void lrutils::createFKCtlFromLocation(MVectorArray location, MObject joint, MString prefix, unsigned int num, MString icon, MString color, MObject parent, MObject& fkCtlObj, MObject& fkCtlGroupObj, MString layerName, MObject metaDataNode) { MStatus status; MDGModifier dgMod; //used for holding results from executed commands MStringArray result; MFnDependencyNode depMetaDataNodeFn(metaDataNode); //used for creating metaParent attributes for objects MFnMessageAttribute mAttr; MFnTransform jointFn(joint); //create the control object and set its color status = MGlobal::executeCommand( "python(\"control = rig101().rig101WCGetByName('" + icon + "')\");" ); status = MGlobal::executeCommand( "python(\"Utils.setControllerColor(control, '" + color + "')\");" ); status = MGlobal::executeCommand( MString("python(\"control.fullPath()\");"), result ); //get the MObject for the controller status = lrutils::getObjFromName(result[0], fkCtlObj); MyCheckStatus(status, "lrutils::getObjFromName() failed"); MFnTransform fkCtlFn( fkCtlObj ); lrutils::setLocation(fkCtlObj, location, MFnTransform::MFnTransform(), false, false, true); //set controller name MString fkCtlName = prefix + "_FK_"+num+"_CTL"; dgMod.renameNode(fkCtlObj, fkCtlName); //add the metaParent attribute to the controller MObject controlAttr = mAttr.create("metaParent", "metaParent"); fkCtlFn.addAttribute(controlAttr); //connect the controller's metaParent to the MDSpine node status = dgMod.connect( depMetaDataNodeFn.findPlug("FKControllers"), fkCtlFn.findPlug("metaParent") ); dgMod.doIt(); //create the fk control null lrutils::makeHomeNull(fkCtlObj, MFnTransform(), fkCtlGroupObj); lrutils::setLocation(fkCtlGroupObj, location, MFnTransform::MFnTransform(), true, true, false); MFnTransform fkCtlGroupFn( fkCtlGroupObj ); if(!parent.isNull()) { MFnTransform parentFn(parent); MGlobal::executeCommand("parent " + fkCtlGroupFn.fullPathName() + " " + parentFn.fullPathName() + ";"); } //add the metaParent attribute to the controller group fkCtlGroupFn.addAttribute(mAttr.create("metaParent", "metaParent")); //connect the controller group's metaParent to the MDGlobal node status = dgMod.connect( depMetaDataNodeFn.findPlug("FKControllerGroups"), fkCtlGroupFn.findPlug("metaParent") ); MyCheckStatus(status, "connect failed"); dgMod.doIt(); MGlobal::executeCommand("parentConstraint -mo " + fkCtlFn.fullPathName() + " " + jointFn.fullPathName() + ";",result); MObject jointParentConstraintObj; status = lrutils::getObjFromName(result[0], jointParentConstraintObj); MyCheckStatus(status, "lrutils::getObjFromName() failed"); MFnTransform jointParentConstraintFn(jointParentConstraintObj); jointParentConstraintFn.addAttribute(mAttr.create("metaParent", "metaParent")); status = dgMod.connect( depMetaDataNodeFn.findPlug("FKJointParentConstraints"), jointParentConstraintFn.findPlug("metaParent")); dgMod.doIt(); //set the display layers for the controller and controller group MGlobal::executeCommand("editDisplayLayerMembers -noRecurse "+ layerName+" "+ fkCtlFn.fullPathName()+";"); MGlobal::executeCommand("editDisplayLayerMembers -noRecurse "+ layerName+" "+ fkCtlGroupFn.fullPathName()+";"); MGlobal::executeCommand("select -cl;"); }
MStatus EntityNode::Initialize() { MAYA_START_EXCEPTION_HANDLING(); MStatus stat; //////////////////////////////////////////////////////////////////////////////////////////////////// // Create a string attribute "ArtFilePath" MFnTypedAttribute tAttr; s_ArtFilePath = tAttr.create("ArtFilePath", "afp", MFnData::kString, &stat); MCheckErr(stat, "Unable to create attr: ArtFilePath"); tAttr.setReadable(true); tAttr.setWritable(false); stat = addAttribute(s_ArtFilePath); MCheckErr(stat, "Unable to add attr: ArtFilePath"); //////////////////////////////////////////////////////////////////////////////////////////////////// // Create an array attribute "ImportNodes" MFnMessageAttribute mAttr; m_ImportNodes = mAttr.create( "ImortObjects", "ios", &stat ); MCheckErr(stat, "Unable to create attr: ImportNodes"); mAttr.setArray( true ); stat = addAttribute(m_ImportNodes); MCheckErr(stat, "Unable to add attr: ImportNodes"); MAYA_FINISH_EXCEPTION_HANDLING(); return MS::kSuccess; }
MStatus inverseSkinCluster::initialize() { MStatus status; MFnNumericAttribute nAttr; MFnMatrixAttribute mAttr; MFnMessageAttribute msgAttr; MFnTypedAttribute tAttr; aInMesh = tAttr.create( "inMesh", "inMesh", MFnData::kMesh ); tAttr.setStorable( true ); CHECK_MSTATUS_AND_RETURN_IT( addAttribute( aInMesh ) ); aGeomMatrix = mAttr.create( "geomMatrix", "geomMatrix" ); tAttr.setCached( false ); CHECK_MSTATUS_AND_RETURN_IT( addAttribute( aGeomMatrix ) ); aMatrix = mAttr.create( "matrix", "matrix" ); mAttr.setArray( true ); mAttr.setStorable( true ); mAttr.setUsesArrayDataBuilder( true ); CHECK_MSTATUS_AND_RETURN_IT( addAttribute( aMatrix ) ); aBindPreMatrix = mAttr.create( "bindPreMatrix", "bindPreMatrix" ); mAttr.setArray( true ); mAttr.setStorable( true ); mAttr.setUsesArrayDataBuilder( true ); CHECK_MSTATUS_AND_RETURN_IT( addAttribute( aBindPreMatrix ) ); aUpdateMatrix = nAttr.create( "updateMatrix", "updateMatrix", MFnNumericData::kBoolean, false ); nAttr.setStorable( false ); CHECK_MSTATUS_AND_RETURN_IT( addAttribute( aUpdateMatrix ) ); aTargetSkinCluster = msgAttr.create( "targetSkinCluster", "targetSkinCluster" ); CHECK_MSTATUS_AND_RETURN_IT( addAttribute( aTargetSkinCluster ) ); aUpdateWeightList = nAttr.create( "updateWeightList", "updateWeightList", MFnNumericData::kBoolean, false ); nAttr.setStorable( false ); CHECK_MSTATUS_AND_RETURN_IT( addAttribute( aUpdateWeightList ) ); CHECK_MSTATUS_AND_RETURN_IT( attributeAffects( aInMesh, outputGeom ) ); CHECK_MSTATUS_AND_RETURN_IT( attributeAffects( aGeomMatrix, outputGeom ) ); CHECK_MSTATUS_AND_RETURN_IT( attributeAffects( aMatrix, outputGeom ) ); CHECK_MSTATUS_AND_RETURN_IT( attributeAffects( aBindPreMatrix, outputGeom ) ); CHECK_MSTATUS_AND_RETURN_IT( attributeAffects( aUpdateMatrix, outputGeom ) ); CHECK_MSTATUS_AND_RETURN_IT( attributeAffects( aUpdateWeightList, outputGeom ) ); CHECK_MSTATUS_AND_RETURN_IT( attributeAffects( aTargetSkinCluster, outputGeom ) ); CHECK_MSTATUS_AND_RETURN_IT( attributeAffects( aMatrix, outputGeom ) ); return MS::kSuccess; }
std::vector<MObject> lrutils::buildSkeletonFromGuide(std::vector<MVectorArray> locations, MString prefix, MPlug metaDataPlug, MObject metaParentJoint, MString layerName) { MDGModifier dgMod; MStatus status; std::vector<MObject> joints; MFnMessageAttribute mAttr; MObject parentJoint; unsigned int jointNum = 0; for (std::vector<MVectorArray>::iterator it = locations.begin(); it != locations.end(); ++it) { MVectorArray location = *it; MObject joint = createJointFromLocation(location, prefix, jointNum, parentJoint); joints.push_back(joint); MFnTransform jointFn( joint ); //add metaParent attributes to joint if(!metaDataPlug.isNull()) { MObject jointAttr = mAttr.create("metaParent", "metaParent"); jointFn.addAttribute(jointAttr); //connect the metaparent attribute to the MDSpine node status = dgMod.connect( metaDataPlug, jointFn.findPlug("metaParent") ); MyCheckStatus(status, "connect failed"); dgMod.doIt(); } //if layer name is provided, add the joint to that display layer if(layerName != "") { MGlobal::executeCommand("editDisplayLayerMembers -noRecurse "+ layerName+" "+ jointFn.name()+";"); } parentJoint = joint; jointNum++; } //orient the joint chain MFnTransform topJointFn(joints.at(0)); MGlobal::executeCommand("joint -e -zso -oj \"xyz\" -sao \"yup\" -ch " + topJointFn.fullPathName() + ";"); //if meta parent joint is not null, parent first joint to it if(!metaParentJoint.isNull()) { MFnTransform firstJointFn(joints.at(0)); MFnTransform metaParentJointFn(metaParentJoint); MGlobal::executeCommand("parent " + firstJointFn.fullPathName() + " " + metaParentJointFn.fullPathName() + ";"); //orient the parent joint MGlobal::executeCommand("joint -e -zso -oj \"xyz\" -sao \"yup\" -ch " + metaParentJointFn.fullPathName() + ";"); } return joints; }
MStatus nailConstraintNode::initialize() { MStatus status; MFnMessageAttribute fnMsgAttr; MFnNumericAttribute fnNumericAttr; MFnMatrixAttribute fnMatrixAttr; ia_rigidBody = fnMsgAttr.create("inRigidBody", "inrb", &status); MCHECKSTATUS(status, "creating inRigidBody attribute") status = addAttribute(ia_rigidBody); MCHECKSTATUS(status, "adding inRigidBody attribute") ia_damping = fnNumericAttr.create("damping", "dmp", MFnNumericData::kDouble, 1.0, &status); MCHECKSTATUS(status, "creating damping attribute") fnNumericAttr.setKeyable(true); status = addAttribute(ia_damping); MCHECKSTATUS(status, "adding damping attribute") ca_constraint = fnNumericAttr.create("ca_constraint", "caco", MFnNumericData::kBoolean, 0, &status); MCHECKSTATUS(status, "creating ca_constraint attribute") fnNumericAttr.setConnectable(false); fnNumericAttr.setHidden(true); fnNumericAttr.setStorable(false); fnNumericAttr.setKeyable(false); status = addAttribute(ca_constraint); MCHECKSTATUS(status, "adding ca_constraint attribute") ca_constraintParam = fnNumericAttr.create("ca_constraintParam", "cacop", MFnNumericData::kBoolean, 0, &status); MCHECKSTATUS(status, "creating ca_constraintParam attribute") fnNumericAttr.setConnectable(false); fnNumericAttr.setHidden(true); fnNumericAttr.setStorable(false); fnNumericAttr.setKeyable(false); status = addAttribute(ca_constraintParam); MCHECKSTATUS(status, "adding ca_constraintParam attribute") status = attributeAffects(ia_rigidBody, ca_constraint); MCHECKSTATUS(status, "adding attributeAffects(ia_rigidBody, ca_constraint)") status = attributeAffects(ia_rigidBody, ca_constraintParam); MCHECKSTATUS(status, "adding attributeAffects(ia_rigidBody, ca_constraintParam)") status = attributeAffects(ia_damping, ca_constraintParam); MCHECKSTATUS(status, "adding attributeAffects(ia_damping, ca_constraintParam)") return MS::kSuccess; }
MStatus MayaRenderGlobalsNode::initialize() { MFnNumericAttribute nAttr; MFnTypedAttribute tAttr; MFnGenericAttribute gAttr; MFnEnumAttribute eAttr; MFnMessageAttribute mAttr; MStatus stat = MStatus::kSuccess; filtertype = eAttr.create("filtertype", "filtertype", 0, &stat); CHECK_MSTATUS(addAttribute( filtertype )); imageFormat = eAttr.create("imageFormat", "imageFormat", 0, &stat); CHECK_MSTATUS(addAttribute( imageFormat )); sceneScale = nAttr.create("sceneScale", "sceneScale", MFnNumericData::kFloat, 1.0f); CHECK_MSTATUS(addAttribute( sceneScale )); useSunLightConnection = nAttr.create("useSunLightConnection", "useSunLightConnection", MFnNumericData::kBoolean, false); CHECK_MSTATUS(addAttribute( useSunLightConnection )); exportSceneFile = nAttr.create("exportSceneFile", "exportSceneFile", MFnNumericData::kBoolean, false); CHECK_MSTATUS(addAttribute( exportSceneFile )); exportSceneFileName = tAttr.create("exportSceneFileName", "exportSceneFileName", MFnNumericData::kString); tAttr.setUsedAsFilename(true); CHECK_MSTATUS(addAttribute( exportSceneFileName )); // sampling adaptive minSamples = nAttr.create("minSamples", "minSamples", MFnNumericData::kInt, 1); CHECK_MSTATUS(addAttribute( minSamples )); maxSamples = nAttr.create("maxSamples", "maxSamples", MFnNumericData::kInt, 16); CHECK_MSTATUS(addAttribute( maxSamples )); // sampling raster based samplesX = nAttr.create("samplesX", "samplesX", MFnNumericData::kInt, 3); CHECK_MSTATUS(addAttribute( samplesX )); samplesY = nAttr.create("samplesY", "samplesY", MFnNumericData::kInt, 3); CHECK_MSTATUS(addAttribute( samplesY )); doMotionBlur = nAttr.create("doMotionBlur", "doMotionBlur", MFnNumericData::kBoolean, false); CHECK_MSTATUS(addAttribute( doMotionBlur )); motionBlurRange = nAttr.create("motionBlurRange", "motionBlurRange", MFnNumericData::kFloat, 0.4); CHECK_MSTATUS(addAttribute( motionBlurRange )); motionBlurType = eAttr.create("motionBlurType", "motionBlurType", 0, &stat); stat = eAttr.addField( "Center", 0 ); stat = eAttr.addField( "FrameStart", 1 ); stat = eAttr.addField( "FrameEnd", 2 ); CHECK_MSTATUS(addAttribute( motionBlurType )); doDof = nAttr.create("doDof", "doDof", MFnNumericData::kBoolean, false); CHECK_MSTATUS(addAttribute( doDof )); xftimesamples = nAttr.create("xftimesamples", "xftimesamples", MFnNumericData::kInt, 2); CHECK_MSTATUS(addAttribute(xftimesamples)); geotimesamples = nAttr.create("geotimesamples", "geotimesamples", MFnNumericData::kInt, 2); CHECK_MSTATUS(addAttribute(geotimesamples)); MString numCpu = getenv("NUMBER_OF_PROCESSORS"); int numberOfProcessors = numCpu.asInt(); threads = nAttr.create("threads", "threads", MFnNumericData::kInt, numberOfProcessors); nAttr.setMin(1); CHECK_MSTATUS(addAttribute( threads )); translatorVerbosity = eAttr.create("translatorVerbosity", "translatorVerbosity", 2, &stat); stat = eAttr.addField( "Info", 0 ); stat = eAttr.addField( "Error", 1 ); stat = eAttr.addField( "Warning", 2 ); stat = eAttr.addField( "Progress", 3 ); stat = eAttr.addField( "Debug", 4 ); stat = eAttr.addField( "None", 5 ); CHECK_MSTATUS(addAttribute( translatorVerbosity )); rendererVerbosity = nAttr.create("rendererVerbosity", "rendererVerbosity", MFnNumericData::kInt, 2); CHECK_MSTATUS(addAttribute( rendererVerbosity )); detectShapeDeform = nAttr.create("detectShapeDeform", "detectShapeDeform", MFnNumericData::kBoolean, true); CHECK_MSTATUS(addAttribute( detectShapeDeform )); filtersize = nAttr.create("filtersize", "filtersize", MFnNumericData::kInt, 3); CHECK_MSTATUS(addAttribute( filtersize )); tilesize = nAttr.create("tilesize", "tilesize", MFnNumericData::kInt, 64); CHECK_MSTATUS(addAttribute( tilesize )); basePath = tAttr.create("basePath", "basePath", MFnNumericData::kString); CHECK_MSTATUS(addAttribute( basePath )); imagePath = tAttr.create("imagePath", "imagePath", MFnNumericData::kString); CHECK_MSTATUS(addAttribute( imagePath )); imageName = tAttr.create("imageName", "imageName", MFnNumericData::kString); CHECK_MSTATUS(addAttribute( imageName )); gamma = nAttr.create("gamma", "gamma", MFnNumericData::kFloat, 1.0f); CHECK_MSTATUS(addAttribute( gamma )); maxTraceDepth = nAttr.create("maxTraceDepth", "maxTraceDepth", MFnNumericData::kInt, 4); CHECK_MSTATUS(addAttribute( maxTraceDepth )); sunLightConnection = mAttr.create("sunLightConnection", "sunLightConnection"); CHECK_MSTATUS(addAttribute( sunLightConnection )); adaptiveSampling = nAttr.create("adaptiveSampling", "adaptiveSampling", MFnNumericData::kBoolean, false); CHECK_MSTATUS(addAttribute( adaptiveSampling )); optimizedTexturePath = tAttr.create("optimizedTexturePath", "optimizedTexturePath", MFnNumericData::kString); tAttr.setUsedAsFilename(true); CHECK_MSTATUS(addAttribute( optimizedTexturePath )); useOptimizedTextures = nAttr.create("useOptimizedTextures", "useOptimizedTextures", MFnNumericData::kBoolean, false); CHECK_MSTATUS(addAttribute( useOptimizedTextures )); exrDataTypeHalf = nAttr.create("exrDataTypeHalf", "exrDataTypeHalf", MFnNumericData::kBoolean, false); CHECK_MSTATUS(addAttribute(exrDataTypeHalf)); exrMergeChannels = nAttr.create("exrMergeChannels", "exrMergeChannels", MFnNumericData::kBoolean, true); CHECK_MSTATUS(addAttribute(exrMergeChannels)); return MStatus::kSuccess; }
MStatus mtmEnvLight::initialize() { MFnTypedAttribute tAttr; MFnNumericAttribute nAttr; MFnLightDataAttribute lAttr; MFnEnumAttribute eAttr; MFnMessageAttribute mAttr; MStatus stat; //aColor = nAttr.createColor( "color", "c" ); //CHECK_MSTATUS ( nAttr.setKeyable(true) ); //CHECK_MSTATUS ( nAttr.setStorable(true) ); //CHECK_MSTATUS ( nAttr.setDefault(0.0f, 0.58824f, 0.644f) ); aLightColor = nAttr.createColor( "lightColor", "lightColor" ); CHECK_MSTATUS ( nAttr.setKeyable(true) ); CHECK_MSTATUS ( nAttr.setStorable(true) ); nAttr.setDefault(0.7f, 0.58824f, 0.344f); aShadowColor = nAttr.createColor( "shadowColor", "sc" ); CHECK_MSTATUS ( nAttr.setKeyable(true) ); CHECK_MSTATUS ( nAttr.setStorable(true) ); CHECK_MSTATUS ( nAttr.setDefault(0.0f, 0.0f, 0.0f) ); aPosition = nAttr.createPoint( "position", "pos" ); CHECK_MSTATUS ( nAttr.setKeyable(true) ); CHECK_MSTATUS ( nAttr.setStorable(true) ); aInputDirection = nAttr.createPoint( "inputDirection", "id" ); CHECK_MSTATUS ( nAttr.setKeyable(true) ); CHECK_MSTATUS ( nAttr.setStorable(true) ); CHECK_MSTATUS ( nAttr.setDefault(-1.0f, 0.0f, 0.0f) ); aInputAmbient = nAttr.create( "ambientOn", "an", MFnNumericData::kBoolean); CHECK_MSTATUS ( nAttr.setKeyable(true) ); CHECK_MSTATUS ( nAttr.setStorable(true) ); CHECK_MSTATUS ( nAttr.setHidden(false) ); CHECK_MSTATUS ( nAttr.setDefault(true) ); aInputDiffuse = nAttr.create( "emitDiffuse", "dn", MFnNumericData::kBoolean); CHECK_MSTATUS ( nAttr.setKeyable(true) ); CHECK_MSTATUS ( nAttr.setStorable(true) ); CHECK_MSTATUS ( nAttr.setHidden(false) ); CHECK_MSTATUS ( nAttr.setDefault(true) ); aInputSpecular = nAttr.create( "emitSpecular", "sn", MFnNumericData::kBoolean); CHECK_MSTATUS ( nAttr.setKeyable(true) ); CHECK_MSTATUS ( nAttr.setStorable(true) ); CHECK_MSTATUS ( nAttr.setHidden(false) ); CHECK_MSTATUS ( nAttr.setDefault(true) ); aIntensity = nAttr.create( "intensity", "i", MFnNumericData::kFloat); CHECK_MSTATUS ( nAttr.setKeyable(true) ); CHECK_MSTATUS ( nAttr.setStorable(true) ); CHECK_MSTATUS ( nAttr.setHidden(false) ); CHECK_MSTATUS ( nAttr.setDefault(1.0f) ); samplingquality = nAttr.create( "samplingquality", "samplingquality", MFnNumericData::kFloat, 1.0); envmap = tAttr.create( "envmap", "envmap", MFnNumericData::kString); tAttr.setUsedAsFilename(true); areamap = tAttr.create( "areamap", "areamap", MFnNumericData::kString); tAttr.setUsedAsFilename(true); areafullsphere = nAttr.create( "areafullsphere", "areafullsphere", MFnNumericData::kBoolean, true); envintensity = nAttr.createColor( "envintensity", "envintensity" ); nAttr.setDefault(1.0f, 1.0f, 1.0f); raybackground = nAttr.create( "raybackground", "raybackground", MFnNumericData::kBoolean, false); castshadow = nAttr.create( "castshadow", "castshadow", MFnNumericData::kBoolean, true); envtype = eAttr.create( "envtype", "envtype", 0, &stat); stat = eAttr.addField( "Direct Lighting", 0 ); stat = eAttr.addField( "Ambient Occlusion", 1 ); stat = eAttr.addField( "Full Irradiance", 2 ); stat = eAttr.addField( "Raytrace Background", 3 ); eAttr.setDefault(0); doraysamples = nAttr.create( "doraysamples", "doraysamples", MFnNumericData::kBoolean, false); doadaptive = nAttr.create( "doadaptive", "doadaptive", MFnNumericData::kBoolean, false); domaxdist = nAttr.create( "domaxdist", "domaxdist", MFnNumericData::kBoolean, false); maxdist = nAttr.create( "maxdist", "maxdist", MFnNumericData::kFloat, 10.0); coneangle = nAttr.create( "coneangle", "coneangle", MFnNumericData::kFloat, 45.0); envtint = nAttr.createColor( "envtint", "envtint" ); nAttr.setDefault(1.0f, 1.0f, 1.0f); shadowI = nAttr.create( "shadowI", "shadowI", MFnNumericData::kFloat, 1.0); samples = nAttr.create( "samples", "samples", MFnNumericData::kInt, 32); MFnStringData fnStringData; MObject defaultObjectMask; defaultObjectMask = fnStringData.create( "*" ); objectmask = tAttr.create( "objectmask", "objectmask", MFnNumericData::kString, defaultObjectMask); usePortalGeometry = nAttr.create( "usePortalGeometry", "usePortalGeometry", MFnNumericData::kBoolean, false); portalGeometry = mAttr.create( "portalGeometry", "portalGeometry"); mAttr.setConnectable(true); mAttr.accepts(MFnData::kAny); // Outputs aLightDirection = nAttr.createPoint( "lightDirection", "ld" ); CHECK_MSTATUS ( nAttr.setStorable(false) ); CHECK_MSTATUS ( nAttr.setHidden(true) ); CHECK_MSTATUS ( nAttr.setReadable(true) ); CHECK_MSTATUS ( nAttr.setWritable(false) ); CHECK_MSTATUS ( nAttr.setDefault(-1.0f, 0.0f, 0.0f) ); aLightIntensity = nAttr.createColor( "lightIntensity", "li" ); CHECK_MSTATUS ( nAttr.setStorable(false) ); CHECK_MSTATUS ( nAttr.setHidden(true) ); CHECK_MSTATUS ( nAttr.setReadable(true) ); CHECK_MSTATUS ( nAttr.setWritable(false) ); CHECK_MSTATUS ( nAttr.setDefault(1.0f, 0.5f, 0.2f) ); aLightAmbient = nAttr.create( "lightAmbient", "la", MFnNumericData::kBoolean); CHECK_MSTATUS ( nAttr.setStorable(false) ); CHECK_MSTATUS ( nAttr.setHidden(true) ); CHECK_MSTATUS ( nAttr.setReadable(true) ); CHECK_MSTATUS ( nAttr.setWritable(false) ); nAttr.setDefault(true); aLightDiffuse = nAttr.create( "lightDiffuse", "ldf", MFnNumericData::kBoolean); CHECK_MSTATUS ( nAttr.setStorable(false) ); CHECK_MSTATUS ( nAttr.setHidden(true) ); CHECK_MSTATUS ( nAttr.setReadable(true) ); CHECK_MSTATUS ( nAttr.setWritable(false) ); CHECK_MSTATUS ( nAttr.setDefault(true) ); aLightSpecular = nAttr.create( "lightSpecular", "ls", MFnNumericData::kBoolean); CHECK_MSTATUS ( nAttr.setStorable(false) ); CHECK_MSTATUS ( nAttr.setHidden(true) ); CHECK_MSTATUS ( nAttr.setReadable(true) ); CHECK_MSTATUS ( nAttr.setWritable(false) ); CHECK_MSTATUS ( nAttr.setDefault(true) ); aLightShadowFraction = nAttr.create("lightShadowFraction","lsf", MFnNumericData::kFloat); CHECK_MSTATUS ( nAttr.setStorable(false) ); CHECK_MSTATUS ( nAttr.setHidden(true) ); CHECK_MSTATUS ( nAttr.setReadable(true) ); CHECK_MSTATUS ( nAttr.setWritable(false) ); CHECK_MSTATUS ( nAttr.setDefault(0.0f) ); aPreShadowIntensity = nAttr.create("preShadowIntensity","psi", MFnNumericData::kFloat); CHECK_MSTATUS ( nAttr.setStorable(false) ); CHECK_MSTATUS ( nAttr.setHidden(true) ); CHECK_MSTATUS ( nAttr.setReadable(true) ); CHECK_MSTATUS ( nAttr.setWritable(false) ); CHECK_MSTATUS ( nAttr.setDefault(0.0f) ); aLightBlindData = nAttr.createAddr("lightBlindData","lbld"); CHECK_MSTATUS ( nAttr.setStorable(false) ); CHECK_MSTATUS ( nAttr.setHidden(true) ); CHECK_MSTATUS ( nAttr.setReadable(true) ); CHECK_MSTATUS ( nAttr.setWritable(false) ); aLightData = lAttr.create( "lightData", "ltd", aLightDirection, aLightIntensity, aLightAmbient, aLightDiffuse, aLightSpecular, aLightShadowFraction, aPreShadowIntensity, aLightBlindData); CHECK_MSTATUS ( nAttr.setReadable(true) ); CHECK_MSTATUS ( nAttr.setWritable(false) ); CHECK_MSTATUS ( lAttr.setStorable(false) ); CHECK_MSTATUS ( lAttr.setHidden(true) ); lAttr.setDefault(-1.0f, 0.0f, 0.0f, 1.0f, 0.5f, 0.2f, true, true, true, 0.0f, 1.0f, NULL); CHECK_MSTATUS ( addAttribute(coneangle) ); CHECK_MSTATUS ( addAttribute(samples) ); CHECK_MSTATUS ( addAttribute(objectmask) ); CHECK_MSTATUS ( addAttribute(shadowI) ); CHECK_MSTATUS ( addAttribute(envtint) ); CHECK_MSTATUS ( addAttribute(maxdist) ); CHECK_MSTATUS ( addAttribute(domaxdist) ); CHECK_MSTATUS ( addAttribute(doadaptive) ); CHECK_MSTATUS ( addAttribute(doraysamples) ); CHECK_MSTATUS ( addAttribute(envtype) ); CHECK_MSTATUS ( addAttribute(castshadow) ); CHECK_MSTATUS ( addAttribute(raybackground) ); CHECK_MSTATUS ( addAttribute(envintensity) ); CHECK_MSTATUS ( addAttribute(areafullsphere) ); CHECK_MSTATUS ( addAttribute(areamap) ); CHECK_MSTATUS ( addAttribute(envmap) ); CHECK_MSTATUS ( addAttribute(samplingquality) ); CHECK_MSTATUS ( addAttribute(usePortalGeometry) ); CHECK_MSTATUS ( addAttribute(portalGeometry) ); //CHECK_MSTATUS ( addAttribute(aColor) ); CHECK_MSTATUS ( addAttribute(aLightColor) ); CHECK_MSTATUS ( addAttribute(aShadowColor) ); CHECK_MSTATUS ( addAttribute(aPosition) ); CHECK_MSTATUS ( addAttribute(aInputDirection) ); CHECK_MSTATUS ( addAttribute(aInputAmbient) ); CHECK_MSTATUS ( addAttribute(aInputDiffuse) ); CHECK_MSTATUS ( addAttribute(aInputSpecular) ); CHECK_MSTATUS ( addAttribute(aIntensity) ); CHECK_MSTATUS ( addAttribute(aLightData) ); CHECK_MSTATUS ( attributeAffects (aLightIntensity, aLightData) ); CHECK_MSTATUS ( attributeAffects (aLightDirection, aLightData) ); CHECK_MSTATUS ( attributeAffects (aLightAmbient, aLightData) ); CHECK_MSTATUS ( attributeAffects (aLightDiffuse, aLightData) ); CHECK_MSTATUS ( attributeAffects (aLightSpecular, aLightData) ); CHECK_MSTATUS ( attributeAffects (aLightShadowFraction, aLightData) ); CHECK_MSTATUS ( attributeAffects (aPreShadowIntensity, aLightData) ); CHECK_MSTATUS ( attributeAffects (aLightBlindData, aLightData) ); CHECK_MSTATUS ( attributeAffects (aLightData, aLightData) ); //CHECK_MSTATUS ( attributeAffects (aColor, aLightData) ); CHECK_MSTATUS ( attributeAffects (aPosition, aLightData) ); CHECK_MSTATUS ( attributeAffects (aInputDirection, aLightData) ); CHECK_MSTATUS ( attributeAffects (aInputAmbient, aLightData) ); CHECK_MSTATUS ( attributeAffects (aInputDiffuse, aLightData) ); CHECK_MSTATUS ( attributeAffects (aInputSpecular, aLightData) ); CHECK_MSTATUS ( attributeAffects (aIntensity, aLightData) ); return MS::kSuccess; }
MStatus hingeConstraintNode::initialize() { MStatus status; MFnMessageAttribute fnMsgAttr; MFnNumericAttribute fnNumericAttr; MFnMatrixAttribute fnMatrixAttr; ia_rigidBody = fnMsgAttr.create("inRigidBody", "inrb", &status); MCHECKSTATUS(status, "creating inRigidBody attribute") status = addAttribute(ia_rigidBody); MCHECKSTATUS(status, "adding inRigidBody attribute") ia_damping = fnNumericAttr.create("damping", "dmp", MFnNumericData::kDouble, 1.0, &status); MCHECKSTATUS(status, "creating damping attribute") fnNumericAttr.setKeyable(true); status = addAttribute(ia_damping); MCHECKSTATUS(status, "adding damping attribute") ia_lowerLimit = fnNumericAttr.create("lowerLimit", "llmt", MFnNumericData::kDouble, -1.57, &status); MCHECKSTATUS(status, "creating lower limit attribute") fnNumericAttr.setKeyable(true); status = addAttribute(ia_lowerLimit); MCHECKSTATUS(status, "adding lower limit attribute") ia_upperLimit = fnNumericAttr.create("upperLimit", "ulmt", MFnNumericData::kDouble, 1.57, &status); MCHECKSTATUS(status, "creating upper limit attribute") fnNumericAttr.setKeyable(true); status = addAttribute(ia_upperLimit); MCHECKSTATUS(status, "adding upper limit attribute") ia_limitSoftness = fnNumericAttr.create("limitSoftness", "lmSo", MFnNumericData::kDouble, 0.9, &status); MCHECKSTATUS(status, "creating limitSoftness attribute") fnNumericAttr.setKeyable(true); status = addAttribute(ia_limitSoftness); MCHECKSTATUS(status, "adding limitSoftness attribute") ia_biasFactor = fnNumericAttr.create("biasFactor", "biFa", MFnNumericData::kDouble, 0.3, &status); MCHECKSTATUS(status, "creating biasFactor attribute") fnNumericAttr.setKeyable(true); status = addAttribute(ia_biasFactor); MCHECKSTATUS(status, "adding biasFactor attribute") ia_relaxationFactor = fnNumericAttr.create("relaxationFactor", "reFa", MFnNumericData::kDouble, 1.0, &status); MCHECKSTATUS(status, "creating relaxationFactor attribute") fnNumericAttr.setKeyable(true); status = addAttribute(ia_relaxationFactor); MCHECKSTATUS(status, "adding relaxationFactor attribute") ia_hingeAxis = fnNumericAttr.createPoint("hingeAxis", "hgAx", &status); status = fnNumericAttr.setDefault((double) 0.0, (double) 0.0, (double) 1.0); MCHECKSTATUS(status, "creating hingeAxis attribute") status = addAttribute(ia_hingeAxis); MCHECKSTATUS(status, "adding hingeAxis attribute") //------------------------------------------------------------------------------ ia_enableAngularMotor = fnNumericAttr.create("enableAngularMotor", "enAM", MFnNumericData::kBoolean, false, &status); MCHECKSTATUS(status, "creating enableAngularMotor attribute") status = addAttribute(ia_enableAngularMotor); MCHECKSTATUS(status, "adding enableAngularMotor attribute") ia_motorTargetVelocity = fnNumericAttr.create("motorTargetVelocity", "mTV", MFnNumericData::kDouble, 1, &status); MCHECKSTATUS(status, "creating motorTargetVelocity attribute") fnNumericAttr.setKeyable(true); status = addAttribute(ia_motorTargetVelocity); MCHECKSTATUS(status, "adding motorTargetVelocity attribute") ia_maxMotorImpulse = fnNumericAttr.create("maxMotorImpulse", "mMI", MFnNumericData::kDouble, 1, &status); MCHECKSTATUS(status, "creating maxMotorImpulse attribute") fnNumericAttr.setKeyable(true); status = addAttribute(ia_maxMotorImpulse); MCHECKSTATUS(status, "adding maxMotorImpulse attribute") //------------------------------------------------------------------------------ ca_constraint = fnNumericAttr.create("ca_constraint", "caco", MFnNumericData::kBoolean, 0, &status); MCHECKSTATUS(status, "creating ca_constraint attribute") fnNumericAttr.setConnectable(false); fnNumericAttr.setHidden(true); fnNumericAttr.setStorable(false); fnNumericAttr.setKeyable(false); status = addAttribute(ca_constraint); MCHECKSTATUS(status, "adding ca_constraint attribute") ca_constraintParam = fnNumericAttr.create("ca_constraintParam", "cacop", MFnNumericData::kBoolean, 0, &status); MCHECKSTATUS(status, "creating ca_constraintParam attribute") fnNumericAttr.setConnectable(false); fnNumericAttr.setHidden(true); fnNumericAttr.setStorable(false); fnNumericAttr.setKeyable(false); status = addAttribute(ca_constraintParam); MCHECKSTATUS(status, "adding ca_constraintParam attribute") status = attributeAffects(ia_rigidBody, ca_constraint); MCHECKSTATUS(status, "adding attributeAffects(ia_rigidBody, ca_constraint)") status = attributeAffects(ia_rigidBody, ca_constraintParam); MCHECKSTATUS(status, "adding attributeAffects(ia_rigidBody, ca_constraintParam)") status = attributeAffects(ia_damping, ca_constraintParam); MCHECKSTATUS(status, "adding attributeAffects(ia_damping, ca_constraintParam)") status = attributeAffects(ia_lowerLimit, ca_constraintParam); MCHECKSTATUS(status, "adding attributeAffects(ia_lowerLimit, ca_constraintParam)") status = attributeAffects(ia_upperLimit, ca_constraintParam); MCHECKSTATUS(status, "adding attributeAffects(ia_upperLimit, ca_constraintParam)") status = attributeAffects(ia_limitSoftness, ca_constraintParam); MCHECKSTATUS(status, "adding attributeAffects(ia_limitSoftness, ca_constraintParam)") status = attributeAffects(ia_biasFactor, ca_constraintParam); MCHECKSTATUS(status, "adding attributeAffects(ia_biasFactor, ca_constraintParam)") status = attributeAffects(ia_relaxationFactor, ca_constraintParam); MCHECKSTATUS(status, "adding attributeAffects(ia_relaxationFactor, ca_constraintParam)") status = attributeAffects(ia_hingeAxis, ca_constraintParam); MCHECKSTATUS(status, "adding attributeAffects(ia_hingeAxis, ca_constraintParam)") status = attributeAffects(ia_enableAngularMotor, ca_constraintParam); MCHECKSTATUS(status, "adding attributeAffects(ia_enableAngularMotor, ca_constraintParam)") status = attributeAffects(ia_motorTargetVelocity, ca_constraintParam); MCHECKSTATUS(status, "adding attributeAffects(ia_motorTargetVelocity, ca_constraintParam)") status = attributeAffects(ia_maxMotorImpulse, ca_constraintParam); MCHECKSTATUS(status, "adding attributeAffects(ia_maxMotorImpulse, ca_constraintParam)") return MS::kSuccess; }
MStatus Layered::initialize() { MFnNumericAttribute nAttr; MFnLightDataAttribute lAttr; MFnTypedAttribute tAttr; MFnGenericAttribute gAttr; MFnEnumAttribute eAttr; MFnMessageAttribute mAttr; MStatus status; // Status will be used to hold the MStatus value // returned by each api function call. It is important // to check the status returned by a call to aid in // debugging. Failed API calls can result in subtle // errors that can be difficult to track down, you may // wish to use the CHECK_MSTATUS macro for any API // call where you do not need to provide your own // error handling. // baseShader = nAttr.createColor("baseShader", "baseShader"); CHECK_MSTATUS(addAttribute(baseShader)); layerWeight = nAttr.create("layerWeight", "layerWeight", MFnNumericData::kFloat, 0, &status); nAttr.setArray(true); CHECK_MSTATUS(addAttribute(layerWeight)); layerTexture = mAttr.create("layerTexture", "layerTexture"); mAttr.setArray(true); CHECK_MSTATUS(addAttribute(layerTexture)); layerShader = nAttr.createColor("layerShader", "layerShader"); nAttr.setArray(true); CHECK_MSTATUS(addAttribute(layerShader)); outColor = nAttr.createColor("outColor", "outColor"); CHECK_MSTATUS(addAttribute(outColor)); //---------------------------- automatically created attributes start ------------------------------------ //---------------------------- automatically created attributes end ------------------------------------ aTranslucenceCoeff = nAttr.create("translucenceCoeff", "tc", MFnNumericData::kFloat, 0, &status); CHECK_MSTATUS(status); CHECK_MSTATUS(nAttr.setKeyable(true)); CHECK_MSTATUS(nAttr.setStorable(true)); CHECK_MSTATUS(nAttr.setDefault(0.0f)); aDiffuseReflectivity = nAttr.create("diffuseReflectivity", "drfl", MFnNumericData::kFloat, 0, &status); CHECK_MSTATUS(status); CHECK_MSTATUS(nAttr.setKeyable(true)); CHECK_MSTATUS(nAttr.setStorable(true)); CHECK_MSTATUS(nAttr.setDefault(0.8f)); aColor = nAttr.createColor("color", "c", &status); CHECK_MSTATUS(status); CHECK_MSTATUS(nAttr.setKeyable(true)); CHECK_MSTATUS(nAttr.setStorable(true)); CHECK_MSTATUS(nAttr.setDefault(0.0f, 0.58824f, 0.644f)); aIncandescence = nAttr.createColor("incandescence", "ic", &status); CHECK_MSTATUS(status); CHECK_MSTATUS(nAttr.setKeyable(true)); CHECK_MSTATUS(nAttr.setStorable(true)); CHECK_MSTATUS(nAttr.setDefault(0.0f, 0.0f, 0.0f)); aInTransparency = nAttr.createColor("transparency", "it", &status); CHECK_MSTATUS(status); CHECK_MSTATUS(nAttr.setKeyable(true)); CHECK_MSTATUS(nAttr.setStorable(true)); CHECK_MSTATUS(nAttr.setDefault(0.0f, 0.0f, 0.0f)); CHECK_MSTATUS(nAttr.setHidden(false)); CHECK_MSTATUS(nAttr.setReadable(true)); CHECK_MSTATUS(nAttr.setWritable(false)); aOutTransparency = nAttr.createColor("outTransparency", "ot", &status); CHECK_MSTATUS(status); CHECK_MSTATUS(nAttr.setHidden(false)); CHECK_MSTATUS(nAttr.setReadable(true)); CHECK_MSTATUS(nAttr.setWritable(false)); // Camera Normals // aNormalCameraX = nAttr.create("normalCameraX", "nx", MFnNumericData::kFloat, 0, &status); CHECK_MSTATUS(status); CHECK_MSTATUS(nAttr.setStorable(false)); CHECK_MSTATUS(nAttr.setDefault(1.0f)); aNormalCameraY = nAttr.create("normalCameraY", "ny", MFnNumericData::kFloat, 0, &status); CHECK_MSTATUS(status); CHECK_MSTATUS(nAttr.setStorable(false)); CHECK_MSTATUS(nAttr.setDefault(1.0f)); aNormalCameraZ = nAttr.create("normalCameraZ", "nz", MFnNumericData::kFloat, 0, &status); CHECK_MSTATUS(status); CHECK_MSTATUS(nAttr.setStorable(false)); CHECK_MSTATUS(nAttr.setDefault(1.0f)); aNormalCamera = nAttr.create("normalCamera", "n", aNormalCameraX, aNormalCameraY, aNormalCameraZ, &status); CHECK_MSTATUS(status); CHECK_MSTATUS(nAttr.setStorable(false)); CHECK_MSTATUS(nAttr.setDefault(1.0f, 1.0f, 1.0f)); CHECK_MSTATUS(nAttr.setHidden(true)); // Light Direction // aLightDirectionX = nAttr.create("lightDirectionX", "ldx", MFnNumericData::kFloat, 0, &status); CHECK_MSTATUS(status); CHECK_MSTATUS(nAttr.setStorable(false)); CHECK_MSTATUS(nAttr.setHidden(true)); CHECK_MSTATUS(nAttr.setReadable(true)); CHECK_MSTATUS(nAttr.setWritable(false)); CHECK_MSTATUS(nAttr.setDefault(1.0f)); aLightDirectionY = nAttr.create("lightDirectionY", "ldy", MFnNumericData::kFloat, 0, &status); CHECK_MSTATUS(status); CHECK_MSTATUS(nAttr.setStorable(false)); CHECK_MSTATUS(nAttr.setHidden(true)); CHECK_MSTATUS(nAttr.setReadable(true)); CHECK_MSTATUS(nAttr.setWritable(false)); CHECK_MSTATUS(nAttr.setDefault(1.0f)); aLightDirectionZ = nAttr.create("lightDirectionZ", "ldz", MFnNumericData::kFloat, 0, &status); CHECK_MSTATUS(status); CHECK_MSTATUS(nAttr.setStorable(false)); CHECK_MSTATUS(nAttr.setHidden(true)); CHECK_MSTATUS(nAttr.setReadable(true)); CHECK_MSTATUS(nAttr.setWritable(false)); CHECK_MSTATUS(nAttr.setDefault(1.0f)); aLightDirection = nAttr.create("lightDirection", "ld", aLightDirectionX, aLightDirectionY, aLightDirectionZ, &status); CHECK_MSTATUS(status); CHECK_MSTATUS(nAttr.setStorable(false)); CHECK_MSTATUS(nAttr.setHidden(true)); CHECK_MSTATUS(nAttr.setReadable(true)); CHECK_MSTATUS(nAttr.setWritable(false)); CHECK_MSTATUS(nAttr.setDefault(1.0f, 1.0f, 1.0f)); // Light Intensity // aLightIntensityR = nAttr.create("lightIntensityR", "lir", MFnNumericData::kFloat, 0, &status); CHECK_MSTATUS(status); CHECK_MSTATUS(nAttr.setStorable(false)); CHECK_MSTATUS(nAttr.setHidden(true)); CHECK_MSTATUS(nAttr.setReadable(true)); CHECK_MSTATUS(nAttr.setWritable(false)); CHECK_MSTATUS(nAttr.setDefault(1.0f)); aLightIntensityG = nAttr.create("lightIntensityG", "lig", MFnNumericData::kFloat, 0, &status); CHECK_MSTATUS(status); CHECK_MSTATUS(nAttr.setStorable(false)); CHECK_MSTATUS(nAttr.setHidden(true)); CHECK_MSTATUS(nAttr.setReadable(true)); CHECK_MSTATUS(nAttr.setWritable(false)); CHECK_MSTATUS(nAttr.setDefault(1.0f)); aLightIntensityB = nAttr.create("lightIntensityB", "lib", MFnNumericData::kFloat, 0, &status); CHECK_MSTATUS(status); CHECK_MSTATUS(nAttr.setStorable(false)); CHECK_MSTATUS(nAttr.setHidden(true)); CHECK_MSTATUS(nAttr.setReadable(true)); CHECK_MSTATUS(nAttr.setWritable(false)); CHECK_MSTATUS(nAttr.setDefault(1.0f)); aLightIntensity = nAttr.create("lightIntensity", "li", aLightIntensityR, aLightIntensityG, aLightIntensityB, &status); CHECK_MSTATUS(status); CHECK_MSTATUS(nAttr.setStorable(false)); CHECK_MSTATUS(nAttr.setHidden(true)); CHECK_MSTATUS(nAttr.setReadable(true)); CHECK_MSTATUS(nAttr.setWritable(false)); CHECK_MSTATUS(nAttr.setDefault(1.0f, 1.0f, 1.0f)); // Light // aLightAmbient = nAttr.create("lightAmbient", "la", MFnNumericData::kBoolean, 0, &status); CHECK_MSTATUS(status); CHECK_MSTATUS(nAttr.setStorable(false)); CHECK_MSTATUS(nAttr.setHidden(true)); CHECK_MSTATUS(nAttr.setReadable(true)); CHECK_MSTATUS(nAttr.setWritable(false)); CHECK_MSTATUS(nAttr.setDefault(true)); aLightDiffuse = nAttr.create("lightDiffuse", "ldf", MFnNumericData::kBoolean, 0, &status); CHECK_MSTATUS(status); CHECK_MSTATUS(nAttr.setStorable(false)); CHECK_MSTATUS(nAttr.setHidden(true)); CHECK_MSTATUS(nAttr.setReadable(true)); CHECK_MSTATUS(nAttr.setWritable(false)); CHECK_MSTATUS(nAttr.setDefault(true)); aLightSpecular = nAttr.create("lightSpecular", "ls", MFnNumericData::kBoolean, 0, &status); CHECK_MSTATUS(status); CHECK_MSTATUS(nAttr.setStorable(false)); CHECK_MSTATUS(nAttr.setHidden(true)); CHECK_MSTATUS(nAttr.setReadable(true)); CHECK_MSTATUS(nAttr.setWritable(false)); CHECK_MSTATUS(nAttr.setDefault(false)); aLightShadowFraction = nAttr.create("lightShadowFraction", "lsf", MFnNumericData::kFloat, 0, &status); CHECK_MSTATUS(status); CHECK_MSTATUS(nAttr.setStorable(false)); CHECK_MSTATUS(nAttr.setHidden(true)); CHECK_MSTATUS(nAttr.setReadable(true)); CHECK_MSTATUS(nAttr.setWritable(false)); CHECK_MSTATUS(nAttr.setDefault(1.0f)); aPreShadowIntensity = nAttr.create("preShadowIntensity", "psi", MFnNumericData::kFloat, 0, &status); CHECK_MSTATUS(status); CHECK_MSTATUS(nAttr.setStorable(false)); CHECK_MSTATUS(nAttr.setHidden(true)); CHECK_MSTATUS(nAttr.setReadable(true)); CHECK_MSTATUS(nAttr.setWritable(false)); CHECK_MSTATUS(nAttr.setDefault(1.0f)); aLightBlindData = nAttr.createAddr("lightBlindData", "lbld", &status); CHECK_MSTATUS(status); CHECK_MSTATUS(nAttr.setStorable(false)); CHECK_MSTATUS(nAttr.setHidden(true)); CHECK_MSTATUS(nAttr.setReadable(true)); CHECK_MSTATUS(nAttr.setWritable(false)); aLightData = lAttr.create("lightDataArray", "ltd", aLightDirection, aLightIntensity, aLightAmbient, aLightDiffuse, aLightSpecular, aLightShadowFraction, aPreShadowIntensity, aLightBlindData, &status); CHECK_MSTATUS(status); CHECK_MSTATUS(lAttr.setArray(true)); CHECK_MSTATUS(lAttr.setStorable(false)); CHECK_MSTATUS(lAttr.setHidden(true)); CHECK_MSTATUS(lAttr.setDefault(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, true, true, false, 1.0f, 1.0f, NULL)); // Next we will add the attributes we have defined to the node // CHECK_MSTATUS(addAttribute(aTranslucenceCoeff)); CHECK_MSTATUS(addAttribute(aDiffuseReflectivity)); CHECK_MSTATUS(addAttribute(aColor)); CHECK_MSTATUS(addAttribute(aIncandescence)); CHECK_MSTATUS(addAttribute(aInTransparency)); CHECK_MSTATUS(addAttribute(outColor)); CHECK_MSTATUS(addAttribute(aOutTransparency)); CHECK_MSTATUS(addAttribute(aNormalCamera)); // Only add the parent of the compound CHECK_MSTATUS(addAttribute(aLightData)); CHECK_MSTATUS(attributeAffects(layerTexture, outColor)); CHECK_MSTATUS(attributeAffects(layerWeight, outColor)); CHECK_MSTATUS(attributeAffects(aTranslucenceCoeff, outColor)); CHECK_MSTATUS(attributeAffects(aDiffuseReflectivity, outColor)); CHECK_MSTATUS(attributeAffects(aColor, outColor)); CHECK_MSTATUS(attributeAffects(aInTransparency, aOutTransparency)); CHECK_MSTATUS(attributeAffects(aInTransparency, outColor)); CHECK_MSTATUS(attributeAffects(aIncandescence, outColor)); CHECK_MSTATUS(attributeAffects(aLightIntensityR, outColor)); CHECK_MSTATUS(attributeAffects(aLightIntensityB, outColor)); CHECK_MSTATUS(attributeAffects(aLightIntensityG, outColor)); CHECK_MSTATUS(attributeAffects(aLightIntensity, outColor)); CHECK_MSTATUS(attributeAffects(aNormalCameraX, outColor)); CHECK_MSTATUS(attributeAffects(aNormalCameraY, outColor)); CHECK_MSTATUS(attributeAffects(aNormalCameraZ, outColor)); CHECK_MSTATUS(attributeAffects(aNormalCamera, outColor)); CHECK_MSTATUS(attributeAffects(aLightDirectionX, outColor)); CHECK_MSTATUS(attributeAffects(aLightDirectionY, outColor)); CHECK_MSTATUS(attributeAffects(aLightDirectionZ, outColor)); CHECK_MSTATUS(attributeAffects(aLightDirection, outColor)); CHECK_MSTATUS(attributeAffects(aLightAmbient, outColor)); CHECK_MSTATUS(attributeAffects(aLightSpecular, outColor)); CHECK_MSTATUS(attributeAffects(aLightDiffuse, outColor)); CHECK_MSTATUS(attributeAffects(aLightShadowFraction, outColor)); CHECK_MSTATUS(attributeAffects(aPreShadowIntensity, outColor)); CHECK_MSTATUS(attributeAffects(aLightBlindData, outColor)); CHECK_MSTATUS(attributeAffects(aLightData, outColor)); return( MS::kSuccess ); }
MStatus liqDisplacementNode::initialize() { MFnTypedAttribute tAttr; MFnStringData tDefault; MFnNumericAttribute nAttr; MFnMessageAttribute mAttr; MFnEnumAttribute eAttr; MStatus status; // Create input attributes aRmanShader = tAttr.create( MString("rmanShader"), MString("rms"), MFnData::kString, aRmanShader, &status ); MAKE_INPUT(tAttr); aRmanShaderLong = tAttr.create( MString("rmanShaderLong"), MString("rml"), MFnData::kString, aRmanShaderLong, &status ); MAKE_INPUT(tAttr); aRmanShaderLif = tAttr.create( MString("rmanShaderLif"), MString("lif"), MFnData::kString, aRmanShaderLif, &status ); MAKE_INPUT(tAttr); aRmanParams = tAttr.create( MString("rmanParams"), MString("rpr"), MFnData::kStringArray, aRmanParams, &status ); MAKE_INPUT(tAttr); aRmanDetails = tAttr.create( MString("rmanDetails"), MString("rdt"), MFnData::kStringArray, aRmanDetails, &status ); MAKE_INPUT(tAttr); aRmanTypes = tAttr.create( MString("rmanTypes"), MString("rty"), MFnData::kStringArray, aRmanTypes, &status ); MAKE_INPUT(tAttr); aRmanDefaults = tAttr.create( MString("rmanDefaults"), MString("rdf"), MFnData::kStringArray, aRmanDefaults, &status ); MAKE_INPUT(tAttr); aRmanArraySizes = tAttr.create( MString("rmanArraySizes"), MString("ras"), MFnData::kIntArray, aRmanArraySizes, &status ); MAKE_INPUT(tAttr); aRmanLifCmds = tAttr.create( MString("rmanLifCmds"), MString("rlc"), MFnData::kStringArray, aRmanLifCmds, &status ); MAKE_INPUT(tAttr); aPreviewPrimitive = eAttr.create( "previewPrimitive", "pvp", 7, &status ); eAttr.addField( "Sphere", 0 ); eAttr.addField( "Cube", 1 ); eAttr.addField( "Cylinder", 2 ); eAttr.addField( "Torus", 3 ); eAttr.addField( "Plane", 4 ); eAttr.addField( "Teapot", 5 ); eAttr.addField( "Custom", 6 ); eAttr.addField( "(globals)",7 ); MAKE_NONKEYABLE_INPUT(eAttr); CHECK_MSTATUS(eAttr.setConnectable(false)); aPreviewCustomPrimitive = tAttr.create( MString("previewCustomPrimitive"), MString("pcp"), MFnData::kString, aPreviewCustomPrimitive, &status ); MAKE_INPUT(tAttr); aPreviewCustomBackplane = tAttr.create( MString("previewCustomBackplane"), MString("pcb"), MFnData::kString, aPreviewCustomBackplane, &status ); MAKE_INPUT(tAttr); aPreviewObjectSize = nAttr.create("previewObjectSize", "pos", MFnNumericData::kDouble, 1.0, &status); MAKE_NONKEYABLE_INPUT(nAttr); CHECK_MSTATUS(nAttr.setConnectable(false)); aPreviewPixelSamples = nAttr.create("previewPixelSamples", "pxs", MFnNumericData::kInt, 3, &status); MAKE_NONKEYABLE_INPUT(nAttr); CHECK_MSTATUS(nAttr.setConnectable(false)); aPreviewShadingRate = nAttr.create("previewShadingRate", "psr", MFnNumericData::kDouble, 1.0, &status); MAKE_NONKEYABLE_INPUT(nAttr); CHECK_MSTATUS(nAttr.setConnectable(false)); aPreviewBackplane = nAttr.create("previewBackplane", "pbp", MFnNumericData::kBoolean, true, &status); MAKE_NONKEYABLE_INPUT(nAttr); CHECK_MSTATUS(nAttr.setConnectable(false)); aShaderSpace = tAttr.create( MString("shaderSpace"), MString("ssp"), MFnData::kString, aShaderSpace, &status ); MAKE_INPUT(tAttr); aDisplacementBound = nAttr.create("displacementBound", "db", MFnNumericData::kDouble, 0.0, &status); MAKE_INPUT(nAttr); MObject defaultSpaceObj = tDefault.create( MString("shader"), &status); aDisplacementBoundSpace = tAttr.create( MString("displacementBoundSpace"), MString("dbs"), MFnData::kString, defaultSpaceObj, &status ); MAKE_INPUT(tAttr); aOutputInShadow = nAttr.create("outputInShadow", "ois", MFnNumericData::kBoolean, 0.0, &status); MAKE_NONKEYABLE_INPUT(nAttr); // refreshPreview must be true to allow refresh aRefreshPreview = nAttr.create("refreshPreview", "rfp", MFnNumericData::kBoolean, 0.0, &status); MAKE_NONKEYABLE_INPUT(nAttr); CHECK_MSTATUS(nAttr.setHidden(true)); // Create output attributes aDisplacement = nAttr.create("displacement", "d", MFnNumericData::kFloat, 0.0, &status); MAKE_OUTPUT(nAttr); aOutColor = nAttr.createColor("outColor", "oc"); MAKE_OUTPUT(nAttr); aAssignedObjects = mAttr.create("liqAssignedObjects", "ao"); MAKE_OUTPUT(mAttr); CHECK_MSTATUS(addAttribute(aRmanShader)); CHECK_MSTATUS(addAttribute(aRmanShaderLong)); CHECK_MSTATUS(addAttribute(aRmanShaderLif)); CHECK_MSTATUS(addAttribute(aRmanParams)); CHECK_MSTATUS(addAttribute(aRmanDetails)); CHECK_MSTATUS(addAttribute(aRmanTypes)); CHECK_MSTATUS(addAttribute(aRmanDefaults)); CHECK_MSTATUS(addAttribute(aRmanArraySizes)); CHECK_MSTATUS(addAttribute(aRmanLifCmds)); CHECK_MSTATUS(addAttribute(aPreviewPrimitive)); CHECK_MSTATUS(addAttribute(aPreviewCustomPrimitive)); CHECK_MSTATUS(addAttribute(aPreviewCustomBackplane)); CHECK_MSTATUS(addAttribute(aPreviewObjectSize)); CHECK_MSTATUS(addAttribute(aPreviewPixelSamples)); CHECK_MSTATUS(addAttribute(aPreviewShadingRate)); CHECK_MSTATUS(addAttribute(aPreviewBackplane)); CHECK_MSTATUS(addAttribute(aShaderSpace)); CHECK_MSTATUS(addAttribute(aDisplacementBound)); CHECK_MSTATUS(addAttribute(aDisplacementBoundSpace)); CHECK_MSTATUS(addAttribute(aOutputInShadow)); CHECK_MSTATUS(addAttribute(aRefreshPreview)); CHECK_MSTATUS(addAttribute(aAssignedObjects)); CHECK_MSTATUS(addAttribute(aDisplacement)); CHECK_MSTATUS(addAttribute(aOutColor)); CHECK_MSTATUS(attributeAffects(aRmanShaderLong, aDisplacement)); CHECK_MSTATUS(attributeAffects(aRmanShaderLif, aDisplacement)); return MS::kSuccess; }
MStatus MayaToAppleseedGlobals::initialize() { MayaRenderGlobalsNode::initialize(); MFnNumericAttribute nAttr; MFnTypedAttribute tAttr; MFnGenericAttribute gAttr; MFnEnumAttribute eAttr; MFnMessageAttribute mAttr; MStatus stat = MStatus::kSuccess; sampling_mode = eAttr.create("sampling_mode", "sampling_mode", 0, &stat); stat = eAttr.addField("qmc", 0); stat = eAttr.addField("rng", 1); CHECK_MSTATUS(addAttribute(sampling_mode)); tile_ordering = eAttr.create("tile_ordering", "tile_ordering", 2, &stat); stat = eAttr.addField("linear", 0); stat = eAttr.addField("spiral", 1); stat = eAttr.addField("hilbert", 2); stat = eAttr.addField("random", 3); CHECK_MSTATUS(addAttribute(tile_ordering)); bitdepth = eAttr.create( "bitdepth", "bitdepth", 3, &stat); stat = eAttr.addField( "8bit Integer", 0 ); stat = eAttr.addField( "16bit Integer", 1 ); stat = eAttr.addField( "32bit Integer", 2 ); stat = eAttr.addField( "16bit Float(Half)", 3 ); stat = eAttr.addField( "32bit Float", 4 ); stat = eAttr.addField( "64bit Double", 5 ); CHECK_MSTATUS(addAttribute( bitdepth )); pixel_renderer = eAttr.create( "pixel_renderer", "pixel_renderer", 0, &stat); stat = eAttr.addField( "adaptive", 0 ); stat = eAttr.addField( "uniform", 1 ); CHECK_MSTATUS(addAttribute( pixel_renderer )); colorSpace = eAttr.create( "colorSpace", "colorSpace", 0, &stat); stat = eAttr.addField( "linear_rgb", 0 ); stat = eAttr.addField( "srgb", 1 ); stat = eAttr.addField( "ciexyz", 2 ); CHECK_MSTATUS(addAttribute( colorSpace )); lightingEngine = eAttr.create( "lightingEngine", "lightingEngine", 0, &stat); stat = eAttr.addField( "Unidirectional Path tracing", 0 ); stat = eAttr.addField( "Distributed Raytracing", 1 ); stat = eAttr.addField( "Stochastic Progressive Photon Mapping", 2 ); CHECK_MSTATUS(addAttribute( lightingEngine )); clamping = nAttr.create("clamping", "clamping", MFnNumericData::kBoolean, false); CHECK_MSTATUS(addAttribute( clamping )); maxError = nAttr.create("maxError", "maxError", MFnNumericData::kFloat, 0.01f); CHECK_MSTATUS(addAttribute( maxError )); adaptiveQuality = nAttr.create("adaptiveQuality", "adaptiveQuality", MFnNumericData::kFloat, 3.0f); CHECK_MSTATUS(addAttribute( adaptiveQuality )); enable_caustics = nAttr.create("enable_caustics", "enable_caustics", MFnNumericData::kBoolean, false); CHECK_MSTATUS(addAttribute( enable_caustics )); enable_dl = nAttr.create("enable_dl", "enable_ibl", MFnNumericData::kBoolean, true); CHECK_MSTATUS(addAttribute( enable_dl )); enable_diagnostics = nAttr.create("enable_diagnostics", "enable_diagnostics", MFnNumericData::kBoolean, false); CHECK_MSTATUS(addAttribute( enable_diagnostics )); diffuseDepth = nAttr.create("diffuseDepth", "diffuseDepth", MFnNumericData::kInt, 4); CHECK_MSTATUS(addAttribute( diffuseDepth )); texCacheSize = nAttr.create("texCacheSize", "texCacheSize", MFnNumericData::kInt, 512); CHECK_MSTATUS(addAttribute( texCacheSize )); frameRendererPasses = nAttr.create("frameRendererPasses", "frameRendererPasses", MFnNumericData::kInt, 1); CHECK_MSTATUS(addAttribute( frameRendererPasses )); glossyDepth = nAttr.create("glossyDepth", "glossyDepth", MFnNumericData::kInt, 4); CHECK_MSTATUS(addAttribute( glossyDepth )); environmentSamples = nAttr.create("environmentSamples", "environmentSamples", MFnNumericData::kInt, 1); CHECK_MSTATUS(addAttribute( environmentSamples )); bsdfSamples = nAttr.create("bsdfSamples", "bsdfSamples", MFnNumericData::kInt, 1); CHECK_MSTATUS(addAttribute( bsdfSamples )); next_event_estimation = nAttr.create("next_event_estimation", "next_event_estimation", MFnNumericData::kBoolean, true); CHECK_MSTATUS(addAttribute( next_event_estimation )); assemblySBVH = nAttr.create("assemblySBVH", "assemblySBVH", MFnNumericData::kBoolean, false); CHECK_MSTATUS(addAttribute( assemblySBVH )); max_path_length = nAttr.create("max_path_length", "max_path_length", MFnNumericData::kFloat, 8.0f); CHECK_MSTATUS(addAttribute(max_path_length)); rr_min_path_length = nAttr.create("rr_min_path_length", "rr_min_path_length", MFnNumericData::kFloat, 3.0f); CHECK_MSTATUS(addAttribute( rr_min_path_length )); path_tracing_max_path_length = nAttr.create("path_tracing_max_path_length", "path_tracing_max_path_length", MFnNumericData::kFloat, 0.0f); CHECK_MSTATUS(addAttribute(path_tracing_max_path_length)); path_tracing_rr_min_path_length = nAttr.create("path_tracing_rr_min_path_length", "path_tracing_rr_min_path_length", MFnNumericData::kFloat, 8.0f); CHECK_MSTATUS(addAttribute(path_tracing_rr_min_path_length)); photon_tracing_max_path_length = nAttr.create("photon_tracing_max_path_length", "photon_tracing_max_path_length", MFnNumericData::kFloat, 8.0f); CHECK_MSTATUS(addAttribute(photon_tracing_max_path_length)); photon_tracing_rr_min_path_length = nAttr.create("photon_tracing_rr_min_path_length", "photon_tracing_rr_min_path_length", MFnNumericData::kFloat, 3.0f); CHECK_MSTATUS(addAttribute(photon_tracing_rr_min_path_length)); max_ray_intensity = nAttr.create("max_ray_intensity", "max_ray_intensity", MFnNumericData::kFloat, 0.0f); CHECK_MSTATUS(addAttribute( max_ray_intensity )); // reduced to auto because we do not need the others (I hope) remove the whole attribute in the next release assemblyExportType = eAttr.create( "assemblyExportType", "assemblyExportType", 0, &stat); stat = eAttr.addField( "Auto", 0 ); CHECK_MSTATUS(addAttribute( assemblyExportType )); assemblyPolyTheshold = nAttr.create("assemblyPolyTheshold", "assemblyPolyTheshold", MFnNumericData::kInt, 10000); CHECK_MSTATUS(addAttribute( assemblyPolyTheshold )); environmentType = eAttr.create( "environmentType", "environmentType", 0, &stat); stat = eAttr.addField("Constant", 0); stat = eAttr.addField("ConstantHemisphere", 1); stat = eAttr.addField("Gradient", 2); stat = eAttr.addField("Latitude Longitude", 3 ); stat = eAttr.addField("Mirror Ball", 4 ); stat = eAttr.addField("Physical Sky", 5); stat = eAttr.addField("OSL Environment", 6); CHECK_MSTATUS(addAttribute(environmentType)); environmentColor = nAttr.createColor("environmentColor", "environmentColor"); nAttr.setDefault(0.6f, 0.7f, 0.9f); nAttr.setConnectable(false); CHECK_MSTATUS(addAttribute( environmentColor )); gradientHorizon = nAttr.createColor("gradientHorizon", "gradientHorizon"); nAttr.setDefault(0.8f, 0.8f, 0.9f); nAttr.setConnectable(false); CHECK_MSTATUS(addAttribute( gradientHorizon )); gradientZenit = nAttr.createColor("gradientZenit", "gradientZenit"); nAttr.setDefault(0.2f, 0.3f, 0.6f); nAttr.setConnectable(false); CHECK_MSTATUS(addAttribute( gradientZenit )); environmentMap = nAttr.createColor("environmentMap", "environmentMap"); nAttr.setDefault(0.6f, 0.7f, 0.9f); CHECK_MSTATUS(addAttribute( environmentMap )); environmentIntensity = nAttr.create("environmentIntensity", "environmentIntensity", MFnNumericData::kFloat, 1.0f); nAttr.setConnectable(false); CHECK_MSTATUS(addAttribute( environmentIntensity )); directLightSamples = nAttr.create("directLightSamples", "directLightSamples", MFnNumericData::kFloat, 1.0f); CHECK_MSTATUS(addAttribute( directLightSamples )); latlongHoShift = nAttr.create("latlongHoShift", "latlongHoShift", MFnNumericData::kFloat, .0f); CHECK_MSTATUS(addAttribute( latlongHoShift )); latlongVeShift = nAttr.create("latlongVeShift", "latlongVeShift", MFnNumericData::kFloat, .0f); CHECK_MSTATUS(addAttribute( latlongVeShift )); AOVs = mAttr.create("AOVs", "AOVs"); mAttr.setArray(true); mAttr.indexMatters(false); CHECK_MSTATUS(addAttribute( AOVs )); ground_albedo = nAttr.create("ground_albedo", "ground_albedo", MFnNumericData::kFloat, .0f); CHECK_MSTATUS(addAttribute( ground_albedo )); horizon_shift = nAttr.create("horizon_shift", "horizon_shift", MFnNumericData::kFloat, -0.05f); CHECK_MSTATUS(addAttribute( horizon_shift )); luminance_multiplier = nAttr.create("luminance_multiplier", "luminance_multiplier", MFnNumericData::kFloat, 1.0f); CHECK_MSTATUS(addAttribute( luminance_multiplier )); saturation_multiplier = nAttr.create("saturation_multiplier", "saturation_multiplier", MFnNumericData::kFloat, 1.0f); CHECK_MSTATUS(addAttribute( saturation_multiplier )); sun_phi = nAttr.create("sun_phi", "sun_phi", MFnNumericData::kFloat, .0f); CHECK_MSTATUS(addAttribute( sun_phi )); sun_theta = nAttr.create("sun_theta", "sun_theta", MFnNumericData::kFloat, 60.0f); CHECK_MSTATUS(addAttribute( sun_theta )); turbidity = nAttr.create("turbidity", "turbidity", MFnNumericData::kFloat, 3.0f); CHECK_MSTATUS(addAttribute( turbidity )); turbidity_max = nAttr.create("turbidity_max", "turbidity_max", MFnNumericData::kFloat, 3.0f); CHECK_MSTATUS(addAttribute( turbidity_max )); turbidity_min = nAttr.create("turbidity_min", "turbidity_min", MFnNumericData::kFloat, 3.0f); CHECK_MSTATUS(addAttribute( turbidity_min )); skyModel = eAttr.create( "skyModel", "skyModel", 0, &stat); stat = eAttr.addField( "Preetham", 0 ); stat = eAttr.addField( "Hosek", 1 ); CHECK_MSTATUS(addAttribute( skyModel )); physicalSun = nAttr.create("physicalSun", "physicalSun", MFnNumericData::kBoolean, false); CHECK_MSTATUS(addAttribute( physicalSun )); physicalSunConnection = mAttr.create("physicalSunConnection", "physicalSunConnection"); CHECK_MSTATUS(addAttribute( physicalSunConnection )); sunTurbidity = nAttr.create("sunTurbidity", "sunTurbidity", MFnNumericData::kFloat, 3.0f); CHECK_MSTATUS(addAttribute( sunTurbidity )); sunExitanceMultiplier = nAttr.create("sunExitanceMultiplier", "sunExitanceMultiplier", MFnNumericData::kFloat, 1.0f); CHECK_MSTATUS(addAttribute( sunExitanceMultiplier )); sppmAlpha = nAttr.create("sppmAlpha", "sppmAlpha", MFnNumericData::kFloat, .8f); CHECK_MSTATUS(addAttribute( sppmAlpha )); dl_mode = eAttr.create("dl_mode", "dl_mode", 0, &stat); stat = eAttr.addField("RT Direct Lighting", 0); stat = eAttr.addField("SPPM Direct Lighting", 1); stat = eAttr.addField("No Direct Lighting", 2); CHECK_MSTATUS(addAttribute(dl_mode)); env_photons_per_pass = nAttr.create("env_photons_per_pass", "env_photons_per_pass", MFnNumericData::kInt, 100000); CHECK_MSTATUS(addAttribute( env_photons_per_pass )); initial_radius = nAttr.create("initial_radius", "initial_radius", MFnNumericData::kFloat, .5f); CHECK_MSTATUS(addAttribute( initial_radius )); light_photons_per_pass = nAttr.create("light_photons_per_pass", "light_photons_per_pass", MFnNumericData::kInt, 100000); CHECK_MSTATUS(addAttribute( light_photons_per_pass )); max_photons_per_estimate = nAttr.create("max_photons_per_estimate", "max_photons_per_estimate", MFnNumericData::kInt, 100); CHECK_MSTATUS(addAttribute( max_photons_per_estimate )); photons_per_pass = nAttr.create("photons_per_pass", "photons_per_pass", MFnNumericData::kInt, 100000); CHECK_MSTATUS(addAttribute( photons_per_pass )); photon_type = eAttr.create("photon_type", "photon_type", 1, &stat); stat = eAttr.addField("Monochromatic", 0); stat = eAttr.addField("Polychromatic", 1); CHECK_MSTATUS(addAttribute(photon_type)); return stat; }
MStatus dSolverNode::initialize() { MStatus status; MFnEnumAttribute fnEnumAttr; MFnMessageAttribute fnMsgAttr; MFnUnitAttribute fnUnitAttr; MFnNumericAttribute fnNumericAttr; // ssSolverType = fnEnumAttr.create( "ssSolverType", "ssst", 0, &status ); MCHECKSTATUS(status, "creating ssSolverType attribute") fnEnumAttr.addField( "Bullet Physics", 0 ); fnEnumAttr.addField( "Ageia PhysX", 1 ); fnEnumAttr.addField( "Stanford PhysBAM", 2 ); status = addAttribute(ssSolverType); MCHECKSTATUS(status, "adding ssSolverType attribute") // ia_time = fnUnitAttr.create( "inTime", "it", MFnUnitAttribute::kTime, 0.0, &status ); MCHECKSTATUS(status, "creating ia_time attribute") fnUnitAttr.setHidden(true); status = addAttribute(ia_time); MCHECKSTATUS(status, "adding ia_time attribute") ia_startTime = fnUnitAttr.create( "startTime", "stm", MFnUnitAttribute::kTime, 1.0, &status ); MCHECKSTATUS(status, "creating ia_startTime attribute") status = addAttribute(ia_startTime); MCHECKSTATUS(status, "adding ia_startTime attribute") oa_rigidBodies = fnMsgAttr.create("rigidBodies", "rbds", &status); MCHECKSTATUS(status, "creating oa_rigidBodies attribute") status = addAttribute(oa_rigidBodies); MCHECKSTATUS(status, "adding oa_rigidBodies attribute") ia_gravity = fnNumericAttr.createPoint("gravity", "grvt", &status); MCHECKSTATUS(status, "creating gravity attribute") fnNumericAttr.setDefault(0.0, -9.81, 0.0); fnNumericAttr.setKeyable(true); status = addAttribute(ia_gravity); MCHECKSTATUS(status, "adding ia_gravity attribute") ia_substeps = fnNumericAttr.create("substeps", "sbs", MFnNumericData::kInt, 1, &status); MCHECKSTATUS(status, "creating substeps attribute") fnNumericAttr.setKeyable(true); status = addAttribute(ia_substeps); MCHECKSTATUS(status, "adding ia_substeps attribute") ia_enabled = fnNumericAttr.create("enabled", "enbl", MFnNumericData::kBoolean, true, &status); MCHECKSTATUS(status, "creating enabled attribute") status = addAttribute(ia_enabled); MCHECKSTATUS(status, "adding ia_enabled attribute") ia_splitImpulse = fnNumericAttr.create("splitImpulse", "spli", MFnNumericData::kBoolean, false, &status); MCHECKSTATUS(status, "creating splitImpulse attribute") status = addAttribute(ia_splitImpulse); MCHECKSTATUS(status, "adding ia_splitImpulse attribute") status = attributeAffects(ia_time, oa_rigidBodies); MCHECKSTATUS(status, "adding attributeAffects(ia_time, oa_rigidBodies)") status = attributeAffects(ia_enabled, oa_rigidBodies); MCHECKSTATUS(status, "adding attributeAffects(ia_enabled, oa_rigidBodies)") return MS::kSuccess; }
MStatus sixdofConstraintNode::initialize() { MStatus status; MFnMessageAttribute fnMsgAttr; MFnNumericAttribute fnNumericAttr; MFnMatrixAttribute fnMatrixAttr; ia_rigidBodyA = fnMsgAttr.create("inRigidBodyA", "inrbA", &status); MCHECKSTATUS(status, "creating inRigidBodyA attribute") status = addAttribute(ia_rigidBodyA); MCHECKSTATUS(status, "adding inRigidBody attribute") ia_rigidBodyB = fnMsgAttr.create("inRigidBodyB", "inrbB", &status); MCHECKSTATUS(status, "creating inRigidBodyB attribute") status = addAttribute(ia_rigidBodyB); MCHECKSTATUS(status, "adding inRigidBodyB attribute") ia_damping = fnNumericAttr.create("damping", "dmp", MFnNumericData::kDouble, 1.0, &status); MCHECKSTATUS(status, "creating damping attribute") fnNumericAttr.setKeyable(true); status = addAttribute(ia_damping); MCHECKSTATUS(status, "adding damping attribute") ia_breakThreshold = fnNumericAttr.create("breakThreshold", "brkThrsh", MFnNumericData::kDouble, 100.0, &status); MCHECKSTATUS(status, "creating breakThreshold attribute") fnNumericAttr.setKeyable(true); status = addAttribute(ia_breakThreshold); MCHECKSTATUS(status, "adding breakThreshold attribute") ia_disableCollide = fnNumericAttr.create("disableCollide", "dsblColl", MFnNumericData::kBoolean, true, &status); MCHECKSTATUS(status, "creating disableCollide attribute") fnNumericAttr.setHidden(true); fnNumericAttr.setKeyable(true); status = addAttribute(ia_disableCollide); MCHECKSTATUS(status, "adding disableCollide attribute") ia_lowerLinLimit = fnNumericAttr.createPoint("lowerLinLimit", "lllt", &status); MCHECKSTATUS(status, "creating lower linear limit attribute") status = fnNumericAttr.setDefault((double) 0.0, (double) 0.0, (double) 0.0); fnNumericAttr.setKeyable(true); status = addAttribute(ia_lowerLinLimit); MCHECKSTATUS(status, "adding lower linear limit attribute") ia_upperLinLimit = fnNumericAttr.createPoint("upperLinLimit", "ullt", &status); MCHECKSTATUS(status, "creating upper linear limit attribute") status = fnNumericAttr.setDefault((double) 0.0, (double) 0.0, (double) 0.0); fnNumericAttr.setKeyable(true); status = addAttribute(ia_upperLinLimit); MCHECKSTATUS(status, "adding upper linear limit attribute") ia_lowerAngLimit = fnNumericAttr.createPoint("lowerAngLimit", "lalt", &status); MCHECKSTATUS(status, "creating lower angular limit attribute") status = fnNumericAttr.setDefault((double) 0.0, (double) 0.0, (double) 0.0); fnNumericAttr.setKeyable(true); status = addAttribute(ia_lowerAngLimit); MCHECKSTATUS(status, "adding lower angular limit attribute") ia_upperAngLimit = fnNumericAttr.createPoint("upperAngLimit", "ualt", &status); MCHECKSTATUS(status, "creating upper angular limit attribute") status = fnNumericAttr.setDefault((double) 0.0, (double) 0.0, (double) 0.0); fnNumericAttr.setKeyable(true); status = addAttribute(ia_upperAngLimit); MCHECKSTATUS(status, "adding upper angular limit attribute") ca_constraint = fnNumericAttr.create("ca_constraint", "caco", MFnNumericData::kBoolean, 0, &status); MCHECKSTATUS(status, "creating ca_constraint attribute") fnNumericAttr.setConnectable(false); fnNumericAttr.setHidden(true); fnNumericAttr.setStorable(false); fnNumericAttr.setKeyable(false); status = addAttribute(ca_constraint); MCHECKSTATUS(status, "adding ca_constraint attribute") ca_constraintParam = fnNumericAttr.create("ca_constraintParam", "cacop", MFnNumericData::kBoolean, 0, &status); MCHECKSTATUS(status, "creating ca_constraintParam attribute") fnNumericAttr.setConnectable(false); fnNumericAttr.setHidden(true); fnNumericAttr.setStorable(false); fnNumericAttr.setKeyable(false); status = addAttribute(ca_constraintParam); MCHECKSTATUS(status, "adding ca_constraintParam attribute") ia_rotationInA = fnNumericAttr.createPoint("rotationInA", "hgRotA", &status); status = fnNumericAttr.setDefault((double) 0.0, (double) 0.0, (double) 0.0); MCHECKSTATUS(status, "creating rotationInA attribute") status = addAttribute(ia_rotationInA); MCHECKSTATUS(status, "adding rotationInA attribute") ia_rotationInB = fnNumericAttr.createPoint("rotationInB", "hgRotB", &status); status = fnNumericAttr.setDefault((double) 0.0, (double) 0.0, (double) 0.0); MCHECKSTATUS(status, "creating rotationInB attribute") status = addAttribute(ia_rotationInB); MCHECKSTATUS(status, "adding rotationInB attribute") ia_pivotInA = fnNumericAttr.createPoint("pivotInA", "pivinA", &status); status = fnNumericAttr.setDefault((double) 0.0, (double) 0.0, (double) 0.0); MCHECKSTATUS(status, "creating pivotInA attribute") status = addAttribute(ia_pivotInA); MCHECKSTATUS(status, "adding pivotInA attribute") ia_pivotInB = fnNumericAttr.createPoint("pivotInB", "pivinB", &status); status = fnNumericAttr.setDefault((double) 0.0, (double) 0.0, (double) 0.0); MCHECKSTATUS(status, "creating pivotInB attribute") status = addAttribute(ia_pivotInB); MCHECKSTATUS(status, "adding pivotInB attribute") status = attributeAffects(ia_rigidBodyA, ca_constraint); MCHECKSTATUS(status, "adding attributeAffects(ia_rigidBodyA, ca_constraint)") status = attributeAffects(ia_rigidBodyA, ca_constraintParam); MCHECKSTATUS(status, "adding attributeAffects(ia_rigidBodyA, ca_constraintParam)") status = attributeAffects(ia_rigidBodyB, ca_constraint); MCHECKSTATUS(status, "adding attributeAffects(ia_rigidBodyB, ca_constraint)") status = attributeAffects(ia_rigidBodyB, ca_constraintParam); MCHECKSTATUS(status, "adding attributeAffects(ia_rigidBodyB, ca_constraintParam)") status = attributeAffects(ia_damping, ca_constraintParam); MCHECKSTATUS(status, "adding attributeAffects(ia_damping, ca_constraintParam)") status = attributeAffects(ia_breakThreshold, ca_constraintParam); MCHECKSTATUS(status, "adding attributeAffects(ia_breakThreshold, ca_constraintParam)") status = attributeAffects(ia_disableCollide, ca_constraint); MCHECKSTATUS(status, "adding attributeAffects(ia_disableCollide, ca_constraint)") status = attributeAffects(ia_lowerLinLimit, ca_constraintParam); MCHECKSTATUS(status, "adding attributeAffects(ia_lowerLinLimit, ca_constraintParam)") status = attributeAffects(ia_upperLinLimit, ca_constraintParam); MCHECKSTATUS(status, "adding attributeAffects(ia_upperLinLimit, ca_constraintParam)") status = attributeAffects(ia_lowerAngLimit, ca_constraintParam); MCHECKSTATUS(status, "adding attributeAffects(ia_lowerAngLimit, ca_constraintParam)") status = attributeAffects(ia_upperAngLimit, ca_constraintParam); MCHECKSTATUS(status, "adding attributeAffects(ia_upperAngLimit, ca_constraintParam)") status = attributeAffects(ia_rotationInA, ca_constraintParam); MCHECKSTATUS(status, "adding attributeAffects(ia_rotationInA, ca_constraintParam)") status = attributeAffects(ia_rotationInB, ca_constraintParam); MCHECKSTATUS(status, "adding attributeAffects(ia_rotationInB, ca_constraintParam)") status = attributeAffects(ia_pivotInA, ca_constraintParam); MCHECKSTATUS(status, "adding attributeAffects(ia_pivotInA, ca_constraintParam)") status = attributeAffects(ia_pivotInB, ca_constraintParam); MCHECKSTATUS(status, "adding attributeAffects(ia_pivotInB, ca_constraintParam)") return MS::kSuccess; }
MStatus SoftBodyNode::initialize() { MFnMessageAttribute fnMsgAttr; MStatus status = MStatus::kSuccess; ia_solver = fnMsgAttr.create("solver", "solv", &status); MCHECKSTATUS(status, "creating solver attribute") status = addAttribute(ia_solver); MCHECKSTATUS(status, "adding solver attribute") MFnNumericAttribute fnNumericAttr; ca_solver = fnNumericAttr.create("ca_solver", "caso", MFnNumericData::kBoolean, 0, &status); MCHECKSTATUS(status, "creating ca_solver attribute") fnNumericAttr.setConnectable(false); fnNumericAttr.setHidden(true); fnNumericAttr.setStorable(false); fnNumericAttr.setKeyable(false); status = addAttribute(ca_solver); MCHECKSTATUS(status, "adding ca_solver attribute") ca_softBody = fnNumericAttr.create("ca_softBody", "casb", MFnNumericData::kBoolean, 0, &status); MCHECKSTATUS(status, "creating ca_softBody attribute") fnNumericAttr.setConnectable(false); fnNumericAttr.setHidden(true); fnNumericAttr.setStorable(false); fnNumericAttr.setKeyable(false); status = addAttribute(ca_softBody); MCHECKSTATUS(status, "adding ca_softBody attribute") inputMesh = fnMsgAttr.create("inMesh", "inmsh", &status); MCHECKSTATUS(status, "creating inMesh attribute") status = addAttribute(inputMesh); MCHECKSTATUS(status, "adding inMesh attribute") outputMesh = fnMsgAttr.create("outMesh", "outmsh", &status); MCHECKSTATUS(status, "creating outMesh attribute") status = addAttribute(outputMesh); MCHECKSTATUS(status, "adding outMesh attribute") /* Note that these initial* attributes are not in use for soft bodies at the moment */ ia_initialPosition = fnNumericAttr.createPoint("initialPosition", "inpo", &status); MCHECKSTATUS(status, "creating initialPosition attribute") status = addAttribute(ia_initialPosition); MCHECKSTATUS(status, "adding initialPosition attribute") ia_initialRotation = fnNumericAttr.createPoint("initialRotation", "inro", &status); MCHECKSTATUS(status, "creating initialRotation attribute") status = addAttribute(ia_initialRotation); MCHECKSTATUS(status, "adding initialRotation attribute") ia_initialVelocity = fnNumericAttr.createPoint("initialVelocity", "inve", &status); MCHECKSTATUS(status, "creating initialVelocity attribute") status = addAttribute(ia_initialVelocity); MCHECKSTATUS(status, "adding initialVelocity attribute") ia_initialSpin = fnNumericAttr.createPoint("initialSpin", "insp", &status); MCHECKSTATUS(status, "creating initialSpin attribute") status = addAttribute(ia_initialSpin); MCHECKSTATUS(status, "adding initialSpin attribute") // total soft body mass ia_mass = fnNumericAttr.create("mass", "ma", MFnNumericData::kDouble, DEFAULT_MASS, &status); MCHECKSTATUS(status, "creating mass attribute") fnNumericAttr.setKeyable(true); status = addAttribute(ia_mass); MCHECKSTATUS(status, "adding mass attribute") // create dynamic friction coefficient attribute ia_dynamicFrictionCoeff = fnNumericAttr.create("dynamicfrictioncoeff", "dfc", MFnNumericData::kDouble, DEFAULT_DFC, &status); MCHECKSTATUS(status, "creating dynamicfrictioncoeff attribute") fnNumericAttr.setKeyable(true); status = addAttribute(ia_dynamicFrictionCoeff); MCHECKSTATUS(status, "adding dynamicfrictioncoeff attribute") // create collision margin attribute ia_collisionMargin = fnNumericAttr.create("collisionmargin", "cmargin", MFnNumericData::kFloat, DEFAULT_CMARGIN, &status); MCHECKSTATUS(status, "creating collisionmargin attribute") fnNumericAttr.setKeyable(false); status = addAttribute(ia_collisionMargin); MCHECKSTATUS(status, "adding collision attribute") // collision clusters attribute ia_numClusters = fnNumericAttr.create("numclusters", "nclust", MFnNumericData::kInt, DEFAULT_CLUSTERS, &status); MCHECKSTATUS(status, "creating numclusters attribute") fnNumericAttr.setKeyable(false); status = addAttribute(ia_numClusters); MCHECKSTATUS(status, "adding numclusters attribute") ca_softBodyParam = fnNumericAttr.create("ca_softBodyParam", "casbp", MFnNumericData::kBoolean, 0, &status); MCHECKSTATUS(status, "creating ca_softBodyParam attribute") fnNumericAttr.setConnectable(false); fnNumericAttr.setHidden(true); fnNumericAttr.setStorable(false); fnNumericAttr.setKeyable(false); status = addAttribute(ca_softBodyParam); MCHECKSTATUS(status, "adding ca_softBodyParam attribute") status = attributeAffects(inputMesh, ca_softBody); MCHECKSTATUS(status, "adding attributeAffects(inputMesh, ca_softBody)") status = attributeAffects(ia_solver, ca_solver); MCHECKSTATUS(status, "adding attributeAffects(ia_solver, ca_solver)") // connect soft body parameters to ca_softBodyParam connection status = attributeAffects(ia_mass, ca_softBodyParam); MCHECKSTATUS(status, "adding attributeAffects(ia_mass, ca_softBodyParam)") status = attributeAffects(ia_dynamicFrictionCoeff, ca_softBodyParam); MCHECKSTATUS(status, "adding attributeAffects(ia_dynamicFrictionCoeff, ca_softBodyParam)") status = attributeAffects(ia_collisionMargin, ca_softBodyParam); MCHECKSTATUS(status, "adding attributeAffects(ia_collisionMargin, ca_softBodyParam)") status = attributeAffects(ia_numClusters, ca_softBodyParam); MCHECKSTATUS(status, "adding attributeAffects(ia_numClusters, ca_softBodyParam)") return status; }
MStatus boidsBrain::initialize() { MStatus status; MFnNumericAttribute nAttr; MFnTypedAttribute tAttr; MFnEnumAttribute eAttr; MFnMessageAttribute mAttr; // MFnUnitAttribute uAttr; // MString attrOpt; printf("initializing Boidz Locator node\n"); MGlobal:: displayInfo("initializing Boidz Locator node"); nodeCreateAttrNum(simulationLength, sl, kInt, BDZ_SIMLEN ); nodeCreateAttrNum(framesPerSecond, fps, kInt, BDZ_FPS ); nodeCreateAttrNum(startFrame, stf, kInt, BDZ_STF ); particleSystem = mAttr.create("particleSystem", "ps"); nodeAddAttribute(particleSystem); nodeCreateAttrNum(boidsNumber, bn, kInt, BDZ_NUM ); nodeCreateAttrTyp(logFilePath, lp); nodeCreateAttrTyp(logFileName, ln); // inputSurface = tAttr.create( "inputSurface", "is",MFnData::kNurbsSurface,&stat ); // nodeCreateAttrTyped(logFileName, ln, BDZ_LOGNAME); logFileType = eAttr.create("logFileType", "lt", BDZ_LOGTYPE); eAttr.addField("nCache file", 0); eAttr.addField("log file", 1); eAttr.addField("XML file", 2); // eAttr.setStorable(true); // nodeCreateAttrNum(logFileType, lt, kDouble, BDZ_LOGTYPE); nodeAddAttribute(logFileType); nodeCreateRuleAttributes(alignment, a) nodeCreateRuleAttributes(cohesion, c) nodeCreateRuleAttributes(separation, s) nodeCreateRuleAttributes(follow, f) /* nodeCreateAttrNum(distance, d, kDouble, BDZ_DIST) nodeCreateAttrNum(repulsionFactor, rf, kDouble, BDZ_REPULSION) nodeCreateAttrNum(cohesionFactor, cf, kDouble, BDZ_COHESION) nodeCreateAttrNum(separationFactor, sf, kDouble, BDZ_SEPARATION) nodeCreateAttrNum(approachFactor, af, kDouble, BDZ_APPROACH) */ locomotionMode = eAttr.create("locomotionMode", "lm", BDZ_LOCMODE); eAttr.addField("physical", 0); eAttr.addField("simple", 1); nodeAddAttribute(locomotionMode); // nodeCreateAttrNum(locomotionMode, lm, kInt, BDZ_LOCMODE) nodeCreateAttrNum(maxSpeed, ms, kDouble, BDZ_MAXSPEED) nodeCreateAttrNum(maxForce, mf, kDouble, BDZ_MAXACCEL) // nodeCreateAttrNum(mass, mss, kDouble, BDZ_MASS) // check for error if( status != MS::kSuccess ) { status.perror("Unable to attach one or more attributes to the boidsBrain node"); return status; } MGlobal:: displayInfo("boidsBrain node attributes applied"); return MS::kSuccess; }
MStatus rigidBodyNode::initialize() { MStatus status; MFnMessageAttribute fnMsgAttr; MFnNumericAttribute fnNumericAttr; MFnMatrixAttribute fnMatrixAttr; MFnTypedAttribute typedAttr; ia_collisionShape = fnMsgAttr.create("inCollisionShape", "incs", &status); MCHECKSTATUS(status, "creating inCollisionShape attribute") status = addAttribute(ia_collisionShape); MCHECKSTATUS(status, "adding inCollisionShape attribute") ia_solver = fnMsgAttr.create("solver", "solv", &status); MCHECKSTATUS(status, "creating solver attribute") status = addAttribute(ia_solver); MCHECKSTATUS(status, "adding solver attribute") ia_mass = fnNumericAttr.create("mass", "ma", MFnNumericData::kDouble, 1.0, &status); MCHECKSTATUS(status, "creating mass attribute") fnNumericAttr.setKeyable(true); status = addAttribute(ia_mass); MCHECKSTATUS(status, "adding mass attribute") ia_restitution = fnNumericAttr.create("restitution", "rst", MFnNumericData::kDouble, 0.1, &status); MCHECKSTATUS(status, "creating restitution attribute") fnNumericAttr.setKeyable(true); status = addAttribute(ia_restitution); MCHECKSTATUS(status, "adding restitution attribute") ia_friction = fnNumericAttr.create("friction", "fc", MFnNumericData::kDouble, 0.5, &status); MCHECKSTATUS(status, "creating friction attribute") fnNumericAttr.setKeyable(true); status = addAttribute(ia_friction); MCHECKSTATUS(status, "adding friction attribute") ia_linearDamping = fnNumericAttr.create("linearDamping", "ld", MFnNumericData::kDouble, 0.3, &status); MCHECKSTATUS(status, "creating linearDamping attribute") fnNumericAttr.setKeyable(true); status = addAttribute(ia_linearDamping); MCHECKSTATUS(status, "adding linearDamping attribute") ia_angularDamping = fnNumericAttr.create("angularDamping", "ad", MFnNumericData::kDouble, 0.3, &status); MCHECKSTATUS(status, "creating angularDamping attribute") fnNumericAttr.setKeyable(true); status = addAttribute(ia_angularDamping); MCHECKSTATUS(status, "adding angularDamping attribute") ia_initialPosition = fnNumericAttr.createPoint("initialPosition", "inpo", &status); MCHECKSTATUS(status, "creating initialPosition attribute") status = addAttribute(ia_initialPosition); MCHECKSTATUS(status, "adding initialPosition attribute") ia_initialRotation = fnNumericAttr.createPoint("initialRotation", "inro", &status); MCHECKSTATUS(status, "creating initialRotation attribute") status = addAttribute(ia_initialRotation); MCHECKSTATUS(status, "adding initialRotation attribute") ia_initialVelocity = fnNumericAttr.createPoint("initialVelocity", "inve", &status); MCHECKSTATUS(status, "creating initialVelocity attribute") status = addAttribute(ia_initialVelocity); MCHECKSTATUS(status, "adding initialVelocity attribute") ia_initialSpin = fnNumericAttr.createPoint("initialSpin", "insp", &status); MCHECKSTATUS(status, "creating initialSpin attribute") status = addAttribute(ia_initialSpin); MCHECKSTATUS(status, "adding initialSpin attribute") ia_externalForce = fnNumericAttr.createPoint("externalForce", "exfo", &status); MCHECKSTATUS(status, "creating externalForce attribute") status = addAttribute(ia_externalForce); MCHECKSTATUS(status, "adding externalForce attribute") ia_externalTorque = fnNumericAttr.createPoint("externalTorque", "exto", &status); MCHECKSTATUS(status, "creating externalTorque attribute") status = addAttribute(ia_externalTorque); MCHECKSTATUS(status, "adding externalTorque attribute") ca_rigidBody = fnNumericAttr.create("ca_rigidBody", "carb", MFnNumericData::kBoolean, 0, &status); MCHECKSTATUS(status, "creating ca_rigidBody attribute") fnNumericAttr.setConnectable(false); fnNumericAttr.setHidden(true); fnNumericAttr.setStorable(false); fnNumericAttr.setKeyable(false); status = addAttribute(ca_rigidBody); MCHECKSTATUS(status, "adding ca_rigidBody attribute") ca_rigidBodyParam = fnNumericAttr.create("ca_rigidBodyParam", "carbp", MFnNumericData::kBoolean, 0, &status); MCHECKSTATUS(status, "creating ca_rigidBodyParam attribute") fnNumericAttr.setConnectable(false); fnNumericAttr.setHidden(true); fnNumericAttr.setStorable(false); fnNumericAttr.setKeyable(false); status = addAttribute(ca_rigidBodyParam); MCHECKSTATUS(status, "adding ca_rigidBodyParam attribute") ca_solver = fnNumericAttr.create("ca_solver", "caso", MFnNumericData::kBoolean, 0, &status); MCHECKSTATUS(status, "creating ca_solver attribute") fnNumericAttr.setConnectable(false); fnNumericAttr.setHidden(true); fnNumericAttr.setStorable(false); fnNumericAttr.setKeyable(false); status = addAttribute(ca_solver); MCHECKSTATUS(status, "adding ca_solver attribute") oa_contactCount = fnNumericAttr.create("contactCount", "contactCount", MFnNumericData::kInt, 0, &status); MCHECKSTATUS(status, "creating oa_contactCount attribute") fnNumericAttr.setConnectable(true); fnNumericAttr.setHidden(true); fnNumericAttr.setStorable(false); fnNumericAttr.setKeyable(false); status = addAttribute(oa_contactCount); MCHECKSTATUS(status, "adding oa_contactCount attribute"); MFnStringArrayData stringArrayData; oa_contactName = typedAttr.create("contactName", "contactName", MFnData::kStringArray, stringArrayData.create(), &status); MCHECKSTATUS(status, "creating oa_contactName attribute") typedAttr.setHidden(true); status = addAttribute(oa_contactName); MCHECKSTATUS(status, "adding oa_contactName attribute"); oa_contactPosition = typedAttr.create("contactPosition", "contactPosition", MFnVectorArrayData::kVectorArray, &status); MCHECKSTATUS(status, "creating oa_contactPosition attribute") typedAttr.setHidden(true); status = addAttribute(oa_contactPosition); MCHECKSTATUS(status, "adding oa_contactPosition attribute"); status = attributeAffects(ia_mass, ca_rigidBody); MCHECKSTATUS(status, "adding attributeAffects(ia_mass, ca_rigidBodyParam)") status = attributeAffects(ia_collisionShape, ca_rigidBody); MCHECKSTATUS(status, "adding attributeAffects(ia_collisionShape, ca_rigidBody)") status = attributeAffects(ia_collisionShape, ca_rigidBodyParam); MCHECKSTATUS(status, "adding attributeAffects(ia_collisionShape, ca_rigidBodyParam)") status = attributeAffects(ia_mass, ca_rigidBodyParam); MCHECKSTATUS(status, "adding attributeAffects(ia_mass, ca_rigidBodyParam)") status = attributeAffects(ia_restitution, ca_rigidBodyParam); MCHECKSTATUS(status, "adding attributeAffects(ia_restitution, ca_rigidBodyParam)") status = attributeAffects(ia_friction, ca_rigidBodyParam); MCHECKSTATUS(status, "adding attributeAffects(ia_friction, ca_rigidBodyParam)") status = attributeAffects(ia_linearDamping, ca_rigidBodyParam); MCHECKSTATUS(status, "adding attributeAffects(ia_linearDamping, ca_rigidBodyParam)") status = attributeAffects(ia_angularDamping, ca_rigidBodyParam); MCHECKSTATUS(status, "adding attributeAffects(ia_angularDamping, ca_rigidBodyParam)") status = attributeAffects(ia_initialPosition, ca_rigidBodyParam); MCHECKSTATUS(status, "adding attributeAffects(ia_initialPosition, ca_rigidBodyParam)") status = attributeAffects(ia_solver, ca_solver); MCHECKSTATUS(status, "adding attributeAffects(ia_solver, ca_solver)") return MS::kSuccess; }
MStatus liqSurfaceNode::initialize() { MFnTypedAttribute tAttr; MFnStringData tDefault; MFnNumericAttribute nAttr; MFnEnumAttribute eAttr; MFnMessageAttribute mAttr; MFnLightDataAttribute lAttr; MStatus status; // Create input attributes aRmanShader = tAttr.create( MString("rmanShader"), MString("rms"), MFnData::kString, aRmanShader, &status ); MAKE_INPUT(tAttr); aRmanShaderLong = tAttr.create( MString("rmanShaderLong"), MString("rml"), MFnData::kString, aRmanShaderLong, &status ); MAKE_INPUT(tAttr); aRmanShaderLif = tAttr.create( MString("rmanShaderLif"), MString("lif"), MFnData::kString, aRmanShaderLif, &status ); MAKE_INPUT(tAttr); aRmanParams = tAttr.create( MString("rmanParams"), MString("rpr"), MFnData::kStringArray, aRmanParams, &status ); MAKE_INPUT(tAttr); aRmanDetails = tAttr.create( MString("rmanDetails"), MString("rdt"), MFnData::kStringArray, aRmanDetails, &status ); MAKE_INPUT(tAttr); aRmanTypes = tAttr.create( MString("rmanTypes"), MString("rty"), MFnData::kStringArray, aRmanTypes, &status ); MAKE_INPUT(tAttr); aRmanDefaults = tAttr.create( MString("rmanDefaults"), MString("rdf"), MFnData::kStringArray, aRmanDefaults, &status ); MAKE_INPUT(tAttr); aRmanArraySizes = tAttr.create( MString("rmanArraySizes"), MString("ras"), MFnData::kIntArray, aRmanArraySizes, &status ); MAKE_INPUT(tAttr); aRmanLifCmds = tAttr.create( MString("rmanLifCmds"), MString("rlc"), MFnData::kStringArray, aRmanLifCmds, &status ); MAKE_INPUT(tAttr); aPreviewPrimitive = eAttr.create( "previewPrimitive", "pvp", 7, &status ); eAttr.addField( "Sphere", 0 ); eAttr.addField( "Cube", 1 ); eAttr.addField( "Cylinder", 2 ); eAttr.addField( "Torus", 3 ); eAttr.addField( "Plane", 4 ); eAttr.addField( "Teapot", 5 ); eAttr.addField( "Custom", 6 ); eAttr.addField( "(globals)",7 ); MAKE_NONKEYABLE_INPUT(eAttr); CHECK_MSTATUS(eAttr.setConnectable(false)); aPreviewCustomPrimitive = tAttr.create( MString("previewCustomPrimitive"), MString("pcp"), MFnData::kString, aPreviewCustomPrimitive, &status ); MAKE_INPUT(tAttr); aPreviewCustomBackplane = tAttr.create( MString("previewCustomBackplane"), MString("pcb"), MFnData::kString, aPreviewCustomBackplane, &status ); MAKE_INPUT(tAttr); aPreviewCustomLightRig = tAttr.create( MString("previewCustomLights"), MString("pcl"), MFnData::kString, aPreviewCustomLightRig, &status ); MAKE_INPUT(tAttr); aPreviewObjectSize = nAttr.create("previewObjectSize", "pos", MFnNumericData::kDouble, 1.0, &status); MAKE_NONKEYABLE_INPUT(nAttr); CHECK_MSTATUS(nAttr.setConnectable(false)); aPreviewPixelSamples = nAttr.create("previewPixelSamples", "pxs", MFnNumericData::kInt, 3, &status); MAKE_NONKEYABLE_INPUT(nAttr); CHECK_MSTATUS(nAttr.setConnectable(false)); aPreviewShadingRate = nAttr.create("previewShadingRate", "psr", MFnNumericData::kDouble, 1.0, &status); MAKE_NONKEYABLE_INPUT(nAttr); CHECK_MSTATUS(nAttr.setConnectable(false)); aPreviewBackplane = nAttr.create("previewBackplane", "pbp", MFnNumericData::kBoolean, true, &status); MAKE_NONKEYABLE_INPUT(nAttr); CHECK_MSTATUS(nAttr.setConnectable(false)); aPreviewIntensity = nAttr.create("previewIntensity", "pi", MFnNumericData::kDouble, 1.0, &status); MAKE_NONKEYABLE_INPUT(nAttr); CHECK_MSTATUS(nAttr.setConnectable(false)); aGLPreviewTexture = nAttr.createColor("GLPreviewTexture", "gpt"); nAttr.setDefault( -1.0, -1.0, -1.0 ); nAttr.setDisconnectBehavior( MFnAttribute::kReset ); MAKE_INPUT(nAttr); aColor = nAttr.createColor("color", "cs"); nAttr.setDefault( 1.0, 1.0, 1.0 ); nAttr.setDisconnectBehavior( MFnAttribute::kReset ); MAKE_INPUT(nAttr); aOpacity = nAttr.createColor("opacity", "os"); nAttr.setDefault( 1.0, 1.0, 1.0 ); MAKE_INPUT(nAttr); aShaderSpace = tAttr.create( MString("shaderSpace"), MString("ssp"), MFnData::kString, aShaderSpace, &status ); MAKE_INPUT(tAttr); aDisplacementBound = nAttr.create("displacementBound", "db", MFnNumericData::kDouble, 0.0, &status); MAKE_INPUT(nAttr); MObject defaultSpaceObj = tDefault.create( MString("shader"), &status); aDisplacementBoundSpace = tAttr.create( MString("displacementBoundSpace"), MString("dbs"), MFnData::kString, defaultSpaceObj, &status ); MAKE_INPUT(tAttr); aOutputInShadow = nAttr.create("outputInShadow", "ois", MFnNumericData::kBoolean, 0.0, &status); MAKE_NONKEYABLE_INPUT(nAttr); // resolution attribute for maya's hardware renderer aResolution = nAttr.create("resolution", "res", MFnNumericData::kInt, 8, &status); CHECK_MSTATUS(nAttr.setStorable( true )); CHECK_MSTATUS(nAttr.setReadable( true )); CHECK_MSTATUS(nAttr.setWritable( true )); CHECK_MSTATUS(nAttr.setHidden( true )); // refreshPreview must be true to allow refresh aRefreshPreview = nAttr.create("refreshPreview", "rfp", MFnNumericData::kBoolean, 0.0, &status); MAKE_NONKEYABLE_INPUT(nAttr); CHECK_MSTATUS(nAttr.setHidden(true)); // dynamic shader attr aCi = nAttr.createColor("Ci", "ci"); nAttr.setDefault( 1.0, 1.0, 1.0 ); MAKE_INPUT(nAttr); aOi = nAttr.createColor("Oi", "oi"); nAttr.setDefault( 1.0, 1.0, 1.0 ); MAKE_INPUT(nAttr); // create attributes for maya renderer // lambertian control aMayaIgnoreLights = nAttr.create("mayaIgnoreLights", "mil", MFnNumericData::kBoolean, 0.0, &status); MAKE_INPUT(nAttr); aMayaKa = nAttr.create("mayaKa", "mka", MFnNumericData::kFloat, 0.2, &status); MAKE_INPUT(nAttr); aMayaKd = nAttr.create("mayaKd", "mkd", MFnNumericData::kFloat, 0.8, &status); MAKE_INPUT(nAttr); // Camera Normals aNormalCameraX = nAttr.create( "normalCameraX", "nx", MFnNumericData::kFloat, 0, &status ); CHECK_MSTATUS( status ); CHECK_MSTATUS( nAttr.setStorable( false ) ); CHECK_MSTATUS( nAttr.setDefault( 1.0f ) ); aNormalCameraY = nAttr.create( "normalCameraY", "ny", MFnNumericData::kFloat, 0, &status ); CHECK_MSTATUS( status ); CHECK_MSTATUS( nAttr.setStorable( false ) ); CHECK_MSTATUS( nAttr.setDefault( 1.0f ) ); aNormalCameraZ = nAttr.create( "normalCameraZ", "nz", MFnNumericData::kFloat, 0, &status ); CHECK_MSTATUS( status ); CHECK_MSTATUS( nAttr.setStorable( false ) ); CHECK_MSTATUS( nAttr.setDefault( 1.0f ) ); aNormalCamera = nAttr.create( "normalCamera","n", aNormalCameraX, aNormalCameraY, aNormalCameraZ, &status ); CHECK_MSTATUS( status ); CHECK_MSTATUS( nAttr.setStorable( false ) ); CHECK_MSTATUS( nAttr.setDefault( 1.0f, 1.0f, 1.0f ) ); CHECK_MSTATUS( nAttr.setHidden( true ) ); // Light Direction aLightDirectionX = nAttr.create( "lightDirectionX", "ldx", MFnNumericData::kFloat, 0, &status ); CHECK_MSTATUS( status ); CHECK_MSTATUS( nAttr.setStorable( false ) ); CHECK_MSTATUS( nAttr.setHidden( true ) ); CHECK_MSTATUS( nAttr.setReadable( false ) ); CHECK_MSTATUS( nAttr.setDefault( 1.0f ) ); aLightDirectionY = nAttr.create( "lightDirectionY", "ldy", MFnNumericData::kFloat, 0, &status ); CHECK_MSTATUS( status ); CHECK_MSTATUS( nAttr.setStorable( false ) ); CHECK_MSTATUS( nAttr.setHidden( true ) ); CHECK_MSTATUS( nAttr.setReadable( false ) ); CHECK_MSTATUS( nAttr.setDefault( 1.0f ) ); aLightDirectionZ = nAttr.create( "lightDirectionZ", "ldz", MFnNumericData::kFloat, 0, &status ); CHECK_MSTATUS( status ); CHECK_MSTATUS( nAttr.setStorable( false ) ); CHECK_MSTATUS( nAttr.setHidden( true ) ); CHECK_MSTATUS( nAttr.setReadable( false ) ); CHECK_MSTATUS( nAttr.setDefault( 1.0f ) ); aLightDirection = nAttr.create( "lightDirection", "ld", aLightDirectionX, aLightDirectionY, aLightDirectionZ, &status ); CHECK_MSTATUS( status ); CHECK_MSTATUS( nAttr.setStorable( false ) ); CHECK_MSTATUS( nAttr.setHidden( true ) ); CHECK_MSTATUS( nAttr.setReadable( false ) ); CHECK_MSTATUS( nAttr.setDefault( 1.0f, 1.0f, 1.0f ) ); // Light Intensity aLightIntensityR = nAttr.create( "lightIntensityR", "lir", MFnNumericData::kFloat, 0, &status ); CHECK_MSTATUS( status ); CHECK_MSTATUS( nAttr.setStorable( false ) ); CHECK_MSTATUS( nAttr.setHidden( true ) ); CHECK_MSTATUS( nAttr.setReadable( false ) ); CHECK_MSTATUS( nAttr.setDefault( 1.0f ) ); aLightIntensityG = nAttr.create( "lightIntensityG", "lig", MFnNumericData::kFloat, 0, &status ); CHECK_MSTATUS( status ); CHECK_MSTATUS( nAttr.setStorable( false ) ); CHECK_MSTATUS( nAttr.setHidden( true ) ); CHECK_MSTATUS( nAttr.setReadable( false ) ); CHECK_MSTATUS( nAttr.setDefault( 1.0f ) ); aLightIntensityB = nAttr.create( "lightIntensityB", "lib", MFnNumericData::kFloat, 0, &status ); CHECK_MSTATUS( status ); CHECK_MSTATUS( nAttr.setStorable( false ) ); CHECK_MSTATUS( nAttr.setHidden( true ) ); CHECK_MSTATUS( nAttr.setReadable( false ) ); CHECK_MSTATUS( nAttr.setDefault( 1.0f ) ); aLightIntensity = nAttr.create( "lightIntensity", "li", aLightIntensityR, aLightIntensityG, aLightIntensityB, &status ); CHECK_MSTATUS( status ); CHECK_MSTATUS( nAttr.setStorable( false ) ); CHECK_MSTATUS( nAttr.setHidden( true ) ); CHECK_MSTATUS( nAttr.setReadable( false ) ); CHECK_MSTATUS( nAttr.setDefault( 1.0f, 1.0f, 1.0f ) ); // Light aLightAmbient = nAttr.create( "lightAmbient", "la", MFnNumericData::kBoolean, 0, &status ); CHECK_MSTATUS( status ); CHECK_MSTATUS( nAttr.setStorable( false ) ); CHECK_MSTATUS( nAttr.setHidden( true ) ); CHECK_MSTATUS( nAttr.setReadable( false ) ); CHECK_MSTATUS( nAttr.setDefault( true ) ); aLightDiffuse = nAttr.create( "lightDiffuse", "ldf", MFnNumericData::kBoolean, 0, &status ); CHECK_MSTATUS( status ); CHECK_MSTATUS( nAttr.setStorable( false ) ); CHECK_MSTATUS( nAttr.setHidden( true ) ); CHECK_MSTATUS( nAttr.setReadable( false ) ); CHECK_MSTATUS( nAttr.setDefault( true ) ); aLightSpecular = nAttr.create( "lightSpecular", "ls", MFnNumericData::kBoolean, 0, &status ); CHECK_MSTATUS( status ); CHECK_MSTATUS( nAttr.setStorable( false ) ); CHECK_MSTATUS( nAttr.setHidden( true ) ); CHECK_MSTATUS( nAttr.setReadable( false ) ); CHECK_MSTATUS( nAttr.setDefault( false ) ); aLightShadowFraction = nAttr.create( "lightShadowFraction", "lsf", MFnNumericData::kFloat, 0, &status ); CHECK_MSTATUS( status ); CHECK_MSTATUS( nAttr.setStorable( false ) ); CHECK_MSTATUS( nAttr.setReadable( true ) ); CHECK_MSTATUS( nAttr.setWritable( true ) ); CHECK_MSTATUS( nAttr.setDefault( 1.0f ) ); aPreShadowIntensity = nAttr.create( "preShadowIntensity", "psi", MFnNumericData::kFloat, 0, &status ); CHECK_MSTATUS( status ); CHECK_MSTATUS( nAttr.setStorable( false ) ); CHECK_MSTATUS( nAttr.setHidden( true ) ); CHECK_MSTATUS( nAttr.setReadable( false ) ); CHECK_MSTATUS( nAttr.setDefault( 1.0f ) ); #if MAYA_API_VERSION >= 800 aLightBlindData = nAttr.createAddr( "lightBlindData", "lbld", 0, &status ); CHECK_MSTATUS( status ); CHECK_MSTATUS( nAttr.setStorable( false ) ); CHECK_MSTATUS( nAttr.setHidden( true ) ); CHECK_MSTATUS( nAttr.setReadable( false ) ); CHECK_MSTATUS( nAttr.setDefault( (void*) 0 ) ); #else aLightBlindData = nAttr.create( "lightBlindData", "lbld", MFnNumericData::kLong, 0, &status ); CHECK_MSTATUS( status ); CHECK_MSTATUS( nAttr.setStorable( false ) ); CHECK_MSTATUS( nAttr.setHidden( true ) ); CHECK_MSTATUS( nAttr.setReadable( false ) ); CHECK_MSTATUS( nAttr.setDefault( 0 ) ); #endif aLightData = lAttr.create( "lightDataArray", "ltd", aLightDirection, aLightIntensity, aLightAmbient, aLightDiffuse, aLightSpecular, aLightShadowFraction, aPreShadowIntensity, aLightBlindData, &status ); CHECK_MSTATUS( status ); CHECK_MSTATUS( lAttr.setArray( true ) ); CHECK_MSTATUS( lAttr.setStorable( false ) ); CHECK_MSTATUS( lAttr.setHidden( true ) ); CHECK_MSTATUS( lAttr.setDefault( 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, true, true, false, 1.0f, 1.0f, 0 ) ); // Create output attributes aOutColor = nAttr.createColor("outColor", "oc"); MAKE_OUTPUT(nAttr); aOutTransparency = nAttr.createColor("outTransparency", "ot"); MAKE_OUTPUT(nAttr); aAssignedObjects = mAttr.create("liqAssignedObjects", "ao"); MAKE_OUTPUT(mAttr); CHECK_MSTATUS(addAttribute(aRmanShader)); CHECK_MSTATUS(addAttribute(aRmanShaderLong)); CHECK_MSTATUS(addAttribute(aRmanShaderLif)); CHECK_MSTATUS(addAttribute(aRmanParams)); CHECK_MSTATUS(addAttribute(aRmanDetails)); CHECK_MSTATUS(addAttribute(aRmanTypes)); CHECK_MSTATUS(addAttribute(aRmanDefaults)); CHECK_MSTATUS(addAttribute(aRmanArraySizes)); CHECK_MSTATUS(addAttribute(aRmanLifCmds)); CHECK_MSTATUS(addAttribute(aPreviewPrimitive)); CHECK_MSTATUS(addAttribute(aPreviewCustomPrimitive)); CHECK_MSTATUS(addAttribute(aPreviewCustomBackplane)); CHECK_MSTATUS(addAttribute(aPreviewCustomLightRig)); CHECK_MSTATUS(addAttribute(aPreviewObjectSize)); CHECK_MSTATUS(addAttribute(aPreviewPixelSamples)); CHECK_MSTATUS(addAttribute(aPreviewShadingRate)); CHECK_MSTATUS(addAttribute(aPreviewBackplane)); CHECK_MSTATUS(addAttribute(aPreviewIntensity)); CHECK_MSTATUS(addAttribute(aGLPreviewTexture)); CHECK_MSTATUS(addAttribute(aCi)); CHECK_MSTATUS(addAttribute(aOi)); CHECK_MSTATUS(addAttribute(aColor)); CHECK_MSTATUS(addAttribute(aOpacity)); CHECK_MSTATUS(addAttribute(aShaderSpace)); CHECK_MSTATUS(addAttribute(aDisplacementBound)); CHECK_MSTATUS(addAttribute(aDisplacementBoundSpace)); CHECK_MSTATUS(addAttribute(aOutputInShadow)); CHECK_MSTATUS(addAttribute(aResolution)); CHECK_MSTATUS(addAttribute(aRefreshPreview)); CHECK_MSTATUS(addAttribute(aMayaIgnoreLights)); CHECK_MSTATUS(addAttribute(aMayaKa)); CHECK_MSTATUS(addAttribute(aMayaKd)); CHECK_MSTATUS(addAttribute(aNormalCamera)); CHECK_MSTATUS(addAttribute(aLightData)); CHECK_MSTATUS(addAttribute(aAssignedObjects)); CHECK_MSTATUS(addAttribute(aOutColor)); CHECK_MSTATUS(addAttribute(aOutTransparency)); CHECK_MSTATUS(attributeAffects( aColor, aOutColor )); CHECK_MSTATUS(attributeAffects( aOpacity, aOutColor )); CHECK_MSTATUS(attributeAffects( aGLPreviewTexture, aOutColor )); CHECK_MSTATUS(attributeAffects( aMayaIgnoreLights, aOutColor )); CHECK_MSTATUS(attributeAffects( aMayaKa, aOutColor )); CHECK_MSTATUS(attributeAffects( aMayaKd, aOutColor )); CHECK_MSTATUS(attributeAffects( aLightIntensityR, aOutColor )); CHECK_MSTATUS(attributeAffects( aLightIntensityB, aOutColor )); CHECK_MSTATUS(attributeAffects( aLightIntensityG, aOutColor )); CHECK_MSTATUS(attributeAffects( aLightIntensity, aOutColor )); CHECK_MSTATUS(attributeAffects( aNormalCameraX, aOutColor )); CHECK_MSTATUS(attributeAffects( aNormalCameraY, aOutColor )); CHECK_MSTATUS(attributeAffects( aNormalCameraZ, aOutColor )); CHECK_MSTATUS(attributeAffects( aNormalCamera, aOutColor )); CHECK_MSTATUS(attributeAffects( aLightDirectionX, aOutColor )); CHECK_MSTATUS(attributeAffects( aLightDirectionY, aOutColor )); CHECK_MSTATUS(attributeAffects( aLightDirectionZ, aOutColor )); CHECK_MSTATUS(attributeAffects( aLightDirection, aOutColor )); CHECK_MSTATUS(attributeAffects( aLightAmbient, aOutColor )); CHECK_MSTATUS(attributeAffects( aLightSpecular, aOutColor )); CHECK_MSTATUS(attributeAffects( aLightDiffuse, aOutColor )); CHECK_MSTATUS(attributeAffects( aLightShadowFraction, aOutColor )); CHECK_MSTATUS(attributeAffects( aPreShadowIntensity, aOutColor )); CHECK_MSTATUS(attributeAffects( aLightBlindData, aOutColor )); CHECK_MSTATUS(attributeAffects( aLightData, aOutColor )); return MS::kSuccess; }
MStatus sixdofConstraintNode::initialize() { MStatus status; MFnMessageAttribute fnMsgAttr; MFnNumericAttribute fnNumericAttr; MFnMatrixAttribute fnMatrixAttr; ia_rigidBodyA = fnMsgAttr.create("inRigidBodyA", "inrbA", &status); MCHECKSTATUS(status, "creating inRigidBodyA attribute") status = addAttribute(ia_rigidBodyA); MCHECKSTATUS(status, "adding inRigidBody attribute") ia_rigidBodyB = fnMsgAttr.create("inRigidBodyB", "inrbB", &status); MCHECKSTATUS(status, "creating inRigidBodyB attribute") status = addAttribute(ia_rigidBodyB); MCHECKSTATUS(status, "adding inRigidBodyB attribute") ia_damping = fnNumericAttr.create("damping", "dmp", MFnNumericData::kDouble, 1.0, &status); MCHECKSTATUS(status, "creating damping attribute") fnNumericAttr.setKeyable(true); status = addAttribute(ia_damping); MCHECKSTATUS(status, "adding damping attribute") ia_lowerLinLimit = fnNumericAttr.create("lowerLinLimit", "lllt", MFnNumericData::kDouble, 1, &status); MCHECKSTATUS(status, "creating lower linear limit attribute") fnNumericAttr.setKeyable(true); status = addAttribute(ia_lowerLinLimit); MCHECKSTATUS(status, "adding lower linear limit attribute") ia_upperLinLimit = fnNumericAttr.create("upperLinLimit", "ullt", MFnNumericData::kDouble, -1, &status); MCHECKSTATUS(status, "creating upper linear limit attribute") fnNumericAttr.setKeyable(true); status = addAttribute(ia_upperLinLimit); MCHECKSTATUS(status, "adding upper linear limit attribute") ia_lowerAngLimit = fnNumericAttr.create("lowerAngLimit", "lalt", MFnNumericData::kDouble, 0, &status); MCHECKSTATUS(status, "creating lower angular limit attribute") fnNumericAttr.setKeyable(true); status = addAttribute(ia_lowerAngLimit); MCHECKSTATUS(status, "adding lower angular limit attribute") ia_upperAngLimit = fnNumericAttr.create("upperAngLimit", "ualt", MFnNumericData::kDouble, 0, &status); MCHECKSTATUS(status, "creating upper angular limit attribute") fnNumericAttr.setKeyable(true); status = addAttribute(ia_upperAngLimit); MCHECKSTATUS(status, "adding upper angular limit attribute") ca_constraint = fnNumericAttr.create("ca_constraint", "caco", MFnNumericData::kBoolean, 0, &status); MCHECKSTATUS(status, "creating ca_constraint attribute") fnNumericAttr.setConnectable(false); fnNumericAttr.setHidden(true); fnNumericAttr.setStorable(false); fnNumericAttr.setKeyable(false); status = addAttribute(ca_constraint); MCHECKSTATUS(status, "adding ca_constraint attribute") ca_constraintParam = fnNumericAttr.create("ca_constraintParam", "cacop", MFnNumericData::kBoolean, 0, &status); MCHECKSTATUS(status, "creating ca_constraintParam attribute") fnNumericAttr.setConnectable(false); fnNumericAttr.setHidden(true); fnNumericAttr.setStorable(false); fnNumericAttr.setKeyable(false); status = addAttribute(ca_constraintParam); MCHECKSTATUS(status, "adding ca_constraintParam attribute") status = attributeAffects(ia_rigidBodyA, ca_constraint); MCHECKSTATUS(status, "adding attributeAffects(ia_rigidBodyA, ca_constraint)") status = attributeAffects(ia_rigidBodyA, ca_constraintParam); MCHECKSTATUS(status, "adding attributeAffects(ia_rigidBodyA, ca_constraintParam)") status = attributeAffects(ia_rigidBodyB, ca_constraint); MCHECKSTATUS(status, "adding attributeAffects(ia_rigidBodyB, ca_constraint)") status = attributeAffects(ia_rigidBodyB, ca_constraintParam); MCHECKSTATUS(status, "adding attributeAffects(ia_rigidBodyB, ca_constraintParam)") status = attributeAffects(ia_damping, ca_constraintParam); MCHECKSTATUS(status, "adding attributeAffects(ia_damping, ca_constraintParam)") status = attributeAffects(ia_lowerLinLimit, ca_constraintParam); MCHECKSTATUS(status, "adding attributeAffects(ia_lowerLinLimit, ca_constraintParam)") status = attributeAffects(ia_upperLinLimit, ca_constraintParam); MCHECKSTATUS(status, "adding attributeAffects(ia_upperLinLimit, ca_constraintParam)") status = attributeAffects(ia_lowerAngLimit, ca_constraintParam); MCHECKSTATUS(status, "adding attributeAffects(ia_lowerAngLimit, ca_constraintParam)") status = attributeAffects(ia_upperAngLimit, ca_constraintParam); MCHECKSTATUS(status, "adding attributeAffects(ia_upperAngLimit, ca_constraintParam)") return MS::kSuccess; }
MStatus MayaToIndigoGlobals::initialize() { MayaRenderGlobalsNode::initialize(); MFnNumericAttribute nAttr; MFnTypedAttribute tAttr; MFnGenericAttribute gAttr; MFnEnumAttribute eAttr; MFnMessageAttribute mAttr; MStatus stat = MStatus::kSuccess; // ------------- automatically created attributes start ----------- // white_point = eAttr.create("white_point", "white_point", 4, &stat); stat = eAttr.addField( "User", 0 ); stat = eAttr.addField( "A", 1 ); stat = eAttr.addField( "B", 2 ); stat = eAttr.addField( "C", 3 ); stat = eAttr.addField( "D50", 4 ); stat = eAttr.addField( "D55", 5 ); stat = eAttr.addField( "D65", 6 ); stat = eAttr.addField( "D75", 7 ); stat = eAttr.addField( "E", 8 ); stat = eAttr.addField( "F1", 9 ); stat = eAttr.addField( "F2", 10 ); stat = eAttr.addField( "F3", 11 ); stat = eAttr.addField( "F4", 12 ); stat = eAttr.addField( "F5", 13 ); stat = eAttr.addField( "F6", 14 ); stat = eAttr.addField( "F7", 15 ); stat = eAttr.addField( "F8", 16 ); stat = eAttr.addField( "F9", 17 ); stat = eAttr.addField( "F10", 18 ); stat = eAttr.addField( "F11", 19 ); stat = eAttr.addField( "F12", 20 ); CHECK_MSTATUS(addAttribute( white_point )); white_pointX = nAttr.create("white_pointX", "white_pointX", MFnNumericData::kFloat, 0.0); CHECK_MSTATUS(addAttribute( white_pointX )); white_pointY = nAttr.create("white_pointY", "white_pointY", MFnNumericData::kFloat, 0.0); CHECK_MSTATUS(addAttribute( white_pointY )); bih_tri_threshold = nAttr.create("bih_tri_threshold", "bih_tri_threshold", MFnNumericData::kInt, 1100000); CHECK_MSTATUS(addAttribute( bih_tri_threshold )); metropolis = nAttr.create("metropolis", "metropolis", MFnNumericData::kBoolean, true); CHECK_MSTATUS(addAttribute( metropolis )); large_mutation_prob = nAttr.create("large_mutation_prob", "large_mutation_prob", MFnNumericData::kFloat, 0.1); CHECK_MSTATUS(addAttribute( large_mutation_prob )); max_change = nAttr.create("max_change", "max_change", MFnNumericData::kFloat, .01); CHECK_MSTATUS(addAttribute( max_change )); max_num_consec_rejections = nAttr.create("max_num_consec_rejections", "max_num_consec_rejections", MFnNumericData::kInt, 1000); CHECK_MSTATUS(addAttribute( max_num_consec_rejections )); logging = nAttr.create("logging", "logging", MFnNumericData::kBoolean, true); CHECK_MSTATUS(addAttribute( logging )); path_tracing = eAttr.create("path_tracing", "path_tracing", 0, &stat); stat = eAttr.addField( "bidirectional", 0 ); stat = eAttr.addField( "backwards", 1 ); CHECK_MSTATUS(addAttribute( path_tracing )); tone_mapper = eAttr.create("tone_mapper", "tone_mapper", 1, &stat); stat = eAttr.addField( "linear", 0 ); stat = eAttr.addField( "reinhard", 1 ); stat = eAttr.addField( "camera", 2 ); CHECK_MSTATUS(addAttribute( tone_mapper )); tone_linearScale = nAttr.create("tone_linearScale", "tone_linearScale", MFnNumericData::kFloat, 1.0); nAttr.setMin(0.0001); nAttr.setMax(100); CHECK_MSTATUS(addAttribute( tone_linearScale )); tone_reinhardPreScale = nAttr.create("tone_reinhardPreScale", "tone_reinhardPreScale", MFnNumericData::kFloat, 1.0); CHECK_MSTATUS(addAttribute( tone_reinhardPreScale )); tone_reinhardPostScale = nAttr.create("tone_reinhardPostScale", "tone_reinhardPostScale", MFnNumericData::kFloat, 1.0); CHECK_MSTATUS(addAttribute( tone_reinhardPostScale )); tone_reinhardBurn = nAttr.create("tone_reinhardBurn", "tone_reinhardBurn", MFnNumericData::kFloat, 10.0); CHECK_MSTATUS(addAttribute( tone_reinhardBurn )); tone_cameraResponse_function_path = tAttr.create("tone_cameraResponse_function_path", "tone_cameraResponse_function_path", MFnNumericData::kString); CHECK_MSTATUS(addAttribute( tone_cameraResponse_function_path )); tone_cameraEv_adjust = nAttr.create("tone_cameraEv_adjust", "tone_cameraEv_adjust", MFnNumericData::kFloat, 0.0); CHECK_MSTATUS(addAttribute( tone_cameraEv_adjust )); tone_cameraFilm_iso = nAttr.create("tone_cameraFilm_iso", "tone_cameraFilm_iso", MFnNumericData::kFloat, 200.0); CHECK_MSTATUS(addAttribute( tone_cameraFilm_iso )); save_untonemapped_exr = nAttr.create("save_untonemapped_exr", "save_untonemapped_exr", MFnNumericData::kBoolean, false); CHECK_MSTATUS(addAttribute( save_untonemapped_exr )); save_tonemapped_exr = nAttr.create("save_tonemapped_exr", "save_tonemapped_exr", MFnNumericData::kBoolean, true); CHECK_MSTATUS(addAttribute( save_tonemapped_exr )); save_igi = nAttr.create("save_igi", "save_igi", MFnNumericData::kBoolean, false); CHECK_MSTATUS(addAttribute( save_igi )); image_save_period = nAttr.create("image_save_period", "image_save_period", MFnNumericData::kFloat, 60); CHECK_MSTATUS(addAttribute( image_save_period )); halt_time = nAttr.create("halt_time", "halt_time", MFnNumericData::kFloat, -1); CHECK_MSTATUS(addAttribute( halt_time )); halt_samples_per_pixel = nAttr.create("halt_samples_per_pixel", "halt_samples_per_pixel", MFnNumericData::kInt, -1); CHECK_MSTATUS(addAttribute( halt_samples_per_pixel )); hybrid = nAttr.create("hybrid", "hybrid", MFnNumericData::kBoolean, false); CHECK_MSTATUS(addAttribute( hybrid )); auto_choose_num_threads = nAttr.create("auto_choose_num_threads", "auto_choose_num_threads", MFnNumericData::kBoolean, true); CHECK_MSTATUS(addAttribute( auto_choose_num_threads )); num_threads = nAttr.create("num_threads", "num_threads", MFnNumericData::kBoolean, 1); CHECK_MSTATUS(addAttribute( num_threads )); super_sample_factor = nAttr.create("super_sample_factor", "super_sample_factor", MFnNumericData::kInt, 2); CHECK_MSTATUS(addAttribute( super_sample_factor )); watermark = nAttr.create("watermark", "watermark", MFnNumericData::kBoolean, false); CHECK_MSTATUS(addAttribute( watermark )); info_overlay = nAttr.create("info_overlay", "info_overlay", MFnNumericData::kBoolean, false); CHECK_MSTATUS(addAttribute( info_overlay )); cache_trees = nAttr.create("cache_trees", "cache_trees", MFnNumericData::kBoolean, true); CHECK_MSTATUS(addAttribute( cache_trees )); aperture_diffraction = nAttr.create("aperture_diffraction", "aperture_diffraction", MFnNumericData::kBoolean, true); CHECK_MSTATUS(addAttribute( aperture_diffraction )); post_process_diffraction = nAttr.create("post_process_diffraction", "post_process_diffraction", MFnNumericData::kBoolean, true); CHECK_MSTATUS(addAttribute( post_process_diffraction )); render_foreground_alpha = nAttr.create("render_foreground_alpha", "render_foreground_alpha", MFnNumericData::kBoolean, false); CHECK_MSTATUS(addAttribute( render_foreground_alpha )); splat_filter = eAttr.create("splat_filter", "splat_filter", 0, &stat); stat = eAttr.addField( "fastbox", 0 ); stat = eAttr.addField( "radial", 1 ); stat = eAttr.addField( "mn_cubic", 2 ); CHECK_MSTATUS(addAttribute( splat_filter )); splat_filter_cubic_b = nAttr.create("splat_filter_cubic_b", "splat_filter_cubic_b", MFnNumericData::kFloat, 0.6); CHECK_MSTATUS(addAttribute( splat_filter_cubic_b )); splat_filter_cubic_ring = nAttr.create("splat_filter_cubic_ring", "splat_filter_cubic_ring", MFnNumericData::kFloat, 0.2); CHECK_MSTATUS(addAttribute( splat_filter_cubic_ring )); downsize_filter = eAttr.create("downsize_filter", "downsize_filter", 0, &stat); stat = eAttr.addField( "mn_cubic", 0 ); stat = eAttr.addField( "gauss", 1 ); stat = eAttr.addField( "sharp", 2 ); CHECK_MSTATUS(addAttribute( downsize_filter )); downsize_filter_cubic_radius = nAttr.create("downsize_filter_cubic_radius", "downsize_filter_cubic_radius", MFnNumericData::kFloat, 2); CHECK_MSTATUS(addAttribute( downsize_filter_cubic_radius )); vignetting = nAttr.create("vignetting", "vignetting", MFnNumericData::kBoolean, true); CHECK_MSTATUS(addAttribute( vignetting )); gpu = nAttr.create("gpu", "gpu", MFnNumericData::kBoolean, false); CHECK_MSTATUS(addAttribute( gpu )); selected_gpu_device = eAttr.create("selected_gpu_device", "selected_gpu_device", 0, &stat); stat = eAttr.addField( "CUDA", 0 ); stat = eAttr.addField( "OPEN_CL", 1 ); CHECK_MSTATUS(addAttribute( selected_gpu_device )); glass_acceleration = nAttr.create("glass_acceleration", "glass_acceleration", MFnNumericData::kBoolean, false); CHECK_MSTATUS(addAttribute( glass_acceleration )); environmentType = eAttr.create("environmentType", "environmentType", 1, &stat); stat = eAttr.addField( "Off", 0 ); stat = eAttr.addField( "Color/Map", 1 ); stat = eAttr.addField( "Sun", 2 ); CHECK_MSTATUS(addAttribute( environmentType )); environmentColor = nAttr.createColor("environmentColor", "environmentColor"); nAttr.setDefault(0.4,0.4,1.0); CHECK_MSTATUS(addAttribute( environmentColor )); environmentSun = mAttr.create("environmentSun", "environmentSun"); CHECK_MSTATUS(addAttribute( environmentSun )); turbidity = nAttr.create("turbidity", "turbidity", MFnNumericData::kFloat, 2.0); CHECK_MSTATUS(addAttribute( turbidity )); extra_atmospheric = nAttr.create("extra_atmospheric", "extra_atmospheric", MFnNumericData::kBoolean, false); CHECK_MSTATUS(addAttribute( extra_atmospheric )); sun_layer = nAttr.create("sun_layer", "sun_layer", MFnNumericData::kInt, 0); CHECK_MSTATUS(addAttribute( sun_layer )); sky_layer = nAttr.create("sky_layer", "sky_layer", MFnNumericData::kInt, 0); CHECK_MSTATUS(addAttribute( sky_layer )); sky_model = eAttr.create("sky_model", "sky_model", 0, &stat); stat = eAttr.addField( "original", 0 ); stat = eAttr.addField( "captured-simulation", 1 ); CHECK_MSTATUS(addAttribute( sky_model )); environmentMapType = eAttr.create("environmentMapType", "environmentMapType", 0, &stat); stat = eAttr.addField( "Spherical", 0 ); stat = eAttr.addField( "Lat-Long", 1 ); CHECK_MSTATUS(addAttribute( environmentMapType )); environmentMapMultiplier = nAttr.create("environmentMapMultiplier", "environmentMapMultiplier", MFnNumericData::kFloat, 1.0); CHECK_MSTATUS(addAttribute( environmentMapMultiplier )); MFnStringData fnStringData; MObject defaultString; defaultString = fnStringData.create( "notepad.exe" ); preferredTextEditor = tAttr.create("preferredTextEditor", "preferredTextEditor", MFnNumericData::kString, defaultString); CHECK_MSTATUS(addAttribute( preferredTextEditor )); // ------------- automatically created attributes end ----------- // return stat; }
MStatus lrutils::loadGeoReference(MString geoFilePath, MString geoName, MString & name, MObject & geoObj) { MStatus status = MS::kFailure; MString projPath = MGlobal::executeCommandStringResult(MString("workspace -q -rd;"),false,false); MString relativePath = geoFilePath.substring(2,geoFilePath.numChars() - 1); //assemble the full file path of the geometry file MString fullGeoPath = projPath + relativePath; //load the geometry file as a reference into the current scene //check to see if the referenced file has already been used MStringArray refNodeList; status = MFileIO::getReferences(refNodeList, true); MyCheckStatus(status, "getReferences failed"); int numReferences = 0; for(unsigned int i = 0; i < refNodeList.length(); i++) { MString tmp = refNodeList[i]; string tmp1 = tmp.asChar(); string tmp2 = fullGeoPath.asChar(); if(std::string::npos != tmp1.find(tmp2)) numReferences++; } string str (geoFilePath.asChar()); string key ("/"); size_t found = str.rfind(key); string fileName = str.substr(found+1,str.length()-found-4); string fileNamespace; if(numReferences > 0) { stringstream tmp; tmp << fileName << (numReferences+1); fileNamespace = tmp.str(); } else { fileNamespace = fileName; } { stringstream tmp; tmp << "file -r -type \"mayaAscii\" -gl -loadReferenceDepth \"all\" -namespace \"" << fileNamespace.c_str() << "\" -options \"v=0\" \"" << fullGeoPath.asChar() << "\";"; MString referenceCommand = MString(tmp.str().c_str()); MGlobal::executeCommand(referenceCommand); } //get the referenced geometry transform node and add the metaParent //attribute to it MSelectionList selection; if(numReferences > 0) { name += (boost::lexical_cast<string>(numReferences+1)).c_str(); } stringstream geoRefName; geoRefName << fileNamespace << ":" << geoName; MString mGeoRefName = MString(geoRefName.str().c_str()); status = selection.add( mGeoRefName, true ); MyCheckStatusReturn(status, "add geoRefName "+mGeoRefName+" to selection failed."); if(selection.length() ) selection.getDependNode(0, geoObj); MFnTransform transformFn; transformFn.setObject(geoObj); MFnMessageAttribute mAttr; MObject transformAttr = mAttr.create("metaParent", "metaParent"); transformFn.addAttribute(transformAttr); if( !geoObj.isNull() ) status = MS::kSuccess; return status; }
MStatus collisionShapeNode::initialize() { MStatus status; MFnMessageAttribute fnMsgAttr; MFnNumericAttribute fnNumericAttr; MFnEnumAttribute fnEnumAttr; ia_type = fnEnumAttr.create("type", "tp", 7, &status); MCHECKSTATUS(status, "creating type attribute") fnEnumAttr.addField("Convex Hull", 0); fnEnumAttr.addField("Mesh", 1); fnEnumAttr.addField("Cylinder", 2); fnEnumAttr.addField("Capsule", 3); fnEnumAttr.addField("Box", 4); fnEnumAttr.addField("Sphere", 5); fnEnumAttr.addField("Plane", 6); fnEnumAttr.addField("BvhMesh", 7); fnEnumAttr.addField("HACD", 8); fnEnumAttr.setKeyable(true); status = addAttribute(ia_type); MCHECKSTATUS(status, "adding type attribute") ia_scale = fnNumericAttr.createPoint("scale", "sc", &status); MCHECKSTATUS(status, "creating ia_scale attribute") fnNumericAttr.setDefault(1.0, 1.0, 1.0); fnNumericAttr.setKeyable(true); status = addAttribute(ia_scale); MCHECKSTATUS(status, "adding ia_scale attribute") oa_collisionShape = fnMsgAttr.create("outCollisionShape", "oucs", &status); MCHECKSTATUS(status, "creating outCollisionShape attribute") status = addAttribute(oa_collisionShape); MCHECKSTATUS(status, "adding outCollisionShape attribute") ia_shape = fnMsgAttr.create("inShape", "insh", &status); MCHECKSTATUS(status, "creating inShape attribute") status = addAttribute(ia_shape); MCHECKSTATUS(status, "adding inShape attribute") ca_collisionShape = fnNumericAttr.create("ca_collisionShape", "ccs", MFnNumericData::kBoolean, 0, &status); MCHECKSTATUS(status, "creating ca_collisionShape attribute") fnNumericAttr.setWorldSpace(true); fnNumericAttr.setConnectable(false); fnNumericAttr.setHidden(true); fnNumericAttr.setStorable(false); fnNumericAttr.setKeyable(false); status = addAttribute(ca_collisionShape); MCHECKSTATUS(status, "adding ca_collisionShape attribute") ca_collisionShapeParam = fnNumericAttr.create("collisionShapeParam", "cspm", MFnNumericData::kBoolean, 0, &status); MCHECKSTATUS(status, "creating ca_collisionShapeParam attribute") fnNumericAttr.setConnectable(false); fnNumericAttr.setHidden(true); fnNumericAttr.setStorable(false); fnNumericAttr.setKeyable(false); status = addAttribute(ca_collisionShapeParam); MCHECKSTATUS(status, "adding ca_collisionShapeParam attribute") // status = attributeAffects(ia_shape, oa_collisionShape); MCHECKSTATUS(status, "adding attributeAffects(ia_shape, oa_collisionShape)") status = attributeAffects(ia_type, oa_collisionShape); MCHECKSTATUS(status, "adding attributeAffects(ia_type, oa_collisionShape)") status = attributeAffects(ia_scale, oa_collisionShape); MCHECKSTATUS(status, "adding attributeAffects(ia_scale, oa_collisionShape)") // status = attributeAffects(ia_shape, ca_collisionShape); MCHECKSTATUS(status, "adding attributeAffects(ia_shape, ca_collisionShape)") status = attributeAffects(ia_type, ca_collisionShape); MCHECKSTATUS(status, "adding attributeAffects(ia_shape, ca_collisionShape)") // status = attributeAffects(ia_shape, ca_collisionShapeParam); MCHECKSTATUS(status, "adding attributeAffects(ia_shape, oa_collisionShapeParam)") status = attributeAffects(ia_scale, ca_collisionShapeParam); MCHECKSTATUS(status, "adding attributeAffects(ia_scale, oa_collisionShapeParam)") status = attributeAffects(ia_type, ca_collisionShapeParam); MCHECKSTATUS(status, "adding attributeAffects(ia_type, oa_collisionShapeParam)") return MS::kSuccess; }
MObject GlobalComponent::loadComponent(MDGModifier & dgMod) { MStatus status = MS::kFailure; this->m_metaDataNode = dgMod.createNode( "MDGlobalNode", &status ); MyCheckStatus(status, "createNode failed"); MString metaNodeName = "MGN_"; metaNodeName += this->m_rigName + "_"; metaNodeName += this->m_pCompGuide->getName(); dgMod.renameNode(this->m_metaDataNode, metaNodeName); MFnDependencyNode depMetaDataNodeFn(this->m_metaDataNode); status = dgMod.newPlugValueFloat( depMetaDataNodeFn.findPlug("version"), this->m_pCompGuide->getVersion() ); MyCheckStatus(status, "newPlugValueFloat() failed"); status = dgMod.newPlugValueString( depMetaDataNodeFn.findPlug("rigId"), this->m_pCompGuide->getRigId() ); MyCheckStatus(status, "newPlugValueInt() failed"); GlobalComponentGuidePtr globalGuide = boost::dynamic_pointer_cast<GlobalComponentGuide>(this->m_pCompGuide); MString ctlColor = globalGuide->getColor(); MString ctlIcon = globalGuide->getIcon(); status = MGlobal::executeCommand( "python(\"control = rig101().rig101WCGetByName('" + ctlIcon + "')\");" ); status = MGlobal::executeCommand( "python(\"Utils.setControllerColor(control, '" + ctlColor + "')\");" ); MCommandResult res; status = MGlobal::executeCommand( MString("python(\"control.fullPath()\");"), res ); int resType = res.resultType(); if( resType == MCommandResult::kString ) { MString sResult; res.getResult(sResult); MObject ctlObj; status = lrutils::getObjFromName(sResult, ctlObj); MyCheckStatus(status, "lrutils::getObjFromName() failed"); MVectorArray ctlLocation = this->m_pCompGuide->getLocation(0); MFnTransform transformFn( ctlObj ); lrutils::setLocation(ctlObj, ctlLocation, MFnTransform::MFnTransform(), false, false, true); MString ctlName = this->m_rigName + "_" + this->m_pCompGuide->getName() + "_CTL"; dgMod.renameNode(ctlObj, ctlName); dgMod.doIt(); //add the metaParent attribute to the controller MFnMessageAttribute mAttr; MObject transformAttr = mAttr.create("metaParent", "metaParent"); transformFn.addAttribute(transformAttr); //connect the controller's metaParent to the MDGlobal node status = dgMod.connect( depMetaDataNodeFn.findPlug("controller"), transformFn.findPlug("metaParent") ); MObject ctlGroupObj; lrutils::makeHomeNull(ctlObj, MFnTransform(), ctlGroupObj); lrutils::setLocation(ctlGroupObj, ctlLocation, MFnTransform::MFnTransform(), true, true, false); MFnTransform ctlGroupFn( ctlGroupObj ); //add the metaParent attribute to the controller group ctlGroupFn.addAttribute(mAttr.create("metaParent", "metaParent")); //connect the controller group's metaParent to the MDGlobal node status = dgMod.connect( depMetaDataNodeFn.findPlug("controllerGroup"), ctlGroupFn.findPlug("metaParent") ); MyCheckStatus(status, "connect failed"); MObject metaRootObj; status = lrutils::getMetaRootByName(metaRootObj, this->m_rigName); MyCheckStatus(status, "lrutils::getMetaRootByName() failed"); MObject rigCtlGroupObj; status = lrutils::getMetaNodeConnection(metaRootObj, rigCtlGroupObj, "ctlGroup"); MyCheckStatus(status, "lrutils::getMetaNodeConnection() failed"); MFnTransform rigCtlGroupFn( rigCtlGroupObj ); rigCtlGroupFn.addChild( ctlGroupObj ); //add controller to controller display layer MObject controlLayerObj; status = lrutils::getMetaNodeConnection(metaRootObj, controlLayerObj, "ctlLayer"); MyCheckStatus(status, "lrutils::getMetaNodeConnection() failed"); MFnDependencyNode controlLayerFn(controlLayerObj); MString controlLayerName = controlLayerFn.name(); MGlobal::executeCommand("editDisplayLayerMembers -noRecurse "+controlLayerName+" "+rigCtlGroupFn.name()+";"); //create parent constraints from the global controller to the rig group MObject rigRigGroupObj; status = lrutils::getMetaNodeConnection(metaRootObj, rigRigGroupObj, "rigGroup"); MFnTransform rigRigGroupFn( rigRigGroupObj ); MGlobal::executeCommand("parentConstraint -mo "+transformFn.name()+" "+rigRigGroupFn.name()+";", res); //connect the parent constraint object to the component's metadata node MStringArray sResults; res.getResult(sResults); status = lrutils::getObjFromName(sResults[0], this->m_rigParentConstraint); MyCheckStatus(status, "lrutils::getObjFromName() failed"); MFnTransform rigParentConstraintFn( this->m_rigParentConstraint); rigParentConstraintFn.addAttribute(mAttr.create("metaParent", "metaParent")); status = dgMod.connect( depMetaDataNodeFn.findPlug("rigParentConstraint"), rigParentConstraintFn.findPlug("metaParent")); //create the scale constraint from the global controller to the rig group MGlobal::executeCommand("scaleConstraint -mo "+transformFn.name()+" "+rigRigGroupFn.name()+";", res); //connect the scale constraint object to the component's metadata node res.getResult(sResults); status = lrutils::getObjFromName(sResults[0], this->m_rigScaleConstraint); MyCheckStatus(status, "lrutils::getObjFromName() failed"); MFnTransform rigScaleConstraintFn( this->m_rigScaleConstraint ); rigScaleConstraintFn.addAttribute(mAttr.create("metaParent", "metaParent")); status = dgMod.connect( depMetaDataNodeFn.findPlug("rigScaleConstraint"), rigScaleConstraintFn.findPlug("metaParent")); //create scale constraint from the global controller to the noTransform group MObject rigNoTransformGroupObj; status = lrutils::getMetaNodeConnection(metaRootObj, rigNoTransformGroupObj, "noTransformGroup"); MFnTransform rigNoTransformGroupFn( rigNoTransformGroupObj ); MGlobal::executeCommand("scaleConstraint -mo "+transformFn.name()+" "+rigNoTransformGroupFn.name()+";", res); //connect the scale constraint object to the component's metadata node res.getResult(sResults); status = lrutils::getObjFromName(sResults[0], this->m_noTransformScaleConstraint); MyCheckStatus(status, "lrutils::getObjFromName() failed"); MFnTransform noTransformScaleConstraintFn( this->m_noTransformScaleConstraint); noTransformScaleConstraintFn.addAttribute(mAttr.create("metaParent", "metaParent")); status = dgMod.connect( depMetaDataNodeFn.findPlug("noTransformScaleConstraint"), noTransformScaleConstraintFn.findPlug("metaParent")); } return this->m_metaDataNode; }
void EntityNode::AddImportNode( const MObject& object ) { MStatus stat; MObjectHandle handle( object ); if( !handle.isValid() ) { return; } MFnDependencyNode nodeFn( object, &stat ); MCheckNoErr( stat, "Unable to create depenency node fn set" ); nodeFn.setDoNotWrite( true ); //MItDependencyGraph childrenIt (MItDependencyGraph::kUpstream); //for ( childrenIt.reset( nodeFn.object() ); !childrenIt.isDone(); childrenIt.next() ) //{ // MFnDependencyNode( childrenIt.item() ).setDoNotWrite( true ); //} MString name = nodeFn.name( &stat ); MCheckNoErr( stat, "Unable to get node name" ); if( name == "" ) { return; } // don't connect dag nodes to the ImportNodes attributeb array if( object.hasFn( MFn::kDagNode ) ) { return; } #ifdef _DEBUG std::cout << "Adding: " << name.asTChar() << std::endl; #endif //create ImportMessage attrib on the imported object if necessary if( !nodeFn.hasAttribute( "ImportMessage", &stat ) ) { MFnMessageAttribute mAttr; MObject importMessage = mAttr.create( "ImportMessage", "imp", &stat ); MCheckNoErr(stat, "Unable to create attr: ImportMessage"); stat = nodeFn.addAttribute( importMessage ); MCheckNoErr(stat, "Unable to add attr: ImportNodes"); } MPlug importMsg = nodeFn.findPlug( "ImportMessage", &stat ); MCheckNoErr(stat, "Unable to find attr: ImportMessage"); MPlug importPlug( thisMObject(), m_ImportNodes ); u32 currentIdx = importPlug.numConnectedElements(); MPlug importElement = importPlug.elementByLogicalIndex( currentIdx ); MDGModifier mod; //if it's currently connected, disconnect it if( importMsg.isConnected() ) { MPlugArray plugs; importMsg.connectedTo( plugs, true, false ); if( plugs.length() == 1 ) { mod.disconnect( importMsg, plugs[0] ); } } stat = mod.connect( importMsg, importElement ); mod.doIt(); }
MStatus inSpecular::initialize() { MFnNumericAttribute nAttr; MFnLightDataAttribute lAttr; MFnTypedAttribute tAttr; MFnGenericAttribute gAttr; MFnEnumAttribute eAttr; MFnMessageAttribute mAttr; MStatus status; // Status will be used to hold the MStatus value // returned by each api function call. It is important // to check the status returned by a call to aid in // debugging. Failed API calls can result in subtle // errors that can be difficult to track down, you may // wish to use the CHECK_MSTATUS macro for any API // call where you do not need to provide your own // error handling. // //---------------------------- automatically created attributes start ------------------------------------ backface_emit = nAttr.create("backface_emit", "backface_emit", MFnNumericData::kBoolean, false); CHECK_MSTATUS(addAttribute( backface_emit )); layer = nAttr.create("layer", "layer", MFnNumericData::kInt, 0); CHECK_MSTATUS(addAttribute( layer )); iesProfile = tAttr.create("iesProfile", "iesProfile", MFnNumericData::kString); CHECK_MSTATUS(addAttribute( iesProfile )); internal_medium_name = mAttr.create("internal_medium_name", "internal_medium_name"); CHECK_MSTATUS(addAttribute( internal_medium_name )); bump = nAttr.create("bump", "bump", MFnNumericData::kFloat, 0.0); CHECK_MSTATUS(addAttribute( bump )); base_emission = nAttr.createColor("base_emission", "base_emission"); nAttr.setDefault(0.0,0.0,0.0); CHECK_MSTATUS(addAttribute( base_emission )); displacement = nAttr.create("displacement", "displacement", MFnNumericData::kFloat, 0.0); CHECK_MSTATUS(addAttribute( displacement )); emission = nAttr.createColor("emission", "emission"); nAttr.setDefault(0.0,0.0,0.0); CHECK_MSTATUS(addAttribute( emission )); normalMap = nAttr.createColor("normalMap", "normalMap"); nAttr.setDefault(0,0,0); CHECK_MSTATUS(addAttribute( normalMap )); transparent = nAttr.create("transparent", "transparent", MFnNumericData::kBoolean, false); CHECK_MSTATUS(addAttribute( transparent )); //---------------------------- automatically created attributes end ------------------------------------ // Input Attributes // aTranslucenceCoeff = nAttr.create( "translucenceCoeff", "tc", MFnNumericData::kFloat, 0, &status ); CHECK_MSTATUS( status ); CHECK_MSTATUS( nAttr.setKeyable( true ) ); CHECK_MSTATUS( nAttr.setStorable( true ) ); CHECK_MSTATUS( nAttr.setDefault( 0.0f ) ); aDiffuseReflectivity = nAttr.create( "diffuseReflectivity", "drfl", MFnNumericData::kFloat, 0, &status ); CHECK_MSTATUS( status ); CHECK_MSTATUS( nAttr.setKeyable( true ) ); CHECK_MSTATUS( nAttr.setStorable( true ) ); CHECK_MSTATUS( nAttr.setDefault( 0.8f ) ); aColor = nAttr.createColor( "color", "c", &status ); CHECK_MSTATUS( status ); CHECK_MSTATUS( nAttr.setKeyable( true ) ); CHECK_MSTATUS( nAttr.setStorable( true ) ); CHECK_MSTATUS( nAttr.setDefault( 0.0f, 0.58824f, 0.644f ) ); aIncandescence = nAttr.createColor( "incandescence", "ic", &status ); CHECK_MSTATUS( status ); CHECK_MSTATUS( nAttr.setKeyable( true ) ); CHECK_MSTATUS( nAttr.setStorable( true ) ); CHECK_MSTATUS( nAttr.setDefault( 0.0f, 0.0f, 0.0f ) ); aInTransparency = nAttr.createColor( "transparency", "it", &status ); CHECK_MSTATUS( status ); CHECK_MSTATUS( nAttr.setKeyable( true ) ); CHECK_MSTATUS( nAttr.setStorable( true ) ); CHECK_MSTATUS( nAttr.setDefault( 0.0f, 0.0f, 0.0f ) ); // Color Output // aOutColor = nAttr.createColor( "outColor", "oc", &status ); CHECK_MSTATUS( status ); CHECK_MSTATUS( nAttr.setHidden( false ) ); CHECK_MSTATUS( nAttr.setReadable( true ) ); CHECK_MSTATUS( nAttr.setWritable( false ) ); aOutTransparency = nAttr.createColor( "outTransparency", "ot", &status ); CHECK_MSTATUS( status ); CHECK_MSTATUS( nAttr.setHidden( false ) ); CHECK_MSTATUS( nAttr.setReadable( true ) ); CHECK_MSTATUS( nAttr.setWritable( false ) ); // Camera Normals // aNormalCameraX = nAttr.create( "normalCameraX", "nx", MFnNumericData::kFloat, 0, &status ); CHECK_MSTATUS( status ); CHECK_MSTATUS( nAttr.setStorable( false ) ); CHECK_MSTATUS( nAttr.setDefault( 1.0f ) ); aNormalCameraY = nAttr.create( "normalCameraY", "ny", MFnNumericData::kFloat, 0, &status ); CHECK_MSTATUS( status ); CHECK_MSTATUS( nAttr.setStorable( false ) ); CHECK_MSTATUS( nAttr.setDefault( 1.0f ) ); aNormalCameraZ = nAttr.create( "normalCameraZ", "nz", MFnNumericData::kFloat, 0, &status ); CHECK_MSTATUS( status ); CHECK_MSTATUS( nAttr.setStorable( false ) ); CHECK_MSTATUS( nAttr.setDefault( 1.0f ) ); aNormalCamera = nAttr.create( "normalCamera","n", aNormalCameraX, aNormalCameraY, aNormalCameraZ, &status ); CHECK_MSTATUS( status ); CHECK_MSTATUS( nAttr.setStorable( false ) ); CHECK_MSTATUS( nAttr.setDefault( 1.0f, 1.0f, 1.0f ) ); CHECK_MSTATUS( nAttr.setHidden( true ) ); // Light Direction // aLightDirectionX = nAttr.create( "lightDirectionX", "ldx", MFnNumericData::kFloat, 0, &status ); CHECK_MSTATUS( status ); CHECK_MSTATUS ( nAttr.setStorable(false) ); CHECK_MSTATUS ( nAttr.setHidden(true) ); CHECK_MSTATUS ( nAttr.setReadable(true) ); CHECK_MSTATUS ( nAttr.setWritable(false) ); CHECK_MSTATUS( nAttr.setDefault( 1.0f ) ); aLightDirectionY = nAttr.create( "lightDirectionY", "ldy", MFnNumericData::kFloat, 0, &status ); CHECK_MSTATUS( status ); CHECK_MSTATUS ( nAttr.setStorable(false) ); CHECK_MSTATUS ( nAttr.setHidden(true) ); CHECK_MSTATUS ( nAttr.setReadable(true) ); CHECK_MSTATUS ( nAttr.setWritable(false) ); CHECK_MSTATUS( nAttr.setDefault( 1.0f ) ); aLightDirectionZ = nAttr.create( "lightDirectionZ", "ldz", MFnNumericData::kFloat, 0, &status ); CHECK_MSTATUS( status ); CHECK_MSTATUS ( nAttr.setStorable(false) ); CHECK_MSTATUS ( nAttr.setHidden(true) ); CHECK_MSTATUS ( nAttr.setReadable(true) ); CHECK_MSTATUS ( nAttr.setWritable(false) ); CHECK_MSTATUS( nAttr.setDefault( 1.0f ) ); aLightDirection = nAttr.create( "lightDirection", "ld", aLightDirectionX, aLightDirectionY, aLightDirectionZ, &status ); CHECK_MSTATUS( status ); CHECK_MSTATUS ( nAttr.setStorable(false) ); CHECK_MSTATUS ( nAttr.setHidden(true) ); CHECK_MSTATUS ( nAttr.setReadable(true) ); CHECK_MSTATUS ( nAttr.setWritable(false) ); CHECK_MSTATUS( nAttr.setDefault( 1.0f, 1.0f, 1.0f ) ); // Light Intensity // aLightIntensityR = nAttr.create( "lightIntensityR", "lir", MFnNumericData::kFloat, 0, &status ); CHECK_MSTATUS( status ); CHECK_MSTATUS ( nAttr.setStorable(false) ); CHECK_MSTATUS ( nAttr.setHidden(true) ); CHECK_MSTATUS ( nAttr.setReadable(true) ); CHECK_MSTATUS ( nAttr.setWritable(false) ); CHECK_MSTATUS( nAttr.setDefault( 1.0f ) ); aLightIntensityG = nAttr.create( "lightIntensityG", "lig", MFnNumericData::kFloat, 0, &status ); CHECK_MSTATUS( status ); CHECK_MSTATUS ( nAttr.setStorable(false) ); CHECK_MSTATUS ( nAttr.setHidden(true) ); CHECK_MSTATUS ( nAttr.setReadable(true) ); CHECK_MSTATUS ( nAttr.setWritable(false) ); CHECK_MSTATUS( nAttr.setDefault( 1.0f ) ); aLightIntensityB = nAttr.create( "lightIntensityB", "lib", MFnNumericData::kFloat, 0, &status ); CHECK_MSTATUS( status ); CHECK_MSTATUS ( nAttr.setStorable(false) ); CHECK_MSTATUS ( nAttr.setHidden(true) ); CHECK_MSTATUS ( nAttr.setReadable(true) ); CHECK_MSTATUS ( nAttr.setWritable(false) ); CHECK_MSTATUS( nAttr.setDefault( 1.0f ) ); aLightIntensity = nAttr.create( "lightIntensity", "li", aLightIntensityR, aLightIntensityG, aLightIntensityB, &status ); CHECK_MSTATUS( status ); CHECK_MSTATUS ( nAttr.setStorable(false) ); CHECK_MSTATUS ( nAttr.setHidden(true) ); CHECK_MSTATUS ( nAttr.setReadable(true) ); CHECK_MSTATUS ( nAttr.setWritable(false) ); CHECK_MSTATUS( nAttr.setDefault( 1.0f, 1.0f, 1.0f ) ); // Light // aLightAmbient = nAttr.create( "lightAmbient", "la", MFnNumericData::kBoolean, 0, &status ); CHECK_MSTATUS( status ); CHECK_MSTATUS ( nAttr.setStorable(false) ); CHECK_MSTATUS ( nAttr.setHidden(true) ); CHECK_MSTATUS ( nAttr.setReadable(true) ); CHECK_MSTATUS ( nAttr.setWritable(false) ); CHECK_MSTATUS( nAttr.setDefault( true ) ); aLightDiffuse = nAttr.create( "lightDiffuse", "ldf", MFnNumericData::kBoolean, 0, &status ); CHECK_MSTATUS( status ); CHECK_MSTATUS ( nAttr.setStorable(false) ); CHECK_MSTATUS ( nAttr.setHidden(true) ); CHECK_MSTATUS ( nAttr.setReadable(true) ); CHECK_MSTATUS ( nAttr.setWritable(false) ); CHECK_MSTATUS( nAttr.setDefault( true ) ); aLightSpecular = nAttr.create( "lightSpecular", "ls", MFnNumericData::kBoolean, 0, &status ); CHECK_MSTATUS( status ); CHECK_MSTATUS ( nAttr.setStorable(false) ); CHECK_MSTATUS ( nAttr.setHidden(true) ); CHECK_MSTATUS ( nAttr.setReadable(true) ); CHECK_MSTATUS ( nAttr.setWritable(false) ); CHECK_MSTATUS( nAttr.setDefault( false ) ); aLightShadowFraction = nAttr.create( "lightShadowFraction", "lsf", MFnNumericData::kFloat, 0, &status ); CHECK_MSTATUS( status ); CHECK_MSTATUS ( nAttr.setStorable(false) ); CHECK_MSTATUS ( nAttr.setHidden(true) ); CHECK_MSTATUS ( nAttr.setReadable(true) ); CHECK_MSTATUS ( nAttr.setWritable(false) ); CHECK_MSTATUS( nAttr.setDefault( 1.0f ) ); aPreShadowIntensity = nAttr.create( "preShadowIntensity", "psi", MFnNumericData::kFloat, 0, &status ); CHECK_MSTATUS( status ); CHECK_MSTATUS ( nAttr.setStorable(false) ); CHECK_MSTATUS ( nAttr.setHidden(true) ); CHECK_MSTATUS ( nAttr.setReadable(true) ); CHECK_MSTATUS ( nAttr.setWritable(false) ); CHECK_MSTATUS( nAttr.setDefault( 1.0f ) ); aLightBlindData = nAttr.createAddr( "lightBlindData", "lbld", &status ); CHECK_MSTATUS( status ); CHECK_MSTATUS ( nAttr.setStorable(false) ); CHECK_MSTATUS ( nAttr.setHidden(true) ); CHECK_MSTATUS ( nAttr.setReadable(true) ); CHECK_MSTATUS ( nAttr.setWritable(false) ); aLightData = lAttr.create( "lightDataArray", "ltd", aLightDirection, aLightIntensity, aLightAmbient, aLightDiffuse, aLightSpecular, aLightShadowFraction, aPreShadowIntensity, aLightBlindData, &status ); CHECK_MSTATUS( status ); CHECK_MSTATUS( lAttr.setArray( true ) ); CHECK_MSTATUS( lAttr.setStorable( false ) ); CHECK_MSTATUS( lAttr.setHidden( true ) ); CHECK_MSTATUS( lAttr.setDefault( 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, true, true, false, 1.0f, 1.0f, NULL ) ); // Next we will add the attributes we have defined to the node // CHECK_MSTATUS( addAttribute( aTranslucenceCoeff ) ); CHECK_MSTATUS( addAttribute( aDiffuseReflectivity ) ); CHECK_MSTATUS( addAttribute( aColor ) ); CHECK_MSTATUS( addAttribute( aIncandescence ) ); CHECK_MSTATUS( addAttribute( aInTransparency ) ); CHECK_MSTATUS( addAttribute( aOutColor ) ); CHECK_MSTATUS( addAttribute( aOutTransparency ) ); CHECK_MSTATUS( addAttribute( aNormalCamera ) ); // Only add the parent of the compound CHECK_MSTATUS( addAttribute( aLightData ) ); // The attributeAffects() method is used to indicate when the input // attribute affects the output attribute. This knowledge allows Maya // to optimize dependencies in the graph in more complex nodes where // there may be several inputs and outputs, but not all the inputs // affect all the outputs. // CHECK_MSTATUS( attributeAffects( aTranslucenceCoeff, aOutColor ) ); CHECK_MSTATUS( attributeAffects( aDiffuseReflectivity, aOutColor ) ); CHECK_MSTATUS( attributeAffects( aColor, aOutColor ) ); CHECK_MSTATUS( attributeAffects( aInTransparency, aOutTransparency ) ); CHECK_MSTATUS( attributeAffects( aInTransparency, aOutColor ) ); CHECK_MSTATUS( attributeAffects( aIncandescence, aOutColor ) ); CHECK_MSTATUS( attributeAffects( aLightIntensityR, aOutColor ) ); CHECK_MSTATUS( attributeAffects( aLightIntensityB, aOutColor ) ); CHECK_MSTATUS( attributeAffects( aLightIntensityG, aOutColor ) ); CHECK_MSTATUS( attributeAffects( aLightIntensity, aOutColor ) ); CHECK_MSTATUS( attributeAffects( aNormalCameraX, aOutColor ) ); CHECK_MSTATUS( attributeAffects( aNormalCameraY, aOutColor ) ); CHECK_MSTATUS( attributeAffects( aNormalCameraZ, aOutColor ) ); CHECK_MSTATUS( attributeAffects( aNormalCamera, aOutColor ) ); CHECK_MSTATUS( attributeAffects( aLightDirectionX, aOutColor ) ); CHECK_MSTATUS( attributeAffects( aLightDirectionY, aOutColor ) ); CHECK_MSTATUS( attributeAffects( aLightDirectionZ, aOutColor ) ); CHECK_MSTATUS( attributeAffects( aLightDirection, aOutColor ) ); CHECK_MSTATUS( attributeAffects( aLightAmbient, aOutColor ) ); CHECK_MSTATUS( attributeAffects( aLightSpecular, aOutColor ) ); CHECK_MSTATUS( attributeAffects( aLightDiffuse, aOutColor ) ); CHECK_MSTATUS( attributeAffects( aLightShadowFraction, aOutColor ) ); CHECK_MSTATUS( attributeAffects( aPreShadowIntensity, aOutColor ) ); CHECK_MSTATUS( attributeAffects( aLightBlindData, aOutColor ) ); CHECK_MSTATUS( attributeAffects( aLightData, aOutColor ) ); return( MS::kSuccess ); }