コード例 #1
0
void Optimizer::ShowSegmentPoints(InputPtr input, ModelPtr model, Parameter* para) const
{
	int num = 0;

	model->EnableIterator(ModelImage::NOSE);
	num = model->Size(ModelImage::NOSE);

	for (int i = 0; i < num; ++i)
	{
		ivec2 pos = para->ComputePosition(i);
		vec3 rgb = para->ComputeColor(i);
		//vec3 rgb = input_image->GetColor(Point(pos[0], pos[1]));
		//Vec3b color(static_cast<uchar>(rgb[2]), static_cast<uchar>(rgb[1]), static_cast<uchar>(rgb[0]));
		Vec3b color(0, 0, 255);
		model->WriteColor(pos[0], pos[1], color);
	}


	model->EnableIterator(ModelImage::EYE);
	num = model->Size(ModelImage::EYE);

	for (int i = 0; i < num; ++i)
	{
		ivec2 pos = para->ComputePosition(i);
		vec3 rgb = para->ComputeColor(i);
		//vec3 rgb = input_image->GetColor(Point(pos[0], pos[1]));
		//Vec3b color(static_cast<uchar>(rgb[2]), static_cast<uchar>(rgb[1]), static_cast<uchar>(rgb[0]));
		Vec3b color(0, 255, 0);
		model->WriteColor(pos[0], pos[1], color);
	}


	model->EnableIterator(ModelImage::MOUTH);
	num = model->Size(ModelImage::MOUTH);

	for (int i = 0; i < num; ++i)
	{
		ivec2 pos = para->ComputePosition(i);
		vec3 rgb = para->ComputeColor(i);
		//vec3 rgb = input_image->GetColor(Point(pos[0], pos[1]));
		//Vec3b color(static_cast<uchar>(rgb[2]), static_cast<uchar>(rgb[1]), static_cast<uchar>(rgb[0]));
		Vec3b color(0, 255, 255);
		model->WriteColor(pos[0], pos[1], color);
	}


	model->EnableIterator(ModelImage::REST);
	num = model->Size(ModelImage::REST);

	for (int i = 0; i < num; ++i)
	{
		ivec2 pos = para->ComputePosition(i);
		vec3 rgb = para->ComputeColor(i);
		//vec3 rgb = input_image->GetColor(Point(pos[0], pos[1]));
		//Vec3b color(static_cast<uchar>(rgb[2]), static_cast<uchar>(rgb[1]), static_cast<uchar>(rgb[0]));
		Vec3b color(255, 0, 0);
		model->WriteColor(pos[0], pos[1], color);
	}

}
コード例 #2
0
void Optimizer::ShowPoints(mat& alpha, 
	mat& beta,
	mat& rho,
	mat& lamda,
	InputPtr input, 
	ModelPtr model, 
	MeshPtr mesh, 
	ShapePtr shape, 
	TexturePtr texture, 
	int point_type)
{

	mat alpha_gradient(PrincipalNum, 1);
	alpha_gradient.fill(0);

	mat beta_gradient(PrincipalNum, 1);
	beta_gradient.fill(0);


	mat rho_gradient(RhoNum, 1);
	rho_gradient.fill(0);

	mat lamda_gradient(LamdaNum, 1);
	lamda_gradient.fill(0);


	Alpha alpha_para(alpha, input, model, mesh, shape, texture);
	Beta beta_para(beta, model, mesh, shape, texture);
	Rho rho_para(rho, input, model, mesh, shape, texture);
	Lamda lamda_para(lamda, model, mesh, shape, texture);



	switch (point_type)
	{
	case RANDOM:
		model->InitialRandomGenerator();
		GenerateRandomPoints(model, 40);
		ShowRandomPoints(input, model, &alpha_para);
		break;
	case VISIBLE_TRIANGLE:
		model->EnableIterator();
		ShowVisiblePoints(input, model, &alpha_para);
		break;
	case SHADOW_TRIANGLE:
		model->EnableIterator();
		ShowShadowPoints(input, model, &alpha_para);
		break;
	case SEGMENT:
		ShowSegmentPoints(input, model, &alpha_para);
		break;

	default:
		break;
	}

	model->Show();
}
コード例 #3
0
void Optimizer::FitSegments(mat& alpha,
	mat& beta, 
	mat& rho, 
	mat& lamda, 
	InputPtr input, 
	ModelPtr model,
	MeshPtr mesh, 
	ShapePtr shape,
	TexturePtr texture)
{

	mat eye_alpha = alpha;
	mat eye_beta = beta;
	mat nose_alpha = alpha;
	mat nose_beta = beta;
	mat mouth_alpha = alpha;
	mat mouth_beta = beta;
	mat rest_alpha = alpha;
	mat rest_beta = beta;


	Face3dModel face3d_model(shape, texture);
	mesh = face3d_model.Construction(alpha, beta);
	TwoPassZbuffer(rho, lamda, mesh, model, true); // cal segment two pass z-buffer


	for (int c = 0; c < 3; ++c)
	{	
		model->EnableIterator(ModelImage::NOSE);
		FitNose(nose_alpha, nose_beta, rho, lamda, input, model, mesh, shape, texture);

		model->EnableIterator(ModelImage::EYE);
		FitEye(eye_alpha, eye_beta, rho, lamda, input, model, mesh, shape, texture);

		model->EnableIterator(ModelImage::MOUTH);
		FitMouth(mouth_alpha, mouth_beta, rho, lamda, input, model, mesh, shape, texture);

		model->EnableIterator(ModelImage::REST);
		FitRest(rest_alpha, rest_beta, rho, lamda, input, model, mesh, shape, texture);

	}


	mat all_alpha(PrincipalNum,SegmentsNum);
	all_alpha.cols(0, 0) = nose_alpha;
	all_alpha.cols(1, 1) = eye_alpha;
	all_alpha.cols(2, 2) = mouth_alpha;
	all_alpha.cols(3, 3) = rest_alpha;

	mat all_beta(PrincipalNum, SegmentsNum);
	all_beta.cols(0, 0) = nose_beta;
	all_beta.cols(1, 1) = eye_beta;
	all_beta.cols(2, 2) = mouth_beta;
	all_beta.cols(3, 3) = rest_beta;


	mesh = face3d_model.Construction(all_alpha, all_beta);

	mesh->Blend();
	rho.quiet_save("rho_para", arma_binary);
	lamda.quiet_save("lamda_para", arma_binary);

}
コード例 #4
0
void Optimizer::FitAll(mat& alpha,
	mat& beta,
	mat& rho,
	mat& lamda,
	InputPtr input,
	ModelPtr model,
	MeshPtr mesh,
	ShapePtr shape,
	TexturePtr texture)
{

	mat alpha_gradient = mat(PrincipalNum, 1, fill::zeros);
	mat alpha_hessian_inv = mat(PrincipalNum, PrincipalNum, fill::zeros);

	mat beta_gradient = mat(PrincipalNum, 1, fill::zeros);
	mat beta_hessian_inv = mat(PrincipalNum, PrincipalNum, fill::zeros);

	mat rho_gradient = mat(RhoNum, 1, fill::zeros);
	mat rho_hessian_inv = mat(RhoNum, RhoNum, fill::zeros);

	mat lamda_gradient = mat(LamdaNum, 1, fill::zeros);
	mat lamda_hessian_inv = mat(LamdaNum, LamdaNum, fill::zeros);


	vec step(RhoNum, 1);
	step.rows(0, 2).fill(0.00000006);
	step.rows(3, 5).fill(0.0002);
	step.rows(6, 6).fill(2.0);
	mat step_mat = diagmat(step);


	SetStartingValue(rho, lamda);

	// 2500 1000 700 500 300 200
	array<double, 6> weight_intensity = { { 1.0 / 1000, 1.0 / 900, 1.0 / 800, 1.0 / 700, 1.0 / 500, 1.0 / 300 } };
	array<int, 6> para_num = { { 10, 15, 25, 35, 55, 99 } };   // 20 40
	array<int, 6> iterations = { { 1000, 1000, 1000, 1000, 1000, 1000 } };


	//array<double, 4> weight_intensity = { { 1.0 / 900, 1.0 / 700, 1.0 / 500, 1.0 / 400 } };
	//array<int, 4> para_num = { { 10, 20, 40, 99 } };   // 20 40
	//array<int, 4> iterations = { { 1000, 1000, 800, 600 } };


	int counter = 0;
	for (int c = 0; c < 6; ++c)
	{
		for (int l = 0; l < iterations[c]; ++l)
		{

			if (counter == 0 || counter % 1000 == 0)
			{
				Face3dModel face3d_model(shape, texture);
				mesh = face3d_model.Construction(alpha, beta);
				TwoPassZbuffer(rho, lamda, mesh, model);
				model->EnableIterator();
				model->InitialRandomGenerator();

				//GenerateRandomPoints(model, HessianRandomNum);

				//for (int i = 0; i < para_num[c]; ++i)
				//{
				//	double variance = shape->GetVariance(i);

				//	mat alpha1 = alpha;
				//	alpha1[i] -= H;
				//	Alpha alpha_para1(alpha1, input, model, mesh, shape, texture);

				//	double first_derivative1 = weight_feature[c] * ComputeLandmarkGradient(input, &alpha_para1, i) +
				//		weight_intensity[c] * ComputeIntensityGradient(input, &alpha_para1, i);


				//	mat alpha2 = alpha;
				//	alpha2[i] += H;
				//	Alpha alpha_para2(alpha2, input, model, mesh, shape, texture);
				//	double first_derivative2 = weight_feature[c] * ComputeLandmarkGradient(input, &alpha_para2, i) +
				//		weight_intensity[c] * ComputeIntensityGradient(input, &alpha_para2, i);

				//	double second_derivative = (first_derivative2 - first_derivative1) / (2 * H);
				//	alpha_hessian_inv(i, i) = 1 / (second_derivative +2 / variance);

				//}


				/*	for (int i = 0; i < para_num[c]; ++i)
					{
					double variance = texture->GetVariance(i);

					mat beta1 = beta;
					beta1[i] -= H;
					Beta beta_para1(beta1, model, mesh, shape, texture);
					double first_derivative1 = weight_intensity[c] * ComputeIntensityGradient(input, &beta_para1, i);

					mat beta2 = beta;
					beta2[i] += H;
					Beta beta_para2(beta2, model, mesh, shape, texture);
					double first_derivative2 = weight_intensity[c] * ComputeIntensityGradient(input, &beta_para2, i);

					double second_derivative = (first_derivative2 - first_derivative1) / (2 * H);
					beta_hessian_inv(i, i) = 1 / (second_derivative + 2 / variance);

					}*/


				//for (int i = 0; i < RhoNum; ++i)
				//{
				//	double variance = GetRhoVariance(i);

				//	mat rho1 = rho;
				//	rho1[i] -= H;
				//	Rho rho_para1(rho1, input, model, mesh, shape, texture);
				//	double first_derivative1 =/* weight_feature[c] * ComputeLandmarkGradient(input, &rho_para1, i) +*/
				//		weight_intensity[c] * ComputeIntensityGradient(input, &rho_para1, i);

				//	mat rho2 = rho;
				//	rho2[i] += H;
				//	Rho rho_para2(rho2, input, model, mesh, shape, texture);

				//	double first_derivative2 = /*weight_feature[c] * ComputeLandmarkGradient(input, &rho_para2, i) +*/
				//		weight_intensity[c] * ComputeIntensityGradient(input, &rho_para2, i);

				//	double second_derivative = (first_derivative2 - first_derivative1) / (2 * H);
				//	rho_hessian_inv(i, i) = 1 / (second_derivative + 2 / variance);

				//}


				//for (int i = 0; i < LamdaNum - 7; ++i)
				//{

				//	double variance = GetLamdaVariance(i);
				//	mat lamda1 = lamda;
				//	lamda1[i] -= H;
				//	Lamda lamda_para1(lamda1, model, mesh, shape, texture);
				//	double first_derivative1 = weight_intensity[c] * ComputeIntensityGradient(input, &lamda_para1, i);


				//	mat lamda2 = lamda;
				//	lamda2[i] += H;
				//	Lamda lamda_para2(lamda2, model, mesh, shape, texture);
				//	double first_derivative2 = weight_intensity[c] * ComputeIntensityGradient(input, &lamda_para2, i);
				//	double second_derivative = (first_derivative2 - first_derivative1) / (2 * H);

				//	lamda_hessian_inv(i, i) = 1 / (second_derivative + 2 / variance);

				//}

			}

			Alpha alpha_para(alpha, input, model, mesh, shape, texture);
			Beta beta_para(beta, model, mesh, shape, texture);
			Rho rho_para(rho, input, model, mesh, shape, texture);
			Lamda lamda_para(lamda, model, mesh, shape, texture);

			GenerateRandomPoints(model, GradientRandomNum);
			//double function_value = 0;
			//function_value = ComputeCost(input, model, alpha_para);
			//ofstream cost;
			//cost.open("all_cost", ios::app);
			//cost << function_value << "\n";
			//cost.close();
		

			for (int i = 0; i < para_num[c]; ++i)
			{
				double variance = shape->GetVariance(i);
				alpha_gradient[i] = /*weight_feature[c] * ComputeLandmarkGradient(input, &alpha_para, i) +*/
					weight_intensity[c] * ComputeIntensityGradient(input, &alpha_para, i) +2 * alpha[i] / variance;
			}


			for (int i = 0; i < para_num[c]; ++i)
			{
				double variance = texture->GetVariance(i);
				beta_gradient[i] = weight_intensity[c] * ComputeIntensityGradient(input, &beta_para, i) + 2 * beta[i] / variance;
			}


			for (int i = 0; i < RhoNum; ++i)
			{
				//double variance = GetRhoVariance(i);
				//double mean = GetRhoMean(i);
				rho_gradient[i] = /*weight_feature[c] * ComputeLandmarkGradient(input, &rho_para, i) +*/
					weight_intensity[c] * ComputeIntensityGradient(input, &rho_para, i);// +2 * (rho[i] - mean) / variance;
			}


			for (int i = 0; i < LamdaNum; ++i)
			{
				double variance = GetLamdaVariance(i);
				double mean = GetLamdaMean(i);
				lamda_gradient[i] = weight_intensity[c] * ComputeIntensityGradient(input, &lamda_para, i) +2 * (lamda[i] - mean) / variance;
			}


			//alpha -= 0.00003*alpha_hessian_inv*alpha_gradient;  // 0.01  0.00003
			//beta -= 0.01*beta_hessian_inv*beta_gradient;
			//lamda -= 0.03*lamda_hessian_inv*lamda_gradient;
			//rho -= 0.0001*rho_hessian_inv*rho_gradient;

			alpha -= alpha_para.Step*alpha_gradient;
		    beta -= beta_para.Step*beta_gradient;
			rho -= step_mat*rho_gradient;   // gradient descent
			lamda -= lamda_para.Step*lamda_gradient;

			++counter;
		}

		Face3dModel face3d_model(shape, texture);
		mesh = face3d_model.Construction(alpha, beta);
		VisualizeResult(rho, lamda, input, mesh, "segmented", c);
	}
	 
}
コード例 #5
0
void Optimizer::FitFirstPrincipalComponents(mat& alpha,
	mat& beta,
	mat& rho,
	mat& lamda,
	InputPtr input,
	ModelPtr model,
	MeshPtr mesh,
	ShapePtr shape,
	TexturePtr texture,
	const cv::Mat& ready)
{


	mat alpha_gradient = mat(PrincipalNum, 1, fill::zeros);
	mat alpha_hessian_inv = mat(PrincipalNum, PrincipalNum, fill::zeros);

	mat beta_gradient = mat(PrincipalNum, 1, fill::zeros);
	mat rho_gradient = mat(RhoNum, 1, fill::zeros);
	mat lamda_gradient = mat(LamdaNum, 1, fill::zeros);

	vec step(RhoNum, 1);
	step.rows(0, 2).fill(0.00000006);
	step.rows(3, 5).fill(0.0002);
	step.rows(6, 6).fill(2.0);
	mat step_mat = diagmat(step);



	// down sampled version
	cv::Mat down_sampled;
	pyrDown(ready, down_sampled, Size(IMAGE_WIDTH / 2, IMAGE_HEIGHT / 2));
	input = make_shared<InputImage>(down_sampled);
	model->SetSize(IMAGE_WIDTH / 2, IMAGE_HEIGHT / 2);
	rho[FOCAL] /= 2;


	//SetStartingValue(rho, lamda);
	double para_num = 10;
	double weight = 1.0 / 900;

	int counter = 0;
	while (counter < 1000)
	{

		Alpha alpha_para(alpha, input, model, mesh, shape, texture);
		Beta beta_para(beta, model, mesh, shape, texture);
		Rho rho_para(rho, input, model, mesh, shape, texture);
		Lamda lamda_para(lamda, model, mesh, shape, texture);


		if (counter == 0 || counter % 1000 == 0)
		{
			Face3dModel face3d_model(shape, texture);
			mesh = face3d_model.Construction(alpha, beta);
			TwoPassZbuffer(rho, lamda, mesh, model);
			model->EnableIterator();
			model->InitialRandomGenerator();

			//GenerateRandomPoints(model, HessianRandomNum);
			//for (int i = 0; i < para_num; ++i)
			//{
			//	double variance = shape->GetVariance(i);

			//	mat alpha1 = alpha;
			//	alpha1[i] -= H;
			//	Alpha alpha_para1(alpha1, input, model, mesh, shape, texture);
			//	double first_derivative1 = weight * ComputeIntensityGradient(input, &alpha_para1, i) + 2 * alpha1[i] / variance;

			//	mat alpha2 = alpha;
			//	alpha2[i] += H;
			//	Alpha alpha_para2(alpha2, input, model, mesh, shape, texture);
			//	double first_derivative2 = weight * ComputeIntensityGradient(input, &alpha_para2, i) + 2 * alpha2[i] / variance;

			//	double second_derivative = (first_derivative2 - first_derivative1) / (2 * H);
			//	alpha_hessian_inv(i, i) = 1 / (second_derivative + 2 / variance);
			//}
		}



		// Generate random points  
		GenerateRandomPoints(model, GradientRandomNum);
		double function_value = 0;
		function_value = ComputeCost(input, model, alpha_para);
		ofstream cost;
		cost.open("first_cost", ios::app);
		cost << function_value << "\n";
		cost.close();



		for (int i = 0; i < para_num; ++i)
		{
			double variance = shape->GetVariance(i);
			alpha_gradient[i] = weight * ComputeIntensityGradient(input, &alpha_para, i) + 2 * alpha[i] / variance;
		}


		//for (int i = 0; i < 10; ++i)
		//{
		//	double variance = texture->GetVariance(i);
		//	beta_gradient[i] = weight *ComputeIntensityGradient(input, &beta_para, i) + 2 * beta[i] / variance;
		//}


		//for (int i = 0; i < RhoNum; ++i)
		//{
		//	double first_derivative1 = 1.0 / 1000*ComputeIntensityGradient(input, &rho_para, i);
		//	//double variance = rho_para.GetVariance(i);
		//	//double mean = rho_para.GetMean(i);
		//	rho_gradient[i] = first_derivative1;// +2 * (rho[i] - mean) / variance;
		//}

		//for (int i = 0; i < LamdaNum-7; ++i)
		//{
		//	double first_derivative1 = 1.0 / 1000 * ComputeIntensityGradient(input, &lamda_para, i);
		//	//double variance = lamda_para.GetVariance(i);
		//	//double mean = lamda_para.GetMean(i);
		//	lamda_gradient[i] = first_derivative1; //+2 * (lamda[i] - mean) / variance;
		//}

		alpha -= alpha_para.Step*alpha_gradient;

		//beta -= beta_para.Step*beta_gradient;
		//rho -= step_mat*rho_gradient;   
		//lamda -= lamda_para.Step*lamda_gradient;  
		//alpha -= 0.00008*alpha_hessian_inv*alpha_gradient;


		++counter;
	}

	// restore original version
	input= make_shared<InputImage>(ready);
	model->SetSize(IMAGE_WIDTH, IMAGE_HEIGHT);
	rho[FOCAL] *= 2;

	Face3dModel face3d_model(shape, texture);
	mesh = face3d_model.Construction(alpha, beta);
	VisualizeResult(rho, lamda, input, mesh, "first");
}
コード例 #6
0
void Optimizer::FitIllumination(mat& alpha, 
	mat& beta, 
	mat& rho, 
	mat& lamda, 
	InputPtr input, 
	ModelPtr model,
	MeshPtr mesh,
	ShapePtr shape, 
	TexturePtr texture, 
	const cv::Mat& ready)
{


	mat lamda_gradient=mat(LamdaNum, 1,fill::zeros);
	mat lamda_hessian_inv = mat(LamdaNum, LamdaNum, fill::zeros);


	Face3dModel face3d_model(shape, texture);
	mesh = face3d_model.Construction(alpha, beta);
	//VisualizeResult(rho, lamda, input, mesh, 0);
	TwoPassZbuffer(rho, lamda, mesh, model);
	model->EnableIterator();
	model->InitialRandomGenerator();

	// down sampled version
	cv::Mat down_sampled;
	pyrDown(ready, down_sampled, Size(IMAGE_WIDTH / 2, IMAGE_HEIGHT / 2));
	input = make_shared<InputImage>(down_sampled);
	model->SetSize(IMAGE_WIDTH / 2, IMAGE_HEIGHT / 2);
	rho[FOCAL] /= 2;

	double weight = 1.0 / 1000;
	int counter = 0;

	while (counter < 500)
	{

		Alpha alpha_para(alpha, input, model, mesh, shape, texture);
		Beta beta_para(beta, model, mesh, shape, texture);
		Rho rho_para(rho, input, model, mesh, shape, texture);
		Lamda lamda_para(lamda, model, mesh, shape, texture);

		// Generate random points  
		//if (counter == 0 || counter % 1000 == 0)
		//{
		//	GenerateRandomPoints(model, HessianRandomNum);

		//	for (int i = 0; i < LamdaNum - 7; ++i)
		//	{
		//		mat lamda1 = lamda;
		//		lamda1[i] -= H;
		//		Lamda lamda_para1(lamda1, model, mesh, shape, texture);
		//		double first_derivative1 = weight*ComputeIntensityGradient(input, &lamda_para1, i);


		//		mat lamda2 = lamda;
		//		lamda2[i] += H;
		//		Lamda lamda_para2(lamda2, model, mesh, shape, texture);
		//		double first_derivative2 = weight* ComputeIntensityGradient(input, &lamda_para2, i);
		//		double second_derivative = (first_derivative2 - first_derivative1) / (2 * H);

		//		lamda_hessian_inv(i, i) = 1 / second_derivative;

		//	}


		//}
	
		GenerateRandomPoints(model, GradientRandomNum);

		//double function_value = 0;
		//function_value = ComputeCost(input, model, alpha_para);
		//ofstream cost;
		//cost.open("illumination_cost", ios::app);
		//cost << function_value << "\n";
		//cost.close();


		for (int i = 0; i < LamdaNum; ++i)
		{		 
			lamda_gradient[i] = weight*ComputeIntensityGradient(input, &lamda_para, i);
		}

		lamda -= lamda_para.Step*lamda_gradient;
		//lamda -= 0.5*lamda_hessian_inv*lamda_gradient;
		++counter;
	}

	// restore original version
	input= make_shared<InputImage>(ready);
	model->SetSize(IMAGE_WIDTH, IMAGE_HEIGHT);
	rho[FOCAL] *= 2;

	VisualizeResult(rho, lamda, input, mesh, "illumination");

}