コード例 #1
0
ファイル: GameLayer.cpp プロジェクト: NBGate/LinkLiner
void GameLayer::explodeEffect(const MatchGrid* match) {
    MapManager* map = m_logic->currentMap();
    if (map == NULL || match == NULL)
        return;

    Grid* grid = map->getGrid(match->head);
    GridNode* node = m_gridNodeArray[grid->row * TOTAL_COl+grid->col];
    Effect::instance()->explodeEffect(this, node->getPosition());
    grid = map->getGrid(match->tail);
    node = m_gridNodeArray[grid->row * TOTAL_COl+grid->col];
    Effect::instance()->explodeEffect(this, node->getPosition());
}
コード例 #2
0
ファイル: GameLayer.cpp プロジェクト: NBGate/LinkLiner
void GameLayer::linkEffect(const MatchGrid* match) {
    MapManager* map = m_logic->currentMap();
    if (map == NULL || match == NULL)
        return;

    int end = match->path.size();
    std::vector<CCPoint> posArray;
    for (int i = 0; i < end; i++) {
        Grid* grid = map->getGrid(match->path[i]);
        posArray.push_back(m_gridNodeArray[grid->row * TOTAL_COl+grid->col]->getPosition());
    }
    Effect::instance()->linkEffect(this, posArray, callfunc_selector(GameLayer::linkEffectCallback));
}