コード例 #1
0
ファイル: MMeshTools.cpp プロジェクト: UPO33/Maratis-4
void animateArmature(MArmature * armature, MArmatureAnim * armatureAnim, float t)
{
	MObject3dAnim * bonesAnim = armatureAnim->getBonesAnim();

	MVector3 position;
	MVector3 scale;
	MQuaternion rotation;

	unsigned int b;
	unsigned int bSize = armatureAnim->getBonesAnimNumber();
	for (b = 0; b < bSize; b++)
	{
		MOBone * bone = armature->getBone(b);
		
		// position
		if(animateVector3(bonesAnim->getPositionKeys(), bonesAnim->getPositionKeysNumber(), t, &position))
			bone->setPosition(position);

		// scale
		if(animateVector3(bonesAnim->getScaleKeys(), bonesAnim->getScaleKeysNumber(), t, &scale))
			bone->setScale(scale);

		// rotation
		if(animateQuaternion(bonesAnim->getRotationKeys(), bonesAnim->getRotationKeysNumber(), t, &rotation))
			bone->setRotation(rotation);

		bonesAnim++;
	}

	armature->processBonesLinking();
	armature->updateBonesSkinMatrix();
}
コード例 #2
0
ファイル: MMeshBin.cpp プロジェクト: Keedu/maratis
// Armature anim bin export
bool exportArmatureAnimBin(const char * filename, MArmatureAnim * anim)
{
	int version = 1;
	
	
	// create file
	MFile * file = M_fopen(filename, "wb");
	if(! file)
	{
		printf("Error : can't create file %s\n", filename);
		return false;
	}
	
	
	// header
	M_fwrite(M_AA_HEADER, sizeof(char), 8, file);
	
	// version
	M_fwrite(&version, sizeof(int), 1, file);
	
	
	// bones
	unsigned int b, bonesAnimNumber = anim->getBonesAnimNumber();
	MObject3dAnim * bonesAnim = anim->getBonesAnim();
	
	M_fwrite(&bonesAnimNumber, sizeof(int), 1, file);
	for(b=0; b<bonesAnimNumber; b++)
	{
		MObject3dAnim * objAnim = &(bonesAnim[b]);
	
		unsigned int positionKeysNumber = objAnim->getPositionKeysNumber();
		unsigned int scaleKeysNumber = objAnim->getScaleKeysNumber();
		unsigned int rotationKeysNumber = objAnim->getRotationKeysNumber();
		
		MKey * positionKeys = objAnim->getPositionKeys();
		MKey * scaleKeys = objAnim->getScaleKeys();
		MKey * rotationKeys = objAnim->getRotationKeys();
	
		writeKeys(file, positionKeys, M_VARIABLE_VEC3, positionKeysNumber);
		writeKeys(file, scaleKeys, M_VARIABLE_VEC3, scaleKeysNumber);
		writeKeys(file, rotationKeys, M_VARIABLE_QUAT, rotationKeysNumber);
	}
	
	
	M_fclose(file);
	return true;
}
コード例 #3
0
ファイル: MMeshLoad.cpp プロジェクト: Keedu/maratis
bool xmlArmatureAnimLoad(const char * filename, void * data)
{
	TiXmlDocument doc(filename);
	if(! doc.LoadFile())
		return false;

	TiXmlHandle hDoc(&doc);
	TiXmlElement * pRootNode;
	TiXmlHandle hRoot(0);

	// Maratis
	pRootNode = hDoc.FirstChildElement().Element();
	if(! pRootNode)
		return false;

	if(strcmp(pRootNode->Value(), "Maratis") != 0)
		return false;

	hRoot = TiXmlHandle(pRootNode);

	// BonesAnim
	TiXmlElement * armatureAnimNode = pRootNode->FirstChildElement("ArmatureAnim");
	if(! armatureAnimNode)
		return false;

	unsigned int bonesAnimNumber = 0;
	armatureAnimNode->QueryUIntAttribute("num", &bonesAnimNumber);
	if(bonesAnimNumber == 0)
		return false;

	// create armature anim
	MArmatureAnim * armatureAnim = (MArmatureAnim *)data;
	MObject3dAnim * objAnims = armatureAnim->allocBonesAnim(bonesAnimNumber);

	// Bone
	TiXmlElement * boneNode = armatureAnimNode->FirstChildElement("Bone");
	for(boneNode; boneNode; boneNode=boneNode->NextSiblingElement("Bone"))
	{
		// position
		TiXmlElement * positionNode = boneNode->FirstChildElement("position");
		if(positionNode)
		{
			unsigned int kSize = 0;
			positionNode->QueryUIntAttribute("num", &kSize);
			MKey * keys = objAnims->allocPositionKeys(kSize);
			readVector3Keys(positionNode, keys);
		}

		// rotation
		TiXmlElement * rotationNode = boneNode->FirstChildElement("rotation");
		if(rotationNode)
		{
			unsigned int kSize = 0;
			rotationNode->QueryUIntAttribute("num", &kSize);
			MKey * keys = objAnims->allocRotationKeys(kSize);

			// k
			TiXmlElement * kNode = rotationNode->FirstChildElement("k");
			for(kNode; kNode; kNode=kNode->NextSiblingElement("k"))
			{
				int t = 0;
				MVector3 euler;
				MQuaternion * rotation = keys->createQuaternionData();

				kNode->QueryIntAttribute("t", &t);
				kNode->QueryFloatAttribute("x", &euler.x);
				kNode->QueryFloatAttribute("y", &euler.y);
				kNode->QueryFloatAttribute("z", &euler.z);

				rotation->setFromAngles(euler.x, euler.y, euler.z);

				keys->setT(t);
				keys++;
			}
		}

		// scale
		TiXmlElement * scaleNode = boneNode->FirstChildElement("scale");
		if(scaleNode)
		{
			unsigned int kSize = 0;
			scaleNode->QueryUIntAttribute("num", &kSize);
			MKey * keys = objAnims->allocScaleKeys(kSize);
			readVector3Keys(scaleNode, keys);
		}

		objAnims++;
	}

	return true;
}