コード例 #1
0
ファイル: MeshHelper.cpp プロジェクト: murphyeoin/mayamusings
MObject createSubD(double iFrame, SubDAndColors & iNode,
    MObject & iParent)
{
    Alembic::AbcGeom::ISubDSchema schema = iNode.mMesh.getSchema();

    Alembic::AbcCoreAbstract::index_t index, ceilIndex;
    getWeightAndIndex(iFrame, schema.getTimeSampling(),
        schema.getNumSamples(), index, ceilIndex);

    Alembic::AbcGeom::ISubDSchema::Sample samp;
    schema.get(samp, Alembic::Abc::ISampleSelector(index));

    MString name(iNode.mMesh.getName().c_str());

    MFnMesh fnMesh;

    MFloatPointArray pointArray;
    Alembic::Abc::P3fArraySamplePtr emptyPtr;
    fillPoints(pointArray, samp.getPositions(), emptyPtr, 0.0);

    fillTopology(fnMesh, iParent, pointArray, samp.getFaceIndices(),
        samp.getFaceCounts());
    fnMesh.setName(iNode.mMesh.getName().c_str());

    setInitialShadingGroup(fnMesh.partialPathName());

    MObject obj = fnMesh.object();

    setUVs(iFrame, fnMesh, schema.getUVsParam());

    setColors(iFrame, fnMesh, iNode.mC3s, iNode.mC4s, true);

    // add the mFn-specific attributes to fnMesh node
    MFnNumericAttribute numAttr;
    MString attrName("SubDivisionMesh");
    MObject attrObj = numAttr.create(attrName, attrName,
        MFnNumericData::kBoolean, 1);
    numAttr.setKeyable(true);
    numAttr.setHidden(false);
    fnMesh.addAttribute(attrObj, MFnDependencyNode::kLocalDynamicAttr);

    if (samp.getInterpolateBoundary() > 0)
    {
        attrName = MString("interpolateBoundary");
        attrObj = numAttr.create(attrName, attrName, MFnNumericData::kBoolean,
            samp.getInterpolateBoundary());

        numAttr.setKeyable(true);
        numAttr.setHidden(false);
        fnMesh.addAttribute(attrObj,  MFnDependencyNode::kLocalDynamicAttr);
    }

    if (samp.getFaceVaryingInterpolateBoundary() > 0)
    {
        attrName = MString("faceVaryingInterpolateBoundary");
        attrObj = numAttr.create(attrName, attrName, MFnNumericData::kBoolean,
            samp.getFaceVaryingInterpolateBoundary());

        numAttr.setKeyable(true);
        numAttr.setHidden(false);
        fnMesh.addAttribute(attrObj,  MFnDependencyNode::kLocalDynamicAttr);
    }

    if (samp.getFaceVaryingPropagateCorners() > 0)
    {
        attrName = MString("faceVaryingPropagateCorners");
        attrObj = numAttr.create(attrName, attrName, MFnNumericData::kBoolean,
            samp.getFaceVaryingPropagateCorners());

        numAttr.setKeyable(true);
        numAttr.setHidden(false);
        fnMesh.addAttribute(attrObj,  MFnDependencyNode::kLocalDynamicAttr);
    }

#if MAYA_API_VERSION >= 201100
    Alembic::Abc::Int32ArraySamplePtr holes = samp.getHoles();
    if (holes && !holes->size() == 0)
    {
        unsigned int numHoles = (unsigned int)holes->size();
        MUintArray holeData(numHoles);
        for (unsigned int i = 0; i < numHoles; ++i)
        {
            holeData[i] = (*holes)[i];
        }

        if (fnMesh.setInvisibleFaces(holeData) != MS::kSuccess)
        {
            MString warn = "Failed to set holes on: ";
            warn += iNode.mMesh.getName().c_str();
            printWarning(warn);
        }
    }
#endif

    Alembic::Abc::FloatArraySamplePtr creases = samp.getCreaseSharpnesses();
    if (creases && !creases->size() == 0)
    {
        Alembic::Abc::Int32ArraySamplePtr indices = samp.getCreaseIndices();
        Alembic::Abc::Int32ArraySamplePtr lengths = samp.getCreaseLengths();
        std::size_t numLengths = lengths->size();

        MUintArray edgeIds;
        MDoubleArray creaseData;

        std::size_t curIndex = 0;
        // curIndex incremented here to move on to the next crease length
        for (std::size_t i = 0; i < numLengths; ++i, ++curIndex)
        {
            std::size_t len = (*lengths)[i] - 1;
            float creaseSharpness = (*creases)[i];

            // curIndex incremented here to go between all the edges that make
            // up a given length
            for (std::size_t j = 0; j < len; ++j, ++curIndex)
            {
                Alembic::Util::int32_t vertA = (*indices)[curIndex];
                Alembic::Util::int32_t vertB = (*indices)[curIndex+1];
                MItMeshVertex itv(obj);

                int prev;
                itv.setIndex(vertA, prev);

                MIntArray edges;
                itv.getConnectedEdges(edges);
                std::size_t numEdges = edges.length();
                for (unsigned int k = 0; k < numEdges; ++k)
                {
                    int oppVert = -1;
                    itv.getOppositeVertex(oppVert, edges[k]);
                    if (oppVert == vertB)
                    {
                        creaseData.append(creaseSharpness);
                        edgeIds.append(edges[k]);
                        break;
                    }
                }
            }
        }
        if (fnMesh.setCreaseEdges(edgeIds, creaseData) != MS::kSuccess)
        {
            MString warn = "Failed to set creases on: ";
            warn += iNode.mMesh.getName().c_str();
            printWarning(warn);
        }
    }

    Alembic::Abc::FloatArraySamplePtr corners = samp.getCornerSharpnesses();
    if (corners && !corners->size() == 0)
    {
        Alembic::Abc::Int32ArraySamplePtr cornerVerts = samp.getCornerIndices();
        unsigned int numCorners = static_cast<unsigned int>(corners->size());
        MUintArray vertIds(numCorners);
        MDoubleArray cornerData(numCorners);

        for (unsigned int i = 0; i < numCorners; ++i)
        {
            cornerData[i] = (*corners)[i];
            vertIds[i] = (*cornerVerts)[i];
        }
        if (fnMesh.setCreaseVertices(vertIds, cornerData) != MS::kSuccess)
        {
            MString warn = "Failed to set corners on: ";
            warn += iNode.mMesh.getName().c_str();
            printWarning(warn);
        }
    }

    return obj;
}
コード例 #2
0
ファイル: uiDrawManager.cpp プロジェクト: BigRoy/Maya-devkit
void uiDrawManagerDrawOverride::addUIDrawables(
    const MDagPath& objPath,
    MHWRender::MUIDrawManager& drawManager,
    const MHWRender::MFrameContext& frameContext,
    const MUserData* data)
{
    const uiDrawManagerData* thisdata = dynamic_cast<const uiDrawManagerData*>(data);
    if (!thisdata) {
        return;
    }

    switch (thisdata->fUIType) 
    {
    case uiDrawManager::kText: 
        {
            // Draw a text "uiDrawManager"
            // All drawing operations must take place between calls to beginDrawable()
            // and endDrawable().
            drawManager.beginDrawable();

            drawManager.setColor(thisdata->fColor);
            drawManager.setFontSize(thisdata->fTextFontSize);
            drawManager.setFontIncline(thisdata->fTextIncline);
            drawManager.setFontWeight(thisdata->fTextWeight);
            drawManager.setFontStretch(thisdata->fTextStretch);
            drawManager.setFontLine(thisdata->fTextLine);

            MString faceName = uiDrawManagerData::fFontList[thisdata->fFontFaceIndex];
            drawManager.setFontName(faceName);
            int boxSize[] = { thisdata->fTextBoxWidth, thisdata->fTextBoxHeight };
            if (thisdata->fDraw2D) {
                // uiDrawManagerData::fPosition gives a screen space position 
                // where 2D UI item is located.                
                drawManager.text2d(thisdata->fPosition, thisdata->fText, thisdata->fTextAlignment, 
                    boxSize[0]+boxSize[1] == 0 ? NULL : boxSize, &thisdata->fTextBoxColor, false);
            }
            else {
                // for 3D items, place it at the origin of the world space.
                drawManager.text(thisdata->fPosition, thisdata->fText, thisdata->fTextAlignment, 
                    boxSize[0]+boxSize[1] == 0 ? NULL : boxSize, &thisdata->fTextBoxColor, false);
            }

            drawManager.endDrawable();
        }
        break;

    case uiDrawManager::kLine:
	case uiDrawManager::kLineList:
	case uiDrawManager::kLineStrip:
        {
            drawManager.beginDrawable();

            drawManager.setColor(thisdata->fColor);
            drawManager.setLineWidth(thisdata->fLineWidth);
            drawManager.setLineStyle(thisdata->fLineStyle);
			if (thisdata->fUIType == uiDrawManager::kLineStrip)
				drawManager.lineStrip(thisdata->fLines, thisdata->fDraw2D);
            else
				drawManager.lineList(thisdata->fLines, thisdata->fDraw2D);
			drawManager.endDrawable();
        }
        break;

    case uiDrawManager::kPoint:
    case uiDrawManager::kPointList:
        {
            drawManager.beginDrawable();

            drawManager.setColor(thisdata->fColor);
            drawManager.setPointSize(thisdata->fPointSize);
            drawManager.points(thisdata->fPoints, thisdata->fDraw2D);
            drawManager.endDrawable();
        }
        break;

    case uiDrawManager::kRect:
        {
            drawManager.beginDrawable();

            drawManager.setColor(thisdata->fColor);
            drawManager.setLineWidth(thisdata->fLineWidth);
            drawManager.setLineStyle(thisdata->fLineStyle);
			drawManager.setPaintStyle(thisdata->fShaded ? 
				MUIDrawManager::kShaded : MUIDrawManager::kFlat);
            if (thisdata->fDraw2D) {
                // For 2d rectangle, an up vector in screen space is used to determine its X 
                // and Y directions. In addition, "fRectScaleX" and "fRectScaleY"(in pixels)
                // specify the half-lengths of the 2d rectangle.
                drawManager.rect2d(thisdata->fPosition, thisdata->fRectUp,
                    thisdata->fRectScaleX, thisdata->fRectScaleY, thisdata->fIsFilled);
            }
            else {
                // For 3d rectangle, the up vector should not be parallel with the normal vector.
				drawManager.rect(thisdata->fPosition, thisdata->fRectUp, thisdata->fRectNormal,
                    thisdata->fRectScaleX, thisdata->fRectScaleY, thisdata->fIsFilled);
            }

            drawManager.endDrawable();
        }
        break;

    case uiDrawManager::kQuad:
        {
            drawManager.beginDrawable();

            drawManager.setColor(thisdata->fColor);
            drawManager.setLineWidth(thisdata->fLineWidth);
            drawManager.setLineStyle(thisdata->fLineStyle);

            // prepare primitive type
            MUIDrawManager::Primitive mode = 
                thisdata->fIsFilled ? MUIDrawManager::kTriStrip : MUIDrawManager::kClosedLine;
            // prepare position list
            MPointArray position;
            for (int i = 0; i < 4; ++i) {
                position.append(thisdata->fQuadVertex[i]);
            }
            // prepare index
            MUintArray index;
            index.append(0);
            index.append(1);
            index.append(3);
            index.append(2);

            // draw mesh
			drawManager.setPaintStyle(thisdata->fShaded ? 
				MUIDrawManager::kShaded : MUIDrawManager::kFlat);
            if (thisdata->fDraw2D) {
                drawManager.mesh2d(mode, position, NULL, thisdata->fIsFilled ? &index : NULL);
            }
            else {
                drawManager.mesh(mode, position, NULL, NULL, thisdata->fIsFilled ? &index : NULL);
            }

            drawManager.endDrawable();
        }
        break;

    case uiDrawManager::kSphere:
        {
            drawManager.beginDrawable();

            drawManager.setColor(thisdata->fColor);
            drawManager.setLineWidth(thisdata->fLineWidth);
            drawManager.setLineStyle(thisdata->fLineStyle);
			drawManager.setPaintStyle(thisdata->fShaded ? 
				MUIDrawManager::kShaded : MUIDrawManager::kFlat);
			drawManager.sphere(thisdata->fPosition, thisdata->fRadius, thisdata->fIsFilled);

            drawManager.endDrawable();
        }
        break;

    case uiDrawManager::kCircle:
        {
            drawManager.beginDrawable();

            drawManager.setColor(thisdata->fColor);
            drawManager.setLineWidth(thisdata->fLineWidth);
            drawManager.setLineStyle(thisdata->fLineStyle);
			drawManager.setPaintStyle(thisdata->fShaded ? 
				MUIDrawManager::kShaded : MUIDrawManager::kFlat);
            if (thisdata->fDraw2D) {
                // The radius in specified as pixel unit for 2d items.
				drawManager.circle2d(thisdata->fPosition, thisdata->fRadius, 
                    thisdata->fIsFilled);
            }
            else {
                drawManager.circle(thisdata->fPosition, thisdata->fCircleNormal, thisdata->fRadius, 
                    thisdata->fIsFilled);
            }

            drawManager.endDrawable();
        }
        break;

    case uiDrawManager::kArc:
        {
            drawManager.beginDrawable();

            drawManager.setColor(thisdata->fColor);
            drawManager.setLineWidth(thisdata->fLineWidth);
            drawManager.setLineStyle(thisdata->fLineStyle);
			drawManager.setPaintStyle(thisdata->fShaded ? 
				MUIDrawManager::kShaded : MUIDrawManager::kFlat);
            if (thisdata->fDraw2D) {
                // If 2d, the range of the arc is defined by the start and end vectors 
                // specified in screen space.
                drawManager.arc2d(thisdata->fPosition, thisdata->fArcStart, thisdata->fArcEnd, 
                    thisdata->fRadius, thisdata->fIsFilled);
            }
            else {
                // For 3d arc, the projections of the start and end vectors onto the arc plane(
                // determined by the normal vector) determine the range of the arc.
                drawManager.arc(thisdata->fPosition, thisdata->fArcStart, thisdata->fArcEnd, 
                    thisdata->fArcNormal, thisdata->fRadius, thisdata->fIsFilled);
            }

            drawManager.endDrawable();
        }
        break;

	case uiDrawManager::kIcon:
		{	
            MString iconName = uiDrawManagerData::fIconList[thisdata->fIconIndex];
			drawManager.beginDrawable();
			drawManager.setColor(thisdata->fColor);
			drawManager.icon(thisdata->fPosition, iconName, thisdata->fIconScale);
			drawManager.endDrawable();
		}
		break;

	case uiDrawManager::kCone:
		{
			drawManager.beginDrawable();

			drawManager.setColor(thisdata->fColor);
			drawManager.setLineWidth(thisdata->fLineWidth);
			drawManager.setLineStyle(thisdata->fLineStyle);
			drawManager.setPaintStyle(thisdata->fShaded ? 
				MUIDrawManager::kShaded : MUIDrawManager::kFlat);
			drawManager.cone(thisdata->fPosition,
							thisdata->fConeDirection,
							thisdata->fRadius, 
							thisdata->fConeHeight,
							thisdata->fIsFilled);

			drawManager.endDrawable();
		}
		break;

	case uiDrawManager::kBox:
		{
			drawManager.beginDrawable();

			drawManager.setColor(thisdata->fColor);
			drawManager.setLineWidth(thisdata->fLineWidth);
			drawManager.setLineStyle(thisdata->fLineStyle);
			drawManager.setPaintStyle(thisdata->fShaded ? 
				MUIDrawManager::kShaded : MUIDrawManager::kFlat);
			drawManager.box(thisdata->fPosition, 
							thisdata->fBoxUp,
							thisdata->fBoxRight,
							thisdata->fBoxScale[0],
							thisdata->fBoxScale[1],
							thisdata->fBoxScale[2],
							thisdata->fIsFilled);

			drawManager.endDrawable();
		}
		break;
	
	default:
        perror("unhandled ui types.");
        break;
    }
    
}