コード例 #1
0
ファイル: Preprocessor.cpp プロジェクト: AstroVPK/LLVM-4.0.0
Preprocessor::~Preprocessor() {
  assert(BacktrackPositions.empty() && "EnableBacktrack/Backtrack imbalance!");

  IncludeMacroStack.clear();

  // Destroy any macro definitions.
  while (MacroInfoChain *I = MIChainHead) {
    MIChainHead = I->Next;
    I->~MacroInfoChain();
  }

  // Free any cached macro expanders.
  // This populates MacroArgCache, so all TokenLexers need to be destroyed
  // before the code below that frees up the MacroArgCache list.
  std::fill(TokenLexerCache, TokenLexerCache + NumCachedTokenLexers, nullptr);
  CurTokenLexer.reset();

  while (DeserializedMacroInfoChain *I = DeserialMIChainHead) {
    DeserialMIChainHead = I->Next;
    I->~DeserializedMacroInfoChain();
  }

  // Free any cached MacroArgs.
  for (MacroArgs *ArgList = MacroArgCache; ArgList;)
    ArgList = ArgList->deallocate();

  // Delete the header search info, if we own it.
  if (OwnsHeaderSearch)
    delete &HeaderInfo;
}
コード例 #2
0
Preprocessor::~Preprocessor() {
  assert(BacktrackPositions.empty() && "EnableBacktrack/Backtrack imbalance!");

  while (!IncludeMacroStack.empty()) {
    delete IncludeMacroStack.back().TheLexer;
    delete IncludeMacroStack.back().TheTokenLexer;
    IncludeMacroStack.pop_back();
  }

  // Free any macro definitions.
  for (MacroInfoChain *I = MIChainHead ; I ; I = I->Next)
    I->MI.Destroy();

  // Free any cached macro expanders.
  for (unsigned i = 0, e = NumCachedTokenLexers; i != e; ++i)
    delete TokenLexerCache[i];

  // Free any cached MacroArgs.
  for (MacroArgs *ArgList = MacroArgCache; ArgList; )
    ArgList = ArgList->deallocate();

  // Release pragma information.
  delete PragmaHandlers;

  // Delete the scratch buffer info.
  delete ScratchBuf;

  // Delete the header search info, if we own it.
  if (OwnsHeaderSearch)
    delete &HeaderInfo;

  delete Callbacks;
}
コード例 #3
0
ファイル: Preprocessor.cpp プロジェクト: teajay-fr/clang
Preprocessor::~Preprocessor() {
  assert(BacktrackPositions.empty() && "EnableBacktrack/Backtrack imbalance!");

  IncludeMacroStack.clear();

  // Free any macro definitions.
  for (MacroInfoChain *I = MIChainHead ; I ; I = I->Next)
    I->MI.Destroy();

  // Free any cached macro expanders.
  // This populates MacroArgCache, so all TokenLexers need to be destroyed
  // before the code below that frees up the MacroArgCache list.
  for (unsigned i = 0, e = NumCachedTokenLexers; i != e; ++i)
    delete TokenLexerCache[i];
  CurTokenLexer.reset();

  for (DeserializedMacroInfoChain *I = DeserialMIChainHead ; I ; I = I->Next)
    I->MI.Destroy();

  // Free any cached MacroArgs.
  for (MacroArgs *ArgList = MacroArgCache; ArgList;)
    ArgList = ArgList->deallocate();

  // Release pragma information.
  delete PragmaHandlers;

  // Delete the scratch buffer info.
  delete ScratchBuf;

  // Delete the header search info, if we own it.
  if (OwnsHeaderSearch)
    delete &HeaderInfo;

  delete Callbacks;
}
コード例 #4
0
ファイル: Preprocessor.cpp プロジェクト: jhoush/dist-clang
Preprocessor::~Preprocessor() {
  assert(BacktrackPositions.empty() && "EnableBacktrack/Backtrack imbalance!");

  while (!IncludeMacroStack.empty()) {
    delete IncludeMacroStack.back().TheLexer;
    delete IncludeMacroStack.back().TheTokenLexer;
    IncludeMacroStack.pop_back();
  }

  // Free any macro definitions.
  for (llvm::DenseMap<IdentifierInfo*, MacroInfo*>::iterator I =
       Macros.begin(), E = Macros.end(); I != E; ++I) {
    // We don't need to free the MacroInfo objects directly.  These
    // will be released when the BumpPtrAllocator 'BP' object gets
    // destroyed.  We still need to run the dtor, however, to free
    // memory alocated by MacroInfo.
    I->second->Destroy(BP);
    I->first->setHasMacroDefinition(false);
  }

  // Free any cached macro expanders.
  for (unsigned i = 0, e = NumCachedTokenLexers; i != e; ++i)
    delete TokenLexerCache[i];

  // Free any cached MacroArgs.
  for (MacroArgs *ArgList = MacroArgCache; ArgList; )
    ArgList = ArgList->deallocate();

  // Release pragma information.
  delete PragmaHandlers;

  // Delete the scratch buffer info.
  delete ScratchBuf;

  // Delete the header search info, if we own it.
  if (OwnsHeaderSearch)
    delete &HeaderInfo;

  delete Callbacks;
}