コード例 #1
0
void BOARD::SynchronizeNetsAndNetClasses()
{
    // D(printf("start\n");)       // simple performance/timing indicator.

    // set all NETs to the default NETCLASS, then later override some
    // as we go through the NETCLASSes.

    int count = m_NetInfo.GetNetCount();
    for( int i=0;  i<count;  ++i )
    {
        NETINFO_ITEM* net = FindNet( i );
        if( net )
            net->SetClass( m_NetClasses.GetDefault() );
    }

    // Add netclass name and pointer to nets.  If a net is in more than one netclass,
    // set the net's name and pointer to only the first netclass.  Subsequent
    // and therefore bogus netclass memberships will be deleted in logic below this loop.
    for( NETCLASSES::iterator clazz=m_NetClasses.begin();  clazz!=m_NetClasses.end();  ++clazz )
    {
        NETCLASS* netclass = clazz->second;

        for( NETCLASS::iterator member = netclass->begin();  member!=netclass->end();  ++member )
        {
            const wxString&  netname = *member;

            // although this overall function seems to be adequately fast,
            // FindNet( wxString ) uses now a fast binary search and is fast
            // event for large net lists
            NETINFO_ITEM* net = FindNet( netname );

            if( net && net->GetClassName() == NETCLASS::Default )
            {
                net->SetClass( netclass );
            }
        }
    }

    // Finally, make sure that every NET is in a NETCLASS, even if that
    // means the Default NETCLASS.  And make sure that all NETCLASSes do not
    // contain netnames that do not exist, by deleting all netnames from
    // every netclass and re-adding them.

    for( NETCLASSES::iterator clazz=m_NetClasses.begin();  clazz!=m_NetClasses.end();  ++clazz )
    {
        NETCLASS* netclass = clazz->second;

        netclass->Clear();
    }

    m_NetClasses.GetDefault()->Clear();

    for( int i=0;  i<count;  ++i )
    {
        NETINFO_ITEM* net = FindNet( i );
        if( net )
        {
            const wxString& classname = net->GetClassName();

            // because of the std:map<> this should be fast, and because of
            // prior logic, netclass should not be NULL.
            NETCLASS* netclass = m_NetClasses.Find( classname );

            wxASSERT( netclass );

            netclass->Add( net->GetNetname() );
        }
    }

    // D(printf("stop\n");)
}
コード例 #2
0
void BOARD::SynchronizeNetsAndNetClasses()
{
    NETCLASSES& netClasses = m_designSettings.m_NetClasses;
    NETCLASSPTR defaultNetClass = netClasses.GetDefault();

    // set all NETs to the default NETCLASS, then later override some
    // as we go through the NETCLASSes.

    for( NETINFO_LIST::iterator net( m_NetInfo.begin() ), netEnd( m_NetInfo.end() );
                net != netEnd; ++net )
    {
        net->SetClass( defaultNetClass );
    }

    // Add netclass name and pointer to nets.  If a net is in more than one netclass,
    // set the net's name and pointer to only the first netclass.  Subsequent
    // and therefore bogus netclass memberships will be deleted in logic below this loop.
    for( NETCLASSES::iterator clazz = netClasses.begin(); clazz != netClasses.end(); ++clazz )
    {
        NETCLASSPTR netclass = clazz->second;

        for( NETCLASS::const_iterator member = netclass->begin(); member != netclass->end(); ++member )
        {
            const wxString& netname = *member;

            // although this overall function seems to be adequately fast,
            // FindNet( wxString ) uses now a fast binary search and is fast
            // event for large net lists
            NETINFO_ITEM* net = FindNet( netname );

            if( net && net->GetClassName() == NETCLASS::Default )
            {
                net->SetClass( netclass );
            }
        }
    }

    // Finally, make sure that every NET is in a NETCLASS, even if that
    // means the Default NETCLASS.  And make sure that all NETCLASSes do not
    // contain netnames that do not exist, by deleting all netnames from
    // every netclass and re-adding them.

    for( NETCLASSES::iterator clazz = netClasses.begin(); clazz != netClasses.end(); ++clazz )
    {
        NETCLASSPTR netclass = clazz->second;

        netclass->Clear();
    }

    defaultNetClass->Clear();

    for( NETINFO_LIST::iterator net( m_NetInfo.begin() ), netEnd( m_NetInfo.end() );
            net != netEnd; ++net )
    {
        const wxString& classname = net->GetClassName();

        // because of the std:map<> this should be fast, and because of
        // prior logic, netclass should not be NULL.
        NETCLASSPTR netclass = netClasses.Find( classname );

        wxASSERT( netclass );

        netclass->Add( net->GetNetname() );
    }

    // Set initial values for custom track width & via size to match the default netclass settings
    m_designSettings.UseCustomTrackViaSize( false );
    m_designSettings.SetCustomTrackWidth( defaultNetClass->GetTrackWidth() );
    m_designSettings.SetCustomViaSize( defaultNetClass->GetViaDiameter() );
    m_designSettings.SetCustomViaDrill( defaultNetClass->GetViaDrill() );
}