TEST(NetworkTest, testOpenClient) { Network network; ASSERT_TRUE(network.openServer(PORT, &serverListener)) << network.getError(); ASSERT_TRUE(network.openClient(LOCALHOST, PORT, &listener)) << network.getError(); network.closeClient(); network.closeServer(); }
TEST(NetworkTest, testSendToClient) { Network network; ASSERT_TRUE(network.openServer(PORT, &serverListener)) << network.getError(); ASSERT_TRUE(network.openClient(LOCALHOST, PORT, &listener)) << network.getError(); const DisconnectMessage msg; network.update(0); network.sendToClients(0, msg); network.update(0); network.closeClient(); network.closeServer(); }
TEST(NetworkTest, testSendStringList) { std::vector<std::string> names; names.push_back("Test1"); names.push_back("Test2"); PlayerListMessage msgNames(names); Network network; ASSERT_TRUE(network.openServer(PORT, &serverListener)) << network.getError(); class NetworkNameListTestListener: public IClientCallback { public: NetworkNameListTestListener() : count(0) { } int count; void onData(ByteStream &data) override { ASSERT_EQ(protocol::PROTO_PLAYERLIST, data.readByte()); PlayerListMessage msg(data); ASSERT_EQ("Test1", msg.getList()[0]); ASSERT_EQ("Test2", msg.getList()[1]); ++count; } }; NetworkNameListTestListener nameListener; ASSERT_TRUE(network.openClient(LOCALHOST, PORT, &nameListener)) << network.getError(); network.update(0); network.sendToAllClients(msgNames); network.update(5000); network.sendToAllClients(msgNames); network.update(5000); network.sendToAllClients(msgNames); network.update(5000); ASSERT_EQ(3, nameListener.count); network.closeClient(); network.closeServer(); }
TEST(NetworkTest, testOpenServer) { Network network; ASSERT_TRUE(network.openServer(PORT, &serverListener)) << network.getError(); network.closeServer(); }