コード例 #1
0
ファイル: CustomMonster.cpp プロジェクト: BubbaXXX/xray-16
void CCustomMonster::net_Import(NET_Packet& P)
{
	R_ASSERT				(Remote());
	net_update				N;

	u8 flags;

	float health;
	P.r_float				(health);
	SetfHealth				(health);

	P.r_u32					(N.dwTimeStamp);
	P.r_u8					(flags);
	P.r_vec3				(N.p_pos);
	P.r_float /*r_angle8*/				(N.o_model);
	P.r_float /*r_angle8*/				(N.o_torso.yaw);
	P.r_float /*r_angle8*/				(N.o_torso.pitch);
	P.r_float /*r_angle8*/				(N.o_torso.roll	);

	id_Team					= P.r_u8();
	id_Squad				= P.r_u8();
	id_Group				= P.r_u8();

	if (NET.empty() || (NET.back().dwTimeStamp<N.dwTimeStamp))	{
		NET.push_back			(N);
		NET_WasInterpolating	= TRUE;
	}

	setVisible				(TRUE);
	setEnabled				(TRUE);
}
コード例 #2
0
ファイル: game_base.cpp プロジェクト: OLR-xray/OLR-3.0
void	game_PlayerState::net_Import(NET_Packet& P)
{
	BOOL	bFullUpdate = !!P.r_u8();

	if (bFullUpdate)
		P.r_stringZ		(name);


	P.r_u8			(	team			);
	
	P.r_s16			(	m_iRivalKills	);
	P.r_s16			(	m_iSelfKills	);
	P.r_s16			(	m_iTeamKills	);
	P.r_s16			(	m_iDeaths		);

	P.r_s32			(	money_for_round	);
	P.r_float_q8	(	experience_D, -1.0f, 2.0f);
	P.r_u8			(	rank		);
	P.r_u8			(	af_count	);
	P.r_u16			(	flags__	);
	P.r_u16			(	ping	);

	P.r_u16			(	GameID	);
	P.r_s8			(	skin	);
	P.r_u8			(	m_bCurrentVoteAgreed	);

	DeathTime = P.r_u32();
};
コード例 #3
0
ファイル: events.cpp プロジェクト: rusphantom/soprojectEx
void CLevel__cl_Process_CustomEventServer(NET_Packet& pack)
{
	if (HookHandle->IsServer()) {
		unsigned char type = 0;
		pack.r_u8(type);
		if (type == e_so_engine_packet) {
			unsigned char e;
			pack.r_u8(e);
			switch (e) {
				case e_add_money: {
					LogHandle->Write("CLevel__cl_Process_CustomEventServer add money event");
					ClientID cl_id;
					pack.r_clientID(cl_id);

					HookHandle->Add_money_mp(cl_id);

					}break;
				default:
					LogHandle->Write("CLevel__cl_Process_CustomEventServer unknown event %d",e);
					break;
			}
		} else if (type == e_so_script_packet) {
			char data[2048];
			pack.r_stringZ(data);
			LogHandle->Write("Recieved data at server side '%s'",data);
			HookHandle->messanges_sv.push_back(data);
		} else {
			LogHandle->Write("ERROR: CLevel__cl_Process_CustomEventServer unknown type");
		}
	}
}
コード例 #4
0
ファイル: phantom.cpp プロジェクト: 2asoft/xray
void CPhantom::net_Import	(NET_Packet& P)
{
	// import
	R_ASSERT			(Remote());

	u8					flags;

	float health;
	P.r_float			(health);
	SetfHealth			(health);

	float fDummy;
	u32 dwDummy;
	P.r_float			(fDummy);
	P.r_u32				(dwDummy);
	P.r_u32				(dwDummy);

	P.r_u32				(dwDummy);
	P.r_u8				(flags);

	float				yaw, pitch, bank = 0, roll = 0;

	P.r_float /*r_angle8*/			(yaw);
	P.r_float /*r_angle8*/			(yaw);
	P.r_float /*r_angle8*/			(pitch);
	P.r_float /*r_angle8*/			(roll);

	id_Team				= P.r_u8();
	id_Squad			= P.r_u8();
	id_Group			= P.r_u8();

	XFORM().setHPB		(yaw,pitch,bank);
}
コード例 #5
0
void				game_cl_TeamDeathmatch::net_import_state		(NET_Packet& P)
{
	bool teamsEqual = (!teams.empty())?(teams[0].score == teams[1].score) : false;
	inherited::net_import_state	(P);
	m_bFriendlyIndicators = !!P.r_u8();
	m_bFriendlyNames = !!P.r_u8();
	if (!teams.empty())
	{	
		if (teamsEqual)
		{
			if (teams[0].score != teams[1].score)
			{
				if (Level().CurrentViewEntity())
				{
					if (teams[0].score > teams[1].score)
						PlaySndMessage(ID_TEAM1_LEAD);
					else
						PlaySndMessage(ID_TEAM2_LEAD);
				}
			}
		}
		else
		{
			if (teams[0].score == teams[1].score)
				if (Level().CurrentViewEntity())
					PlaySndMessage(ID_TEAMS_EQUAL);
		}
	};
}
コード例 #6
0
ファイル: PhysicObject.cpp プロジェクト: AntonioModer/xray-16
void CPhysicObject::net_Import			(NET_Packet& P) 
{	
	u8							NumItems = 0;
	NumItems					= P.r_u8();
	if (!NumItems)
		return;

	CSE_ALifeObjectPhysic::mask_num_items				num_items;
	num_items.common			= NumItems;
	NumItems					= num_items.num_items;

	/*if (num_items.mask & CSE_ALifeObjectPhysic::animated)
	{
		net_Import_Anim_Params(P);	
	}*/

	net_update_PItem			N;
	N.dwTimeStamp				= Device.dwTimeGlobal;

	net_Import_PH_Params(P,N,num_items);
	////////////////////////////////////////////
	P.r_u8();	// freezed or not..


	if (this->cast_game_object()->Local())
	{
		return;
	}

	net_updatePhData				*p = NetSync();

	//	if (!p->NET_IItem.empty() && (p->NET_IItem.back().dwTimeStamp>=N.dwTimeStamp))
	//		return;

	//if (!p->NET_IItem.empty())
	//m_flags.set							(FInInterpolate, TRUE);

	Level().AddObject_To_Objects4CrPr		(this);
	//this->CrPr_SetActivated				(false);
	//this->CrPr_SetActivationStep			(0);

	p->NET_IItem.push_back					(N);
	
	while (p->NET_IItem.size() > 2)
	{
		p->NET_IItem.pop_front				();
	}
	if (!m_activated)
	{
#ifdef DEBUG
		Msg("Activating object [%d] before interpolation starts", ID());		
#endif // #ifdef DEBUG
		processing_activate();
		m_activated = true;
	}
};
コード例 #7
0
void CSE_ALifeItemWeaponShotGun::UPDATE_Read		(NET_Packet& P)
{
	inherited::UPDATE_Read(P);

	m_AmmoIDs.clear();
	u8 AmmoCount = P.r_u8();
	for (u8 i=0; i<AmmoCount; i++)
	{
		m_AmmoIDs.push_back(P.r_u8());
	}
}
コード例 #8
0
ファイル: Weapon.cpp プロジェクト: AntonioModer/xray-16
void CWeapon::net_Import(NET_Packet& P)
{
	inherited::net_Import (P);
	
	float _cond;
	P.r_float_q8			(_cond,0.0f,1.0f);
	SetCondition			(_cond);

	u8 flags				= 0;
	P.r_u8					(flags);

	u16 ammo_elapsed = 0;
	P.r_u16					(ammo_elapsed);

	u8						NewAddonState;
	P.r_u8					(NewAddonState);

	m_flagsAddOnState		= NewAddonState;
	UpdateAddonsVisibility	();

	u8 ammoType, wstate;
	P.r_u8					(ammoType);
	P.r_u8					(wstate);

	u8 Zoom;
	P.r_u8					((u8)Zoom);

	if (H_Parent() && H_Parent()->Remote())
	{
		if (Zoom) OnZoomIn();
		else OnZoomOut();
	};
	switch (wstate)
	{	
	case eFire:
	case eFire2:
	case eSwitch:
	case eReload:
		{
		}break;	
	default:
		{
			if (ammoType >= m_ammoTypes.size())
				Msg("!! Weapon [%d], State - [%d]", ID(), wstate);
			else
			{
				m_ammoType = ammoType;
				SetAmmoElapsed((ammo_elapsed));
			}
		}break;
	}
	
	VERIFY((u32)iAmmoElapsed == m_magazine.size());
}
コード例 #9
0
void CSE_ALifeItemWeapon::UPDATE_Read(NET_Packet	&tNetPacket)
{
	inherited::UPDATE_Read		(tNetPacket);

	tNetPacket.r_float_q8		(m_fCondition,0.0f,1.0f);
	tNetPacket.r_u8				(wpn_flags);
	tNetPacket.r_u16			(a_elapsed);
	tNetPacket.r_u8				(m_addon_flags.flags);
	tNetPacket.r_u8				(ammo_type);
	tNetPacket.r_u8				(wpn_state);
	tNetPacket.r_u8				(m_bZoom);
}
コード例 #10
0
void CSE_ALifeItemWeapon::STATE_Read(NET_Packet	&tNetPacket, u16 size)
{
	inherited::STATE_Read		(tNetPacket, size);
	tNetPacket.r_u16			(a_current);
	tNetPacket.r_u16			(a_elapsed);
	tNetPacket.r_u8				(wpn_state);
	
	if (m_wVersion > 40)
		tNetPacket.r_u8			(m_addon_flags.flags);

	if (m_wVersion > 46)
		tNetPacket.r_u8			(ammo_type);
}
コード例 #11
0
ファイル: base_monster_net.cpp プロジェクト: 2asoft/xray
void CBaseMonster::net_Import(NET_Packet& P)
{
	R_ASSERT				(Remote());
	net_update				N;

	u8 flags;

	float health;
	P.r_float			(health);
	SetfHealth			(health);

	P.r_u32					(N.dwTimeStamp);
	P.r_u8					(flags);
	P.r_vec3				(N.p_pos);
	P.r_float /*r_angle8*/				(N.o_model);
	P.r_float /*r_angle8*/				(N.o_torso.yaw);
	P.r_float /*r_angle8*/				(N.o_torso.pitch);
	P.r_float /*r_angle8*/				(N.o_torso.roll	);
	id_Team					= P.r_u8();
	id_Squad				= P.r_u8();
	id_Group				= P.r_u8();

	GameGraph::_GRAPH_ID		l_game_vertex_id = ai_location().game_vertex_id();
	P.r						(&l_game_vertex_id,			sizeof(l_game_vertex_id));
	P.r						(&l_game_vertex_id,			sizeof(l_game_vertex_id));

	if (NET.empty() || (NET.back().dwTimeStamp<N.dwTimeStamp))	{
		NET.push_back			(N);
		NET_WasInterpolating	= TRUE;
	}

//	P.r						(&m_fGoingSpeed,			sizeof(m_fGoingSpeed));
//	P.r						(&m_fGoingSpeed,			sizeof(m_fGoingSpeed));
	float					f1 = 0;
	if (ai().game_graph().valid_vertex_id(l_game_vertex_id)) {
		f1					= Position().distance_to	(ai().game_graph().vertex(l_game_vertex_id)->level_point());
		P.r					(&f1,						sizeof(f1));
		f1					= Position().distance_to	(ai().game_graph().vertex(l_game_vertex_id)->level_point());
		P.r					(&f1,						sizeof(f1));
	}
	else {
		P.r					(&f1,						sizeof(f1));
		P.r					(&f1,						sizeof(f1));
	}


	setVisible				(TRUE);
	setEnabled				(TRUE);
}
コード例 #12
0
ファイル: InventoryBox.cpp プロジェクト: OLR-xray/XRay-NEW
void CInventoryBox::OnEvent(NET_Packet& P, u16 type)
{
	inherited::OnEvent	(P, type);

	switch (type)
	{
	case GE_OWNERSHIP_TAKE:
		{
			u16 id;
            P.r_u16(id);
			CObject* itm = Level().Objects.net_Find(id);  VERIFY(itm);
			m_items.push_back	(id);
			itm->H_SetParent	(this);
			itm->setVisible		(FALSE);
			itm->setEnabled		(FALSE);
		}break;
	case GE_OWNERSHIP_REJECT:
		{
			u16 id;
            P.r_u16(id);
			CObject* itm = Level().Objects.net_Find(id);  VERIFY(itm);
			xr_vector<u16>::iterator it;
			it = std::find(m_items.begin(),m_items.end(),id); VERIFY(it!=m_items.end());
			m_items.erase		(it);
			itm->H_SetParent	(NULL,!P.r_eof() && P.r_u8());

			if( m_in_use )
			{
				CGameObject* GO		= smart_cast<CGameObject*>(itm);
				Actor()->callback(GameObject::eInvBoxItemTake)( this->lua_game_object(), GO->lua_game_object() );
			}
		}break;
	};
}
コード例 #13
0
ファイル: game_cl_deathmatch.cpp プロジェクト: 2asoft/xray
void game_cl_Deathmatch::net_import_state	(NET_Packet& P)
{
	inherited::net_import_state	(P);

	m_s32FragLimit				= P.r_s32();
	m_s32TimeLimit				= P.r_s32() * 60000;
	m_u32ForceRespawn			= P.r_u32() * 1000;
	m_cl_dwWarmUp_Time			= P.r_u32();
	m_bDamageBlockIndicators	= !!P.r_u8();
	// Teams
	u16							t_count;
	P.r_u16						(t_count);
	teams.clear					();

	for (u16 t_it=0; t_it<t_count; ++t_it)
	{
		game_TeamState	ts;
		P.r				(&ts,sizeof(game_TeamState));
		teams.push_back	(ts);
	};

	switch (Phase())
	{
	case GAME_PHASE_PLAYER_SCORES:
		{
			P.r_stringZ(WinnerName);
			bool NeedSndMessage = (xr_strlen(WinnerName) != 0);
			if (NeedSndMessage && local_player && !xr_strcmp(WinnerName, local_player->getName()))
			{
				PlaySndMessage(ID_YOU_WON);
			}
		}break;
	}
}
コード例 #14
0
void CSE_ALifeItemWeapon::OnEvent			(NET_Packet	&tNetPacket, u16 type, u32 time, ClientID sender )
{
	inherited::OnEvent			(tNetPacket,type,time,sender);
	switch (type) {
		case GE_WPN_STATE_CHANGE:
			{			
				tNetPacket.r_u8	(wpn_state);			
//				u8 sub_state = 
					tNetPacket.r_u8();		
//				u8 NewAmmoType = 
					tNetPacket.r_u8();
//				u8 AmmoElapsed = 
					tNetPacket.r_u8();	
			}break;
	}
}
コード例 #15
0
ファイル: ai_trader.cpp プロジェクト: OLR-xray/XRay-NEW
void CAI_Trader::OnEvent		(NET_Packet& P, u16 type)
{
	inherited::OnEvent			(P,type);
	CInventoryOwner::OnEvent	(P,type);

	u16 id;
	CObject* Obj;

	switch (type) {
		case GE_TRADE_BUY:
		case GE_OWNERSHIP_TAKE:
			P.r_u16		(id);
			Obj = Level().Objects.net_Find	(id);
			if(inventory().CanTakeItem(smart_cast<CInventoryItem*>(Obj))){
				Obj->H_SetParent(this);
				inventory().Take(smart_cast<CGameObject*>(Obj), false, false);
			}else
			{
				NET_Packet				P;
				u_EventGen				(P,GE_OWNERSHIP_REJECT,ID());
				P.w_u16					(u16(Obj->ID()));
				u_EventSend				(P);
			}
			break;
		case GE_TRADE_SELL:
		case GE_OWNERSHIP_REJECT:
			P.r_u16		(id);
			Obj = Level().Objects.net_Find	(id);
			if(inventory().Drop(smart_cast<CGameObject*>(Obj))) 
				Obj->H_SetParent(0,!P.r_eof() && P.r_u8());
			break;
		case GE_TRANSFER_AMMO:
			break;
	}
}
コード例 #16
0
void CSE_SmartCover::STATE_Read	(NET_Packet	&tNetPacket, u16 size)
{
	inherited1::STATE_Read		(tNetPacket, size);
	cform_read					(tNetPacket);
	tNetPacket.r_stringZ		(m_description);
	m_hold_position_time		= tNetPacket.r_float();
	if (m_wVersion >= 120) {
		m_enter_min_enemy_distance	= tNetPacket.r_float();
		m_exit_min_enemy_distance	= tNetPacket.r_float();
	}

	if (m_wVersion >= 122)
		m_is_combat_cover		= tNetPacket.r_u8();

	if (m_wVersion >= 128)
		m_can_fire				= tNetPacket.r_u8();
}
コード例 #17
0
void CSE_ALifeItemWeaponMagazinedWGL::UPDATE_Read		(NET_Packet& P)
{
	u8 _data = P.r_u8();
	m_bGrenadeMode = !!(_data & 0x1);
	ammo_type2 = _data>>6;
	a_current2 = _data>>1 & 0x1F;
	inherited::UPDATE_Read(P);
}
コード例 #18
0
void CALifeStorageManager::save	(NET_Packet &net_packet)
{
	prepare_objects_for_save	();

	shared_str					game_name;
	net_packet.r_stringZ		(game_name);
	save						(*game_name,!!net_packet.r_u8());
}
コード例 #19
0
ファイル: ai_stalker.cpp プロジェクト: 2asoft/xray
void CAI_Stalker::net_Import		(NET_Packet& P)
{
	R_ASSERT						(Remote());
	net_update						N;

	u8 flags;

	P.r_float						();
	set_money						( P.r_u32(), false );

	float health;
	P.r_float			(health);
	SetfHealth			(health);
//	fEntityHealth = health;

	P.r_u32							(N.dwTimeStamp);
	P.r_u8							(flags);
	P.r_vec3						(N.p_pos);
	P.r_float /*r_angle8*/						(N.o_model);
	P.r_float /*r_angle8*/						(N.o_torso.yaw);
	P.r_float /*r_angle8*/						(N.o_torso.pitch);
	P.r_float /*r_angle8*/						(N.o_torso.roll	);
	id_Team							= P.r_u8();
	id_Squad						= P.r_u8();
	id_Group						= P.r_u8();


	GameGraph::_GRAPH_ID				graph_vertex_id = movement().game_dest_vertex_id();
	P.r								(&graph_vertex_id,		sizeof(GameGraph::_GRAPH_ID));
	graph_vertex_id					= ai_location().game_vertex_id();
	P.r								(&graph_vertex_id,		sizeof(GameGraph::_GRAPH_ID));

	if (NET.empty() || (NET.back().dwTimeStamp<N.dwTimeStamp))	{
		NET.push_back				(N);
		NET_WasInterpolating		= TRUE;
	}

	P.r_float						();
	P.r_float						();

	P.r_stringZ						(m_sStartDialog);

	setVisible						(TRUE);
	setEnabled						(TRUE);
}
コード例 #20
0
void CWeaponMagazinedWGrenade::net_Import	(NET_Packet& P)
{
	bool NewMode				= FALSE;
	NewMode						= !!P.r_u8();	
	if (NewMode != m_bGrenadeMode)
		SwitchMode				();

	inherited::net_Import		(P);
}
コード例 #21
0
void CSE_ALifeItemTorch::UPDATE_Read		(NET_Packet	&tNetPacket)
{
	inherited::UPDATE_Read		(tNetPacket);
	
	BYTE F = tNetPacket.r_u8();
	m_active					= !!(F & eTorchActive);
	m_nightvision_active		= !!(F & eNightVisionActive);
	m_attached					= !!(F & eAttached);
}
コード例 #22
0
void game_cl_ArtefactHunt::net_import_state	(NET_Packet& P)
{
	inherited::net_import_state	(P);
	
	P.r_u8	(artefactsNum);
	P.r_u16	(artefactBearerID);
	P.r_u8	(teamInPossession);
	P.r_u16	(artefactID);
	bBearerCantSprint = !!P.r_u8();

	iReinforcementTime = P.r_s32();
	if (iReinforcementTime > 0)
	{
		P.r_s32	(dReinforcementTime);
		dReinforcementTime += Level().timeServer();
	}
	else
		dReinforcementTime = 0;
}
コード例 #23
0
ファイル: WeaponMagazined.cpp プロジェクト: Karlan88/xray
void CWeaponMagazined::net_Import(NET_Packet& P)
{
	//	if (Level().IsDemoPlay())
	//		Msg("CWeapon::net_Import [%d]", ID());

	inherited::net_Import(P);

	m_iCurFireMode = P.r_u8();
	SetQueueSize(GetCurrentFireMode());
}
コード例 #24
0
void CWeaponStatMgun::net_Import(NET_Packet& P)	// import from server
{
	inheritedPH::net_Import			(P);
	u8 state = P.r_u8();
	load_data						(m_destEnemyDir, P);

	if(TRUE==IsWorking()&&!state)			FireEnd		();
	if(FALSE==IsWorking()&&state)			FireStart	();

}
コード例 #25
0
void CSE_ALifeItem::STATE_Read				(NET_Packet &tNetPacket, u16 size)
{
	inherited1::STATE_Read		(tNetPacket, size);
	if ((m_tClassID == CLSID_OBJECT_W_BINOCULAR) && (m_wVersion < 37)) {
		tNetPacket.r_u16		();
		tNetPacket.r_u16		();
		tNetPacket.r_u8			();
	}
	inherited2::STATE_Read		(tNetPacket, size);
}
コード例 #26
0
ファイル: Weapon.cpp プロジェクト: AntonioModer/xray-16
void CWeapon::OnEvent(NET_Packet& P, u16 type) 
{
	switch (type)
	{
	case GE_ADDON_CHANGE:
		{
			P.r_u8					(m_flagsAddOnState);
			InitAddons();
			UpdateAddonsVisibility();
		}break;

	case GE_WPN_STATE_CHANGE:
		{
			u8				state;
			P.r_u8			(state);
			P.r_u8			(m_sub_state);		
//			u8 NewAmmoType = 
				P.r_u8();
			u8 AmmoElapsed = P.r_u8();
			u8 NextAmmo = P.r_u8();
			if (NextAmmo == undefined_ammo_type)
				m_set_next_ammoType_on_reload = undefined_ammo_type;
			else
				m_set_next_ammoType_on_reload = NextAmmo;

			if (OnClient()) SetAmmoElapsed(int(AmmoElapsed));			
			OnStateSwitch	(u32(state));
		}
		break;
	default:
		{
			inherited::OnEvent(P,type);
		}break;
	}
};
コード例 #27
0
void game_sv_CaptureTheArtefact::OnEvent(NET_Packet & tNetPacket, u16 type, u32 time, ClientID sender )
{
	switch	(type)
	{
	case GAME_EVENT_PLAYER_KILL:
		{
			u16				ID = tNetPacket.r_u16();
			xrClientData*	l_pC = (xrClientData*)get_client(ID);
			if (!l_pC)
				break;

			KillPlayer		(l_pC->ID, l_pC->ps->GameID);
		}break;
	case GAME_EVENT_PLAYER_BUY_FINISHED:
		{
			xrClientData* l_pC = m_server->ID_to_client(sender);
			OnPlayerBuyFinished(l_pC->ID, tNetPacket);
		}break;
	case GAME_EVENT_PLAYER_ENTER_TEAM_BASE:
		{
			u16 pl_id = tNetPacket.r_u16();
			//warning, in editor green team zone has 1 id, blue team zone has id 2
			u8 z_t_id = tNetPacket.r_u8();
			z_t_id--; // :( !!!
			OnObjectEnterTeamBase(pl_id, z_t_id);
		}break;

	case GAME_EVENT_PLAYER_LEAVE_TEAM_BASE:
		{
 			u16 pl_id = tNetPacket.r_u16();
			u8 z_t_id = tNetPacket.r_u8();
			z_t_id--;						// :( !!!
			OnObjectLeaveTeamBase(pl_id, z_t_id);
		}break;
	default:
		inherited::OnEvent(tNetPacket, type, time, sender);
	};//switch
}
コード例 #28
0
ファイル: CustomZone.cpp プロジェクト: AntonioModer/xray-16
void	CCustomZone::OnEvent (NET_Packet& P, u16 type)
{	
	switch (type)
	{
		case GE_ZONE_STATE_CHANGE:
			{
				u8				S;
				P.r_u8			(S);
				OnStateSwitch	(EZoneState(S));
				break;
			}
	}
	inherited::OnEvent(P, type);
};
コード例 #29
0
ファイル: events.cpp プロジェクト: rusphantom/soprojectEx
void CLevel__cl_Process_CustomEvent(NET_Packet& pack)
{
	if (!HookHandle->IsServer() || (HookHandle->IsServer() && !HookHandle->IsDedicated())) {
		unsigned char type = 0;
		pack.r_u8(type);
		if (type == e_so_engine_packet) {
			unsigned char e;
			pack.r_u8(e);
			switch (e) {
				default:
					LogHandle->Write("CLevel__cl_Process_CustomEvent unknown event %d",e);
					break;
			}
		} else if (type == e_so_script_packet) {
			char data[2048];
			pack.r_stringZ(data);
			LogHandle->Write("Recieved data at client side '%s'",data);
			HookHandle->messanges_cl.push_back(data);
		} else {
			LogHandle->Write("ERROR: CLevel__cl_Process_CustomEvent unknown type");
		}
	}
}
コード例 #30
0
ファイル: ai_rat.cpp プロジェクト: 2asoft/xray
void CAI_Rat::net_Import(NET_Packet& P)
{
	R_ASSERT				(Remote());
	net_update				N;

	u8 flags;

	float health;
	P.r_float			(health);
	SetfHealth			(health);	
	
	P.r_u32					(N.dwTimeStamp);
	P.r_u8					(flags);
	P.r_vec3				(N.p_pos);
	P.r_angle8				(N.o_model);
	P.r_angle8				(N.o_torso.yaw);
	P.r_angle8				(N.o_torso.pitch);
	P.r_angle8				(N.o_torso.roll	);
	id_Team					= P.r_u8();
	id_Squad				= P.r_u8();
	id_Group				= P.r_u8();

	GameGraph::_GRAPH_ID		t;
	P.r						(&t,				sizeof(t));
	P.r						(&t,				sizeof(t));
	ai_location().game_vertex	(t);

	if (NET.empty() || (NET.back().dwTimeStamp<N.dwTimeStamp))	{
		NET.push_back			(N);
		NET_WasInterpolating	= TRUE;
	}

	setVisible				(TRUE);
	setEnabled				(TRUE);

	CEatableItem::net_Import(P);
}