void reset() { mat = ChunkMaterial::create(); colChunk = MaterialChunk::create(); colChunk->setBackMaterial(false); mat->addChunk(colChunk); twoSidedChunk = TwoSidedLightingChunk::create(); mat->addChunk(twoSidedChunk); blendChunk = 0; texChunk = 0; genChunk = 0; envChunk = 0; lineChunk = 0; pointChunk = 0; polygonChunk = 0; texture = 0; video = 0; shaderChunk = 0; clipChunk = 0; stencilChunk = 0; deffered = false; colChunk->setDiffuse( Color4f(1, 1, 1, 1) ); colChunk->setAmbient( Color4f(0.3, 0.3, 0.3, 1) ); colChunk->setSpecular( Color4f(1, 1, 1, 1) ); colChunk->setShininess( 50 ); }