bool MissionManager::checkCraftingMission(PlayerObject* player,NPCObject* npc) { Datapad* datapad = dynamic_cast<Datapad*>(player->getEquipManager()->getEquippedObject(CreatureEquipSlot_Datapad)); if(datapad->hasMission()) //player has a mission { MissionList::iterator it = datapad->getMissions()->begin(); while(it != datapad->getMissions()->end()) { MissionObject* mission = dynamic_cast<MissionObject*>(*it); if(mission->getMissionType() == crafting) { if(mission->getStartNPC() == npc) { //This is the start npc for the deliver mission char mp[10]; sprintf(mp,"m%dp",mission->getNum()); gMessageLib->sendSpatialChat(npc,player,L"",mission->getTitleFile(),mp); mission->setStartNPC(NULL); gMessageLib->sendSystemMessage(player,L"","mission/mission_generic","deliver_received_data"); MissionObject* updater = new MissionObject(); updater->clear(); updater->setId(mission->getId()); updater->getWaypoint()->setId(mission->getId()+1); updater->getWaypoint()->setCoords(mission->getDestination().Coordinates); updater->getWaypoint()->setPlanetCRC(mission->getDestination().PlanetCRC); char name[150]; sprintf(name, "@%s:%s",mission->getTitleFile().getRawData(),mission->getTitle().getRawData()); updater->getWaypoint()->setName(name); updater->getWaypoint()->setActive(true); gMessageLib->sendMISO_Delta(updater,player); delete updater; return true; } else if(mission->getDestinationNPC() == npc && mission->getStartNPC() == NULL) { //This is the end npc for the deliver mission. char mr[10]; sprintf(mr,"m%dr",mission->getNum()); gMessageLib->sendSpatialChat(npc,player,L"",mission->getTitleFile(),mr); missionComplete(player,mission); mission->setDestinationNPC(NULL); it = datapad->removeMission(it); delete mission; return true; } } ++it; } } return false; }