コード例 #1
0
bool GameLoader::load(MfcArchive &file) {
    debugC(1, kDebugLoading, "GameLoader::load()");

    _gameName = file.readPascalString();
    debugC(1, kDebugLoading, "_gameName: %s", _gameName.c_str());

    _gameProject = new GameProject();

    _gameProject->load(file);

    g_fp->_gameProject = _gameProject;

    if (g_fp->_gameProjectVersion < 12) {
        error("Old gameProjectVersion: %d", g_fp->_gameProjectVersion);
    }

    _gameName = file.readPascalString();
    debugC(1, kDebugLoading, "_gameName: %s", _gameName.c_str());

    _inventory.load(file);

    _interactionController->load(file);

    debugC(1, kDebugLoading, "sceneTag count: %d", _gameProject->_sceneTagList->size());

    _sc2array.resize(_gameProject->_sceneTagList->size());

    int i = 0;
    for (SceneTagList::const_iterator it = _gameProject->_sceneTagList->begin(); it != _gameProject->_sceneTagList->end(); ++it, i++) {
        char tmp[12];

        snprintf(tmp, 11, "%04d.sc2", it->_sceneId);

        debugC(1, kDebugLoading, "sc: %s", tmp);

        _sc2array[i].loadFile((const char *)tmp);
    }

    _preloadItems.load(file);

    _field_FA = file.readUint16LE();
    _field_F8 = file.readUint16LE();

    debugC(1, kDebugLoading, "_field_FA: %d\n_field_F8: %d", _field_FA, _field_F8);

    _gameVar = (GameVar *)file.readClass();

    return true;
}
コード例 #2
0
ファイル: stateloader.cpp プロジェクト: 33d/scummvm
bool GameProject::load(MfcArchive &file) {
	debug(5, "GameProject::load()");

	_field_4 = 0;
	_headerFilename = 0;
	_field_10 = 12;

	g_fp->_gameProjectVersion = file.readUint32LE();
	g_fp->_pictureScale = file.readUint16LE();
	g_fp->_scrollSpeed = file.readUint32LE();

	_headerFilename = file.readPascalString();

	debug(1, "_gameProjectVersion = %d", g_fp->_gameProjectVersion);
	debug(1, "_pictureScale = %d", g_fp->_pictureScale);
	debug(1, "_scrollSpeed = %d", g_fp->_scrollSpeed);
	debug(1, "_headerFilename = %s", _headerFilename);

	_sceneTagList = new SceneTagList();

	_sceneTagList->load(file);

	if (g_fp->_gameProjectVersion >= 3)
		_field_4 = file.readUint32LE();

	if (g_fp->_gameProjectVersion >= 5) {
		file.readUint32LE();
		file.readUint32LE();
	}

	return true;
}
コード例 #3
0
ファイル: stateloader.cpp プロジェクト: AReim1982/scummvm
bool GameVar::load(MfcArchive &file) {
	_varName = file.readPascalString();
	_varType = file.readUint32LE();

	debugCN(6, kDebugLoading, "[%03d] ", file.getLevel());
	for (int i = 0; i < file.getLevel(); i++)
		debugCN(6, kDebugLoading, " ");

	debugCN(6, kDebugLoading, "<%s>: ", transCyrillic(_varName));

	switch (_varType) {
	case 0:
		_value.intValue = file.readUint32LE();
		debugC(6, kDebugLoading, "d --> %d", _value.intValue);
		break;
	case 1:
		_value.intValue = file.readUint32LE(); // FIXME
		debugC(6, kDebugLoading, "f --> %f", _value.floatValue);
		break;
	case 2: {
		Common::String str = file.readPascalString();
		_value.stringValue = (char *)calloc(str.size() + 1, 1);
		Common::strlcpy(_value.stringValue, str.c_str(), str.size() + 1);
		debugC(6, kDebugLoading, "s --> %s", _value.stringValue);
		}
		break;
	default:
		error("Unknown var type: %d (0x%x)", _varType, _varType);
	}

	file.incLevel();
	_parentVarObj = file.readClass<GameVar>();
	_prevVarObj = file.readClass<GameVar>();
	_nextVarObj = file.readClass<GameVar>();
	_field_14 = file.readClass<GameVar>();
	_subVars = file.readClass<GameVar>();
	file.decLevel();

	return true;
}
コード例 #4
0
ファイル: messages.cpp プロジェクト: jaeyeonkim/scummvm-kor
bool ObjstateCommand::load(MfcArchive &file) {
	debug(5, "ObjStateCommand::load()");

	_objtype = kObjTypeObjstateCommand;

	_cmd.load(file);

	_value = file.readUint32LE();

	_objCommandName = file.readPascalString();

	return true;
}
コード例 #5
0
ファイル: stateloader.cpp プロジェクト: 33d/scummvm
bool GameVar::load(MfcArchive &file) {
	_varName = file.readPascalString();
	_varType = file.readUint32LE();

	debugN(6, "[%03d] ", file.getLevel());
	for (int i = 0; i < file.getLevel(); i++)
		debugN(6, " ");

	debugN(6, "<%s>: ", transCyrillic((byte *)_varName));

	switch (_varType) {
	case 0:
		_value.intValue = file.readUint32LE();
		debug(6, "d --> %d", _value.intValue);
		break;
	case 1:
		_value.intValue = file.readUint32LE(); // FIXME
		debug(6, "f --> %f", _value.floatValue);
		break;
	case 2:
		_value.stringValue = file.readPascalString();
		debug(6, "s --> %s", _value.stringValue);
		break;
	default:
		error("Unknown var type: %d (0x%x)", _varType, _varType);
	}

	file.incLevel();
	_parentVarObj = (GameVar *)file.readClass();
	_prevVarObj = (GameVar *)file.readClass();
	_nextVarObj = (GameVar *)file.readClass();
	_field_14 = (GameVar *)file.readClass();
	_subVars = (GameVar *)file.readClass();
	file.decLevel();

	return true;
}
コード例 #6
0
ファイル: utils.cpp プロジェクト: DrItanium/scummvm
bool MemoryObject::load(MfcArchive &file) {
	debugC(5, kDebugLoading, "MemoryObject::load()");
	_memfilename = file.readPascalString();

	while (_memfilename.contains('\\')) {
		_memfilename.deleteChar(0);
	}

	if (g_fp->_currArchive) {
		_mfield_14 = 0;
		_libHandle = g_fp->_currArchive;
	}

	return true;
}
コード例 #7
0
ファイル: gfx.cpp プロジェクト: AlbanBedel/scummvm
bool GameObject::load(MfcArchive &file) {
	debug(5, "GameObject::load()");
	_okeyCode = 0;
	_flags = 0;
	_field_20 = 0;

	_id = file.readUint16LE();

	_objectName = file.readPascalString();
	_ox = file.readUint32LE();
	_oy = file.readUint32LE();
	_priority = file.readUint16LE();

	if (g_fp->_gameProjectVersion >= 11) {
		_field_8 = file.readUint32LE();
	}

	return true;
}
コード例 #8
0
bool Interaction::load(MfcArchive &file) {
	debug(5, "Interaction::load()");

	_objectId1 = file.readUint16LE();
	_objectId2 = file.readUint16LE();
	_staticsId1 = file.readUint16LE();
	_staticsId2 = file.readUint16LE();
	_objectId3 = file.readUint16LE();
	_objectState2 = file.readUint32LE();
	_objectState1 = file.readUint32LE();
	_xOffs = file.readUint32LE();
	_yOffs = file.readUint32LE();
	_sceneId = file.readUint32LE();
	_flags = file.readUint32LE();
	_actionName = file.readPascalString();

	_messageQueue = (MessageQueue *)file.readClass();

	return true;
}
コード例 #9
0
ファイル: messages.cpp プロジェクト: jaeyeonkim/scummvm-kor
bool MessageQueue::load(MfcArchive &file) {
	debug(5, "MessageQueue::load()");

	_dataId = file.readUint16LE();

	int count = file.readUint16LE();

	assert(g_fullpipe->_gameProjectVersion >= 12);

	_queueName = file.readPascalString();

	for (int i = 0; i < count; i++) {
		ExCommand *tmp = (ExCommand *)file.readClass();

		_exCommands.push_back(tmp);
	}

	_id = -1;
	_field_14 = 0;
	_parId = 0;
	_isFinished = 0;

	return true;
}
コード例 #10
0
ファイル: gfx.cpp プロジェクト: AlbanBedel/scummvm
bool Background::load(MfcArchive &file) {
	debug(5, "Background::load()");
	_bgname = file.readPascalString();

	int count = file.readUint16LE();

	for (int i = 0; i < count; i++) {
		PictureObject *pct = new PictureObject();

		pct->load(file, i == 0);
		addPictureObject(pct);
	}

	assert(g_fp->_gameProjectVersion >= 4);

	_bigPictureArray1Count = file.readUint32LE();

	assert(g_fp->_gameProjectVersion >= 5);

	_bigPictureArray2Count = file.readUint32LE();

	_bigPictureArray = (BigPicture ***)calloc(_bigPictureArray1Count, sizeof(BigPicture **));

	debug(6, "bigPictureArray[%d][%d]", _bigPictureArray1Count, _bigPictureArray2Count);

	for (int i = 0; i < _bigPictureArray1Count; i++) {
		_bigPictureArray[i] = (BigPicture **)calloc(_bigPictureArray2Count, sizeof(BigPicture *));
		for (int j = 0; j < _bigPictureArray2Count; j++) {
			_bigPictureArray[i][j] = new BigPicture();

			_bigPictureArray[i][j]->load(file);
		}
	}

	return true;
}
コード例 #11
0
ファイル: sound.cpp プロジェクト: NickPepper/scummvm
bool Sound::load(MfcArchive &file, NGIArchive *archive) {
	debug(5, "Sound::load()");

	MemoryObject::load(file);

	_id = file.readUint32LE();
	_description = file.readPascalString();

	assert(g_fp->_gameProjectVersion >= 6);

	_objectId = file.readUint16LE();

	if (archive && archive->hasFile(_memfilename)) {
		Common::SeekableReadStream *s = archive->createReadStreamForMember(_memfilename);

		_soundData = (byte *)calloc(s->size(), 1);

		s->read(_soundData, s->size());

		delete s;
	}

	return true;
}