コード例 #1
0
ファイル: Session.cpp プロジェクト: Diyvol/TrinityCore
inline bool PartialProcessPacket(Battlenet::Session* session, MessageBuffer& inputBuffer)
{
    MessageBuffer& buffer = session->*outputBuffer;

    // We have full read header, now check the data payload
    if (buffer.GetRemainingSpace() > 0)
    {
        // need more data in the payload
        std::size_t readDataSize = std::min(inputBuffer.GetActiveSize(), buffer.GetRemainingSpace());
        buffer.Write(inputBuffer.GetReadPointer(), readDataSize);
        inputBuffer.ReadCompleted(readDataSize);
    }

    if (buffer.GetRemainingSpace() > 0)
    {
        // Couldn't receive the whole data this time.
        ASSERT(inputBuffer.GetActiveSize() == 0);
        return false;
    }

    // just received fresh new payload
    if (!(session->*processMethod)())
    {
        session->CloseSocket();
        return false;
    }

    return true;
}
コード例 #2
0
ファイル: WorldSocket.cpp プロジェクト: boom8866/MaddieCore
bool WorldSocket::Update()
{

	EncryptablePacket* queued;
	MessageBuffer buffer;
	while (_bufferQueue.Dequeue(queued))
	{
		ServerPktHeader header(queued->size() + 2, queued->GetOpcode());
		if (queued->NeedsEncryption())
			_authCrypt.EncryptSend(header.header, header.getHeaderLength());

		if (buffer.GetRemainingSpace() < queued->size() + header.getHeaderLength())
		{
			QueuePacket(std::move(buffer));
			buffer.Resize(4096);
		}

		if (buffer.GetRemainingSpace() >= queued->size() + header.getHeaderLength())
		{
			buffer.Write(header.header, header.getHeaderLength());
			if (!queued->empty())
				buffer.Write(queued->contents(), queued->size());
		}
		else    // single packet larger than 4096 bytes
		{
			MessageBuffer packetBuffer(queued->size() + header.getHeaderLength());
			packetBuffer.Write(header.header, header.getHeaderLength());
			if (!queued->empty())
				packetBuffer.Write(queued->contents(), queued->size());

			QueuePacket(std::move(packetBuffer));
		}

		delete queued;
	}

	if (buffer.GetActiveSize() > 0)
		QueuePacket(std::move(buffer));

    if (!BaseSocket::Update())
        return false;

    
       
        if (_queryFuture.valid() && _queryFuture.wait_for(std::chrono::seconds(0)) == std::future_status::ready)
        {
			auto callback = _queryCallback;
            _queryCallback = nullptr;
            callback(_queryFuture.get());
        }
    

    return true;
}
コード例 #3
0
ファイル: Session.cpp プロジェクト: TrueWoW/TrinityCore
void Battlenet::Session::AsyncWrite(ServerPacket* packet)
{
    if (!IsOpen())
    {
        delete packet;
        return;
    }

    TC_LOG_DEBUG("session.packets", "%s Sending %s", GetClientInfo().c_str(), PacketToStringHelper(packet).c_str());

    packet->Write();

    MessageBuffer buffer;
    buffer.Write(packet->GetData(), packet->GetSize());
    delete packet;

    std::unique_lock<std::mutex> guard(_writeLock);

    _crypt.EncryptSend(buffer.GetReadPointer(), buffer.GetActiveSize());

    QueuePacket(std::move(buffer), guard);
}