コード例 #1
0
ファイル: TupleTracker.cpp プロジェクト: jennieduggan/h-store
int64_t TupleTrackerManager::getPrimaryKey(std::string tableName, uint32_t tupleId){

	Table* table = voltDBEngine->getTable(tableName);

	TableTuple tuple = TableTuple(table->schema());

	tuple.move(table->dataPtrForTuple(tupleId));

	TableIndex *m_index = table->primaryKeyIndex();

	std::vector<int> column_indices_vector = m_index->getColumnIndices();

	std::vector<int>::iterator it = column_indices_vector.begin();
	NValue colValue;

	int i = 0;

	while (it != column_indices_vector.end()) // this is for non composite key
	{
		colValue = tuple.getNValue(*it);
		it++;
		i++;
	}

	return colValue.castAsBigIntAndGetValue();
	//return i;
	//return colValue.isNull();

	/*

	it = std::find(column_indices_vector.begin(), column_indices_vector.end(), tupleId);

		return (int) std:: distance(column_indices_vector.begin(), it);


	TableTuple outputTuple = ... // tuple for your output table
   TableTuple inputTuple = ... // tuple from your tracking table
   TableTuple origTuple = ... // tuple from the original PersistantTable

    foreach (inputTuple in tracking table) {
    // (1) Get offset from inputTuple and move the origTuple to that location
    origTuple.move(table->dataPtrForTuple(tupleId));

    // (2) Now iterate over the pkey column offsets and copy the values into the inputTuple
    int col_idx = 0;
    for (pkey_offset in m_index->getColumnIndices()) {
        NValue colValue = origTuple.getNValue(pkey_offset);
        outputTuple.setNValue(col_idx, colValue);
        col_idx++;
    }

    // (3) Insert outputTuple into output table
     }



	int colCount = (int)column_indices_vector.size();



	if (colCount < tupleId)
		return -1;


	return column_indices_vector[tupleId];




   //*/
}
コード例 #2
0
ファイル: ValuePeeker.hpp プロジェクト: ifcharming/voltdb2.1
 // cast as big int and peek at value. this is used by
 // index code that need a real number from a tuple.
 static inline int64_t peekAsBigInt(const NValue value) {
     return value.castAsBigIntAndGetValue();
 }