void Geometry::import_meshes(const Meshes& m) { meshes_.clear(); vertices_.clear(); unsigned n_vert_max = 0; unsigned iit = 0; std::map<const Vertex *, Vertex *> map_vertices; // count the vertices for (Meshes::const_iterator mit=m.begin();mit!=m.end();++mit) n_vert_max += mit->nb_vertices(); vertices_.reserve(n_vert_max); meshes_.reserve(m.size()); for (Meshes::const_iterator mit=m.begin();mit!=m.end();++mit,++iit) { meshes_.push_back(Mesh(vertices_,mit->name())); for (Mesh::const_vertex_iterator vit=mit->vertex_begin();vit!=mit->vertex_end();vit++) { meshes_[iit].add_vertex(**vit); map_vertices[*vit] = *meshes_[iit].vertex_rbegin(); } } // Copy the triangles in the geometry. iit = 0; for (Meshes::const_iterator mit=m.begin();mit!=m.end();++mit,++iit) { for (Mesh::const_iterator tit=mit->begin();tit!=mit->end();++tit) meshes_[iit].push_back(Triangle(map_vertices[(*tit)[0]], map_vertices[(*tit)[1]], map_vertices[(*tit)[2]])); meshes_[iit].update(); } }
void Mesh_File_Reader::load( Meshes & final_meshes, const Cell_Target & cells, const URI & circuit_source, bool load_vertices, bool load_triangles, bool load_mapping, bool load_triangle_strips) { Meshes meshes; boost::filesystem::path mvd_file = uri_to_filename(circuit_source); if (mvd_file == "" || boost::filesystem::extension(mvd_file) != ".mvd2") { throw_exception(Bad_Data_Source("Loading meshes: circuit_source '" + circuit_source + "' "), FATAL_LEVEL, __FILE__, __LINE__); } MVD_File_Parser mvd_parser(mvd_file); mvd_parser.parse_file(cells); for (Cell_Target::iterator cell_gid = cells.begin(); cell_gid != cells.end(); ++cell_gid) { MVD_Cell_Index index = mvd_parser.cell_index(*cell_gid); if (index == UNDEFINED_MVD_CELL_INDEX) { std::stringstream msg; msg << "Loading meshes: bad cell target, neuron gid " << *cell_gid << " not in mvd file '" << mvd_file << "'"; throw_exception(Bad_Data(msg.str()), FATAL_LEVEL, __FILE__, __LINE__); } const Label & label = mvd_parser.morphology_names()[index]; if (meshes.find(label) == meshes.end()) { insert_new_or_updated(label, final_meshes, meshes, load_vertices, load_triangles, load_triangle_strips, load_mapping); } } // Final insertion from local container to result for (Meshes::iterator i = meshes.begin(); i != meshes.end(); ++i) { // This insertion replaces old existing meshes with its updated // version also final_meshes.insert(i.label(), i.ptr()); } }
void Mesh_File_Reader::load( Meshes & final_meshes, const std::set<Label> & names, bool load_vertices, bool load_triangles, bool load_mapping, bool load_triangle_strips) { Meshes meshes; for (std::set<Label>::const_iterator name = names.begin(); name != names.end(); ++name) { insert_new_or_updated(*name, final_meshes, meshes, load_vertices, load_triangles, load_triangle_strips, load_mapping); } // Final insertion from local container to result for (Meshes::iterator i = meshes.begin(); i != meshes.end(); ++i) { // This insertion replaces old existing meshes with its updated // version also final_meshes.insert(i.label(), i.ptr()); } }
void Mesh_File_Reader::insert_new_or_updated (const std::string & name, Meshes & final_meshes, Meshes & meshes, bool load_vertices, bool load_triangles, bool load_triangle_strips, bool load_mapping) { Mesh_Ptr mesh; // Serching if the mesh already exists Meshes::iterator old_mesh = final_meshes.find(name); if (old_mesh != final_meshes.end()) { bool needs_vertices = load_vertices && old_mesh->vertices().pointer() == 0; bool needs_triangles = load_triangles && old_mesh->triangles().pointer() == 0; bool needs_triangle_strips = load_triangle_strips && old_mesh->triangle_strip().pointer() == 0; bool needs_mapping = load_mapping && old_mesh->vertex_sections().pointer() == 0; if (needs_vertices || needs_triangles || needs_triangle_strips || needs_mapping) { // Loading missing datasets into mesh variable mesh = read(name, needs_vertices, needs_triangles, needs_triangle_strips, needs_mapping); // Add data not loaded from original mesh (if it has it) if (!needs_vertices) { vertices(*mesh) = vertices(*old_mesh); vertex_count(*mesh) = vertex_count(*old_mesh); } if (!needs_triangles) { triangles(*mesh) = triangles(*old_mesh); triangle_count(*mesh) = triangle_count(*old_mesh); } if (!needs_triangle_strips) { triangles(*mesh) = triangles(*old_mesh); triangle_count(*mesh) = triangle_count(*old_mesh); } if (!needs_mapping) { vertex_sections(*mesh) = vertex_sections(*old_mesh); vertex_relative_distances(*mesh) = vertex_relative_distances(*old_mesh); } normals(*mesh) = normals(*old_mesh); } } else { mesh = read(name, load_vertices, load_triangles, load_triangle_strips, load_mapping); } // Checking if something new has been read if (mesh.get() == 0) return; // computing additionnal data from the raw data if needed if (mesh->vertices().pointer() != 0 && (mesh->triangles().pointer() != 0 || mesh->triangle_strip().pointer() != 0) && mesh->normals().pointer() == 0) { compute_per_vertex_normals(*mesh); } // Writing binary file if the whole mesh has been loaded and the binary // file doesn't exist yet. Filename binary_filename(_mesh_path / (name + ".bin")); if(!boost::filesystem::exists(binary_filename)) { if (mesh->vertices().pointer() != 0 && mesh->triangles().pointer() != 0 && mesh->triangle_strip().pointer() != 0 && mesh->vertex_sections().pointer() != 0) { try { Mesh_Binary_File_Writer writer; writer.write_mesh(binary_filename, *mesh); } catch (IO_Error) { std::cerr << "Error when writing the Binary file !\n"; } } } if (old_mesh == final_meshes.end()) { final_meshes.insert(name, mesh); } else { vertices(*old_mesh) = vertices(*mesh); vertex_count(*old_mesh) = vertex_count(*mesh); triangles(*old_mesh) = triangles(*mesh); triangle_count(*old_mesh) = triangle_count(*mesh); vertex_sections(*old_mesh) = vertex_sections(*mesh); vertex_relative_distances(*old_mesh) = vertex_relative_distances(*mesh); normals(*old_mesh) = normals(*mesh); } }