MStatus VoxelShape::compute( const MPlug& plug, MDataBlock& data ) { MStatus stat; // Check which output attribute we have been asked to compute. If this // node doesn't know how to compute it, we must return // MS::kUnknownParameter. // if( plug == outData ) { // Get a handle to the input attribute that we will need for the // computation. If the value is being supplied via a connection // in the dependency graph, then this call will cause all upstream // connections to be evaluated so that the correct value is supplied. // MDataHandle inputDataHandle = data.inputValue( voxelData, &stat ); MObject inputDataObj = inputDataHandle.data(); MFnPluginData fnDataCreator; MTypeId tmpid( VoxelPreviewDataWrapper::id ); VoxelPreviewDataWrapper * newData = NULL; MDataHandle outHandle = data.outputValue( outData ); newData = (VoxelPreviewDataWrapper*)outHandle.asPluginData(); if ( newData == NULL ) { // Create some output data fnDataCreator.create( tmpid, &stat ); MCHECKERROR( stat, "compute : error creating VoxelPreviewDataWrapper") newData = (VoxelPreviewDataWrapper*)fnDataCreator.data( &stat ); MCHECKERROR( stat, "compute : error getting proxy VoxelPreviewDataWrapper object") }
MStatus ObjectParameterHandler::doSetValue( IECore::ConstParameterPtr parameter, MPlug &plug ) const { IECore::ConstObjectParameterPtr p = IECore::runTimeCast<const IECore::ObjectParameter>( parameter ); if( !p ) { return MS::kFailure; } // Keep trying all the available handlers until we find one that works. /// \todo Investigate whether we can do a parameter->getValue() here and just get the handler which represents it for (IECore::ObjectParameter::TypeIdSet::const_iterator it = p->validTypes().begin(); it != p->validTypes().end(); ++it) { ConstParameterHandlerPtr h = ParameterHandler::create( *it ); if (h) { if ( h->doSetValue( parameter, plug) ) { return MS::kSuccess; } } } MStatus s; MFnPluginData fnData; MObject plugData = fnData.create( ObjectData::id ); assert( plugData != MObject::kNullObj ); s = fnData.setObject( plugData ); assert(s); ObjectData* data = dynamic_cast<ObjectData *>( fnData.data(&s) ); assert(s); assert(data); data->setObject( p->getValue()->copy() ); return plug.setValue( plugData ); }
/*! Compute function, gets the input surface, determines what type it is and calls the appropriate conversion function Encapsulates an cowpointer to the body into the naiadBodyData type and outputs it */ MStatus NBuddySurfaceToBodyNode::compute( const MPlug& plug, MDataBlock& data ) { MStatus status; if (plug == _outBody) { //Get the body name MDataHandle bodyNameHndl = data.inputValue( _bodyName, &status ); MString bodyName = bodyNameHndl.asString(); //Create the MFnPluginData for the naiadBody MFnPluginData dataFn; dataFn.create( MTypeId( naiadBodyData::id ), &status); NM_CheckMStatus( status, "Failed to create naiadBodyData in MFnPluginData"); //Get subdivision info from plugs so better approximations of meshes can be done int divisions = data.inputValue( _subDivide, &status ).asBool(); //Getting genericAttribute handle containing the surface and pick the correct conversion function MObject meshObj; MDataHandle inSurfaceHdl = data.inputValue( _inSurface, &status ); if (inSurfaceHdl.type() == MFnData::kNurbsSurface) { MFnNurbsSurface nurbsFn(inSurfaceHdl.asNurbsSurface()); // Create the data holder for the tesselated mesh MFnMeshData dataCreator; MObject newOutputData = dataCreator.create(&status); //Setup the tesselation parameters MTesselationParams tParams; tParams.setOutputType( MTesselationParams::kTriangles ); tParams.setFormatType( MTesselationParams::kGeneralFormat ); tParams.setUIsoparmType( MTesselationParams::kSpanEquiSpaced ); tParams.setVIsoparmType( MTesselationParams::kSpanEquiSpaced ); tParams.setUNumber( divisions+1 ); tParams.setVNumber( divisions+1 ); // Tesselate and get the returned mesh meshObj = nurbsFn.tesselate( tParams, newOutputData, &status ); NM_CheckMStatus( status, "NBuddySurfaceToBodyNode::compute Failed to tesselate nurbs surface to poly"); } else if (inSurfaceHdl.type() == MFnData::kMesh) { meshObj = inSurfaceHdl.asMesh(); if ( divisions > 0 ) { MFnMeshData dataCreator; MObject newOutputData = dataCreator.create(&status); MFnMesh meshFn(meshObj); MIntArray faceIds; for ( unsigned int i(0); i < meshFn.numPolygons(); ++i ) faceIds.append(i); meshFn.subdivideFaces( faceIds , divisions ); } } else if (inSurfaceHdl.type() == MFnData::kSubdSurface) { // Create the subd function set so we can tesselate MFnSubd subDfn(inSurfaceHdl.asSubdSurface()); // Create the data holder for the tesselated mesh MFnMeshData dataCreator; MObject newOutputData = dataCreator.create(&status); // Tesselate the subD surface meshObj = subDfn.tesselate(true, 1 , divisions , newOutputData, &status ); NM_CheckMStatus( status, "NBuddySurfaceToBodyNode::compute Failed to tesselate SubD surface to poly"); } else return status ; //Get the handle for the input transform MDataHandle inTransformHdl = data.inputValue( _inTransform, &status ); NM_CheckMStatus( status, "Failed to get inTransform handle"); MDataHandle useTransformHdl = data.inputValue( _useTransform, &status); NM_CheckMStatus( status, "Failed to get worldSpaceHdl "); bool useTransform = useTransformHdl.asBool(); //Get a new naiadBodyData naiadBodyData * newBodyData = (naiadBodyData*)dataFn.data( &status ); NM_CheckMStatus( status, "Failed to get naiadBodyData handle from MFnPluginData"); try { newBodyData->nBody = mayaMeshToNaiadBody( meshObj, std::string(bodyName.asChar()), useTransform, inTransformHdl.asMatrix() ); } catch(std::exception& ex) { NM_ExceptionPlugDisplayError("NBuddySurfaceToBodyNode::compute ", plug, ex ); } //Give the data to the output handle and set it clean MDataHandle bodyDataHnd = data.outputValue( _outBody, &status ); NM_CheckMStatus( status, "Failed to get outputData handle for outBody"); bodyDataHnd.set( newBodyData ); data.setClean( plug ); } return status; }
MStatus NuiMayaDeviceGrabber::compute( const MPlug& plug, MDataBlock& datablock ) // // Description: // This method computes the value of the given output plug based // on the values of the input attributes. // // Arguments: // plug - the plug to compute // data - object that provides access to the attributes for this node // { assert(m_pCache); if(!m_pCache) return MS::kFailure; MStatus returnStatus; /* Get time */ MDataHandle timeData = datablock.inputValue( aTime, &returnStatus ); MCHECKERROR(returnStatus, "Error getting time data handle\n") MTime time = timeData.asTime(); //!< 30 frames per second int frame = (int)time.as( MTime::kNTSCFrame ) - 1;//Noted: The first frame in MAYA is 1; if(m_pDevice) { std::shared_ptr<NuiCompositeFrame> pFrame = m_pDevice->popFrame(); if(pFrame) { pFrame->m_depthFrame.SetMinDepth(getShortValue(aMinDepth)); pFrame->m_depthFrame.SetMaxDepth(getShortValue(aMaxDepth)); if(m_pSLAM /*&& m_pSLAM->m_tracker.isThreadOn()*/) { std::shared_ptr<NuiVisualFrame> pVisualFrame = std::make_shared<NuiVisualFrame>(); pVisualFrame->acquireFromCompositeFrame(pFrame.get()); m_pSLAM->m_tracker.pushbackFrame(pVisualFrame); pVisualFrame.reset(); } m_pCache->pushbackFrame(pFrame); pFrame.reset(); } } std::shared_ptr<NuiCompositeFrame> pCurrentFrame = m_pCache->getLatestFrame(); if ( plug == aOutputMappable ) { std::shared_ptr<NuiCLMappableData> clData(nullptr); MDataHandle outHandle = datablock.outputValue( aOutputMappable ); NuiMayaMappableData* clmData = static_cast<NuiMayaMappableData*>(outHandle.asPluginData()); if(!clmData) { // Create some user defined geometry data and access the // geometry so we can set it // MFnPluginData fnDataCreator; MTypeId tmpid( NuiMayaMappableData::id ); fnDataCreator.create( tmpid, &returnStatus ); MCHECKERROR( returnStatus, "compute : error creating mappableData") clmData = (NuiMayaMappableData*)fnDataCreator.data( &returnStatus ); MCHECKERROR( returnStatus, "compute : error gettin at proxy mappableData object") clData = std::shared_ptr<NuiCLMappableData>(new NuiCLMappableData()); clmData->setData(clData); returnStatus = outHandle.set( clmData ); MCHECKERROR( returnStatus, "compute : error gettin at proxy mappableData object") }