コード例 #1
0
void NvStripifier::Stripify(const WordVec &in_indices, const int in_cacheSize, 
							const int in_minStripLength, const unsigned short maxIndex, 
							NvStripInfoVec &outStrips, NvFaceInfoVec& outFaceList)
{
	meshJump = 0.0f;
	bFirstTimeResetPoint = true; //used in FindGoodResetPoint()

	//the number of times to run the experiments
	int numSamples = 10;
	int i;
	
	//the cache size, clamped to one
	cacheSize = max(1, in_cacheSize - CACHE_INEFFICIENCY);
	
	minStripLength = in_minStripLength;  //this is the strip size threshold below which we dump the strip into a list
	
	indices = in_indices;
	
	// build the stripification info
	NvFaceInfoVec allFaceInfos;
	NvEdgeInfoVec allEdgeInfos;
	
	BuildStripifyInfo(allFaceInfos, allEdgeInfos, maxIndex);
	
	NvStripInfoVec allStrips;

	// stripify
	FindAllStrips(allStrips, allFaceInfos, allEdgeInfos, numSamples);

	//split up the strips into cache friendly pieces, optimize them, then dump these into outStrips
	SplitUpStripsAndOptimize(allStrips, outStrips, allEdgeInfos, outFaceList);

	//clean up
	for(i = 0; i < allStrips.size(); i++)
	{
		delete allStrips[i];
	}
	
	for (i = 0; i < allEdgeInfos.size(); i++)
	{
		NvEdgeInfo *info = allEdgeInfos[i];
		while (info != NULL)
		{
			NvEdgeInfo *next = (info->m_v0 == i ? info->m_nextV0 : info->m_nextV1);
			info->Unref();
			info = next;
		}
	}
	
}
コード例 #2
0
///////////////////////////////////////////////////////////////////////////////////////////
// BuildStripifyInfo()
//
// Builds the list of all face and edge infos
//
void NvStripifier::BuildStripifyInfo(NvFaceInfoVec &faceInfos, NvEdgeInfoVec &edgeInfos,
									 const unsigned short maxIndex)
{
	// reserve space for the face infos, but do not resize them.
	int numIndices = indices.size();
	faceInfos.reserve(numIndices / 3);
	
	// we actually resize the edge infos, so we must initialize to NULL
	edgeInfos.resize(maxIndex + 1);
	for (unsigned short i = 0; i < maxIndex + 1; i++)
		edgeInfos[i] = NULL;
	
	// iterate through the triangles of the triangle list
	int numTriangles = numIndices / 3;
	int index        = 0;
	bool bFaceUpdated[3];

	for (int i = 0; i < numTriangles; i++)
	{	
		bool bMightAlreadyExist = true;
		bFaceUpdated[0] = false;
		bFaceUpdated[1] = false;
		bFaceUpdated[2] = false;

		// grab the indices
		int v0 = indices[index++];
		int v1 = indices[index++];
		int v2 = indices[index++];

		//we disregard degenerates
		if(IsDegenerate(v0, v1, v2))
			continue;
		
		// create the face info and add it to the list of faces, but only if this exact face doesn't already 
		//  exist in the list
		NvFaceInfo *faceInfo = new NvFaceInfo(v0, v1, v2);
		
		// grab the edge infos, creating them if they do not already exist
		NvEdgeInfo *edgeInfo01 = FindEdgeInfo(edgeInfos, v0, v1);
		if (edgeInfo01 == NULL)
		{
			//since one of it's edges isn't in the edge data structure, it can't already exist in the face structure
			bMightAlreadyExist = false;

			// create the info
			edgeInfo01 = new NvEdgeInfo(v0, v1);
			
			// update the linked list on both 
			edgeInfo01->m_nextV0 = edgeInfos[v0];
			edgeInfo01->m_nextV1 = edgeInfos[v1];
			edgeInfos[v0] = edgeInfo01;
			edgeInfos[v1] = edgeInfo01;
			
			// set face 0
			edgeInfo01->m_face0 = faceInfo;
		}
		else 
		{
			if (edgeInfo01->m_face1 != NULL)
			{
				printf("BuildStripifyInfo: > 2 triangles on an edge... uncertain consequences\n");
			}
			else
			{
				edgeInfo01->m_face1 = faceInfo;
				bFaceUpdated[0] = true;
			}
		}
		
		// grab the edge infos, creating them if they do not already exist
		NvEdgeInfo *edgeInfo12 = FindEdgeInfo(edgeInfos, v1, v2);
		if (edgeInfo12 == NULL)
		{
			bMightAlreadyExist = false;
			
			// create the info
			edgeInfo12 = new NvEdgeInfo(v1, v2);
			
			// update the linked list on both 
			edgeInfo12->m_nextV0 = edgeInfos[v1];
			edgeInfo12->m_nextV1 = edgeInfos[v2];
			edgeInfos[v1] = edgeInfo12;
			edgeInfos[v2] = edgeInfo12;
			
			// set face 0
			edgeInfo12->m_face0 = faceInfo;
		}
		else 
		{
			if (edgeInfo12->m_face1 != NULL)
			{
				printf("BuildStripifyInfo: > 2 triangles on an edge... uncertain consequences\n");
			}
			else
			{
				edgeInfo12->m_face1 = faceInfo;
				bFaceUpdated[1] = true;
			}
		}
		
		// grab the edge infos, creating them if they do not already exist
		NvEdgeInfo *edgeInfo20 = FindEdgeInfo(edgeInfos, v2, v0);
		if (edgeInfo20 == NULL)
		{
			bMightAlreadyExist = false;

			// create the info
			edgeInfo20 = new NvEdgeInfo(v2, v0);
			
			// update the linked list on both 
			edgeInfo20->m_nextV0 = edgeInfos[v2];
			edgeInfo20->m_nextV1 = edgeInfos[v0];
			edgeInfos[v2] = edgeInfo20;
			edgeInfos[v0] = edgeInfo20;
			
			// set face 0
			edgeInfo20->m_face0 = faceInfo;
		}
		else 
		{
			if (edgeInfo20->m_face1 != NULL)
			{
				printf("BuildStripifyInfo: > 2 triangles on an edge... uncertain consequences\n");
			}
			else
			{
				edgeInfo20->m_face1 = faceInfo;
				bFaceUpdated[2] = true;
			}
		}

		if(bMightAlreadyExist)
		{
			if(!AlreadyExists(faceInfo, faceInfos))
				faceInfos.push_back(faceInfo);
			else
			{
				delete faceInfo;

				//cleanup pointers that point to this deleted face
				if(bFaceUpdated[0])
					edgeInfo01->m_face1 = NULL;
				if(bFaceUpdated[1])
					edgeInfo12->m_face1 = NULL;
				if(bFaceUpdated[2])
					edgeInfo20->m_face1 = NULL;
			}
		}
		else
		{
			faceInfos.push_back(faceInfo);
		}

	}
}
コード例 #3
0
ファイル: NvTriStripObjects.cpp プロジェクト: 2asoft/xray-16
///////////////////////////////////////////////////////////////////////////////////////////
// BuildStripifyInfo()
//
// Builds the list of all face and edge infos
//
void NvStripifier::BuildStripifyInfo(NvFaceInfoVec &faceInfos, NvEdgeInfoVec &edgeInfos){
	
	// reserve space for the face infos, but do not resize them.
	int numIndices = indices.size();
	faceInfos.reserve(numIndices);
	
	// we actually resize the edge infos, so we must initialize to NULL
	edgeInfos.resize (numIndices);
	for (int i = 0; i < numIndices; i++)
		edgeInfos[i] = NULL;
	
	// iterate through the triangles of the triangle list
	int numTriangles = numIndices / 3;
	int index        = 0;
	for (u32 i = 0; i < numTriangles; i++)
	{	
		// grab the indices
		int v0 = indices[index++];
		int v1 = indices[index++];
		int v2 = indices[index++];
		
		// create the face info and add it to the list of faces, but only if this exact face doesn't already 
		//  exist in the list
		NvFaceInfo *faceInfo = xr_new<NvFaceInfo>(v0, v1, v2);
		if(!AlreadyExists(faceInfo, faceInfos))
		{
			faceInfos.push_back(faceInfo);
			
			// grab the edge infos, creating them if they do not already exist
			NvEdgeInfo *edgeInfo01 = FindEdgeInfo(edgeInfos, v0, v1);
			if (edgeInfo01 == NULL){
				
				// create the info
				edgeInfo01 = xr_new<NvEdgeInfo>(v0, v1);
				
				// update the linked list on both 
				edgeInfo01->m_nextV0 = edgeInfos[v0];
				edgeInfo01->m_nextV1 = edgeInfos[v1];
				edgeInfos[v0] = edgeInfo01;
				edgeInfos[v1] = edgeInfo01;
				
				// set face 0
				edgeInfo01->m_face0 = faceInfo;
			}
			else {
				if (edgeInfo01->m_face1 != NULL)	;
					//Msg("! WARNING: BuildStripifyInfo: > 2 triangles on an edge... uncertain consequences");
				else
					edgeInfo01->m_face1 = faceInfo;
			}
			
			// grab the edge infos, creating them if they do not already exist
			NvEdgeInfo *edgeInfo12 = FindEdgeInfo(edgeInfos, v1, v2);
			if (edgeInfo12 == NULL){
				
				// create the info
				edgeInfo12 = xr_new<NvEdgeInfo> (v1, v2);
				
				// update the linked list on both 
				edgeInfo12->m_nextV0 = edgeInfos[v1];
				edgeInfo12->m_nextV1 = edgeInfos[v2];
				edgeInfos[v1] = edgeInfo12;
				edgeInfos[v2] = edgeInfo12;
				
				// set face 0
				edgeInfo12->m_face0 = faceInfo;
			}
			else {
				if (edgeInfo12->m_face1 != NULL)	;
					//Msg("! WARNING: BuildStripifyInfo: > 2 triangles on an edge... uncertain consequences");
				else
					edgeInfo12->m_face1 = faceInfo;
			}
			
			// grab the edge infos, creating them if they do not already exist
			NvEdgeInfo *edgeInfo20 = FindEdgeInfo(edgeInfos, v2, v0);
			if (edgeInfo20 == NULL){
				
				// create the info
				edgeInfo20 = xr_new<NvEdgeInfo>(v2, v0);
				
				// update the linked list on both 
				edgeInfo20->m_nextV0 = edgeInfos[v2];
				edgeInfo20->m_nextV1 = edgeInfos[v0];
				edgeInfos[v2] = edgeInfo20;
				edgeInfos[v0] = edgeInfo20;
				
				// set face 0
				edgeInfo20->m_face0 = faceInfo;
			}
			else {
				if (edgeInfo20->m_face1 != NULL)	;
					//Msg("! WARNING: BuildStripifyInfo: > 2 triangles on an edge... uncertain consequences");
				else
					edgeInfo20->m_face1 = faceInfo;
			}
			
		}
	}
}