void ClientThread::SendCreateGame(const GameData &gameData, const std::string &name, const std::string &password, bool autoLeave) { // Warning: This function is called in the context of the GUI thread. // Create a network packet to request creating a new game. boost::shared_ptr<NetPacket> packet(new NetPacket); packet->GetMsg()->set_messagetype(PokerTHMessage::Type_JoinNewGameMessage); JoinNewGameMessage *netJoinGame = packet->GetMsg()->mutable_joinnewgamemessage(); netJoinGame->set_autoleave(autoLeave); NetGameInfo *gameInfo = netJoinGame->mutable_gameinfo(); NetPacket::SetGameData(gameData, *gameInfo); gameInfo->set_gamename(name); if (!password.empty()) { netJoinGame->set_password(password); } m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet)); }
int main(int argc, char *argv[]) { try { // Check command line options. po::options_description desc("Allowed options"); desc.add_options() ("help,h", "produce help message") ("server,s", po::value<string>(), "PokerTH server name") ("port,P", po::value<string>(), "PokerTH server port") ("mode,m", po::value<int>(), "set mode (0=connection test, 1=lag test)") ("username,u", po::value<string>(), "user name used for test") ("password,p", po::value<string>(), "password used for test") ; po::variables_map vm; po::store(po::parse_command_line(argc, argv, desc), vm); po::notify(vm); if (vm.count("help")) { cout << desc << endl; return 1; } if (!vm.count("server") || !vm.count("port") || !vm.count("mode") || !vm.count("username")) { cout << "Missing option!" << endl << desc << endl; return 1; } string server(vm["server"].as<string>()); string port = vm["port"].as<string>(); int mode = vm["mode"].as<int>(); string username(vm["username"].as<string>()); string password; if (vm.count("password")) { password = vm["password"].as<string>(); } // Initialise gsasl. Gsasl *authContext; Gsasl_session *authSession; int res = gsasl_init(&authContext); if (res != GSASL_OK) { cout << "gsasl init failed" << endl; return 1; } if (!gsasl_client_support_p(authContext, "SCRAM-SHA-1")) { gsasl_done(authContext); cout << "This version of gsasl does not support SCRAM-SHA-1" << endl; return 1; } // Connect to the PokerTH server. boost::timers::portable::microsec_timer perfTimer; boost::asio::io_service io_service; tcp::resolver resolver(io_service); tcp::resolver::query query(server, port); tcp::resolver::iterator endpoint_iterator = resolver.resolve(query); tcp::resolver::iterator end; tcp::socket socket(io_service); boost::system::error_code error = boost::asio::error::host_not_found; while (error && endpoint_iterator != end) { socket.close(); socket.connect(*endpoint_iterator++, error); } if (error) { cout << "Connect failed" << endl; return 1; } if (mode == 1) { cout << "Connect.value " << perfTimer.elapsed().total_milliseconds() << endl; } perfTimer.restart(); // Receive server information boost::shared_ptr<NetPacket> msg = receiveMessage(socket); if (!msg || msg->GetMsg()->messagetype() != PokerTHMessage_PokerTHMessageType_Type_AnnounceMessage) { cout << "Announce failed" << endl; return 1; } // Send init msg.reset(new NetPacket); msg->GetMsg()->set_messagetype(PokerTHMessage_PokerTHMessageType_Type_InitMessage); InitMessage *netInit = msg->GetMsg()->mutable_initmessage(); netInit->mutable_requestedversion()->set_majorversion(NET_VERSION_MAJOR); netInit->mutable_requestedversion()->set_minorversion(NET_VERSION_MINOR); netInit->set_buildid(0); if (password.empty()) { netInit->set_login(InitMessage_LoginType_guestLogin); netInit->set_nickname(username); if (!sendMessage(socket, msg)) { cout << "Init guest failed" << endl; return 1; } } else { int errorCode = gsasl_client_start(authContext, "SCRAM-SHA-1", &authSession); if (errorCode == GSASL_OK) { gsasl_property_set(authSession, GSASL_AUTHID, username.c_str()); gsasl_property_set(authSession, GSASL_PASSWORD, password.c_str()); netInit->set_login(InitMessage_LoginType_authenticatedLogin); char *tmpOut; size_t tmpOutSize; string nextGsaslMsg; errorCode = gsasl_step(authSession, NULL, 0, &tmpOut, &tmpOutSize); if (errorCode == GSASL_NEEDS_MORE) { nextGsaslMsg = string(tmpOut, tmpOutSize); } else { cout << "gsasl step 1 failed" << endl; return 1; } gsasl_free(tmpOut); netInit->set_clientuserdata(nextGsaslMsg); if (!sendMessage(socket, msg)) { cout << "Init auth request failed" << endl; return 1; } msg = receiveMessage(socket); if (!msg || msg->GetMsg()->messagetype() != PokerTHMessage_PokerTHMessageType_Type_AuthServerChallengeMessage) { cout << "Auth request failed" << endl; return 1; } const AuthServerChallengeMessage &netAuth = msg->GetMsg()->authserverchallengemessage(); string challengeStr(netAuth.serverchallenge()); errorCode = gsasl_step(authSession, challengeStr.c_str(), challengeStr.size(), &tmpOut, &tmpOutSize); if (errorCode == GSASL_NEEDS_MORE) { nextGsaslMsg = string(tmpOut, tmpOutSize); } else { cout << "gsasl step 2 failed" << endl; return 1; } gsasl_free(tmpOut); msg.reset(new NetPacket); msg->GetMsg()->set_messagetype(PokerTHMessage_PokerTHMessageType_Type_AuthClientResponseMessage); AuthClientResponseMessage *outAuth = msg->GetMsg()->mutable_authclientresponsemessage(); outAuth->set_clientresponse(nextGsaslMsg); if (!sendMessage(socket, msg)) { cout << "Init auth response failed" << endl; return 1; } msg = receiveMessage(socket); if (!msg || msg->GetMsg()->messagetype() != PokerTHMessage_PokerTHMessageType_Type_AuthServerVerificationMessage) { cout << "Auth response failed" << endl; return 1; } } } // Receive init ack msg = receiveMessage(socket); if (!msg || msg->GetMsg()->messagetype() != PokerTHMessage_PokerTHMessageType_Type_InitAckMessage) { cout << "Init ack failed" << endl; return 1; } if (mode == 1) { cout << "Init.value " << perfTimer.elapsed().total_milliseconds() << endl; } perfTimer.restart(); // Send create game msg.reset(new NetPacket); msg->GetMsg()->set_messagetype(PokerTHMessage_PokerTHMessageType_Type_JoinNewGameMessage); JoinNewGameMessage *joinNew = msg->GetMsg()->mutable_joinnewgamemessage(); joinNew->set_autoleave(false); NetGameInfo *tmpGameInfo = joinNew->mutable_gameinfo(); string tmpGameName("_perftest_do_not_join_" + username); tmpGameInfo->set_netgametype(NetGameInfo_NetGameType_normalGame); tmpGameInfo->set_maxnumplayers(10); tmpGameInfo->set_raiseintervalmode(NetGameInfo_RaiseIntervalMode_raiseOnHandNum); tmpGameInfo->set_raiseeveryhands(5); tmpGameInfo->set_endraisemode(NetGameInfo_EndRaiseMode_keepLastBlind); tmpGameInfo->set_proposedguispeed(5); tmpGameInfo->set_delaybetweenhands(6); tmpGameInfo->set_playeractiontimeout(10); tmpGameInfo->set_endraisesmallblindvalue(0); tmpGameInfo->set_firstsmallblind(50); tmpGameInfo->set_startmoney(2000); tmpGameInfo->set_gamename(tmpGameName); string tmpGamePassword("blah123"); joinNew->set_password(tmpGamePassword); if (!sendMessage(socket, msg)) { cout << "Create game failed" << endl; return 1; } // Receive join game ack do { msg = receiveMessage(socket); if (!msg) { cout << "Receive in lobby failed" << endl; return 1; } if (msg->GetMsg()->messagetype() == PokerTHMessage_PokerTHMessageType_Type_ErrorMessage) { cout << "Received error" << endl; return 1; } else if (msg->GetMsg()->messagetype() == PokerTHMessage_PokerTHMessageType_Type_JoinGameFailedMessage) { cout << "Join game ack failed" << endl; return 1; } } while (msg->GetMsg()->messagetype() != PokerTHMessage_PokerTHMessageType_Type_JoinGameAckMessage); if (mode == 1) { cout << "CreateGame.value " << perfTimer.elapsed().total_milliseconds() << endl; } else { cout << "Success" << endl; } perfTimer.restart(); gsasl_done(authContext); } catch (...) { cout << "Exception caught" << endl; return 1; } return 0; }
void NetPacket::SetGameData(const GameData &inData, NetGameInfo &outData) { outData.set_netgametype(static_cast<NetGameInfo::NetGameType>(inData.gameType)); outData.set_maxnumplayers(inData.maxNumberOfPlayers); outData.set_raiseintervalmode(static_cast<NetGameInfo::RaiseIntervalMode>(inData.raiseIntervalMode)); if (inData.raiseIntervalMode == RAISE_ON_HANDNUMBER) { outData.set_raiseeveryhands(inData.raiseSmallBlindEveryHandsValue); } else { outData.set_raiseeveryminutes(inData.raiseSmallBlindEveryMinutesValue); } outData.set_endraisemode(static_cast<NetGameInfo::EndRaiseMode>(inData.afterManualBlindsMode)); outData.set_proposedguispeed(inData.guiSpeed); outData.set_delaybetweenhands(inData.delayBetweenHandsSec); outData.set_playeractiontimeout(inData.playerActionTimeoutSec); outData.set_endraisesmallblindvalue(inData.afterMBAlwaysRaiseValue); outData.set_firstsmallblind(inData.firstSmallBlind); outData.set_startmoney(inData.startMoney); BOOST_FOREACH(int manualBlind, inData.manualBlindsList) { outData.add_manualblinds(manualBlind); } }
void NetPacket::GetGameData(const NetGameInfo &inData, GameData &outData) { int numManualBlinds = inData.manualblinds_size(); outData.gameType = static_cast<GameType>(inData.netgametype()); outData.maxNumberOfPlayers = inData.maxnumplayers(); outData.raiseIntervalMode = static_cast<RaiseIntervalMode>(inData.raiseintervalmode()); outData.raiseSmallBlindEveryHandsValue = outData.raiseSmallBlindEveryMinutesValue = 0; if (outData.raiseIntervalMode == RAISE_ON_HANDNUMBER) outData.raiseSmallBlindEveryHandsValue = inData.raiseeveryhands(); else outData.raiseSmallBlindEveryMinutesValue = inData.raiseeveryminutes(); outData.raiseMode = numManualBlinds > 0 ? MANUAL_BLINDS_ORDER : DOUBLE_BLINDS; outData.afterManualBlindsMode = static_cast<AfterManualBlindsMode>(inData.endraisemode()); outData.guiSpeed = inData.proposedguispeed(); outData.delayBetweenHandsSec = inData.delaybetweenhands(); outData.playerActionTimeoutSec = inData.playeractiontimeout(); outData.firstSmallBlind = inData.firstsmallblind(); outData.afterMBAlwaysRaiseValue = inData.endraisesmallblindvalue(); outData.startMoney = inData.startmoney(); for (int i = 0; i < numManualBlinds; i++) { outData.manualBlindsList.push_back(static_cast<int>(inData.manualblinds(i))); } }