コード例 #1
0
ファイル: opennurbs_light.cpp プロジェクト: ckvk/opennurbs
ON_3dVector ON_Light::PerpindicularDirection() const
{
  // returns a consistent vector perpendicular to the
  // light's direction.  This vector is useful for
  // user interface display.
  ON_3dVector dir = m_direction;
  if ( !dir.IsValid() || !dir.Unitize() )
    return ON_UNSET_VECTOR;

  ON_3dVector xdir;
  if ( IsLinearLight() || IsRectangularLight() )
  {
    xdir = m_length;
    if ( xdir.IsValid() && xdir.Unitize() && fabs(xdir*dir) <= ON_SQRT_EPSILON )
      return xdir;
  }

  if( dir.IsParallelTo( ON_zaxis, ON_DEGREES_TO_RADIANS * 3.0))
    xdir = ON_CrossProduct( dir, ON_xaxis);
  else
    xdir = ON_CrossProduct( dir, ON_zaxis);
  xdir.Unitize();
  ON_3dVector ydir = ON_CrossProduct(dir,xdir);
  ydir.Unitize();
  ON_3dVector right;

  switch(dir.MaximumCoordinateIndex())
  {
  case 0:
    right = (fabs(xdir.y) > fabs(ydir.y)) ? xdir : ydir;
    if ( right.y < 0.0 )
      right.Reverse();
    break;
  case 1:
  case 2:
    right = (fabs(xdir.x) > fabs(ydir.x)) ? xdir : ydir;
    if ( right.x < 0.0 )
      right.Reverse();
    break;
  default:
    right = xdir;
    break;
  }

  if ( right[right.MaximumCoordinateIndex()] < 0.0 )
    right.Reverse();

  return right;  
}