void Commands::reloadInfo(Player* player, const std::string& cmd, const std::string& param) { std::string tmpParam = asLowerCaseString(param); if (tmpParam == "action" || tmpParam == "actions") { g_actions->reload(); player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded actions."); } else if (tmpParam == "config" || tmpParam == "configuration") { g_config.reload(); player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded config."); } else if (tmpParam == "command" || tmpParam == "commands") { reload(); player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded commands."); } else if (tmpParam == "creaturescript" || tmpParam == "creaturescripts") { g_creatureEvents->reload(); player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded creature scripts."); } else if (tmpParam == "monster" || tmpParam == "monsters") { g_monsters.reload(); player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded monsters."); } else if (tmpParam == "move" || tmpParam == "movement" || tmpParam == "movements" || tmpParam == "moveevents" || tmpParam == "moveevent") { g_moveEvents->reload(); player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded movements."); } else if (tmpParam == "npc" || tmpParam == "npcs") { g_npcs.reload(); player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded npcs."); } else if (tmpParam == "raid" || tmpParam == "raids") { Raids::getInstance()->reload(); Raids::getInstance()->startup(); player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded raids."); } else if (tmpParam == "spell" || tmpParam == "spells") { g_spells->reload(); g_monsters.reload(); player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded spells."); } else if (tmpParam == "talk" || tmpParam == "talkaction" || tmpParam == "talkactions") { g_talkActions->reload(); player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded talk actions."); } else if (tmpParam == "items") { Item::items.reload(); player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded items."); } else if (tmpParam == "weapon" || tmpParam == "weapons") { g_weapons->reload(); g_weapons->loadDefaults(); player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded weapons."); } else if (tmpParam == "quest" || tmpParam == "quests") { Quests::getInstance()->reload(); player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded quests."); } else if (tmpParam == "mount" || tmpParam == "mounts") { Mounts::getInstance()->reload(); player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded mounts."); } else if (tmpParam == "globalevents" || tmpParam == "globalevent") { g_globalEvents->reload(); player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded globalevents."); } else { player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reload type not found."); } }
bool Commands::reloadInfo(Creature* creature, const std::string& cmd, const std::string& param) { Player* player = creature->getPlayer(); if(param == "actions" || param == "action"){ g_actions->reload(); if(player) player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded actions."); } else if(param == "commands" || param == "command"){ this->reload(); if(player) player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded commands."); } else if(param == "monsters" || param == "monster"){ g_monsters.reload(); if(player) player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded monsters."); } else if(param == "npc"){ g_npcs.reload(); if(player) player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded npcs."); } else if(param == "config"){ g_config.reload(); if(player) player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded config."); } else if(param == "talk" || param == "talkactions" || param == "talk actions" || param == "ta"){ g_talkactions->reload(); if(player) player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded talk actions."); } else if(param == "move" || param == "movement" || param == "movement actions"){ g_moveEvents->reload(); if(player) player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded movement actions."); } else if(param == "spells" || param == "spell"){ g_spells->reload(); g_monsters.reload(); if(player) player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded spells and monsters."); } else if(param == "raids" || param == "raid"){ Raids::getInstance()->reload(); Raids::getInstance()->startup(); if(player) player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded raids."); } /* else if(param == "weapons"){ g_weapons->reload(); } else if(param == "items"){ Item::items.reload(); } */ else if(param == "creaturescripts" || param == "creature scripts" || param == "cs"){ g_creatureEvents->reload(); if(player) player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded creature scripts."); } else if(param == "globalevent" || param == "global event" || param == "ge"){ g_globalEvents->reload(); if(player) player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded global events."); } else{ if(player) player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Option not found."); } return true; }
void mainLoader(int argc, char* argv[], ServiceManager* services) { //dispatcher thread g_game.setGameState(GAME_STATE_STARTUP); srand((unsigned int)OTSYS_TIME()); #ifdef _WIN32 SetConsoleTitle(STATUS_SERVER_NAME); #endif std::cout << STATUS_SERVER_NAME << " - Version " << STATUS_SERVER_VERSION << std::endl; std::cout << "Compilied on " << __DATE__ << ' ' << __TIME__ << " for arch "; #if defined(__amd64__) || defined(_M_X64) std::cout << "x64" << std::endl; #elif defined(__i386__) || defined(_M_IX86) || defined(_X86_) std::cout << "x86" << std::endl; #elif defined(__arm__) std::cout << "ARM" << std::endl; #elif defined(__mips__) std::cout << "MIPS" << std::endl; #else std::cout << "unk" << std::endl; #endif std::cout << std::endl; std::cout << "A server developed by " << STATUS_SERVER_DEVELOPERS << std::endl; std::cout << "Visit our forum for updates, support, and resources: http://otland.net/." << std::endl; std::cout << std::endl; // read global config std::cout << ">> Loading config" << std::endl; if (!g_config.load()) { startupErrorMessage("Unable to load config.lua!"); return; } #ifdef _WIN32 std::string defaultPriority = asLowerCaseString(g_config.getString(ConfigManager::DEFAULT_PRIORITY)); if (defaultPriority == "realtime") { SetPriorityClass(GetCurrentProcess(), REALTIME_PRIORITY_CLASS); } else if (defaultPriority == "high") { SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS); } else if (defaultPriority == "higher") { SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS); } std::ostringstream mutexName; mutexName << "forgottenserver_" << g_config.getNumber(ConfigManager::LOGIN_PORT); CreateMutex(nullptr, FALSE, mutexName.str().c_str()); if (GetLastError() == ERROR_ALREADY_EXISTS) { startupErrorMessage("Another instance of The Forgotten Server is already running with the same login port, please shut it down first or change ports for this one."); return; } #endif #ifdef __PROTOCOL_77__ //set RSA key const char* p("14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113"); const char* q("7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101"); g_RSA.setKey(p, q); #endif std::cout << ">> Establishing database connection..." << std::flush; Database* db = Database::getInstance(); if (!db->connect()) { startupErrorMessage("Failed to connect to database."); return; } std::cout << " MySQL " << db->getClientVersion() << std::endl; // run database manager std::cout << ">> Running database manager" << std::endl; DatabaseManager* dbManager = DatabaseManager::getInstance(); if (!dbManager->isDatabaseSetup()) { startupErrorMessage("The database you have specified in config.lua is empty, please import the schema to the database."); return; } dbManager->updateDatabase(); dbManager->checkTriggers(); dbManager->checkEncryption(); if (g_config.getBoolean(ConfigManager::OPTIMIZE_DATABASE) && !dbManager->optimizeTables()) { std::cout << "> No tables were optimized." << std::endl; } //load vocations std::cout << ">> Loading vocations" << std::endl; if (!g_vocations.loadFromXml()) { startupErrorMessage("Unable to load vocations!"); return; } //load commands std::cout << ">> Loading commands" << std::endl; if (!g_commands.loadFromXml()) { startupErrorMessage("Unable to load commands!"); return; } // load item data std::cout << ">> Loading items" << std::endl; if (Item::items.loadFromOtb("data/items/" + ITEMS_PATH + "/items.otb")) { startupErrorMessage("Unable to load items (OTB)!"); return; } if (!Item::items.loadFromXml()) { startupErrorMessage("Unable to load items (XML)!"); return; } std::cout << ">> Loading script systems" << std::endl; if (!ScriptingManager::getInstance()->loadScriptSystems()) { startupErrorMessage("Failed to load script systems"); return; } std::cout << ">> Loading monsters" << std::endl; if (!g_monsters.loadFromXml()) { startupErrorMessage("Unable to load monsters!"); return; } std::cout << ">> Loading experience stages" << std::endl; if (!g_game.loadExperienceStages()) { startupErrorMessage("Unable to load experience stages!"); return; } std::string passwordType = asLowerCaseString(g_config.getString(ConfigManager::PASSWORDTYPE)); if (passwordType == "sha1") { g_config.setNumber(ConfigManager::PASSWORD_TYPE, PASSWORD_TYPE_SHA1); std::cout << ">> Using SHA1 passwords" << std::endl; } else { g_config.setNumber(ConfigManager::PASSWORD_TYPE, PASSWORD_TYPE_PLAIN); std::cout << ">> Using plaintext passwords" << std::endl; } std::cout << ">> Checking world type... " << std::flush; std::string worldType = asLowerCaseString(g_config.getString(ConfigManager::WORLD_TYPE)); if (worldType == "pvp") { g_game.setWorldType(WORLD_TYPE_PVP); } else if (worldType == "no-pvp") { g_game.setWorldType(WORLD_TYPE_NO_PVP); } else if (worldType == "pvp-enforced") { g_game.setWorldType(WORLD_TYPE_PVP_ENFORCED); } else { std::cout << std::endl; std::ostringstream ss; ss << "> ERROR: Unknown world type: " << g_config.getString(ConfigManager::WORLD_TYPE) << ", valid world types are: pvp, no-pvp and pvp-enforced."; startupErrorMessage(ss.str()); return; } std::cout << asUpperCaseString(worldType) << std::endl; std::cout << ">> Loading map" << std::endl; if (!g_game.loadMap(g_config.getString(ConfigManager::MAP_NAME))) { startupErrorMessage("Failed to load map"); return; } std::cout << ">> Initializing gamestate" << std::endl; g_game.setGameState(GAME_STATE_INIT); // Tibia protocols services->add<ProtocolGame>(g_config.getNumber(ConfigManager::GAME_PORT)); services->add<ProtocolLogin>(g_config.getNumber(ConfigManager::LOGIN_PORT)); // OT protocols services->add<ProtocolStatus>(g_config.getNumber(ConfigManager::STATUS_PORT)); int32_t autoSaveEachMinutes = g_config.getNumber(ConfigManager::AUTO_SAVE_EACH_MINUTES); if (autoSaveEachMinutes > 0) { g_scheduler.addEvent(createSchedulerTask(autoSaveEachMinutes * 1000 * 60, boost::bind(&Game::autoSave, &g_game))); } if (g_config.getBoolean(ConfigManager::SERVERSAVE_ENABLED)) { int32_t serverSaveHour = g_config.getNumber(ConfigManager::SERVERSAVE_H); if (serverSaveHour >= 0 && serverSaveHour <= 24) { time_t timeNow = time(nullptr); tm* timeinfo = localtime(&timeNow); if (serverSaveHour == 0) { serverSaveHour = 23; } else { serverSaveHour--; } timeinfo->tm_hour = serverSaveHour; timeinfo->tm_min = 55; timeinfo->tm_sec = 0; double difference = difftime(mktime(timeinfo), timeNow); if (difference < 0) { difference += 86400; } g_scheduler.addEvent(createSchedulerTask(difference * 1000, boost::bind(&Game::prepareServerSave, &g_game))); } } Houses::getInstance().payHouses(); IOLoginData::getInstance()->updateHouseOwners(); g_npcs.reload(); std::cout << ">> Loaded all modules, server starting up..." << std::endl; std::pair<uint32_t, uint32_t> IpNetMask; IpNetMask.first = inet_addr("127.0.0.1"); IpNetMask.second = 0xFFFFFFFF; serverIPs.push_back(IpNetMask); char szHostName[128]; if (gethostname(szHostName, 128) == 0) { hostent* he = gethostbyname(szHostName); if (he) { unsigned char** addr = (unsigned char**)he->h_addr_list; while (addr[0] != nullptr) { IpNetMask.first = *(uint32_t*)(*addr); IpNetMask.second = 0xFFFFFFFF; serverIPs.push_back(IpNetMask); addr++; } } } std::string ip = g_config.getString(ConfigManager::IP); uint32_t resolvedIp = inet_addr(ip.c_str()); if (resolvedIp == INADDR_NONE) { struct hostent* he = gethostbyname(ip.c_str()); if (!he) { std::ostringstream ss; ss << "ERROR: Cannot resolve " << ip << "!" << std::endl; startupErrorMessage(ss.str()); return; } resolvedIp = *(uint32_t*)he->h_addr; } IpNetMask.first = resolvedIp; IpNetMask.second = 0; serverIPs.push_back(IpNetMask); #if !defined(WIN32) && !defined(__ROOT_PERMISSION__) if (getuid() == 0 || geteuid() == 0) { std::cout << "> WARNING: " << STATUS_SERVER_NAME << " has been executed as root user, it is recommended to execute is as a normal user." << std::endl; } #endif g_game.start(services); g_game.setGameState(GAME_STATE_NORMAL); g_loaderSignal.notify_all(); }