コード例 #1
0
ファイル: VMapManager.cpp プロジェクト: AegisEmu/AegisEmu
	bool MapTree::isOutDoors(const Vector3& pos)
	{
		Vector3 dir = Vector3(0,-1,0);
		Ray ray = Ray::fromOriginAndDirection(pos, dir);   // direction with length of 1
		unsigned int flags;

		AABSPTree<ModelContainer*>::RayIntersectionIterator MITR;
		AABSPTree<ModelContainer*>::RayIntersectionIterator MITREND;
		RayIntersectionIterator<TreeNode, SubModel> SMITR;
		RayIntersectionIterator<TreeNode, SubModel> SMITREND;
		ModelContainer * mc;
		SubModel * sm;

		MITR = iTree->beginRayIntersection( ray, MAX_CAN_FALL_DISTANCE );
		MITREND = iTree->endRayIntersection();

		for(; MITR != MITREND; ++MITR)
		{
			mc = ((ModelContainer*)*MITR);
			
			Ray relativeRay = Ray::fromOriginAndDirection(ray.origin - mc->getBasePosition(), ray.direction);
			SMITR = mc->beginRayIntersection( relativeRay, MAX_CAN_FALL_DISTANCE );
			SMITREND = mc->endRayIntersection();

			for( ; SMITR != SMITREND; ++SMITR )
			{
				sm = ((SubModel*)&(*SMITR));
#if 0
				if( sm->getIndoorFlag() != 0 )
				{
					unsigned int i = sm->getIndoorFlag();
					printf("=========================================================\n");
					printf("Model indoor flags: %u\n", sm->getIndoorFlag());
					unsigned int z, b;
					for(z = 1, b = 1; b < 32;)
					{
						if(i & z)
							printf("   Bit %u (0x%.8X or %u) is set!\n", b, z, z);

						z <<= 1;
						b+=1;
					}
					printf("=========================================================\n");
				}
#else
				flags = sm->getIndoorFlag();
				if( flags != 0 )
				{
					/* From WoWdev:
					 Flag 	 Meaning
					0x1 	Always set
					0x4 	Has vertex colors (MOCV chunk)
					0x8 	Outdoor
					0x200 	Has lights (MOLR chunk)
					0x800 	Has doodads (MODR chunk)
					0x1000 	Has water (MLIQ chunk)
					0x2000 	Indoor
					0x40000 	Show skybox

					**********************

					0x8000 seems to be set in the areas in citys (while it has the indoor flag, its not
					an indoor area

					*/

					if( !(flags & 0x8) )
						return false;
				}
#endif
			}
		}

		return true;
	}