void NodeJSDebugger::DeleteBreakpoint(const NodeJSBreakpoint& bp) { // Sanity if(!IsConnected()) return; if(!bp.IsApplied()) return; // Build the request JSONElement request = JSONElement::createObject(); request.addProperty("type", "request"); request.addProperty("command", "clearbreakpoint"); JSONElement args = JSONElement::createObject("arguments"); request.append(args); args.addProperty("breakpoint", bp.GetNodeBpID()); // Write the command m_socket->WriteRequest(request, new NodeJSSetBreakpointHandler(bp)); }
void NodeJSDevToolsProtocol::DeleteBreakpoint(clWebSocketClient& socket, const NodeJSBreakpoint& bp) { try { JSONItem params = JSONItem::createObject("params"); params.addProperty("breakpointId", bp.GetNodeBpID()); // Send the command SendSimpleCommand(socket, "Debugger.removeBreakpoint", params); // Register a handler to handle this command when it returns CommandHandler handler(message_id, [=](const JSONItem& result) { clDebugEvent bpEvent(wxEVT_NODEJS_DEBUGGER_UPDATE_BREAKPOINTS_VIEW); EventNotifier::Get()->AddPendingEvent(bpEvent); }); m_waitingReplyCommands.insert({ handler.m_commandID, handler }); } catch(clSocketException& e) { clWARNING() << e.what(); } }