone; newBone.boneHandle = (unsigned int)subSkel->bones.size(); newBone.name = jointDag.partialPathName().asUTF8(); newBone.parentName = parent; MFnIkJoint fnJoint(jointDag, &status); // matrix = [S] * [RO] * [R] * [JO] * [IS] * [T] /* These matrices are defined as follows: •[S] : scale •[RO] : rotateOrient (attribute name is rotateAxis) •[R] : rotate •[JO] : jointOrient •[IS] : parentScaleInverse •[T] : translate The methods to get the value of these matrices are: •[S] : getScale •[RO] : getScaleOrientation •[R] : getRotation •[JO] : getOrientation •[IS] : (the inverse of the getScale on the parent transformation matrix) •[T] : translation */ MVector trans = fnJoint.getTranslation(MSpace::kTransform); double scale[3]; fnJoint.getScale(scale); MQuaternion R, RO, JO; fnJoint.getScaleOrientation(RO); fnJoint.getRotation(R); fnJoint.getOrientation(JO); MQuaternion rot = RO * R * JO; newBone.translate[0] = trans.x * param->lum; newBone.translate[1] = trans.y * param->lum; newBone.translate[2] = trans.z * param->lum; newBone.orientation[0] = rot.w; newBone.orientation[1] = rot.x; newBone.orientation[2] = rot.y; newBone.orientation[3] = rot.z; newBone.scale[0] = scale[0]; newBone.scale[1] = scale[1]; newBone.scale[2] = scale[2]; subSkel->bones.push_back(newBone); // Load child joints for (unsigned int i=0; i<jointDag.childCount();i++) { MObject child; child = jointDag.child(i); MDagPath childDag = jointDag; childDag.push(child); fillBones(subSkel, newBone.name, param, childDag); } // now go for animations if (param->bExportSkelAnimation) { for (unsigned int i = 0; i < subSkel->animations.size(); ++i) { DMPSkeletonData::TransformAnimation& anim = subSkel->animations[i]; DMPSkeletonData::TransformTrack subTrack; subTrack.targetBone = newBone.name; MPlug plugT; // translate MPlug plugR; // R MPlug plugRO; // RO MPlug plugJO; // JO MPlug plugS; // scale double dataT[3]; double dataR[3]; double dataRO[3]; double dataJO[3]; double dataS[3]; MFnDependencyNode fnDependNode( jointDag.node(), &status ); plugT = fnDependNode.findPlug("translate", false, &status); plugR = fnDependNode.findPlug("rotate", false, &status); plugRO = fnDependNode.findPlug("rotateAxis", false, &status); plugJO = fnDependNode.findPlug("jointOrient", false, &status); plugS = fnDependNode.findPlug("scale", false, &status); float timeStep = param->samplerRate; if (param->animSampleType == DMPParameters::AST_Frame) { timeStep /= param->fps; } for (float curTime = anim.startTime; curTime <= anim.endTime; curTime += timeStep) { MTime mayaTime; DMPSkeletonData::TransformKeyFrame keyframe; keyframe.time = curTime - anim.startTime; mayaTime.setUnit(MTime::kSeconds); mayaTime.setValue(curTime); // Get its value at the specified Time. plugT.child(0).getValue(dataT[0], MDGContext(mayaTime)); plugT.child(1).getValue(dataT[1], MDGContext(mayaTime)); plugT.child(2).getValue(dataT[2], MDGContext(mayaTime)); plugR.child(0).getValue(dataR[0], MDGContext(mayaTime)); plugR.child(1).getValue(dataR[1], MDGContext(mayaTime)); plugR.child(2).getValue(dataR[2], MDGContext(mayaTime)); plugRO.child(0).getValue(dataRO[0], MDGContext(mayaTime)); plugRO.child(1).getValue(dataRO[1], MDGContext(mayaTime)); plugRO.child(2).getValue(dataRO[2], MDGContext(mayaTime)); plugJO.child(0).getValue(dataJO[0], MDGContext(mayaTime)); plugJO.child(1).getValue(dataJO[1], MDGContext(mayaTime)); plugJO.child(2).getValue(dataJO[2], MDGContext(mayaTime)); plugS.child(0).getValue(dataS[0], MDGContext(mayaTime)); plugS.child(1).getValue(dataS[1], MDGContext(mayaTime)); plugS.child(2).getValue(dataS[2], MDGContext(mayaTime)); // fill the frame. keyframe.translate[0] = dataT[0] * param->lum; keyframe.translate[1] = dataT[1] * param->lum; keyframe.translate[2] = dataT[2] * param->lum; // calculate quaternion. MEulerRotation rotR(dataR[0], dataR[1], dataR[2]); MEulerRotation rotRO(dataRO[0], dataRO[1], dataRO[2]); MEulerRotation rotJO(dataJO[0], dataJO[1], dataJO[2]); MQuaternion finalRot = rotRO.asQuaternion()*rotR.asQuaternion()*rotJO.asQuaternion(); keyframe.orientation[0] = finalRot.w; keyframe.orientation[1] = finalRot.x; keyframe.orientation[2] = finalRot.y; keyframe.orientation[3] = finalRot.z; keyframe.scale[0] = dataS[0]; keyframe.scale[1] = dataS[1]; keyframe.scale[2] = dataS[2]; subTrack.frames.push_back(keyframe); } anim.tracks.push_back(subTrack); } } }
MFnMesh* GDExporter::GetSelectedMesh(void) { MSelectionList currSelection; MGlobal::getActiveSelectionList(currSelection); unsigned int selectionCount = currSelection.length(); MFnMesh* exportingMesh = 0; for(unsigned int selectionIndex = 0; selectionIndex < selectionCount; ++selectionIndex ) { MDagPath currPath; currSelection.getDagPath(selectionIndex, currPath); if( currPath.apiType() != MFn::kTransform ) continue; MFnTransform currTransform(currPath); unsigned int childCount = currTransform.childCount(); for(unsigned int childIndex = 0; childIndex < childCount; ++childIndex) { MObject childObject = currTransform.child(childIndex); if( childObject.apiType() == MFn::kMesh ) { MFnDagNode dagNode; dagNode.setObject(childObject); MDagPath childPath; dagNode.getPath(childPath); MFnMesh* pChildMesh = new MFnMesh(childPath); if( pChildMesh->isIntermediateObject() ) continue; bool bExportMesh = true; if( pChildMesh->isInstanced(false) ) if( childPath.instanceNumber() != 0 ) bExportMesh = false; if( bExportMesh ) { if( exportingMesh != 0 ) { delete exportingMesh; delete pChildMesh; MGlobal::displayError(MString("GDExporter - More than one mesh object selected.")); return 0; } exportingMesh = pChildMesh; } } } } if( exportingMesh == 0 ) { MGlobal::displayError(MString("GDExporter - No mesh objects currently selected.")); return 0; } return exportingMesh; }
// Method for iterating over nodes in a dependency graph from top to bottom MStatus OgreExporter::translateNode(MDagPath& dagPath) { if (m_params.exportAnimCurves) { MObject dagPathNode = dagPath.node(); MItDependencyGraph animIter( dagPathNode, MFn::kAnimCurve, MItDependencyGraph::kUpstream, MItDependencyGraph::kDepthFirst, MItDependencyGraph::kNodeLevel, &stat ); if (stat) { for (; !animIter.isDone(); animIter.next()) { MObject anim = animIter.thisNode(&stat); MFnAnimCurve animFn(anim,&stat); std::cout << "Found animation curve: " << animFn.name().asChar() << "\n"; std::cout << "Translating animation curve: " << animFn.name().asChar() << "...\n"; std::cout.flush(); stat = writeAnim(animFn); if (MS::kSuccess == stat) { std::cout << "OK\n"; std::cout.flush(); } else { std::cout << "Error, Aborting operation\n"; std::cout.flush(); return MS::kFailure; } } } } if (dagPath.hasFn(MFn::kMesh)&&(m_params.exportMesh||m_params.exportMaterial||m_params.exportSkeleton) && (dagPath.childCount() == 0)) { // we have found a mesh shape node, it can't have any children, and it contains // all the mesh geometry data MDagPath meshDag = dagPath; MFnMesh meshFn(meshDag); if (!meshFn.isIntermediateObject()) { std::cout << "Found mesh node: " << meshDag.fullPathName().asChar() << "\n"; std::cout << "Loading mesh node " << meshDag.fullPathName().asChar() << "...\n"; std::cout.flush(); stat = m_pMesh->load(meshDag,m_params); if (MS::kSuccess == stat) { std::cout << "OK\n"; std::cout.flush(); } else { std::cout << "Error, mesh skipped\n"; std::cout.flush(); } } } else if (dagPath.hasFn(MFn::kCamera)&&(m_params.exportCameras) && (!dagPath.hasFn(MFn::kShape))) { // we have found a camera shape node, it can't have any children, and it contains // all information about the camera MFnCamera cameraFn(dagPath); if (!cameraFn.isIntermediateObject()) { std::cout << "Found camera node: "<< dagPath.fullPathName().asChar() << "\n"; std::cout << "Translating camera node: "<< dagPath.fullPathName().asChar() << "...\n"; std::cout.flush(); stat = writeCamera(cameraFn); if (MS::kSuccess == stat) { std::cout << "OK\n"; std::cout.flush(); } else { std::cout << "Error, Aborting operation\n"; std::cout.flush(); return MS::kFailure; } } } else if ( ( dagPath.apiType() == MFn::kParticle ) && m_params.exportParticles ) { // we have found a set of particles MFnDagNode fnNode(dagPath); if (!fnNode.isIntermediateObject()) { std::cout << "Found particles node: "<< dagPath.fullPathName().asChar() << "\n"; std::cout << "Translating particles node: "<< dagPath.fullPathName().asChar() << "...\n"; std::cout.flush(); Particles particles; particles.load(dagPath,m_params); stat = particles.writeToXML(m_params); if (MS::kSuccess == stat) { std::cout << "OK\n"; std::cout.flush(); } else { std::cout << "Error, Aborting operation\n"; std::cout.flush(); return MS::kFailure; } } } // look for meshes and cameras within the node's children for (uint i=0; i<dagPath.childCount(); i++) { MObject child = dagPath.child(i); MDagPath childPath = dagPath; stat = childPath.push(child); if (MS::kSuccess != stat) { std::cout << "Error retrieving path to child " << i << " of: " << dagPath.fullPathName().asChar(); std::cout.flush(); return MS::kFailure; } stat = translateNode(childPath); if (MS::kSuccess != stat) return MS::kFailure; } return MS::kSuccess; }
void liqWriteArchive::writeObjectToRib(const MDagPath &objDagPath, bool writeTransform) { if (!isObjectVisible(objDagPath)) { return; } if (debug) { cout << "liquidWriteArchive: writing object: " << objDagPath.fullPathName().asChar() << endl; } if (objDagPath.node().hasFn(MFn::kShape) || MFnDagNode( objDagPath ).typeName() == "liquidCoorSys") { // we're looking at a shape node, so write out the geometry to the RIB outputObjectName(objDagPath); liqRibNode ribNode; ribNode.set(objDagPath, 0, MRT_Unknown); // don't write out clipping planes if ( ribNode.object(0)->type == MRT_ClipPlane ) return; if ( ribNode.rib.box != "" && ribNode.rib.box != "-" ) { RiArchiveRecord( RI_COMMENT, "Additional RIB:\n%s", ribNode.rib.box.asChar() ); } if ( ribNode.rib.readArchive != "" && ribNode.rib.readArchive != "-" ) { // the following test prevents a really nasty infinite loop !! if ( ribNode.rib.readArchive != outputFilename ) RiArchiveRecord( RI_COMMENT, "Read Archive Data: \nReadArchive \"%s\"", ribNode.rib.readArchive.asChar() ); } if ( ribNode.rib.delayedReadArchive != "" && ribNode.rib.delayedReadArchive != "-" ) { // the following test prevents a really nasty infinite loop !! if ( ribNode.rib.delayedReadArchive != outputFilename ) RiArchiveRecord( RI_COMMENT, "Delayed Read Archive Data: \nProcedural \"DelayedReadArchive\" [ \"%s\" ] [ %f %f %f %f %f %f ]", ribNode.rib.delayedReadArchive.asChar(), ribNode.bound[0], ribNode.bound[3], ribNode.bound[1], ribNode.bound[4], ribNode.bound[2], ribNode.bound[5]); } // If it's a curve we should write the basis function if ( ribNode.object(0)->type == MRT_NuCurve ) { RiBasis( RiBSplineBasis, 1, RiBSplineBasis, 1 ); } if ( !ribNode.object(0)->ignore ) { ribNode.object(0)->writeObject(); } } else { // we're looking at a transform node bool wroteTransform = false; if (writeTransform && (objDagPath.apiType() == MFn::kTransform)) { if (debug) { cout << "liquidWriteArchive: writing transform: " << objDagPath.fullPathName().asChar() << endl; } // push the transform onto the RIB stack outputObjectName(objDagPath); MFnDagNode mfnDag(objDagPath); MMatrix tm = mfnDag.transformationMatrix(); if (true) { // (!tm.isEquivalent(MMatrix::identity)) { RtMatrix riTM; tm.get(riTM); wroteTransform = true; outputIndentation(); RiAttributeBegin(); indentLevel++; outputIndentation(); RiConcatTransform(riTM); } } // go through all the children of this node and deal with each of them int nChildren = objDagPath.childCount(); if (debug) { cout << "liquidWriteArchive: object " << objDagPath.fullPathName().asChar() << "has " << nChildren << " children" << endl; } for(int i=0; i<nChildren; ++i) { if (debug) { cout << "liquidWriteArchive: writing child number " << i << endl; } MDagPath childDagNode; MStatus stat = MDagPath::getAPathTo(objDagPath.child(i), childDagNode); if (stat) { writeObjectToRib(childDagNode, outputChildTransforms); } else { MGlobal::displayWarning("error getting a dag path to child node of object " + objDagPath.fullPathName()); } } if (wroteTransform) { indentLevel--; outputIndentation(); RiAttributeEnd(); } } if (debug) { cout << "liquidWriteArchive: finished writing object: " << objDagPath.fullPathName().asChar() << endl; } }