コード例 #1
0
int NFCLoginLogicModule::OnLoginEvent(const NFIDENTID& object, const int nEventID, const NFIDataList& var)
{
    if (3 != var.GetCount()
        || !var.TypeEx(TDATA_TYPE::TDATA_OBJECT, TDATA_TYPE::TDATA_STRING, TDATA_TYPE::TDATA_STRING, TDATA_TYPE::TDATA_UNKNOWN))
    {
        return -1;
    }

    //////////////////////////////////////////////////////////////////////////
    const NFIDENTID xIdent = var.Object(0);
    const std::string& strAccount = var.String(1);
    const std::string& strPassword = var.String(2);
	int64_t nState = -1;

	std::vector<std::string> xFieldVec;
	std::vector<std::string> xValueVec;
	xFieldVec.push_back("Password");

	if (m_pClusterSqlModule->Query("AccountInfo", strAccount, xFieldVec, xValueVec)
		&& xFieldVec.size() == xValueVec.size()
		&& strPassword == xValueVec[0])
	{
		//µÇ¼³É¹¦
		nState = 0;
	}

    NFCDataList valEventInfo;
    valEventInfo << nState << xIdent << strAccount;
    m_pEventProcessModule->DoEvent(NFIDENTID(), NFED_ON_CLIENT_LOGIN_RESULTS, valEventInfo);

    return 0;
}
コード例 #2
0
int NFCLoginNet_ServerModule::OnSelectWorldResultsEvent(const NFIDENTID& object, const int nEventID, const NFIDataList& var)
{
	if (7 != var.GetCount()
		|| !var.TypeEx(TDATA_TYPE::TDATA_INT, TDATA_TYPE::TDATA_OBJECT, TDATA_TYPE::TDATA_INT, TDATA_TYPE::TDATA_STRING,
		TDATA_TYPE::TDATA_STRING, TDATA_TYPE::TDATA_INT, TDATA_TYPE::TDATA_STRING, TDATA_TYPE::TDATA_UNKNOWN))
	{
		return -1;
	}

	const int nWorldID = var.Int(0);
	const NFIDENTID xClientIdent = var.Object(1);
	const int nLoginID = var.Int(2);
	const std::string& strAccount = var.String(3);
	const std::string& strWorldAddress = var.String(4);
	int nPort = var.Int(5);
	const std::string& strWorldKey = var.String(6);

	NF_SHARE_PTR<int> xFD = mxClientIdent.GetElement(xClientIdent);
	if (xFD)
	{
		NFMsg::AckConnectWorldResult xMsg;
		xMsg.set_world_id(nWorldID);
		xMsg.mutable_sender()->CopyFrom(NFToPB(xClientIdent));
		xMsg.set_login_id(nLoginID);
		xMsg.set_account(strAccount);
		xMsg.set_world_ip(strWorldAddress);
		xMsg.set_world_port(nPort);
		xMsg.set_world_key(strWorldKey);

		SendMsgPB(NFMsg::EGameMsgID::EGMI_ACK_CONNECT_WORLD, xMsg, *xFD);
	}

	return 0;
}
コード例 #3
0
int NFCWorldToMasterModule::OnSelectServerResultsEvent(const NFIDENTID& object, const int nEventID, const NFIDataList& var)
{
    if (var.GetCount() != 7
        || !var.TypeEx(TDATA_TYPE::TDATA_INT, TDATA_TYPE::TDATA_OBJECT,
		TDATA_TYPE::TDATA_INT, TDATA_TYPE::TDATA_STRING, TDATA_TYPE::TDATA_STRING,
		TDATA_TYPE::TDATA_INT, TDATA_TYPE::TDATA_STRING, TDATA_TYPE::TDATA_UNKNOWN))
    {
		return 0;
    }

    const int nWorldID = var.Int(0);
    const NFIDENTID xClientIdent = var.Object(1);
    const int nLoginID = var.Int(2);
    const std::string& strAccount = var.String(3);
    const std::string& strWorldAddress = var.String(4);
    const int nPort = var.Int(5);
    const std::string& strKey = var.String(6);

    NFMsg::AckConnectWorldResult xMsg;

    xMsg.set_world_id(nWorldID);
    xMsg.set_login_id(nLoginID);
    xMsg.set_world_port(nPort);
    xMsg.mutable_sender()->CopyFrom(NFINetModule::NFToPB(xClientIdent));
    xMsg.set_account(strAccount);
    xMsg.set_world_ip(strWorldAddress);
    xMsg.set_world_key(strKey);

	SendSuitByPB(NFMsg::EGMI_ACK_CONNECT_WORLD, xMsg);

    return 0;
}
コード例 #4
0
int NFCGameScene::OnPlayerMoveEvent(const int nEventID, const NFIDataList& varDataList)
{
	const NFGUID &self = varDataList.Object(0);
	Sprite *pPlayer = m_Players.GetElement(self);
	const NFVector3 &toPos = varDataList.Vector3(2);
	
	pPlayer->stopAllActions();
	pPlayer->runAction(CCMoveTo::create(1.0f, Vec2(toPos.X(), toPos.Y())));

	return 0;
}
コード例 #5
0
int NFCGameScene::OnPlayerChatEvent(const int nEventID, const NFIDataList& varDataList)
{
	const NFGUID &self = varDataList.Object(0);
	Sprite *pPlayer = m_Players.GetElement(self);

	auto pChat = ui::Text::create(varDataList.String(3), "", 16);
	pChat->setAnchorPoint(Vec2(0.5, 0));
	pChat->setPosition(Vec2(pPlayer->getAnchorPointInPoints().x, pPlayer->getContentSize().height+ pChat->getContentSize().height));
	pPlayer->addChild(pChat);
	pChat->runAction(Sequence::create(FadeIn::create(0.5), DelayTime::create(5.0f), FadeIn::create(0.5), RemoveSelf::create(), NULL));
	pChat->runAction(MoveBy::create(0.5, Vec2(0, pChat->getContentSize().height)));

	return 0;
}
コード例 #6
0
int NFCLoginNet_ServerModule::OnLoginResultsEvent(const NFIDENTID& object, const int nEventID, const NFIDataList& var)
{
	if (3 != var.GetCount()
		|| !var.TypeEx(TDATA_TYPE::TDATA_INT, TDATA_TYPE::TDATA_OBJECT, TDATA_TYPE::TDATA_STRING, TDATA_TYPE::TDATA_UNKNOWN))
	{
		return -1;
	}

	const int nState = var.Int(0);
	const NFIDENTID xIdent = var.Object(1);
	const std::string& strAccount = var.String(2);

	NF_SHARE_PTR<int> xFD = mxClientIdent.GetElement(xIdent);
	if (xFD)
	{
		if (0 != nState)
		{
			//此帐号密码错误或者被封号
			//登录失败
			NFMsg::AckEventResult xMsg;
			xMsg.set_event_code(NFMsg::EGEC_ACCOUNTPWD_INVALID);

			SendMsgPB(NFMsg::EGameMsgID::EGMI_ACK_LOGIN, xMsg, *xFD);

			return 0;
		}

		NetObject* pNetObject = GetNet()->GetNetObject(*xFD);
		if (pNetObject)
		{
			//记录他登录过
			pNetObject->SetConnectKeyState(1);
			pNetObject->SetAccount(strAccount);
		}

		//把服务器列表广播下去

		NFMsg::AckEventResult xData;
		xData.set_event_code(NFMsg::EGEC_ACCOUNT_SUCCESS);

		SendMsgPB(NFMsg::EGameMsgID::EGMI_ACK_LOGIN, xData, *xFD);

		//SynWorldToClient(unAddress);

		m_pLogModule->LogNormal(NFILogModule::NLL_INFO_NORMAL, NFIDENTID(0, *xFD), "Login successed :", strAccount.c_str());

	}
	
	return 0;
}
コード例 #7
0
int NFCItemModule::OnRequireUseItemEvent( const NFGUID& self, const int nEventID, const NFIDataList& var )
{
	if (var.GetCount() != 2
		|| !var.TypeEx(TDATA_TYPE::TDATA_STRING, TDATA_TYPE::TDATA_STRING, TDATA_TYPE::TDATA_UNKNOWN))
	{
		return 0;
	}
    //EGameErrorCode errorCode = EGameErrorCode::EGEC_INVALID_ITEM;
	const std::string& strItemID = var.String(0);
	const NFGUID xTargetID = var.Object(0);

	if(!m_pElementInfoModule->ExistElement(strItemID)
		|| !m_pKernelModule->GetObject(xTargetID))
	{
		return 0;
	}

    NF_SHARE_PTR<NFIRecord> pRecordPack = m_pKernelModule->FindRecord(self, NFrame::Player::R_BagItemList());
    if (nullptr != pRecordPack)
    {
// 		const bool bRet = m_pPackModule->DeleteItem(self, strItemID, 1);
// 		if (bRet)
// 		{
// 			int nItemType = m_pElementInfoModule->GetPropertyInt(strItemID, "ItemType");
// 			NFIItemConsumeProcessModule* pConsumeProcessModule = m_pItemConsumeManagerModule->GetConsumeModule(nItemType);
// 			if (pConsumeProcessModule)
// 			{
// 				if (pConsumeProcessModule->ConsumeLegal(self, strItemID, xTargetID) > 0)
// 				{
// 					pConsumeProcessModule->ConsumeProcess(self, strItemID, xTargetID);
// 
// 					return 0;
// 				}
// 			}
// 		}
	}

    return 0;
}
コード例 #8
0
int NFCRecord::FindRowByColValue(const int nCol, const NFIDataList& var, NFIDataList& varResult)
{
    if (!ValidCol(nCol))
    {
        return -1;
    }

    TDATA_TYPE eType = var.Type(0);
    if (eType != mVarRecordType->Type(nCol))
    {
        return -1;
    }

    switch (eType)
    {
        case TDATA_INT:
            return FindInt(nCol, var.Int(nCol), varResult);
            break;

        case TDATA_FLOAT:
            return FindFloat(nCol, var.Float(nCol), varResult);
            break;

        case TDATA_STRING:
            return FindString(nCol, var.String(nCol).c_str(), varResult);
            break;

        case TDATA_OBJECT:
            return FindObject(nCol, var.Object(nCol), varResult);
            break;

        default:
            break;
    }

    return -1;
}
コード例 #9
0
int NFCBriefSkillConsumeProcessModule::ConsumeProcess( const NFGUID& self, const std::string& strSkillName, const NFIDataList& other, NFIDataList& damageListValue, NFIDataList& damageResultList )
{
    NF_SHARE_PTR<NFIPropertyManager> pPropertyManager = m_pElementModule->GetPropertyManager( strSkillName );
    if ( pPropertyManager == NULL )
    {
        return 1;
    }

//     NFIProperty* pSkillDamageProperty = pPropertyManager->GetElement( "DamageProperty" );
//     NFIProperty* pSkillDamageValue = pPropertyManager->GetElement( "DamageValue" );
//     NFIProperty* pSkillDamageType = pPropertyManager->GetElement( "DamageType" );
//     NFIProperty* pSkillDamageSubType = pPropertyManager->GetElement( "DamageSubType" );
//     if ( pSkillDamageProperty == NULL || pSkillDamageValue == NULL || pSkillDamageType == NULL || pSkillDamageSubType == NULL )
//     {
//         return 1;
//     }
// 
//     int nDamageType = pSkillDamageType->QueryInt();
//     int nDamageSubType = pSkillDamageSubType->QueryInt();
//     NFCDataList valueEffectProperty( pSkillDamageProperty->QueryString().c_str(), "," );
//     NFCDataList valueEffectValue( pSkillDamageValue->QueryString().c_str(), "," );
// 
//     if ( valueEffectProperty.GetCount() != valueEffectValue.GetCount() )
//     {
//         return 1;
//     }

    //for ( int i = 0; i < valueEffectProperty.GetCount(); i++ )
    {
        //先测定目标是否有此属性(其实是担心配错了)
        for ( int j = 0; j < other.GetCount(); j++ )
        {
            NFGUID identOther = other.Object( j );
            if ( identOther.IsNull() )
            {
                continue;
            }

            NF_SHARE_PTR<NFIObject> pObject = m_pKernelModule->GetObject( identOther );
            if ( pObject == NULL )
            {
                continue;
            }

            //短刀伤害,只能是HP,MP之类的有最大上限值的属性
//             std::string strCurProperty = valueEffectProperty.StringVal( i );
//             std::string strMaxProperty = "MAX" + strCurProperty;
//             NFIProperty* pOtherCurProperty = pObject->GetPropertyManager()->GetElement( strCurProperty );
//             NFIProperty* pOtherMaxProperty = pObject->GetPropertyManager()->GetElement( strMaxProperty );
//             if ( pOtherCurProperty == NULL || pOtherMaxProperty == NULL )
//             {
//                 continue;
//             }

            NF_SHARE_PTR<NFIProperty> pLastProperty = pObject->GetPropertyManager()->GetElement( "LastAttacker" );
            if ( pLastProperty )
            {
                pLastProperty->SetObject( self );
            }
        }
    }
    //m_pKernelModule->LogErrorItem(strSkillName.c_str(), "");

    return 0;
}
コード例 #10
0
bool NFCPVPMatchModule::TeamApplyPVP(const NFGUID& xTeam, const NFIDataList& varMemberList, int nPVPMode, const int nScore)
{
    int nMemberCount = varMemberList.GetCount();
    std::vector<NFGUID> xPlayerList;
    for (int i = 0; i < varMemberList.GetCount(); i++)
    {
        const NFGUID& xPlayerID = varMemberList.Object(i);
        if (xPlayerID.IsNull())
        {
            return false;
        }

        xPlayerList.push_back(xPlayerID);
    }

    int nGrade = GetGradeByScore(nScore);

    int nPVPModeMaxMember = GetMemberCount(nPVPMode);
    if (nPVPModeMaxMember < 0)
    {
        return false;
    }

    if (nMemberCount > nPVPModeMaxMember)
    {
        return false;
    }

    NFGUID xFindRoomID;
    int bRed = EPVPREDORBLUE_RED;
    std::vector<NFGUID> xRoomIDList;
    if (m_pPVPMatchRedisModule->GetStatusRoomID(nPVPMode, nGrade, EPVPROOMSTATUS_WAIT, xRoomIDList))
    {
        for (int i = 0; i < xRoomIDList.size(); i++)
        {
            const NFGUID& xRoomID = xRoomIDList[i];
            NFMsg::PVPRoomInfo xRoomInfo;
            if (m_pPVPMatchRedisModule->GetRoomInfo(xRoomID, xRoomInfo))
            {
                if ((xRoomInfo.xredplayer_size() + nMemberCount) < xRoomInfo.maxpalyer())
                {
                    xFindRoomID = xRoomID;
                    bRed = EPVPREDORBLUE_RED;
                    break;
                }
                else if ((xRoomInfo.xblueplayer_size() + nMemberCount) < xRoomInfo.maxpalyer())
                {
                    xFindRoomID = xRoomID;
                    bRed = EPVPREDORBLUE_BULE;
                    break;
                }
            }
        }
    }

    if (xFindRoomID.IsNull())
    {
        xFindRoomID = CreateRoom(NFGUID(), nPVPMode, nGrade);
        if (xFindRoomID.IsNull())
        {
            return false;
        }

        m_pPVPMatchRedisModule->SetStatusRoomID(nPVPMode, nGrade, EPVPROOMSTATUS_WAIT, xFindRoomID);
    }

    return PlayerListEnterRoom(xPlayerList, bRed, xFindRoomID);
}
コード例 #11
0
int NFCSceneProcessModule::OnEnterSceneEvent( const NFIDENTID& self, const int nEventID, const NFIDataList& var )
{
    if ( var.GetCount() != 4 
        || !var.TypeEx(TDATA_TYPE::TDATA_OBJECT, TDATA_TYPE::TDATA_INT, 
        TDATA_TYPE::TDATA_INT, TDATA_TYPE::TDATA_INT, TDATA_TYPE::TDATA_UNKNOWN))
    {
        return 0;
    }

    NFIDENTID ident = var.Object( 0 );
    int nType = var.Int( 1 );
    int nTargetScene = var.Int( 2 );
    int nTargetGroupID = var.Int( 3 );
    int nOldSceneID = m_pKernelModule->GetPropertyInt( self, "SceneID" );

    char szSceneID[MAX_PATH] = {0};
    sprintf(szSceneID, "%d", nTargetScene);
#ifdef NF_USE_ACTOR
	int nActorID = m_pElementInfoModule->GetPropertyInt(szSceneID, "ActorID");
	int nSelfActorID = pPluginManager->GetActorID();
	if (nSelfActorID != nActorID)
	{
		m_pLogModule->LogNormal(NFILogModule::NLL_ERROR_NORMAL, ident, "target scene not runing in this server", nTargetScene);
		return 1;
#endif

    if ( self != ident )
    {
        m_pLogModule->LogNormal(NFILogModule::NLL_ERROR_NORMAL, ident, "you are not you self, but you want to entry this scene", nTargetScene);
        return 1;
    }

    const int nNowContainerID = m_pKernelModule->GetPropertyInt(self, "SceneID");
    const int nNowGroupID = m_pKernelModule->GetPropertyInt(self, "GroupID");
    if (nNowContainerID == nTargetScene
        && nNowGroupID == nTargetGroupID)
    {
        //本来就是这个层这个场景就别切换了
        m_pLogModule->LogNormal(NFILogModule::NLL_INFO_NORMAL, ident, "in same scene and group but it not a clone scene", nTargetScene);

        return 1;
    }

    nTargetGroupID = CreateCloneScene( nTargetScene, nTargetGroupID, "File.xml", NFCDataList() );
    if ( nTargetGroupID <= 0 )
    {
        m_pLogModule->LogNormal(NFILogModule::NLL_INFO_NORMAL, ident, "CreateCloneScene failed", nTargetScene);
        return 0;
    }

    //得到坐标
    float fX = 0.0f;
    float fY = 0.0f;
    float fZ = 0.0f;

    const std::string& strRelivePosList = m_pElementInfoModule->GetPropertyString(szSceneID, "RelivePos");
    NFCDataList valueRelivePosList( strRelivePosList.c_str(), ";" );
    if ( valueRelivePosList.GetCount() >= 1 )
    {
        NFCDataList valueRelivePos( valueRelivePosList.String( 0 ).c_str(), "," );
        if ( valueRelivePos.GetCount() == 3 )
        {
            fX = boost::lexical_cast<float>( valueRelivePos.String( 0 ) );
            fY = boost::lexical_cast<float>( valueRelivePos.String( 1 ) );
            fZ = boost::lexical_cast<float>( valueRelivePos.String( 2 ) );
        }
    }

    NFCDataList xSceneResult( var );
    xSceneResult.Add( fX );
    xSceneResult.Add( fY );
    xSceneResult.Add( fZ );

    m_pEventProcessModule->DoEvent( self, NFED_ON_OBJECT_ENTER_SCENE_BEFORE, xSceneResult );

    if(!m_pKernelModule->SwitchScene( self, nTargetScene, nTargetGroupID, fX, fY, fZ, 0.0f, var ))
    {
        m_pLogModule->LogNormal(NFILogModule::NLL_INFO_NORMAL, ident, "SwitchScene failed", nTargetScene);

        return 0;
    }

    xSceneResult.Set(3, NFINT64(nTargetGroupID));//spicial
    m_pEventProcessModule->DoEvent( self, NFED_ON_OBJECT_ENTER_SCENE_RESULT, xSceneResult );

    return 0;
}

int NFCSceneProcessModule::OnLeaveSceneEvent( const NFIDENTID& object, const int nEventID, const NFIDataList& var )
{
    if (1 != var.GetCount()
        || !var.TypeEx(TDATA_TYPE::TDATA_INT, TDATA_TYPE::TDATA_UNKNOWN))
    {
        return -1;
    }

    NFINT32 nOldGroupID = var.Int(0);

    NF_SHARE_PTR<NFIObject> pObject = m_pKernelModule->GetObject(object);
    if (pObject.get() && nOldGroupID > 0)
    {
        int nContainerID = pObject->GetPropertyInt("SceneID");
        if (GetCloneSceneType(nContainerID) == SCENE_TYPE_MAINLINE_CLONE)
        {
            m_pLogModule->LogNormal(NFILogModule::NLL_INFO_NORMAL, object, "DestroyCloneSceneGroup", nOldGroupID);
            DestroyCloneScene(nContainerID, nOldGroupID, var);
        }
    }

    return 0;
}

int NFCSceneProcessModule::OnObjectClassEvent( const NFIDENTID& self, const std::string& strClassName, const CLASS_OBJECT_EVENT eClassEvent, const NFIDataList& var )
{
    if ( strClassName == "Player" )
    {
        if ( CLASS_OBJECT_EVENT::COE_DESTROY == eClassEvent )
        {
            //如果在副本中,则删除他的那个副本
            int nContainerID = m_pKernelModule->GetPropertyInt(self, "SceneID");
            if (GetCloneSceneType(nContainerID) == SCENE_TYPE_MAINLINE_CLONE)
            {
                int nGroupID = m_pKernelModule->GetPropertyInt(self, "GroupID");

                m_pLogModule->LogNormal(NFILogModule::NLL_INFO_NORMAL, self, "DestroyCloneSceneGroup", nGroupID);
                DestroyCloneScene(nContainerID, nGroupID, NFCDataList());
            }
        }
        else if ( CLASS_OBJECT_EVENT::COE_CREATE_HASDATA == eClassEvent )
        {
            m_pEventProcessModule->AddEventCallBack( self, NFED_ON_CLIENT_ENTER_SCENE, this, &NFCSceneProcessModule::OnEnterSceneEvent );
            m_pEventProcessModule->AddEventCallBack( self, NFED_ON_CLIENT_LEAVE_SCENE, this, &NFCSceneProcessModule::OnLeaveSceneEvent );
        }
    }

    return 0;
}

E_SCENE_TYPE NFCSceneProcessModule::GetCloneSceneType( const int nContainerID )
{
    char szSceneIDName[MAX_PATH] = { 0 };
    sprintf( szSceneIDName, "%d", nContainerID );
    if (m_pElementInfoModule->ExistElement(szSceneIDName))
    {
        return (E_SCENE_TYPE)m_pElementInfoModule->GetPropertyInt(szSceneIDName, "SceneType");
    }

    return SCENE_TYPE_ERROR;
}
コード例 #12
0
int NFCPotionItemConsumeProcessModule::ConsumeProcess( const NFIDENTID& self, const std::string& strItemName, const NFIDataList& other )
{
    //附加效果

    NF_SHARE_PTR<NFIPropertyManager> pPropertyManager = m_pElementInfoModule->GetPropertyManager( strItemName );
    if ( pPropertyManager )
    {
        NF_SHARE_PTR<NFIProperty> pItemEffectProperty = pPropertyManager->GetElement( "EffectProperty" );
        NF_SHARE_PTR<NFIProperty> pItemEffectValue = pPropertyManager->GetElement( "EffectValue" );
        if ( pItemEffectProperty && pItemEffectValue )
        {
            NFCDataList valueEffectProperty( pItemEffectProperty->GetString().c_str(), "," );
            NFCDataList valueEffectValue( pItemEffectValue->GetString().c_str(), "," );
            if ( valueEffectProperty.GetCount() == valueEffectValue.GetCount() )
            {
                for ( int i = 0; i < valueEffectProperty.GetCount(); i++ )
                {
                    //先测定目标是否有此属性(其实是担心配错了)
                    for ( int j = 0; j < other.GetCount(); j++ )
                    {
                        NFIDENTID identOther = other.Object( j );
                        if ( !identOther.IsNull() )
                        {
                            NF_SHARE_PTR<NFIObject> pObject = m_pKernelModule->GetObject( identOther );
                            if ( pObject )
                            {
                                std::string strCurProperty = valueEffectProperty.String( i );
                                std::string strMaxProperty = "MAX" + strCurProperty;
                                NF_SHARE_PTR<NFIProperty> pOtherCurProperty = pObject->GetPropertyManager()->GetElement( strCurProperty );
                                NF_SHARE_PTR<NFIProperty> pOtherMaxProperty = pObject->GetPropertyManager()->GetElement( strMaxProperty );
                                if ( pOtherCurProperty && pOtherMaxProperty )
                                {
                                    //药物,只能是绝对值,百分比不要了,百分比让BUFF去做
                                    //而且,只有最大值的那种,才能使用,因此,这里只能有 HP MP CSP 3样属性
                                    //重要的是,不能超过最大值,这几个属性那个都是整型数据
                                    //类似最大HP之类的,不能通过药剂直接修改属性,而是通过BUFF来修改,只要是分层属性都通过BUFF修改
                                    int nAddValue = boost::lexical_cast<int>( valueEffectValue.String( i ) );

                                    if ( "EXP" == strCurProperty )
                                    {
                                        m_pLevelModule->AddExp( self, nAddValue );
                                    }
                                    else if ( "HP" == strCurProperty )
                                    {
                                        m_pPropertyModule->AddHP( self, nAddValue );
                                    }
                                    else if ( "MP" == strCurProperty )
                                    {
                                        m_pPropertyModule->AddMP( self, nAddValue );
                                    }
                                }
                                else
                                {
                                    m_pLogModule->LogProperty(NFILogModule::NLL_ERROR_NORMAL, self, strCurProperty, "", __FUNCTION__, __LINE__);
                                    return 0;
                                }
                            }
                        }
                    }
                }

                return other.GetCount();
            }
        }
    }

    m_pLogModule->LogProperty(NFILogModule::NLL_ERROR_NORMAL, self, strItemName, "", __FUNCTION__, __LINE__);


    return 0;
}
コード例 #13
0
int NFCSkillModule::OnUseSkill(const NFGUID& self, const NFIDataList& var)
{
    if ( var.GetCount() != 2)
    {
        return 1;
    }

    const std::string& strSkillID = var.String( 0 );
    const NFGUID& nTargetID = var.Object(1);

    NF_SHARE_PTR<NFIObject> pObejct = m_pKernelModule->GetObject(self);
    if ( pObejct == NULL )
    {
        return 1;
    }

    //NF_SHARE_PTR<NFIRecord> pRecordSkill = pObejct->GetRecordManager()->GetElement( mstrSkillTableName );
    //if ( pRecordSkill == NULL )
    //{
    //    return 1;
    //}

    //NF_SHARE_PTR<NFIPropertyManager> pPropertyManager = m_pElementInfoModule->GetPropertyManager( var.String( 2 ) );
    //if ( pPropertyManager == NULL )
    //{
    //    return 1;
    //}

    //NF_SHARE_PTR<NFIProperty> pItemTypeProperty = pPropertyManager->GetElement( "SkillType" );
    //if ( pItemTypeProperty == NULL )
    //{
    //    return 1;
    //}

    //配置表中真的有这么个技能类别
    //EGameSkillType eItemType = ( EGameSkillType )pItemTypeProperty->GetInt();

    if (!m_pElementInfoModule->ExistElement(strSkillID))
    {
        return 1;
    }

    //NFISkillConsumeProcessModule* pConsumeProcessModule = m_pSkillConsumeManagerModule->GetConsumeModule( EGameSkillType::EGST_JOBSKILL_BRIEF );
    //if ( pConsumeProcessModule == NULL )
    //{
    //    return 1;
    //}

    //NFCDataList damageValueList;
    //NFCDataList damageResultList;
    //int nResult = pConsumeProcessModule->ConsumeProcess( var.Object( 0 ), var.String( 2 ), valueOther, damageValueList, damageResultList );
    //for (int i = 0; i < valueOther.GetCount(); i++)
    //{
    //    m_pKernelModule->SetPropertyInt(valueOther.Object(i), "HP", 0);
    //    damageValueList.AddInt(0);
    //    damageResultList.AddInt(0);
    //}

    int nCurHP = m_pKernelModule->GetPropertyInt(nTargetID, NFrame::NPC::HP());
    if (nCurHP <= 0)
    {
        return 1;
    }

    m_pKernelModule->SetPropertyObject(nTargetID, NFrame::NPC::LastAttacker(), self);
    m_pKernelModule->SetPropertyInt(nTargetID, NFrame::NPC::HP(), (nCurHP - 10) >= 0 ? (nCurHP - 10) : 0); // 暂时扣10点血
    

    ////结果事件--无论失败或者是成功,都会发下去--当然使用结果只对使用者下发--成果的结果,还得对被施放的人发
    //if ( damageValueList.GetCount() == damageResultList.GetCount()
    //    && damageValueList.GetCount() == valueOther.GetCount() )
    //{
    //    NFCDataList valueResult;
    //    valueResult.AddString( var.String( 2 ).c_str() );
    //    valueResult.AddInt( valueOther.GetCount() );
    //    valueResult.Append( valueOther, 0, valueOther.GetCount() ); //伤害对象
    //    valueResult.Append( damageValueList, 0, damageValueList.GetCount() ); //伤害值
    //    valueResult.Append( damageResultList, 0, damageResultList.GetCount() ); //击打效果

    //    //现在不需要反馈,杀了就杀了
    //    //m_pEventProcessModule->DoEvent( pObejct->Self(), NFED_ON_CLIENT_USE_SKILL_RESULT, valueResult );
    //}

    return 0;
}
コード例 #14
0
int NFCSkillModule::OnRequireUseSkillEvent( const NFGUID& self, const int nEventID, const NFIDataList& var )
{
    if ( var.GetCount() < 3)
    {
        return 1;
    }

    //EGameErrorCode errorCode = EGameErrorCode::EGEC_INVALID_SKILL;
    NF_SHARE_PTR<NFIObject> pObejct = m_pKernelModule->GetObject( var.Object( 0 ) );
    if ( pObejct == NULL )
    {
        return 1;
    }

    NF_SHARE_PTR<NFIRecord> pRecordSkill = pObejct->GetRecordManager()->GetElement( NFrame::Player::R_SkillTable() );
    if ( pRecordSkill == NULL )
    {
        return 1;
    }

    NF_SHARE_PTR<NFIPropertyManager> pPropertyManager = m_pElementInfoModule->GetPropertyManager( var.String( 2 ) );
    if ( pPropertyManager == NULL )
    {
        return 1;
    }

    NF_SHARE_PTR<NFIProperty> pItemTypeProperty = pPropertyManager->GetElement(NFrame::Skill::SkillType());
    if ( pItemTypeProperty == NULL )
    {
        return 1;
    }

    //配置表中真的有这么个技能类别
    EGameSkillType eItemType = ( EGameSkillType )pItemTypeProperty->GetInt();
    NFISkillConsumeProcessModule* pConsumeProcessModule = m_pSkillConsumeManagerModule->GetConsumeModule( EGameSkillType::EGST_JOBSKILL_BRIEF );
    if ( pConsumeProcessModule == NULL )
    {
        return 1;
    }

    NFCDataList valueOther;
    valueOther.Append( var, 3, var.GetCount() - 3 ); // 被攻击玩家数量 3表示从第几个参数开始是被攻击玩家
    //     if ( pConsumeProcessModule->ConsumeLegal( var.ObjectVal( 0 ), var.StringVal( 2 ), valueOther ) != 0 )
    //     {
    //         return 1;
    //     }
    // 
    //     if ( pConsumeProcessModule->ConsumeSelf( var.ObjectVal( 0 ), var.StringVal( 2 ) ) != 0 )
    //     {
    //         return 1;
    //     }
    // 
    NFCDataList damageValueList;
    NFCDataList damageResultList;
    int nResult = pConsumeProcessModule->ConsumeProcess( var.Object( 0 ), var.String( 2 ), valueOther, damageValueList, damageResultList );
    for (int i = 0; i < valueOther.GetCount(); i++)
    {
        m_pKernelModule->SetPropertyInt(valueOther.Object(i), NFrame::NPC::HP(), 0);
        damageValueList.AddInt(0);
        damageResultList.AddInt(0);
    }

    //结果事件--无论失败或者是成功,都会发下去--当然使用结果只对使用者下发--成果的结果,还得对被施放的人发
    if ( damageValueList.GetCount() == damageResultList.GetCount()
        && damageValueList.GetCount() == valueOther.GetCount() )
    {
        NFCDataList valueResult;
        valueResult.AddString( var.String( 2 ).c_str() );
        valueResult.AddInt( valueOther.GetCount() );
        valueResult.Append( valueOther, 0, valueOther.GetCount() ); //伤害对象
        valueResult.Append( damageValueList, 0, damageValueList.GetCount() ); //伤害值
        valueResult.Append( damageResultList, 0, damageResultList.GetCount() ); //击打效果

        //现在不需要反馈,杀了就杀了
        //m_pEventProcessModule->DoEvent( pObejct->Self(), NFED_ON_CLIENT_USE_SKILL_RESULT, valueResult );
    }

    return 0;
}
コード例 #15
0
int NFCSceneProcessModule::OnEnterSceneEvent( const NFGUID& self, const int nEventID, const NFIDataList& var )
{
    if ( var.GetCount() != 4 
        || !var.TypeEx(TDATA_TYPE::TDATA_OBJECT, TDATA_TYPE::TDATA_INT, 
        TDATA_TYPE::TDATA_INT, TDATA_TYPE::TDATA_INT, TDATA_TYPE::TDATA_UNKNOWN))
    {
        return 0;
    }

    const NFGUID ident = var.Object( 0 );
    const int nType = var.Int( 1 );
    const int nTargetScene = var.Int( 2 );
    const int nTargetGroupID = var.Int( 3 );
    const int nNowSceneID = m_pKernelModule->GetPropertyInt( self, NFrame::Player::SceneID());
	const int nNowGroupID = m_pKernelModule->GetPropertyInt(self, NFrame::Player::GroupID());

    if ( self != ident )
    {
        m_pLogModule->LogNormal(NFILogModule::NLL_ERROR_NORMAL, ident, "you are not you self, but you want to entry this scene", nTargetScene);
        return 1;
    }

    if (nNowSceneID == nTargetScene
		&& nTargetGroupID == nNowGroupID)
    {
        //本来就是这个层这个场景就别切换了
        m_pLogModule->LogNormal(NFILogModule::NLL_INFO_NORMAL, ident, "in same scene and group but it not a clone scene", nTargetScene);

        return 1;
    }

	//每个玩家,一个副本
	NFINT64 nNewGroupID = 0;
	if (nTargetGroupID <= 0)
	{
		nNewGroupID = CreateCloneScene( nTargetScene );
	}
	else
	{
		nNewGroupID = nTargetGroupID;
	}

    if ( nNewGroupID <= 0 )
    {
        m_pLogModule->LogNormal(NFILogModule::NLL_INFO_NORMAL, ident, "CreateCloneScene failed", nTargetScene);
        return 0;
    }

    //得到坐标
    double fX = 0.0;
    double fY = 0.0;
    double fZ = 0.0;
	const std::string strSceneID = lexical_cast<std::string>(nTargetScene);
    const std::string& strRelivePosList = m_pElementInfoModule->GetPropertyString(strSceneID, NFrame::Scene::RelivePos());

    NFCDataList valueRelivePosList( strRelivePosList.c_str(), ";" );
    if ( valueRelivePosList.GetCount() >= 1 )
    {
        NFCDataList valueRelivePos( valueRelivePosList.String( 0 ).c_str(), "," );
        if ( valueRelivePos.GetCount() == 3 )
        {
            fX = lexical_cast<double>( valueRelivePos.String( 0 ) );
            fY = lexical_cast<double>( valueRelivePos.String( 1 ) );
            fZ = lexical_cast<double>( valueRelivePos.String( 2 ) );
        }
    }

    NFCDataList xSceneResult( var );
    xSceneResult.Add( fX );
    xSceneResult.Add( fY );
    xSceneResult.Add( fZ );

    m_pKernelModule->DoEvent( self, NFED_ON_OBJECT_ENTER_SCENE_BEFORE, xSceneResult );

    if(!m_pKernelModule->SwitchScene( self, nTargetScene, nNewGroupID, fX, fY, fZ, 0.0f, var ))
    {
        m_pLogModule->LogNormal(NFILogModule::NLL_INFO_NORMAL, ident, "SwitchScene failed", nTargetScene);

        return 0;
    }

	xSceneResult.Add( nNewGroupID );
    m_pKernelModule->DoEvent( self, NFED_ON_OBJECT_ENTER_SCENE_RESULT, xSceneResult );

    return 0;
}