コード例 #1
0
ファイル: ray_cast_2d.cpp プロジェクト: 3miu/godot
void RayCast2D::_notification(int p_what) {

	switch(p_what) {

		case NOTIFICATION_ENTER_TREE: {

			if (enabled && !get_tree()->is_editor_hint())
				set_fixed_process(true);
			else
				set_fixed_process(false);

		} break;
		case NOTIFICATION_EXIT_TREE: {

			if (enabled)
				set_fixed_process(false);

		} break;
#ifdef TOOLS_ENABLED
		case NOTIFICATION_DRAW: {

			if (!get_tree()->is_editor_hint())
				break;
			Matrix32 xf;
			xf.rotate(cast_to.atan2());
			xf.translate(Vector2(0,cast_to.length()));

			//Vector2 tip = Vector2(0,s->get_length());
			Color dcol(0.9,0.2,0.2,0.4);
			draw_line(Vector2(),cast_to,dcol,3);
			Vector<Vector2> pts;
			float tsize=4;
			pts.push_back(xf.xform(Vector2(0,tsize)));
			pts.push_back(xf.xform(Vector2(0.707*tsize,0)));
			pts.push_back(xf.xform(Vector2(-0.707*tsize,0)));
			Vector<Color> cols;
			for(int i=0;i<3;i++)
				cols.push_back(dcol);

			draw_primitive(pts,cols,Vector<Vector2>()); //small arrow

		} break;
#endif

		case NOTIFICATION_FIXED_PROCESS: {

			if (!enabled)
				break;



			Ref<World2D> w2d = get_world_2d();
			ERR_BREAK( w2d.is_null() );

			Physics2DDirectSpaceState *dss = Physics2DServer::get_singleton()->space_get_direct_state(w2d->get_space());
			ERR_BREAK( !dss );

			Matrix32 gt = get_global_transform();

			Vector2 to = cast_to;
			if (to==Vector2())
				to=Vector2(0,0.01);

			Physics2DDirectSpaceState::RayResult rr;

			if (dss->intersect_ray(gt.get_origin(),gt.xform(to),rr,exclude,layer_mask)) {

				collided=true;
				against=rr.collider_id;
				collision_point=rr.position;
				collision_normal=rr.normal;
				against_shape=rr.shape;
			} else {
				collided=false;
			}



		} break;
	}
}
コード例 #2
0
ファイル: ray_cast_2d.cpp プロジェクト: FEDE0D/godot
void RayCast2D::_notification(int p_what) {

	switch(p_what) {

		case NOTIFICATION_ENTER_TREE: {

			if (enabled && !get_tree()->is_editor_hint())
				set_fixed_process(true);
			else
				set_fixed_process(false);

			if (get_parent()->cast_to<PhysicsBody2D>()) {
				if (exclude_parent_body)
					exclude.insert( get_parent()->cast_to<PhysicsBody2D>()->get_rid() );
				else
					exclude.erase( get_parent()->cast_to<PhysicsBody2D>()->get_rid() );
			}
		} break;
		case NOTIFICATION_EXIT_TREE: {

			if (enabled)
				set_fixed_process(false);

		} break;

		case NOTIFICATION_DRAW: {

			if (!get_tree()->is_editor_hint()  && !get_tree()->is_debugging_collisions_hint())
				break;
			Matrix32 xf;
			xf.rotate(cast_to.angle());
			xf.translate(Vector2(0,cast_to.length()));

			//Vector2 tip = Vector2(0,s->get_length());
			Color dcol=get_tree()->get_debug_collisions_color();//0.9,0.2,0.2,0.4);
			draw_line(Vector2(),cast_to,dcol,3);
			Vector<Vector2> pts;
			float tsize=4;
			pts.push_back(xf.xform(Vector2(0,tsize)));
			pts.push_back(xf.xform(Vector2(0.707*tsize,0)));
			pts.push_back(xf.xform(Vector2(-0.707*tsize,0)));
			Vector<Color> cols;
			for(int i=0;i<3;i++)
				cols.push_back(dcol);

			draw_primitive(pts,cols,Vector<Vector2>()); //small arrow

		} break;


		case NOTIFICATION_FIXED_PROCESS: {

			if (!enabled)
				break;

			_update_raycast_state();


		} break;
	}
}